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Thread: Gods & Men: The Ancient Myths - Chapter 1 OOC Thread (D&D/History-based RPG)

  1. #21
    The Master ActRaiser's Avatar
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    Ah, I was thinking about this last nite.. . . 1 Point in Transformational.
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  2. #22
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    Quote Originally Posted by Odinson View Post
    Oops, I didn't post it with the img code [=IMG]http://i695.photobucket.com/albums/vv319/WhitePhoenix77/GodsandMenv1_zps91a6919f.jpg[/IMG]

    There, copy that excluding the added equal sign. I have no idea what this character count thing is about though.

    Also, I've been debating with myself on the race of my character(s). Would you allow Tieflings or Dragonborn in this game?
    For some reason, it still won't allow me to edit it in. I keep getting the following message popping up when I try to save the changes: The title that you have entered is too long (84 characters). Please shorten it to 80 characters long.

    Me am definitely confuddled...

    - - - Updated - - -

    Quote Originally Posted by ActRaiser View Post
    Ah, I was thinking about this last nite.. . . 1 Point in Transformational.
    Sounds good to me.

    - - - Updated - - -

    Okay, got it edited right now, as well as added Hiro and Goat to the roster.

  3. #23
    Burger Eater Meeky's Avatar
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    Okay. I'm working on my character sheet now, and I'm thinking about playing someone from either northern Spain or Moorish spain, if the Moorish invasion did, indeed, happen in this world. Did it? And what's the timeframe we're looking at?

    This is still the Death Knight.
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  4. #24
    Legendary Dissident Johnny Blaze's Avatar
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    I don't want to pin it down to a specific date, but safe to say late BC to early Common Era. This isn't really strict in following history, far as a timeline goes. So if you'd like to have the Moors having invaded part of Spain as part of your character's backstory, go for it.
    The only position that leaves me with no cognitive dissonance is atheism. It is not a creed. Death is certain, replacing both the siren-song of Paradise and the dread of Hell. Life on this earth, with all its mystery and beauty and pain, is then to be lived far more intensely: we stumble and get up, we are sad, confident, insecure, feel loneliness and joy and love. There is nothing more; but I want nothing more.

  5. #25
    I live underwater. Underwaterbear's Avatar
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    I'll start working on my CS tonight.

  6. #26
    Legendary Dissident Johnny Blaze's Avatar
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    Sounds like awesome to me. Looking forward to reading it.
    The only position that leaves me with no cognitive dissonance is atheism. It is not a creed. Death is certain, replacing both the siren-song of Paradise and the dread of Hell. Life on this earth, with all its mystery and beauty and pain, is then to be lived far more intensely: we stumble and get up, we are sad, confident, insecure, feel loneliness and joy and love. There is nothing more; but I want nothing more.

  7. #27
    Burger Eater Meeky's Avatar
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    Okay. Working with the Moorish invasion as a core concept behind this character's design, I went ahead and made a deity of my own since Basque pre-Christian religion seems to lack a deity of the style I need and I just don't know a lot about Moorish culture to play a Moor properly. So, without further ado...

    EDIT: Note that the Moors slowly lost the land they captured over time, so at the "current" age of the roleplay, they could have lost some of the land they captured already.


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    Roleplay is a cooperative effort. We're all working together to craft a story here and it's important people remember this even when you are in heated combat with another player.
    ~An administrator from a NWN2 Persistent World

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  8. #28
    Legendary Dissident Johnny Blaze's Avatar
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    Love the concept. Most definitely approved.
    And, if you'd like, you can write up a paragraph or two that sums up the Moors' occupation of Spain and I can add it to the game's rundown.
    I imagine Rome would be keeping a close eye on them.
    The only position that leaves me with no cognitive dissonance is atheism. It is not a creed. Death is certain, replacing both the siren-song of Paradise and the dread of Hell. Life on this earth, with all its mystery and beauty and pain, is then to be lived far more intensely: we stumble and get up, we are sad, confident, insecure, feel loneliness and joy and love. There is nothing more; but I want nothing more.

  9. #29
    Burger Eater Meeky's Avatar
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    Hm... I'll go ahead and do just that. Here goes.

