Praetorian 8th Unit, Archangel Squad
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Birth Name: David Fraiman
Alias: Graves
Generation: First Generation
Age: 42
Gender: Male
Appearance:
David "Graves" Fraiman wearing his old, custom, Seraphim Industries Armor, shortly before his confrontation with Krieg.
Personality: If there was any man who can stand up to the most intimidating and feared man in the Galaxy, Krieg, it would be none other than the second most intimidating and feared man in the Galaxy, or Graves. Graves is a calm, collected and ruthless individual that knows how to get the job done in the most efficient manner possible. Lacking a Special Forces background, Graves has garnered a reputation for his unorthodox military techniques and is considered a very violent and cunning soldier. Graves shares a very heated rivalry with the Lord Commandant, but at the same time respects him frivolously, accepting the notion that he is nowhere near as powerful as the infamous Krieg. Like his rival, Krieg, Graves has been known to be an emotionless and uncaring individual. However, to many's amazement, the old bounty hunter has developed quite a symbiotic relationship with his comrade, Haven. Ever since the indoctrination of Haven into the Praetorians, Graves has become a more emotional and caring individual, and many times Haven's personality rubs off on the old soldier.
Biography:
"Oh boy, Graves is after you? I'm sorry, but. You might as well already be dead."
Much of Graves' prior history is unknown, but his occupation and his rivalry with the infamous Krieg is almost legendary. Graves emerged from the outer rim in secrecy, a Bounty Hunter and Mercenary by trade, Graves was the best of the best. Any time someone needed someone dead, Graves was able to do the job. Graves quickly nurtured a reputation for brutality and efficiency, making him the most expensive bounty hunter for hire in the galaxy. It wasn't long until Graves had become the most feared individual in the entire galaxy, always executing his targets dead or alive in the most crude and efficient ways possible. Eventually, the third Extrasolar war broke out between multiple rebel factions and the Ecclesian Empire. It was in this war, that the infamous Krieg first made his appearance as a fully fledged Praetorian. Krieg's impact on the war was legendary, and his sudden appearances in multiple battles caused Rebel formations to rout in disarray. The rebels desperately needed someone to kill Krieg, someone to rally behind in their time of need. A small fortune in wire transfers to multiple bank accounts, and Graves was now on the scene.
Graves had one mission and one mission alone; kill Krieg. With the Rebel's morale bolstered by the appearance of Graves, everyone truly believed that the Praetorian Krieg would be no match for the Legendary Bounty Hunter. Krieg and Graves met for the first time in the city of Thaal, a war torn city which was the burial site for nearly a million casualties. Graves, armored to the teeth in his vast multitude of weaponary, squared off one on one versus Krieg, who was encladded in the experimental ECLIPSE Armor. The cat and mouse duel between Graves and Krieg was awe-inspiring, both sides laying down their arms to watch the two fight, both cheering each other's war hero. The skirmish lasted a total of three hours, both sides trading blows with nearly no end in sight. Eventually, as both warriors stopped to quickly take a short breath, Krieg whispered something unspeakable under his breath which caused the infamous Bounty Hunter to freeze up for a few moments. As soon as Krieg saw an opening, focusing all of the power from his Ion Generators, he smashed the Bounty Hunter to the ground, and Graves had finally fallen. With the defeat of the infamous Bounty Hunter, the rebels completely surrendered, and the Imperials rejoiced in victory. The simple skirmish between Krieg and Graves had ended the war.
Graves, helpless on the war-torn battlefield, was offered a chance at redemption, a new life. Krieg extended his hand. Thus the Legendary Praetorian, Graves, was born.
Armaments:
IAR-667: 700 Points (1,000 with Attachments)
14 Inch Barrel: 150 Points
Digital Holographic Sight: 50 Points
Mark V Suppressor Unit: 100 Points
M720 Madbull: 1000 Points
SF-6 Archon: 400 Points
7.92mm Caseless, 30rnd Magazine x 9 450 Points
.357, 6 Rounds x 3 150 points
Total: 3,000 Points
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.: LENA
A.I. Personality: LENA is a highly versatile AI that tends to be the brains of Graves' operations. While Graves lacks a coherent military background, LENA assists the former-Bounty Hunter by advising him on situations and military tactics. The synchronization between LENA and Graves is such that the both of them make a very deadly and experienced team.
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Birth Name: Eleanor Langley
Alias: Haven
Generation: Second Generation
Age: 20
Gender: Female
Appearance:
Personality: Eleanor "Haven" Langley is a sly woman, well known for her coercion techniques as much as her military experience. While she is newer to the Praetorians, she is most definitely not new to the prospect of combat. Unstable and highly emotional, Haven seems to care more about the individual life of her comrades moreso than any of the other Praetorians. It is unknown what her intentions are, but she seems to have taken a friendship with the ex-bounty hunter, Graves. Haven has mentioned herself that she doesn't know why she enjoys being with Graves, but she has most definitely opened up a more humane and sociable side of the former bounty hunter. Many times, when people who are inexperienced dealing with Graves need to tell him something, they will first approach Haven, and have her pass the message along. A friendly individual, Haven knows how to get what she wants, when she wants it.
Biography:
"Watch your six, boys, Haven's topside."
Where the Praetorians are the newly formed Shield and Sword of the Emperor, the Anubis have always served as the Emperor's hidden Dagger. The Anubis are a covert operations unit answerable only to the Emperor that deal with the training and deployment of highly skilled Assassins. Like Graves, much of Haven's early life is shrouded in mystery. Imperial records show that she was kidnapped from a prominent, aristocratic family when she was a baby and indoctrinated into the Anubis program. A prominent assassin, Haven had garnered a reputation in her organization as one of the best assassins in the organization, assassinating the Empire's enemies with lethal efficiency. An elite marksman, Haven's life in the Anubis was short-lived, as she was soon transferred to the Praetorian Project's Second Generation initiative. For reasons she isn't even clear with, she has none the less become a very prominent member of the Praetorians, and is well known for her marksmanship abilities.
