Page 1 of 3 123 LastLast
Results 1 to 10 of 27

Thread: Post-Civilization RP check

  1. #1

    Post-Civilization RP check



    Overview
    Thousands of years in Earth's future, mankind has caused their own downfall. With the rising temperatures and rising sea levels already putting a heavy strain on an unprepared world, it only took a little push to finally spark the trading of nuclear weaponry. The bombs did their work well.

    In only a couple of years, the Earth became a shellacked wreck. All the former territorial lines were rendered moot, as there were no longer any proper Countries that could call them their own. Where mankind had grown used to the world seeming smaller and smaller, they were suddenly confronted with the inescapable vastness of it once they no longer had the facilities to produce engines.

    Within a few generations, the golden age of Man was little more than a myth, told to the children who hadn't died to radiation poisoning or the attacks of mutated beasts.

    However, one thing that in all his fictions and assumptions man had underestimated was the sheer resilience of nature- that, or possibly the ego of man thought that their weapons were indeed capable of ending planets. The scorched forests did as scorched forests have done since time immemorial- they grew.

    They grew with a vengeance.

    The chunks of road that survived the bombs and warfare cracked and shattered as roots dug their tendrils into concrete. Creeping vines claimed the cities, and soil that had been buried under steel and cement for centuries saw the light of day once again. In a deceptively short amount of time, the Earth returned to a point where an observer could see it and call it blue and green, not smokey and grey.

    Still though, despite everything, some remnants of mankind survived.

    Mankind are survivors after all; at the end of the day its what they have always done best. They adapted as best they could to this new world, so strange and foreign and yet in some ways reminiscent of where their biological ancestors had evolved millions of years ago. They adapted what tools of the old world they could, and learned anew how to craft what they needed from the land. They no longer built cities as they once had, no longer needing to or living in a world where they even could. However, the corpses of the cities still remained, decaying and crumbling but not gone. For countless tribes of humanity, the overgrown structures were a perfect place to call home.





    Meanwhile, back during the war, many countries had made efforts to find a way to survive- some by trying to have a section of land declared a nonmilitarized zone, some by trying to build vast underground bunkers (not one of which survived), and other strategies varying from the pragmatic to the fanciful. None of them worked.

    Though one almost did.

    A group of scientists had actually been making progress on creating a way to dig a hole through time itself, with the goal to be to simply go forward in time to a point after the conflict had subsided. It was a desperate effort, relying as much on theory as actual fact, but with few other options and some signs of progress they continued despite all safety hazards. Those involved who had family eventually had them live on-site when it got too dangerous outside, with the intent being for everyone to evacuate the present as soon as the project was working.

    However, Murphy's law doesn't apply only when it would be amusing. In this case the result was disastrous.

    Everyone knew that with the bombs falling, it was a matter of time until the facility was impacted in some regard. Everyone had been hoping that this would take place after they had all left. Sadly, due to random chance, one of the nuclear warheads targeting the region fell directly on top of the facility.

    It then failed to detonate.

    It didn't need to though, the damage it had done had already sealed the fates of the entire facility. The equipment being used to punch through time itself was highly volatile, dangerous, and jerry-rigged together. The large chunk of radioactive material shearing through countless couplings and doing extensive damage caused a chain reaction that nobody could have predicted.

    Creating a feedback loop, the machinery fed off the nuke and in turn began to activate the bomb's detonation sequence. Anyone watching would have reported two explosions, the first being caused by the machinery overloading and the second by the bomb finally going off.

    It can't be said that the experiment entirely failed though. The bomb poured enough raw power into the system to supercharge it and bore a hole through time with brute force- the equivalent to using a wrecking ball where the scientists had been trying to use a hammer. Not only did they punch into the future, but they did so with such force that anything too close to the equipment was vaporized (this included the scientific staff, sadly) and anything else in the blast radius (including all the family members and support staff) was pulled into the yawing hole in time. It lasted for only a second, and by the time the nuke went off there was no living thing left in the facility for it to kill.


    Those who were pulled through time reached the future, but not the future they expected. It was an overgrown, savage reflection of the world they knew, sparsely inhabited with the kind of humans one would have expected to see existing alongside Tarzan. With no way home and almost no souvenirs from their own time, can they adapt to live in the world that Earth has become?



    Other schtuff

    Basically, in this RP you can choose to be either native to the future or a traveller from the past. Anyone native to this time period will by necessity be quite athletic, enough to make almost anyone from our time look like a slouch. Living in the overgrown ruins of cities, they have learned to move and navigate in a way that is quite similar to freerunning, though refined and practised to a level that only skills one uses from an early age can be.