    On a side note, is Brittany (the piece of land in France, not the British isles) occupied by Rome as well? I'm seriously tempted to, later, run with the 'there probably isn't a halfling nation' idea and turn it into a 'Well, there's a halfling nation NOW!' and have it align itself with King Arthur.

    ...I love halflings, just to be clear.


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    Last edited by Meeky; 02-27-2013 at 10:21 PM.
    Roleplay is a cooperative effort. We're all working together to craft a story here and it's important people remember this even when you are in heated combat with another player.
    ~An administrator from a NWN2 Persistent World

    Current roleplays I'm in (this is more a note to myself than to you, but feel free to take a peek):

  10. #30
    The Antagonist Blu's Avatar
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    Character you have created: Tyrant, Chief of the Franks

    Race/Culture: Celtic (Frankish) Orc

    Racial Traits: Low Light Vision,
    Endurance/Durability: Slightly more sturdy than a man

    Character Class:

    Mystic: (Druid of Predation)
    Minor Transmutation
    Minor Divination
    Moderate Druidic

    Patron Deity: Gruumish

    Magic:
    Minor Transmutation
    Minor Divination
    Moderate Druidic


    Speech Color and/or Font (actually say what you're using, i.e. Arial Black; don't go "Like this", or what not): Impact Orange

    Character Alignment (Good/Evil/Neutral): Evil (If possible. I do have a minor use of Divination, but as the tribe shaman, I figured he should have that.)

    Character Personality: To sum it up in one word; Belligerent. Tyrant is both champion and shaman of his people, using his druidic and transmutative powers in sync to give himself a feral, bestial body while fighting. He is a druid of predation, and as such, preaches the right of the fit and the strong to dominate the world; his tribe is meant to be nothing but apex predators, and those who are not fit will be left behind. They are highly nomadic, attacking and conquering quickly, never staying to maintain their rule over the lands. There is wisdom in his simplicity: Tyrant cares little about any cause or concept except strength. While a good pack gives a great advantage, relying on your pack for everything means you are a burden to them. His philosophy is kill and reproduce, and when you become too old and too weak to carry your own weight, die with dignity. Do not linger in that pathetic state, begging others who have the strength to slow down so you may keep up. Despite his natural state being violence, Tyrant is no fool; deception is a common tactic in all walks of life, and Tyrant devotes the needed time to any situation, and will utilize tactics over blind attacks.

    Origin Info/Details: The mystic of the tribe two prior to Tyrant, upon predicting the future of the child, announced his destiny, then fled the tribe. She predicted a being of incredible power and ferocity, who would make the hearts of men and beasts alike freeze, just at the mention of their tribe's name. A being who could crumble empires and armies with his raids and ambushes. But she saw a being as heartless and cruel as the aspect of nature he would draw his shamanistic power from; predation. He would cull the meek, not only of his foes, but of his tribe. The orcs, having lived in relative peace, would never know rest. For many, this was an awakening to glory, and the salvation of their tribe. But many parted, knowing they could never survive such ruthless measures.

    Attributes:

    Strength Level: Peak Human

    Speed/Reaction Timing Level: Normal Human

    Endurance at MAXIMUM Effort/Durability: Above Peak Human

    Agility: Weak Human (He is muscle bound)

    Intelligence: Below Average (I am used to Wisdom being separate from Intelligence, so not sure how to respond to this. He isn't knowledgable, and probably couldn't be taught math, but he is difficult to fool, and has keen instincts.)

    Fighting Skill: Trained - His technique is feral, but affective. He relies on druidic and transmutation magic to compensate for his lack of discipline

    Resources: Minimal-Large - His resources are entirely based on raiding, so it depends on what he has managed to take lately.

