Rogue trader: The holder of the warrant of trade, and the lord captain of the starship. Member or scion of rogue trader dynasty
Starting skills: Command (Fel), Commerce (Fel), Charm (Fel), Common lore (Imperium) (Int), Evaluate (Int), Scholastic lore (Astromancy) (Int), Speak language (High gothic, low gothic) (Int).
Starting talents: Air of authority, Pistol weapon training (Universal), Melee weapon training (Universal).
Starting gear: Best-craftsmanship laspistol or good craftsmanship hand cannon or common craftsmanship plasma pistol.
best-craftsmanship mono sword or common-Craftsmanship power sword. Micro bead, void suit, Set of fine clothing, xeno-pelt cloak, best craftsmanship enforcer light carapace or storm trooper carapace.
Arch militant: Warriors of all kinds, from soldiers to body guards
Starting skills: Common lore (War) (int), Dodge (Ag), Intimidate (S), Scholastic lore (Tactica imperialis) (Int), Secret tongue (Military) (Int), Speak language (Low gothic) (Int).
Starting talents: Basic weapon training (Universal), Pistol weapon training (Universal), Melee weapon training (Universal) Thrown weapon training (Universal) Sound constitution.
Starting gear: Good-craftsmanship Hellgun or Best-craftsmanship Hunting rifle or Two bolt pistols, plus one good-craftsmanship primitive melee weapon of choice with mono upgrade (Sword, axe etc). Micro bead, void suit, enforcer light carapace, bolt shell keepsake, medikit, manacles, arms coffer, or data slate full of bounties or three doses of stimm.
Astropath transcendent:
Starting skills: Awareness (Per), Common Lore (Adeptus astra telepathica) (Int), Forbidden lore (Psykers) (int), Invocation (Wp), Psyniscience ( Per), Scholastic Lore (Cryptology) (Int), Speak language (High gothic, Low gothic) (int).
Starting talents: Pistol weapon training (Universal) Heightened senses (Sound) Psy rating 2.
Starting gear: Best-craftsmanship laspistol or best-craftsmanship Stub automatic. Best-craftsmanship mono-sword or common-craftsmanship shock staff. Guard flak armour. Charm, void suit, micro bead, psy focus.
Explorator: Those that follow the machine cult, and the most learned in dealing with technology aboard the starship
Starting skills: Common lore (Machine cult, tech) (int), Forbidden lore (Archeotech, adeptus Mechanicus) (Int), Literacy (Int), Logic (Int) Speak language (Explorator binary, Low gothic, techna-lingua) (Int) Tech-use (Int) Trade (Technomat) (Int)
Starting traits: Mechanicus Implants
Starting talents: Basic weapon training (Universal), Melee weapon training (Universal) Logis implant
Starting gear: Boltgun or best0craftsmanship lasgun or good craftsmanship hellgun, Best craftsmanship shock staff or Good craftsmanship power axe, enforcer light carapace, multikey, void suit, injector, sacred unguents, micro bead, combi-tool, dataslate.
Missionary: The religious priests of the imperium.
Starting skills: Common lore (Imperial creed, Imperium) (Int), Forbidden lore (Heresy) (Int), Medicae (Int), Scholastic Lore (Imperial creed) (Int) Speak language (High gothic, Low gothic) (Int).
Starting talents: Basic weapon training (Universal), Melee weapon training (Universal), Pure faith, unshakeable faith.
Starting gear: Good-craftsmanship chainsword or best craftsmanship staff, Good craftsmanship flamer or best craftsmanship lasgun, guard flak armour, ecclesiarchal robes, aquila pendant, sepulchre, censer and incense, micro bead.
Navigator: Those who ply the warp to ensure a ship reaches it's destination safely through the passage of the warp.
Starting skills: Common lore (Navis nobilite) (Int), Forbidden lore (Navigators, warp) (Int), Literacy (Int), Navigation (Stellar, warp) (int), Psyniscience (Per), Scholastic lore (Astromancy) (Int), Speak language (High gothic, low gothic) ( Int).
Starting talents: Navigator, Pistol weapon training (Universal).
Starting gear: Best craftsmanship hellpistol or good craftsmanship hand cannon, best craftsmanship metal staff, best craftsmanship xeno-mesh armour, emperor's tarot deck, silk headscarf, Nobilite robes, charm, micro bead.
Senechal: Those who deal with trade for the rouge trader, and social situations.
Starting skills: Barter (Fel), Commerce (Fel), Common Lore (Underworld) (Int), Deceive (Fel), Evaluate (Int), Forbidden Lore (Archeotech) (Int), Inquiry (Fel), Literacy (Int), Speak language (Low gothic, traders cant) (Int).
Starting talents: Basic weapon training (Universal), Pistol weapon training (Universal).
Starting gear: Bestcraftsmanship hellpistol or common-craftsmanship inferno pistol. Best-craftsmanship hellgun or common-craftsmanship bolt gun. Xeno mesh armour, autoquill, data slate, micro bead, multikey, two sets of robes, synskin, chrono, cameleoline cloak.
Void master: Pilots and gunners of starships and fighter crafts.
Starting skills: Common lore (Imperial navy, war) (Int), Forbidden Lore (Xenos) (Int), Navigation (Stellar) (Int), Pilot (Space craft, flyers) (Ag), Scholastic lore (Astromancy) (Int), Speak language (Low gothic) (Int).
Starting talents: Pistol weapon training (Universal), Melee weapon training (Universal), Nerves of steel.
Starting gear: Best-craftsmanship mono-sword or common craftsmanship power sword. Best craftsmanship hand cannon or common craftsmanship bolt pistol. Guard flak armour. Micro bead, void suit, blessed ship token, re-breather, imperial navy uniform, or beggers cloak, 2 bottles of amasec, pict-recorder, vox-caster.
All right they are the classes available, to make things much, much easier i highly suggest you guys download the rouge trader core rulebook, and other books.


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