    Travellers from the past find themselves living in a difficult world, with the seemingly impossible goal of adapting. Compared to the natives here they are not fit, they don't know the dangers and due to their lack of capabilities are at much higher risk. At the same time, they walked the Earth when these cities were still intact, and may well know or understand things that the Natives don't.
    As an example, the subway tunnels are a place of fear and monsters for the Natives, as radiation-altered beasts have often taken up residence in them. A traveller from the past would understand the maps in relation to the tunnels though, and could possibly guide a party through.

    Do not be afraid to have your characters be injured, and I'd advise you to at least be open to the idea that characters might die. It is a dangerous, savage world, and if a traveller were to wander into the lair of a beast with nobody to help them, they would have a hard time escaping.

    The RP takes place in an unspecified city located in the North West of what used to be North America. Between the rising sea level having flooded some parts and the global warming having brought it to tropical temperatures, the climate varies from almost that of a swamp in some areas to more lush jungle in others.




    If you're interested, please just drop a line!

  2. #2
    Senior Member synod14's Avatar
    Join Date
    Dec 2012
    Posts
    165
    Interesting
    "Who is more foolish, The child afraid of the dark, or the man afraid of the light?"- Maurice Freehill

  3. #3
    Senior Member sartorous's Avatar
    Join Date
    Jan 2013
    Posts
    282
    I'll drop some interest.

  4. #4
    God damn the spam section Clibanarius's Avatar
    Join Date
    Apr 2012
    Posts
    276
    I'd be interested
    Friendly neighborhood nasty, horrible, oppressive, intolerant, anti-abortion, pro-gun, anti-birth control, conservative Christian.

    And I'm okay with shooting animals and eating their meat, too. I also hate cats.


  5. #5
    Awesome! Would you guys be more interested in playing Future Natives or Travellers from the Past?

  6. #6
    Senior Member sartorous's Avatar
    Join Date
    Jan 2013
    Posts
    282
    I think I'd like to play a Future Native who somehow got a hold of books and is somewhat educated. Depends though, what is the average intelligence of the Future Natives?

  7. #7
    They're intelligent, but the knowledge then would be different from the knowledge now- to say nothing of language. You'd have a tough time reading a book that was written in English a thousand years ago, just from how much it's changed.

    Most Future Native knowledge is either learned first-hand or passed down verbally. I don't want people to make the mistake of thinking that they're stupid, they are incredibly skilled survivalists, hunters and explorers. After all, those who aren't are dead. It's just become very hard to keep books in one piece as the humidity and warmth climbed steadily; it's likely that the only good condition books will be whatever gets pulled through with the Travellers. It's actually likely that not many books, at least in the region I'm aiming to have this in, even survived at all. The most likely places to find even an example of written English in the setting would be deep engravings, or else inscriptions in areas that are protected from the elements to some extent.

    Actually, come to think of it, it's likely they would have some other method of recording info, since there aren't exactly paper mills anymore and I don't think it's dry enough to safely make papyrus. Could be that they wound up doing something like what the Inca once did, where their 'written language' was actually coloured, knotted string. I always thought the idea of a language of knots was interesting. It's also the kind of thing that could easily be gathered up to move, even worn if they were tied off to a loop and worn around the neck like a necklace.

  8. #8
    Senior Member sartorous's Avatar
    Join Date
    Jan 2013
    Posts
    282
    I see, so that would mean I could make a Future Native and he'd be able to speak English with a Traveler? How do the Natives behave? Do they behave like Tarzan or would they be able to behave enough like the Travelers so there'd be a small gap if any?

  9. #9
    Ooooh there's gonna be a culture gap. They can speak what the Travellers would consider broken English, but it's just that the language has evolved to fit the times. As far as cultural differences, there's tons. It's definetly closer to the Tarzan end of the spectrum- basically, imagine a culture of people that behave like Tarzan, except their jungle is an extremely heavily overgrown city ruin.

    You've seen James Cameron's Avatar, right? That's a similar level of cultural gap. The Travellers and the Natives might be from the same planet, but they're worlds apart as far as society goes.

  10. #10
    Senior Member sartorous's Avatar
    Join Date
    Jan 2013
    Posts
    282
    Ah. I see. Thank you for answering my questions. Now I just need to think up a character. I have one more question though. Would it be possible for the Travelers to arrive at different times, such as could one arrive a week or more ahead of the others since the machine was sort of malfunctioning in a way.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •