Be respectful, this is a serious game, not Big Goddamned Heroes or Murder Hobos. Wrath of
God DM will strike you dead if you even try it. Rule 0 is in play, DM's word is always final.
If you can
honestly justify something, we'll let it fly. If you try to bullshit it, don't even bother trying.
House Rules and Rule changes from basic D&D 3.5:
Combat- Use of
Pathfinder's Combat rules in conjunction with
3.5, if a rule exist in both, Pathfinder is the default
Skills- Use of Pathfinder Skill rules, if it exist in both, Pathfinder is the default(Amendment- Skill rank cap is set to the 3.5 default)
Listen, Spot, and Search are now under Perception, having any as a class skill in 3.5 makes Perception a class skill for conversion.
Hide and Move silently are now Stealth, Conversion rule applies
Balance and Tumble are now Acrobatics, Conversion rule applies
Speak/Learn Language, Decipher Script, and Forgery are now Linguistics, Conversion rule applies
Gather Information is now under the Diplomacy skill, Conversion rule applies
Feats- All 3.5 and Pathfinder feats are available, with Pathfinder being the default should the feat exist in both(Amendment- Psionic feats are banned)
Classes- 3.5 classes are the default, Pathfinder classes and archetypes are considered variants. All Psionic classes and Prestige classes are banned from play, as are druids. Fighters are replaced with a Homebrew Variant, unless you wish to use the 3.5/PF base class, which I will post if one wishes to play as one.
Magic- We are not using the normal Spells per day system, but rather
Spell Points. This will allow for a more versatile selection of spells. When one reaches 1/2 their maximum spell points they become fatigued
Clerics/Wizards: When preparing spells you may select 3 from each level and cast them as you wish, however you're locked into those spells until next preparation time.
Rangers: They gain no spells, but instead gain two bonus feats. Instead at Level 3 a Ranger gains Woodland Stride as a 2nd Level Druid would. At Level 9, a Ranger chooses a favored weapon. That weapon is now Keen as if possessing a Keen property.
Magic items- Magic items are rare and powerful, banned from being obtained with starting character creation wealth save for a few. In place, there is a new Item rule, known as Masterwork Tiers:
Weapons work as such- Starting with tier 1, a weapon's cost is increased by 300gp, gaining +1 to attack rolls.
Tier 2- +600gp(total 900 + base weapon cost), +1 attack(Total 2) +1 damage
Tier 3- +1200gp(total 2100 + weapon cost), +1 attack(total 3)
Tier 4- +2400gp(total 4500+weapon cost), +1 attack(Total 4) +1 damage(total 2)
Armor- Tier 1- +150gp, reduced armor check penalty by 1
Tier 2- +300gp(total 450+base armor cost), Reduced ACP by 1(total 2) +1 AC
Tier 3- +600gp(total 1150+armor cost), Reduced ACP by 1(total 3)
Tier 4- +1200GP(total 2350+armor cost) Reduced ACP by1 (total 4) +1 AC(total 2)
An item may not be improved to Masterwork, It must be constructed as such. Masterwork items may not be improved past Tier 1 other than by a Master Craftsman. A Player must train under a Master to be able to do so themselves and must have at least 12 ranks in the crafting skill of the appropriate type. Masterwork items may not be improved past Tier 4 other than by a "True Master", none are currently known. Thus Masterwork items are currently capped at Tier 4.
Hero Point System- We will be using this rule system from Pathfinder, so you must decide if your character is a
Hero or Anti Hero.
Character Creation Rules:
Stats- Basic array of 16 16 14 14 12 12 is given to players to use as they see fit
Races- Any non human race must be passed by the DMs with justification, please see world lore.
Classes-3.5 classes and prestige classes from any work make be used with justification
Pathfinder classes and prestige classes may be used.
Homebrew will be considered before allowance or denial
Magic Items- PCs are allowed to buy at character creation any magic rings or Bags of Holding/Handy Haversacks costing less than 5,000 gp
Hero or Anti-Hero- With the use of the Hero Point Rules variant, you must decide if your character is a
Hero or Anti Hero.
Starting Wealth- 14,000 gp
Starting level- 9