Armaments:
IAR-667: 700 Points (1,200 Points with Attachments)
24 Inch Barrel: 250 Points
Recoil Compensator: 50 Points
Digital 12x, 8x, 4x, 2x, Optical Scope: 150 Points
Bipod: 50 Points
SYER-336 Stinger: 800 Points (1,000 Points with Attachments)
Detachable Suppressor: 100 Points
Rail-Mounted LAM Unit: 100 Points
SF-19S Seraphim Knife: 200 Points
7.92mm Caseless, 30rnd Magazine x 5: 250 Points
.44, 14rnd Magazine x 5: 250 Points
Fragmentation Grenade: 50 Points
Electromagnetic Grenade: 50 Points
Total: 3,000 Points
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.: SHINOBI
A.I. Personality: SHINOBI is an Artificial Intelligence system that refrains from talking as much as other other AI systems. SHINOBI is utilized by Haven mostly as an advanced targeting and calibration system, allowing Haven to make long range marksman shots without having to micromanage the little calibrations that makes long range shots so difficult. Shinobi also serves as an extra set of eyes for Haven, where Haven is unable to see targets, SHINOBI will often times call out targets that would otherwise be impossible to see.
Birth Name: Forgotten. Unfortunately. His AI knows it, but does not tell him.
Alias: Raiden
Generation: Second
Age: Twenty
Gender: Male. Unusually.
Appearance:
Obviously, the UNSC logo is gone. Color is a standard pearl white. But a specialized light manipulation system was installed that allows the suit to alter color slightly. The AI generally changes the appearance of the suit to fit lighting conditions and other elements of the surroundings. The Assault Rifle is also absent.
Lacking an Image as of yet. He has middle length black hair, grey eyes, and pale skin (the latter a result of his armor) Physically, not very imposing... for a Praetorian. He was modified for speed and stealth, marginally less than other Second Generations. He's overall tall, but with a more average build.
Personality: Raiden is childish, treating violence and his missions as a game. He was so heavily conditioned in the Second Gen program that his personality is warped to something that sometimes doesn't even seem human. His understanding of death is poor. He mostly works towards his mission, whatever it is. With a determination and single-mindedness that at times, could seem admirable, but otherwise, obsessive.
When interacting with others, he is totally helpless. Often not understanding the need for communication at all other than basic orders and direction. He is almost like a tool, something to be ordered around, rather than a person. This is not to say he does not have his own ideas. Indeed, if he didn't, he would be a very poor operative in a world of vague directives. He is good at working out stealth and infiltration plans.
Most of his personality is influenced by his AI. This AI was made to control him, provide extra conditioning constantly, and keep him in line. Raiden believes that his AI is his friend, but the AI is only acting around him. Telling him what he needs to hear to do certain things, and occasionally messing with his mind to complete the objective.
Biography: Raiden was born to an upper class family in the research division of the government. His mother was zealous about the Praetorian project and pulled strings to get her son in immediately, despite not being totally able to handle the conditioning and gene manipulation. Because he essentially grew up being prepared as a Praetorian his whole life, he has little to no knowledge of a normal life.
His father, on the other hand, did not want their son immediately used as a soldier and a test subject. He tried to rescue his son during the early project, but not long after he lost his son, his wife (whom he was suspecting of having some sort of personality disorder by now) murdered him. Keeping her son in the program at all costs. In addition, she crafted a specialized AI for him. His AI is designed to subtly control him through it's actions, and also create a dependency on his suit. This was in addition to the usual Second Gen conditioning. Which further harmed his mind.
As he rose through the training, he found a preference for blades, like most Gen Twos. His AI, designed to make him go against the curve wherever possible, convinced him to pick up firearms as well. Handguns mostly. Instead of making him a Gen Two that focused on guns, Raiden became well rounded, decent with both close and mid-range combat. Though at long range he is lacking.
Raiden's Alias was randomly assigned. A combination of conditioning and his AI's additional manipulations made him accept this as his actual name. Leaving his old name behind at first, and then forgotten entirely. His AI occasionally tortures him into staying in line by revealing this knowledge, which will then be promptly forgotten.
His first, and so far, only, mission. Was more of a test for him than a mission. Numerous insurgents with potentially sympathetic motives were all assassinated by him. The catch was, it was a long term mission. Five years long in fact. Raiden infiltrated the rebel group and rose through the ranks, guided by his AI and conditioning into being a believable insurgent himself. Indeed, he may have actually believed himself to be on their side. Unfortunately, he was a textbook Manchurian Agent, on secret orders from his AI, he murdered those who had come to trust him. And destroyed this entire rebellion from the inside. None of them ever suspected him. Most of this operation is remembered by him as a standard assassination mission.
He was assigned to Genesis as a spy, stealth operative, and potential assassin, should anything in the mission go awry. His AI may possess information about the operation that would be beneficial to the team to know, but likely not sharing.
He was trained to use his suit's powers for stealth and emergencies only. Relying mostly on his own combat skills. He is resourceful therefore, but not always as effective as those who use their suit more freely.
Armaments:
Two SYER-336 Stinger handguns. Held on both sides of his waist. With four extended 28 round magazines on hand. He prefers to only use them when necessary and conserve ammunition.
He possesses a Seraph 19L, though traditionally an officer's blade, Raiden prefers it's simple, straight design for direct combat. It is sheathed on his back, and he typically holds it in a reverse-grip style. Though he is capable with it in a normal style as well.
Finally, he has the Seraph 19S, the second blade was modified to merge into his left gauntlet. On a simple muscle controlled input, the blade will extend from his wrist (yes, just like the Assassin's Hidden Blade) and can also be detached entirely as a backup weapon. Or even used in tandem with his other blade, though that's a rare technique for him.
Theme Song: Hope you don't mind me adding this.
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.: Azzy to Raiden. His official name is guarded as a secret.
A.I. Personality: Azzy was programmed as a sort of restraining bolt for Raiden. Keeping him focused on the mission, mentally capable, and combat ready. He can be demanding, brutal at times, but also apparently kind and caring. Their interactions are strange. Azzy is coming to hate Raiden though, and their relationship could sour if he rebels.
