[8:04:21 PM] [ justice ]: well
[8:04:24 PM] [ justice ]: let me think about how to
[8:04:30 PM] [ justice ]: shorten 3 pages to bulletpoints
[8:04:53 PM] [ justice ]: starting with the denizens
[8:05:28 PM] [ justice ]: - : The Original Populace are those that are and that are descended from the people who were first dematerialized into the Cyber World.
[8:06:08 PM] [ justice ]: - : The First Generation are people who came from Earth before the Cyberworld was launched into space, and are thereof 100% biological entities translated into code.
[8:07:29 PM] [ justice ]: - : The Second Generation are the offspring of the First Generation, who are a contain a mixture of biological code and source code. They, like their parents, are capable of rematerializing when the Cyberworld project comes to a conclusion, after a little resarch and development was done in the first couple of centuries.
[8:08:28 PM] [ justice ]: - : The Third Generation are the offspring of the Second Generation. They are completely compromised of source code and cannot, as of now, rematerialize when the Cyberworld project ends. Compared to their fathers and forefathers, they are technicaly speaking the "least evolved".
[8:10:24 PM] [ justice ]: - : The Copy Race are a single generation of very interesting denizens that are composed of one-third source code, one-third biological code, and one-third Repair code. They are capable of the most within the Cyberworld, even moreso than the First Generation, but still fall victim to Anomalies and have no way to rematerialize when the Cyberworld project ends. Also, a large portion of their evolution is locked away as the Copy Code was not completely sane enough to efficiently replicate itself.
[8:10:51 PM] INFINITE: what race/gen do you plan to have people playing?
[8:10:52 PM] INFINITE: or is it varied?
[8:11:11 PM] [ justice ]: The Second Generation, The Third Generation, and the Copy Race are all open.
[8:11:50 PM] [ justice ]: The First Generation is something that I'll have complete control over and will only use when use is required to forward the plot.
[8:12:03 PM] [ justice ]: Anyway.
[8:14:37 PM] [ justice ]: - : The Surface World is a complete replica of Earth's surface except for the skies; they were programmed to alternate through many simulations of fantastic scenery, from projections of the auroras of the North Pole to a normal, blue-sky day, to stormy weather. The "oceans" are really dense manifestations of code that cycle down through the layers to the core of the cyberworld and are brought back up in a sort of recycling process to maintain the stability of the world. Thereof, they have the consistency of real oceans, but do no manifest downwards pressure past a specific point that was deemed inappropriate for recreational activites.
[8:16:30 PM] [ justice ]: - : The Sea of Exchange is the ame of the Second Layer and is a massive system of caverns that are completely submerged in the ocean's water in its way down to and up from the Cyberworld's core. Small cities have been built here by the First Generation and it is where delegates and traders from the Original Populace and the Copy Race meet, with very specific political restrictions, to trade, discuss, and move forward scientifically in a side to side--but not shoulder-to-shoulder endeavor.
[8:18:43 PM] [ justice ]: - : The Copy Utopia is a stunning world that is smaller, but houses just as many denizens, as compared to the Surface World, as much of the living there is housed vertically. The entirety of The Copy Utopia was created by the Copy Code, and it is a brilliant world full of technologically advanced cities and dozens of floating continents to hold more denizens where the ground could not. All cities and continents are connected by millions of small, high-speed chutes for traverse.
[8:20:55 PM] [ justice ]: - : The Void is a MASSIVE empty space that is distorted spacially--though it is within the Cyberworld, it is much larger propotionally than The Surface World. It is filled with quite literally nothing but empty space and billions of small and large floating platforms. Far in its depths, a faint, multicolored glow can be seen that is the guiding light for denizens that intend to either descend or ascend back to the more explored layers.
[8:23:09 PM] [ justice ]: - :The Source Crater is a sort of small continent around the Cyberworld Core. It is dangerous, it constantly changes, it is volatile, and it is spectacular and brilliant. Rather than matter being created out of code here, code manifests itself in a solid form which is what creates the exotic and multicolored terrain. Due to the nature of its proximity to the Cyberworld Core, however, it is dangerous and uninhabitable. Simply being around such volatile and dense packets of code could wipe a person from the Cyberworld entirely, damage their memory, or completely reconstruct anything random about them.
[8:26:34 PM] [ justice ]: - : The Cyberworld Core is, compared to all the other Layes, an extremely small structure, only a few dozen miles in every direction. The code within the Cyberworld Core is completely stable, orderly, and moves in a specific fashion, though the scenery retains the same spectacle as the Source Crater. At the very center of the Cyberworld Core is a structure that contains the three containers for the Repair Codes. The Cyberworld Core contains all the source code for the Cyberworld and all the oceans process through it eventually to be refreshed an reorganized.
[8:26:56 PM] [ justice ]: *there are supposed to be columns of water falling throughout the Void and Source Crater, oops
[8:28:53 PM] [ justice ]: - : The First Anomaly was what was intended to be the "first cycle" Repair Code, but was corrupted by an error that caused its purpose to be moved from defragmenation to deletion. It was created by the scientist behind the dematerialization and rematerialization programs and was created alongside the first projects that would eventually become the basis of the Cyberworld.
[8:31:14 PM] [ justice ]: - : The Second Anomaly was what was intended to be the "second cycle" Repair Code, but was corrupted by an error that caused its purpose to be moved from defragmentation to deletion. It was created by the scientist behind the actual code that served as a basis for the cyberworld and the programs that supported sentient life within it. Of the three Repair Codes, it is blatantly the most advanced. Compared to the First and Third Anomalies, its train of thought was much clearer, it had massively advanced capabilities of changing the world around it, and it was extremely intelligent in its design. It can be most accurately described as an "insane genius."
[8:34:56 PM] [ justice ]: - : The Third Anomaly was an updated version of the First Anomaly created by the same scientist, but was in contrast to its predecessor created near the end of the final stages of the Cyberworld Project's construction. It is not as advanced as the Second Anomaly, but is much more integrated into the Code of the Cyber World and was organized differently. Rather than having a single purpose, the Third Anomaly was a sort of directory program--alongside it a Repair and Defrag program had both been individually created, and the Third Anomaly was programmed specifically to optimally maintain, overview, and maintain them when it was awakened. Having 3,000 years to be corrupted by the error that plagued the other Anomalies, it is barely recognizable, its very state of mind is in shambles, but it still maintains the general delusion of its purpose to delete and is much, much more powerful than the First and Second Anomalies as it is more closely integrated into the Cyber World.
[8:34:58 PM] [ justice ]: ok
[8:36:41 PM] INFINITE: alright