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Thread: Casual Spar anyone?

  1. #11
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  2. #12
    Gothic Nightmare Skallagrim's Avatar
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    Nov 2010
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    Fear not Isoba I will have a post for you by tomorrow at the latest. I already have the post lined out just need to fill in the details.
    The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.

    -John Gardner



    "Grieve not, wise warrior. It is better
    to avenge one's friend than mourn too much.
    Each of us must one day reach the end
    Of worldly life, let him who can win
    glory before he dies: that lives on
    after him, when he lifeless lies."

  3. #13
    Gothic Nightmare Skallagrim's Avatar
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    I want to make sure I understand this move in relation to my weapons.

    His face immediately balled up in a grimace of pain. He twisted his body so that the Balfour would not be able to push the blade deeper into his body and as Isoba spun inward. The spin would cause his wound to be opened up slightly more creating a four or five inches across and it began to bleed immediately. His left leg came around as he spun and pushed him closer toward Balfour and would lean against the Knight's shield if Balfour would allow it. Isoba's motion was fluid as he switched the hammer from his right hand to his left making sure to maintain contact with one hand on his weapon at all times ensuring that his weapon wasn't knocked from his hand. The Young Assassin moved quickly in an attempt to position himself to the side or behind Balfour.
    I am trying to visualize your move. You stepped backward, pivoted inward on your right foot and landed on your left, while switching weapon hands. Now is your intent that your body placement outside or inside of my shield when you are finished?
    The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.

    -John Gardner



    "Grieve not, wise warrior. It is better
    to avenge one's friend than mourn too much.
    Each of us must one day reach the end
    Of worldly life, let him who can win
    glory before he dies: that lives on
    after him, when he lifeless lies."

  4. #14
    Gothic Nightmare Skallagrim's Avatar
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    Nov 2010
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    Isoba I will have a post for you shortly. I am just exhausted having to grade one of the NoW fights. I had to read the fight several times to make the scores as accurate as possible I apologize for not getting my response to your action sooner.
    The writer who cares more about words than about characters, action, setting, and atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.

    -John Gardner



    "Grieve not, wise warrior. It is better
    to avenge one's friend than mourn too much.
    Each of us must one day reach the end
    Of worldly life, let him who can win
    glory before he dies: that lives on
    after him, when he lifeless lies."

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