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The image above was retrieved during Thoran's first deployment from one of the video feeds inside the rebel's fortress.
Credits to Shimmering Sword on Deviantart.
Birth Name: Thoran Anders
Alias: Prominence One
Generation: Second Generation Praetorian
Age: 24
Gender: Male
Appearance:Thoran, like all other Praetorian is an epitome, if not surpassing one of human physical prowess. He stands at slightly less than seven feet and weighs in at an impressive 300lb. when out of armour. Though he doesn’t look it, with his relatively slim frame, his muscles have all been honed to the highest possible degree.
Even putting aside his physique and height, he looks quite memorable. He is affected with heterochromia, one of his eyes being crimson red and the other azure blue, making it quite easy for others to remember him. With a light, almost pale, complexion Thoran looks as if he doesn’t get much sunlight, which in a sense could be true. His ethnicity would be hard to place, a mixture of European and Chinese. His head is shaved, though Thoran doesn’t bear any impressive scars from his training or missions. At the least not where people can see them.
His chest and legs are a mess though, after the several close calls. Minor scars stretch from his knees all the way up to his stomach, gifts from a certain “friend” who liked to take pot shots at his crotch. A large scar spans from his right shoulder all the way to his lowest left rib. Another goes vertically down his back from left shoulder to hip. Both serve as reminders to Thoran that, though strong beyond belief, Praetorians are still mortals.
Personality: One of more mentally stable Second Generation Praetorians, Thoran isn’t affected by any obvious instabilities. Outside of battle and unbefitting, some would say for someone of his designation and strength, Thoran is rather easy going. He’s learned to let most things simply go, not taking things too seriously most of the time. The first few times he didn’t, before he really understood his strength, had a few people ending up in the hospital. Not the type to hide his emotions, whether he’s unhappy or excited, it’s quite easy to tell. So despite his large intimidating stature, it could be said that amongst the Second and even some of the First Generations, Thoran is one of the most human. Granted that doesn’t mean he’s easy to get along with, as his personality is almost slacker-like, but at the very least there's little chance he'll snap without notice.
When on duty though, his personality takes a complete 180, his training and A.I taking over. Professional, ruthless and efficient Thoran has learned that emotions rarely have a place on the battlefield. Regardless of how he feels during a mission he’ll keep it locked behind a straight face and finish his task as best as he can see fit. In times of desperation or extreme stress though, Thoran has been known to sink into a cold berserker state. An utter disregard for his own safety combined with the single-mindedness that only wants his mission complete, means a big bad Praetorian.
Biography: Thoran was born to a rare couple, his father one of the First Generation Praetorian that managed to leave service alive, his mother one of the many that worked on the scientific side of the project. His father left service as a Praetorian when he was only 30, a survivor of the mission that wiped out the others of his squad. While the loss was great, their mission was a success, but his father had been too badly injured to continue service. As a result he retired from the military, awarded for his valour and bravery, to lead his own life. That life became entwined with Thoran’s mother after Baldr was scouted out as a trainer for the Second Generation Praetorians.
Thoran was raised as a possible candidate for the Second Generation Praetorians from his birth. The child went through the same enhancements for mental and physical capabilities though having loving parents around him seemed to be enough to ward off any mental corruption that occurred in so many other subjects. Unlike most other Second Generations, Thoran was brought into the program quite late, at the age of 14. Out of his own free will as his childish idealism had been crushed by his father, who had wanted Thoran to understand completely what he was getting himself into, Thoran began his training to become one of the Praetorians.
Despite starting late, thanks to the enhancements and training his father had put him through, Thoran was no weaker than any of the other candidates. Surprisingly, he actually did better than many others, able to think quickly on his feet and out of the box, compared to the by the books method many Second Generations preferred. Sure he lacked a bit of theory and “professionalism” his peers had honed, but he got results. On the side to the standard training all Praetorians went through, his father also taught him from his own experiences. Things that many of the Second Generations had forgotten or just outright ignored. Trusting one’s squad mates and in turn reciprocating that trust. Cold steel over intangible energies. All things that made him different from a Second Gen, but not quite a First.
His first mission came in when Thoran had just turned 18, just slightly over 4 years of training under his belt. The call for reinforcements came in during a subjugation of rebels that had been on the rise on one of the outer rim planets and Thoran was deployed in a test of his abilities and a rite of adulthood. Normally a Praetorian wouldn’t have been deployed, but then again normally reinforcements wouldn’t be needed in bringing down rebels. Thrown into live combat was something even the most brutal of training regiments couldn’t prepare Thoran for. The explosions conjured by artillery, the constant ringing of machine gun fire all mixed up with a cacophony of human voices. Evidently, the rebels were far from being unprepared insurgents, forcing the Imperial Armed Forces into a prolonged siege against their fortress.
Thoran’s mission was simple, infiltrate the insurgent’s base and drop the defense system that prevented the Armed Forces from establishing a foothold. Simple, but not easy. A solo covert operation, Thoran managed to slip under and pass the defense field, during an assault on the fortress that was meant to cover his activities. Whoever was commanding the rebels seemed to have read up on the List though, and Thoran was greeted by a hail of gunfire and troops the moment he stepped foot into the base. Pinned down and losing ground, Thoran and his A.I unleashed all the energy contained in the four Ionized Generators, resulting in the creation of what was dubbed to be an Avatar.
It was a perfect mix of defense and offense, if wasteful. Bullets were stopped in their tracks as they impacted against the energy given form while Thoran ripped through the rebel’s ranks, a literal berserker. By the time the defense system had fallen, many of the rebels were already dead, torn to shreds by the rampaging Thoran. The Praetorian didn’t escape unharmed though, nearly dead from the various injuries sustained by going against dozens of enemies by himself. It would be a long time until Thoran would be able to serve again, but the accomplishment of his mission proved him no longer just a trainee, but rather a fully-fledged Praetorian, complete with his own call sign Prominence One.