    Notable Equipment: With the exception of Messer, which is a tribal relic, all of Tyrant's magical items are actually trophies that became magical.
    Messer - The gigantic, one edged greatsword, shaped roughly like a giant knife. Despite it's humble appearance, it was once a potent artifact of his tribe. When his tribe was glorious and feared, a true tribe of orcs that any would thump their chest with each saying of its name, Messer matched the tribe. As the tribe fell into disrepair after generations of weak champions and lazy mystics, the Messer turned from dark grey adamantine to stone, and began chipping away. While the tribe's reputation is being restored, and Messer is growing stronger and regaining some of its magical abilities, it will never return to its old glory unless the five still missing shards are returned.
    Current Powers: Messer is a magical weapon, able to harm creatures that are not normally able to be harmed by weapons. It's massive weight allows powerful swings, and it retains a sharp edge despite its condition. In the hands of an orc, however, the weapon grows much fiercer, magically carrying through with extra weight on all swings, making it far more effective. Wounds from Messer are difficult to heal, even with magic, and will continue to bleed without serious intervention.

    Beastskin Armor Spikes - Tyrant's leather armor is covered in bone spikes from various kills. These spikes remain rigid and sharp. When he uses his druidic magic to change into a beast, or transmutation magics to change his size, the armor changes with him, adjusting to his new form.

    Necklace of Fangs - Tyrant is a slayer of many feral monsters, not all of which are natural. While normal druidic magics only allow people to take the forms of natural animals, Tyrant can turn himself into monstrous beasts by killing one and placing its fang on his trophy necklace.
    Current Monsters: Worg, Manticore, Dire Snake

    Claw of the Hunter - This 'item' is actually a feature of Tyrant himself. His left hand grows strange, eldritch claws. They work as soon as they contact the body of his foe. These claws allow him to hunt any prey that escapes: Tyrant is automatically aware of the direction his quarry escaped in, and he can track them by scent, regardless of distance. This effect is not considered scrying, but it can be blocked by using a magical method to eliminate one's scent. This feature is a part of Tyrant's left hand; if he were to die, or it were to be severed from him, keeping the severed hand on one's person would cause their left hand to grow the same claws.

    Skull of the Dullahan - Taken from the held head of a headless horseman, this skull let's Tyrant summon a spectral horse.

    Weaknesses (If your character has any specific weakness, such as a vampire's weakness to sunlight (among other things) or a Faerie's weakness to iron, list them here): Spirit of the Predator - While he has a god, the source of his divine magics are not the deity. Instead, he draws his power from nature, specifically the primal, predatorial power of animals. This leaves him when some ritualistic needs to maintain his powers; he is entirely carnivorous, and must eat only the flesh of creatures killed by him and his kin. He must personally engage in a hunt, unaided by his powers, at least once a week. And finally, his powers are drawn from predatorial animals, so in urban settings where feral animals are few and far between, his powers are significantly weaker. He can be effectively weakened by 'caging the beast.'

    Supporting Characters:
    Consorts: As Chieftain, he has first pick of the women. He has a taste for strong, independent, fierce women; the type who would sooner die for a chance at this title than submit to him should be lead the tribe astray. The idea that they will kill him if he gets weak is what makes them perfect mates, able to bear worthy children.
    Ly'sa - Female Orcish Spellsword, who uses elemental (air) magic to aid in her use of a bow. Likes to electrify her arrowheads so they stun on impact, then use controlled winds to guide them to her targets. Ly'sa is Tyrant's wife, and first choice of a scout.

    (Baring approval) Nyg'ril - Female Mystic, Necromancer 2 and Protection 2. Uses Protection due to the Angelskin Armor she wears, made when Tyrant killed and ripped the flesh from an angel who wished to stop the destiny Tyrant is meant to bring for his tribe. The Angelskin Armor does not give one the ability to use protection magic without study, but allows an evil person to 'fool' anything and everything that works based on alignment; the person can choose to be treated as 'good' for the purposes of any effect, including avoiding things that harm evil creatures, detection spells, and even alignment based requirements. She uses her power to heal the injuries of her tribe. While she is not weak, she is not a fighter as the others are; she instead earns her place by bolstering her allies and weakening their foes.