It’s been 6 years since that mission and Thoran has returned to active duty many years ago. His mastery over the Eclipse armour has improved and despite his relatively young age, he’s served the Royal Family on many missions. Though not a veteran by any means, he’s no longer green and has long since earned his stripes.
Armaments:
Primary Armament (1800 points Total)
- 24 Inch Barrel IAR-667 – With Mark V Suppressor Unit, Vertical Fore-grip and Digital Optical Scope (1250 points) Carries 11 7.92mm Case-less, 30rnd Magazines (550 points)
Secondary Armaments (1200 Points Total)
- SYER-336 Stinger – With Detachable Suppressor (900 points) Carries 3 0.44 28 rnd Hi-Capacity Magazines (300 Points)
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Name of A.I: Shiek-20, Referred to as Sakky by Thoran
A.I History/ Personality: Shiek-20 is the official designation assigned to the A.I within Thoran’s Eclipse suit. Due to Thoran’s more natural behaviour, Shiek is also much more human like than many other A.I. Transferred from the Eclipse Armour onto Thoran’s imbedded PC after their first mission; Sakky has been Thoran’s constant companion over the years. Though A.Is are genderless, Sakky has taken to using a feminine voice when addressing Thoran.
Shiek’s personality is slightly strange in that it is always a foil to Thoran’s. It’s odd for sure, but seeing how it makes for great conversations between the two of them, Thoran rarely cares. Shiek is serious whenever Thoran’s out of missions and operations and described by Thoran as uptight, strict and a no-fun allowed sort of guardian. During missions and operations though, Sakky switches to a more casual and energetic personality, strange as it is. Genki is the best way to describe Sakky as Thoran puts it, and despite how distracting it may seem, Thoran actually finds Sakky’s constant bantering and commentary relaxing and focusing, even in the most stressful of situations.
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Birth Name: Lucas Alexander
Alias: Atlas
Generation: First Generation
Age: 41
Gender: Male
Appearance:
Atlas stands at 5ft 11in tall. Under the helmet and armor is a lean framed man, to some not seeming to have enough muscle to work with the armor, let alone on the level a Praetorian would require, but this would be far from the truth. With a clean buzz cut that he regularly keeps up with and patchwork scarring alongside the left side of his face, due to an explosive that tore through his helmet in a much earlier mission, and the previously mentioned lean frame that hides the surgery from making him into a First Generation Praetorian well, out of armor his appearance is highly deceiving if one overlooks the scarring pattern across the left of his face. In armor, he ignores the borderline religious tradition of the Second Gen Praetorians to keep the white armor appearance, using whatever paint job would provide the best ability to blend into his surroundings, without taking Generator power to due so.
Personality:
Atlas is rock steady and a cool operator, using plans as outlines and general direction rather than a series of steps to be followed, in order, to complete the mission at hand. When given leeway to operate how he sees fit, he'll often vanish into the surroundings, heading for vantages and high points to flank and call out incoming threats, not trusting technology when he can use his own two eyes. This flexibility extends itself to his interpretation of rules and regulations, being borderline insubordinate at times, but knows when not to push the line, and his luck, even if he feels he has found a more expedient way of getting a task accomplished. He does have trouble dealing with non Praetorian personnel however, a mental issue where he has lost the connection with other people due to the vast majority of people having not gone through the same training and combat experience, even having trouble getting along with Second Generation at times, though this is far rarer and only comes up when disagreements occur.
Biography:
Lucas Alexander was born into the tradition of a military family, and while it wasn't a terribly well known or even prestigious one, it was a tradition one could be proud of on a general sort of basis. His father put him into military academies and schooling, raising him like a soldier would be expected to operate within a platoon or squad. He was accepted into the Spec Op program when he enlisted with the Imperial Army, his father having gotten the attention the boy needed from the right people. He more than earned his place, and picked up a highly free thinking and questioning way to deal with things, constantly fluxing to adapt to new situations. While helpful on the battle field, this made a strenuous relationship with his superior officers, rarely being given the job to turn in reports or deal with higher superiors, most NCO's and even some CO's were capable of dealing with the man, giving him the leeway to accomplish his tasks how he saw fit. Granted, this meant he would never advance very far when it came to promotions and command opportunities, but this would suit Lucas just fine. He'd rather head out and, with a team, finish missions than lead, or worse, plan and not even go along for missions.
When the opportunity arrived to enlist with the Praetorian Program, Lucas did so without a moments hesitation. The chance to grow even better at what he did, plus the potential for a new field of operations completely appealed to him. What he didn't say was that he hoped that, with the potentially unorthodox way the Praetorians would be made, he would have more leeway to get things done how he saw necessary. While the vast majority washed out, Lucas made it through both the training and surgeries that made him into what would be called a First Generation Praetorian. Lucas chose the codename Atlas, abandoning the name he was born with in favor of a new name that he would go by from now on. His first mission lead to the injury that scars his face now, being deployed and a high explosive round ended up smashing through his helmet, and incapacitating him after the primary objective was completed. Most of his squad were not so luck to begin with, a trend that would lead the First Gen Praetorians to be branded as failures. Atlas would disagree with this assessment, pointing out the successful missions despite the casualty levels, but it didn't stop the progress into Second Gen Praetorians.
It didn't take long for Atlas to recover from these injuries, taking every chance he had at solo operations or working with other surviving First Gen Praetorians. He rarely felt at ease dealing with them, considering the vast differences despite their equal goals, and this was better than his ability to deal with regular IAF and people in general. It was an unforeseen consequence of the surgery and training, losing his ability to sympathize with non Praetorians, and an uncomfortable dealing with most Second Generation Praetorian groups. Granted, when it came to any Praetorian, he would lock down the uneasiness and show no issue. He often left IAF forces he was in contact with to their own devices, simply heading off on his own to accomplish why he was there and leave, often never saying a word to the regular forces. Psych evaluations would potentially force him to the sidelines, but he managed to avoid this fate by showing he was capable of at least playing nice with others. He spent many years doing a variety of missions, from solo infiltrations to full blown engagements with a team of Praetorians, he has experience in a variety of tasks, and has learned to keep his gear and mindset even more flexible than it used to be before volunteering for the Praetorian Program
Armaments:
IAR-667 (1200 Pts Total)
+ 11.5' Barrel
+ Mark V Suppressor Unit
+ Digital Holographic Sight
+ Vertical Foregrip
+ x4 7.92mm 30rnd Magazines
SYER-336 Stinger (1300 Pts Total)
+ Detachable Suppressor
+ x4 .44 28rnd Hi-Capacity Magazines
SF-6 Archon (400 Pts)
Other (100 Pts Total)
x1 Fragmentation Grenade
x1 Electromagnetic Grenade
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.: LAZARUS
A.I. Personality: LAZARUS mostly operates on the level of operating the threat detection and communications systems that Atlas is too busy to micromanage. While the relayed information is often given in a emotionless replication of a human voice, the A.I. will borderline insult and call out Atlas if he happens to miss something in the environment that might have been important. Despite this, the two work well together, LAZARUS alerting Atlas of trouble and other such issues while Atlas utilizes this information in conjunction with what he has gathered to deal with most situations at hand, while seeming to be little more than a glorified secretary to most other people.
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This image was caught on camera during Bruce's training with new and improved armor.
Thanks to Shimmering Sword for the image.
Birth Name:Bruce Buru
Alias: Dusty
Generation: First Generation Praetorian
Age: 36
Gender: Male
Appearance: Bruce stands at an amazing seven and a half feet tall and has pale skin. He ways slightly over 350 pounds and he is over average build. He has ice blue eyes with a golden ring around his pupil. He has short, dark brown hair with a five O'clock shadow. A large scar goes from the middle of his forehead and crosses his right eye. The scar ends at his jawline. This scar was caused by a knife slash that ended up being one of the most painful injuries he got. Though this is the most noticeable scar, there are many other scars on his back and on his right arm. Mostly from explosions causing shrapnel to fly into his back and arm. His left leg seems to have been burned. When he wheres shorts you will be able to see this. He has other small scars like one near his upper lip that goes up to his right nostril.
Personality: Bruce Buru AKA Dusty, is a very serious man. Humor is not in his nature and he's always thought of the negative side of things. Celebrating is not him either. A victory is a victory to him, nothing more. You may find him quite boring. But Bruce is an experienced combat tool, the way most people look at him. He knows what to listen to and what would be a bad idea. Bruce can be trusted no matter what the problem is. Tell him what you need and consider it yours as soon as you tell him. He is willing to take hits for his team. He can give respect but he doesn't give it freely. You have to earn his respect in order for him to trust you enough. His head is hard to get through so breaking him is not easy. He will not say anything of his past, of his family, or of his military experience. His experience he shows on the battlefield where as his constant serious behavior comes from his past and family related problems. The best thing I can say to you is good luck getting to know him.
Where it may be hard to know his character it is easy to figure out that whenever combat comes around he will be a bit over protective of his teammates. Even though he is not in lead he always has alternatives for different ideas. As being in one of the strike teams before being a Praetorian, Bruce was taught to come up with quick back up plans in case shit turned for the worse. Bruce had always the fast and more efficient plans when they had to regroup and attack after holding there position for a bit longer.
Biography: Dusty was once called Bruce for a while before his nickname. He was a cheerful baby boy. That was until he was five. On his birthday both of his parents died in a car accident that wasn't found out until it was way too late. It wasn't until three days later the car was found crushed a giant oak tree that fell during a storm. Bruce had no family left. An investigation was launched on the odd death with Bruce's parents. This was because when they looked at the direction the tree snapped, it seemed to have been cut down by a saw of some sort. But this didn't explain the odd burn marks where the tree was cleanly cut. As the tree was being cut up to be removed from the vehicle, an odd discovery was made. The side cut with the chainsaw was rough where as the other side that had burn marks was perfectly smooth. Investigators had no clue what to think. Bruce was quickly put under protection with a safe foster home and was told that his parents would be coming to get him soon.. Bruce escaped this place when he found out about his parents at the age of thirteen, which led him to do research on his whole family.
By the time he was eighteen, he had complete knowledge of his family, his father was a commander for the Royal Family's ground troops and his mother was the first women admiral in the Royal Family. When Bruce investigated his family's death on his own he was dumbfounded to find the case undetermined by investigators. Bruce took matters into his own hands. See as it was surely an unexplainable death for both of his parents Bruce couldn't bear to see the crushed bones of his mother and father. A year later, hard work followed to his brother who ran away from home because of being in trouble with the government. Bruce found out that his parents helped his brother escape the government. It wasn't until later that Bruce came to the conclusion that a senator of the Royal Family planned the assassination and hired an assassin to kill off Admiral Kate Buru and Commander Jack “Hammer” Buru. Later after Bruce's theory, his brother, Mack Buru was killed with several bullets in his body. He also found at that his brother was part of the Royal Family's service
After Bruce found out his family was dedicated to serve the Royal Family, Bruce joined as a grunt at first. But he was recognized. Eventually he was placed as a special forces. He was part of the elite of the elite. He got along quite well and when he turned 26 he was out of the service for a while. Two years later he was married and had two children. Sadly, they were murdered as well. They were tortured in front of him. Bruce has no happiness and everything can turn for the worst in his opinion. He has nothing with happiness or excitement in his life and as serious as you can get because of all the death. Two years after his wife and children were killed, he was summoned to go back into service. Bruce took it not for the money, but for the killing, for saving his race against any threat around the galaxies.
Bruce was thirty and has been in service as a Praetorian for six years. He used a prototype he named Karina, which they call the “smart” A.I.'s. You can say Bruce and Karina have a strong bond that is six years strong and hard to break. Bruce cares about his A.I. friend and they rely on each other the most. Bruce relies on Karina to use the functions of his suit where as Karina relies on Bruce to kill the enemy. Both do their jobs and they do it well, which makes them a great team.