    Lucas - Male Human Blackguard - Originally a spellsword who specialized in necromancy, he was a mercenary who fought Tyrant for some farm folk, figuring he could earn a reputation, some money, a score of loot from Tyrant, and whatever benefits may come. Though he failed to kill Tyrant, who honored his request for a 1x1 duel, because of Tyrant's ability to use transmutational magics to restore his lost strength anything he drained it, Tyrant saw incredible potential in his heart; Lucas was a fierce fighter, strong willed, vicious, and self interested. Tyrant taught Lucas the ways of his tribe, and the ways of predation. Though Lucas lacks Tyrant's connection to nature, he liked what he heard; Lucas follows Tyrant's teachings on the path of predation to a tee, and became a Blackguard with those teachings as the core of his faith. Using those he slays in battle as fodder, he serves as Tyrant's general. He is more than capable of handling himself, even in the company of orcs.

    Describe using proper English grammar what you think you can bring to the RPG: The greatest problem for any and all good guys; an ally to the bad guys.

    How many times do you intend on posting a DAY IN the RPG: Once every day or two for large, plot related posts, multiple times for conversations or fights

    Do you know how to post pictures on the hype boards: Yes

    Sample Post (Minimum Four decent-sized paragraphs containing dialogue):

    "Come on you orcish son of a bitch! I know these woods are yours, but here I stand! I am calling you out! You and me. I want your heard."

    A gutteral laughter came from the woods nearby. The voice was orcish, and even a bit masculine, but not enough for one of their males. "No need to shout. You are like a wee baby, making so much noise. We heard you coming a league away. Continue ahead. See what happens to the mighty when they challenge the throne."

    Lucas was a bit shaken at the sudden start of the voice from the trees, but regained his nerves as she continued. Sword and shield unsheathed, he marched forward along the path in the woods. Occasionally, with a shaking of a branch, he could see the orcish woman jumping through the trees, before losing sight of her. After another forty minutes of being lead around like a blind mule, he came to a clearing in the woods. Across the clearing, only a hundred feet long, stood the belligerent leader of the orcs. 6'2", and only about two hundred pounds, it was hard to believe such a scrawny orc was responsible for so many successful raids against Roman settlements.

    The orc bared its teeth, its muscles growing larger. Claws and teeth grew longer, and small amounts of hair sprouted in a fine coat as his appearance became feral. Then, already taller than Lucas, it grew to over nine feet tall, wielding a stone cleaver the size of a teenager. Lucas was excited, not deterred; he came into this knowing full well the crimes this orc was, and THIS orc looked much more like what he was hoping to fight. If he fought the squirt he was before, he would have had to embellish the fight to impress the local wenches.

    Lucas began his charge across the clearing, but just after he was halfway the orc just disappeared. Lucas looked for depressions in the grass where an invisible foe might be standing. "Your instincts are weak." A crashing blunt force came to the back of his head knocking him to his feet. Lucas rolled landing on his back. He had hoped to not have to resort to such desperate measures so early, but it wasn't amateur hour; he could always change up the retelling later to make it sound like he lasted longer. He dropped his sword, and pointed his hand at the beast towering above him, understanding why he was called Tyrant. A blast of sickening energy siphoned his strength, tearing and atrophying his muscles. With a slamming crush, the massive stone sword in his hand fell to the ground, the beast being unable to bear its size.

    Without missing a beat, Tyrant threw his hands out to the forest nearby. There was silence for a moment, a foreign sound in a forest, then a humming as streams of energy flew into him. As he drew energy from nature, a flock of birds took flight. Each one, one at a time, slowly glided back below the tree line, no longer having the strength to maintain flight. Unseen, a badger, who was digging into an ant's nest, started breathing heavily, and then collapsed in a sound sleep. With each animal drained, the muscles that just shrunk regrew.

    Lucas, seeing that technique foiled, reached for his sword, ready to restart armed combat. Right as he grabbed the hilt, Tyrant slammed his foot down on his hand, splintering his wrist. Not willing to die like a dog, Lucas wheeled back, slamming his foot down with all the weight he could muster onto Tyrant's kneecap. With his support smashed, Tyrant fell... right on top of Lucas. Adjusting his weight as he fell, Tyrant drilled his elbow into Lucas's chest. Ribs cracked, Lucas was thrown full into a forceful rest.


    Who Dares Wins.



    Credit to VanityNoir.

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