There was only one person that has ever seen Bruce's face since the armor was on him. That was one of the Royal Family servants that work around the house. Bruce does not like the scars all over him. The scars that cover his body. They are injuries of the past that stay with him forever. He has no choice but to accept them. If you see his face consider it a gift for the time being. Because no one has seen his face for years. The rumors that the servant spread about Bruce's face are quite true. You should follow them so you don't get anything wrong.
You may find Bruce an interesting man, or an odd man. Which ever way you look at it he is the same from both points of views. Same personality, same expression behind the helmet that you will never see. No fear, no excitement. A strong man both emotionally and physically. Maybe one of the best men you would fight along side with on the field. He has good combat experience. You can count on him. You will count on him as a teammate and a great ally. Good luck with Bruce. Good luck with Dusty.
Armaments:
Primary (1400 Points):
IAR-667 (700 Points)
24 Inch Barrel (250 Points)
Mark V Suppressor Unit (100 Points)
Digital Holographic Sight(50 Points)
Vertical Foregrip(50 Points)
7.92mm Caseless, 30rnd Magazines x5(250 Points/Other Section)
Secondary(s) (1500 Points Used):
Syer-336 Stinger (800 Points)
.44 28rnd Hi-Capacity Magazines x3(300 Points/Other Section)
Sf-6 Archon/ Style 1 (400 Points)
Other (100 Points Used):
Fragmentation Grenades x2(100 Points)
Total Points Used: 3000/3000
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Name of A.I.: Karina
A.I. Personality: As a female A.I., Karina and Dusty get along well together. Almost like a perfect couple. But Dusty and Karina do not like to think of it that way. Karina is quite a nice A.I. She has emotions just like a human. She is one of the smart A.I.'s in the universe and she is currently a prototype. She tries her best to use humor with Dusty to cheer him up and sometimes she is even excited. But no matter what, Dusty is always serious and always answers in that same deep and calm voice. Karina has a joyful character and may be the best A.I. you have ever met.
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Birth Name: Salivia (Sa-liv-ia) Winters
Alias: Seraph
Generation: Second Generation
Age: 24
Gender: Female
Personality: No matter how deep the training goes, Seraph has always been and likely to stay an introvert and keeps mostly to herself despite her heavy involvement in getting missions done and focusing on getting people out alive. Highly emotion on a level that hardly anyone has truly seen yet, usually in the form of the utmost pessimism, Seraph has somehow turned her mental discipline and intuitive imagination into a consistent driving force against her own doubts and fears. Though her resolve to do the right thing and to care for others even when not receiving the same can lead to martyrism, but even with tenancies, she is not exactly one to just 'give up.' Uncharacteristically nice and patient, somewhere deep down she feels like she has to sacrifice herself in order to do something worth wild in this world and it's really the only thing that keeps her sane against her almost self-propelled loneliness.
Biography: Little is known of her past and she was picked up as a child of three and admitted right into the program, meant more for a guinea pig than an actual success story. However she took an acute grasp to the entire program and absorbed the information and training like a sponge, much to everyone's surprise, essentially making her a successful mistake. However even with her natural intelligence and understanding of all combat situations, Seraph took a particular shine to close-combat. She is also one of the few, or perhaps the only one, to have used the Ion Generators to an extent as to completely drain power from the suit for a few minutes in an act that one would almost call supernatural.
Her obsession with melee combat and her ability to defeat her foes despite the glaring range disadvantage had lead her to develop several techniques that called on the generators to enhance her speed and reflexes to an inhuman degree. Specifically, her trademark ability to enter a low-energy, short-ranged slip space, making it seem as if she was teleporting from one position to another. Of course, the drawbacks nearly drain the power from the generators and leave her with only basic functions for nigh on four minutes, but the feat in of itself is nothing short of amazing (though Iadia often warns Seraph against it's use). This highly-tuned control of the ECLIPSE system has earned her the Alias Seraph.
Seraph has been in a few key rebellion missions that required only a single Praetorian to quell an otherwise growing threat to the royal family in which she excelled far beyond expectations especially given her apparent 'limitations' concerning firearms and long-ranged weaponry. Due to her unusual success through-out her entire career as a Praetorian, she has been assigned to Archangel which almost seems ironic given the names.
Armaments
• ECLIPSE MARK V Gladius: 1000 Points
• SF-19L Seraphim Blade: 800 Points (x2) = 1,600 Points
• SF-6 Archon: 400 Points
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.: Iadia (I-A-Dah)
A.I. Personality: Quiet and thoughtful, Seraph's use of the ECLIPSE system has given the A.I. an almost nurturing and efficient nature. Iadia consistently monitors the ECLIPSE's radar sensors and makes sure note to make Seraph aware of all hostile forces at any given chance with a straight-forward, military-like message. Alongside Seraph's enhanced reflexes, this pairing makes it difficult to get clear shots or clear hits on the woman, though not impossibly so. Iadia also keeps watch over Seraph's physical readings as she tends to push herself a lot when it comes to battle.
On the other side of things, the A.I. has developed what one may call feelings, though it's up to debate if they really are feelings or some self-preservation protocol. Regardless, the A.I. takes special interest in trying to keep the woman's hopes up and keep her unique resolve intact at any given opportunity and seems especially determined given that Seraph often refuses to acknowledge any real wisdom in the A.I.'s words.
Codename: BRICK
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Birth Name:
Roman McKelly
Alias:
Brick
Generation:
Second Generation Praetorian
Age:
Twenty-three.
Gender:
Male.
Appearance:
Under the massive pile of armor is. . . a mass of muscles and bones. Brick was one of the larger test subjects. He stands at a height of about seven and a half feet and weighs close to four hundred pounds. His features are crude and barbaric. He has large cheek bones that stand out and a nose of equal proportions. His hair is shaved bald and the stubble on his chin is getting a bit long. His body is just basically all muscle, sporting an eight pack that would make an pro wrestler quiver in shame. His neck is as thick as a normal persons thigh. Thus, his armor has been modified to fit his giant stature. While wearing armor he stands about eight feet tall and weighs about six hundred pounds.
Personality:
He's a big brute. He'd sooner eat a book rather than read it. When attempts were made to introduce culture to him, he just didn't get it. Shakespeare is just another human to him. As a result, he focuses all of his attention of what he was made for. Fighting. He's been known to rip apart the enemy on the battlefield and throw the torso and legs back at an enemy troop.
On his first mission, the damages to property were very extensive. The files are all covered in black ink, but they say he brought down an entire building with just his hands. Only rumors, of course. Still, he has much more strength than a normal human and he's faster than his size reveals. He prefers getting close to the enemy when fighting. Often using just his fists to smack around people. That doesn't mean he doesn't love weapons. Give him a heavy machine gun and he'll just go to town. Grenade launcher? Go ahead, he'll wreak destruction with whatever you give him.
Biography:
Roman was born to a small town couple barely out of their teens. Life was pretty rough for them. With his father in college and his mother working two shifts, he was left home a lot. He grew lonely and something changed. It started out innocently. Finding little bugs and laughing at ripping off their legs and antennae and watching them squirm. Then it became cats. Torturing them with a sociopathic glee. Pretty fucked up kid, eh? At the age of about fifteen, his parents discovered what he was doing. Let's just say they weren't happy about it.
He was sent to military school to try and straighten him out. There, the government found out about the boy. Turns out he had perfect genes for the PRAETORIAN program. They snatched him up quick they did. Soon, he found himself being tested and given injections and forced to go through the harsh program that singled out the candidates until they had only the perfect ones. He took a sick pride to beating down opponents in hand to hand combat, sometimes being tazed before he killed his opponents. The government eggheads obviously chose him to finish training.
As said, his first mission was a. . . success? The plan was to take out a gang leader charged of contraband and other crimes a gangster would do. The outside guards were found to just be bloody pulp. The entire building was obliterated. They couldn't even find the leaders remains. But there was no sign of him afterwards.
His second mission was to take down some insurrectionists. As you would think, the mission was another success. Though, the bodies were found to be brutally raped after being killed, man or woman alike. They were all just meat to him. The leader was still alive when they stepped in to stop him. Brick was put into temporary leave and given drugs to make him not as psychotic. They work enough so that he won't kill everyone he sees.
Armaments:
-Imperial Adaptive Rifle 667 -700 Points.
20Inch Barrel -200 Points.
Underslung Grenade Launcher -100 Points.
Adapted to fire bullets at a high rate with extended magazines.
-1250 Points.
Secondary Armaments:
-M720 Madbull. -1000 Points.
-SF-19S Seraphim Knife -200 Points
ARTIFICIAL INTELLIGENCE
The ECLIPSE System contains a highly versatile, adaptive A.I. software that controls the many systems of the ECLIPSE unit.
Name of A.I.:
Omega.
A.I. Personality:
Omega is akin to Brick. He has a destructive behavior that fits well with Bricks' combat prowess. Though, he'll often be ignored by Brick when he's in a rage and tearing up enemy skulls. Omega has a cold intelligence to him, evil even. Brick is the brawn and Omega is the smarts.
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Alias: Rook
Generation: Second Gen
Age: 24
Gender: male
Appearance:SpoilerCredit for the picture goes to Shimmering Sword
Rook directing the Kinetic Barrier energy into the roof of a building to make a quick escape. Taken during a training mission.
Under the armor is your typical fit male, rather tall and lean. Short brown hair, slightly square face and big, round eyes. There's nothing really memorable about him, though he gives off a goofy vibe even in if he's being totally serious.
Personality: Rook at first glance seems like an anxious kid, always twiddling his thumbs and fretting over every decision he has to make. This is indeed true for the most part as he often finds himself unable to act, not out of fear or incompetence, but simply because of his indecisive nature. However, this is not to say he can't focus on an important task. On the contrary, Rook often comes up with wacky, even inelegant solutions to his problems, which are then processed, usually by LEE, into legitimate ways to overcome said problems. While mostly carefree, Rook never forgets that his job as a soldier is an important one and never takes it lightly; not only because of himself, but also for everyone else he wants to protect - sometimes to a degree not usual for Second Generation soldiers. His father, to no-ones surprise, is behind the more military oriented side of him and the memory of him is something that keeps Rook strong.
Biography: Rook was the son of a low ranking military officer on some human colony. While not strict, his father's militaristic ways of living also affected Rook and from a young age he took interest in what the old man did. The colony wasn't a peaceful one, having been on the brink of a civil war for a long time. One day an armed uprising broke out, taking the lives of many guardians of peace, his father included. It is said that many young children were recruited into the Praetorian program after that, but even if Rook happened to know any of them, he would have forgotten by now. Despite joining rather late, his training went smoothly, though being a bit older in age, he was often sent to missions for which he wasn't quite ready yet - and thus he was often left to supporting roles rather than joining the frontline action. This earned him the unimaginative nickname Rookie that stuck for years. After proving his worth to his older comrades, did they finally acknowledge that the young lad could have some substance after all. In time the last two letters of his name began to disappear and more and more soldiers started calling him Rook, perhaps, through that change, making him their equal.
Armaments:
Primary (1000)
- ECLIPSE Mark V Gladius
Secondary (1700)
- Modified M720 Madbull with an extended barrel and A.I. assisted laser sight (1250)
- 5x .357(6 rounds) ammunition (250)
- SF-19S Seraphim Knife (200)
Other (200)
- 2 x Frag grenade + 2x El.mag. grenade (200)
ARTIFICIAL INTELLIGENCE
Name of A.I.: LEE
A.I. Personality: LEE acts as a voice of reason in Rook's anxiety-filled world. As such it has adopted a calming, emotionless female sound. To an outsider, LEE would seem like a classical VI, only acting as an automated adviser to calculate probabilities and show warning signs to its user. However, the relationship between the two should rather be described as something a teacher and student would have, with both of them taking either of the roles when needed. It's a friendship based on trust first and foremost.
Other Character(s) (Subject to change.)
Birth Name: Sylvaria Malcolm
Alias: None.
Age: 26
Gender: Female
Appearance:
Personality: Sylvaria Malcolm is a member of very high aristocratic royalty that holds herself to a very high, sophisticated standard. Being the fifth heir to the throne, she is slated as one of the most politically powerful women in the galaxy and her attitude reflects this. Slyvaria demands perfection in everything she does, and while she can be a very caring and emotional individual, she can also be a very belligerent and irrational one. Sylvaria is not like most princesses in the Empire, who are cultivated into gentle ladies suitable for marriage. Rather, Sylvaria is the type to constantly get her own hands dirty in order to get the job done. Sylvaria is an extremely intelligent and competent commander, and where she lacks small-unit military experience, she refers to her second in command, Commandant Krieg. A Rear-Admiral in the Imperial Navy, she is well-versed in Imperial Naval Doctrine, and is a very capable commander.
Biography: The daughter of the Emperor himself, most of Sylvaria's life has been a very aristocratic, sheltered life style. While Sylvaria was raised like every other Imperial Princess, there was always something different about her. Sylvaria always shared an innate fascination for the vast reaches of space, and where her sisters were playing with jewelry and frolicking with men, Sylvaria was playing with knives and blades. It wasn't long until her father decided to take a chance, enlisting her in the Royal Imperial Naval Academy, a very prestigious Imperial Naval Academy that was known for producing some of the most capable fleet officers in the Galaxy. Sylvaria emerged from the Royal Imperial Naval Academy a prodigy, and quickly became an adjutant-aide for many high-ranking Admirals, serving as a second in command for many of these ships. It wasn't long before Sylvaria made a very distinct name for herself as a capable of talented commander, and quickly ascended through the officer ranks, eventually reaching admiralty. A fresh Rear-Admiral of the Imperial Navy, she soon became the commanding officer for her very own, experimental Battlecruiser, The Genesis.
Armaments:
SF-19L Seraphim Command Sword
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Birth Name: Iverius Malachor
Alias: Krieg
Generation: First
Age: Exact Date of Birth Unknown (Estimated between 45 and 55 years of age)
Gender: Male
Appearance:
Lord Commandant Krieg in his field uniform.
Lord Commandant Krieg stands five feet, ten inches. It is unknown what he looks like, as the Praetorian commander's face is encased in a metal respirator and helmet due to injuries on the field. It takes approximately one hour for him to remove this life-supporting helmet system and place himself into the ECLIPSE System, thus he is one of the only Praetorians who rarely sees action or uses his ECLIPSE Powered Armor.
Personality: Iverius "Krieg" Malachor is a cold, blunt and calculating individual. Krieg serves as a politically inclined role model for the remainder of the Praetorians, and is politically highly motivated. Hundreds of battles have taken their toll on Krieg, and while he is by far the most experienced Praetorian to ever live, he is also one of the most mentally unstable. Krieg is obsessed with military perfection, and will only strive for subordinates who can provide the best results, because of this, Krieg has taken a very fond liking to Graves; another upcoming first generation Praetorian. It is highly advisable to anyone seeking to deal with Krieg to expect a non-compromising and very steadfast individual. One must take very exceptional care not to anger the Commandant, who can become a very belligerent and dangerous individual when trifled with.
Biography: Iverius "Krieg" Malachor is a distant relative to the Royal Ecclesian Holy Family, being born into a family of lavish riches and aristocracy. Under the Imperial Line of Succession, Commandant Krieg is listed as the 28th heir to the Holy Imperial Throne. However, an attempted coup de tat over the Imperial Throne allegedly led the Malachor family to be falsely branded as traitors to the Imperial Throne. Shortly thereafter, his entire house was brutally assassinated by corrupt Imperial councilmen seeking the downfall of the Throne. Iverius Malachor barely evaded the assassination attempt with his life, and enlisted into the 14th Expeditionary Guard to quickly escape his home planet, where he was being hunted as a traitor to the Empire. Malachor, disturbed by his family's merciless execution, was found to be a determined and talented soldier, eventually working up the chain of command and eventually becoming a ranking officer under the fake alias "Martin Krieg". Krieg quickly garnered an impressive reputation for being a merciless warrior.
It wasn't long before Krieg's reputation and prestige as an officer led him to the Imperial Internal Affairs branch, where, finally after six years of military experience, was given a thorough background check and was discovered as an heir to the Imperial throne. Krieg's days of fighting were considered over, as he was shipped back to his homeworld to continue his life of aristocracy. Krieg returned home as a soldier, not a prince, and in the back of his mind he yearned to re experience the thrills and adrenaline of war once more. After a few months of reliving a lonely, pampered life style, he demanded to be sent to war once more. Enlisting in the vicious Imperial 209th Ranger Regiment, Krieg underwent Imperial Ranger training and succeeded with flying colors, becoming one of the Empire's most elite soldiers. Krieg was deployed to hundreds of frontlines and theaters, continuing his reputation as an exemplary soldier, receiving nearly every medal the Empire had to offer and breaking almost every record possible.
After several years of military experience in the infamous 209th Ranger Regiment, the Empire began the Praetorian Project, and the Emperor personally offered his distant relative the honor of becoming one of it's first. The prospect of serving in the soon to be most ruthless and feared organization in the galaxy was too much to pass up. Commandant Krieg underwent grueling genetic and physical modification as one of the first, First Generation Praetorians. However, Krieg emerged from this training as one of the most feared names in the galaxy. Commandant Krieg served within the Praetorians for many years, pioneering many of the influential tactics and overseeing many of the technological innovations associated with the project. Krieg was one of the best soldiers in the galaxy, and with the ECLIPSE System fully synchronized to him, he became an absolute monster.
Krieg, already gained a reputation for being the most ruthless and feared warrior in the galaxy, has now retracted himself from every day combat roles. Every Praetorian knows that Krieg is the best, even sparring entire squads of ECLIPSE-equipped Praetorians without his own armor. Krieg now serves as the Second In Command of The Genesis, and the advisor and personal bodyguard to Sylvaria Malcolm.
Armaments:
M720 Madbull + Ammunition
DETAILS OF ARTIFICIAL INTELLIGENCE UNKNOWN














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