*gives steak sandwiches*
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This week Lord Wraith was interviewed and he had some interesting and encouraging things to say. Well known for his well run Super Hero RP's he was recommended by Hillan who had this to say about him:
Lord Wraith is, if I'd have to describe it in my own words, one of the most accomplished writers that I've seen on the guild. Not that it's a downer on anyone else, there's tons of amazing writers in this place. But he has a special way of having things to along over a grand span of time, both plotwise, and out of character, as infuriating as it may be at times. Wraith is one of my personal best friends on the guild, as he's nice and outgoing to everyone who decides to sign up for his roleplays.
I can say that Lord Wraith is one of the veterans of the guild, well versed in the Superhero Genre, but also in the fantasy genre.
My personal favorite RP is the Mavericks Former Rise Of The Titans Pre our reboot of the universe. Which has branched into a rather vast group of roleplays, that has made Wraith known among the people off the genre at the guild.
All together, whenever you see that Wraith is part of something, you know it's a solid idea.
Lillian How long have you been Role Playing?
Lord Wraith I've been roleplaying for at least four or five years, but the most important years were definitely the last three here on the Guild. I wasn't a very good roleplayer until I joined the Guild and learned quite a bit about the real world of GMing.
Lillian How long did it take you to make the switch from Player to GM?
Lord Wraith I found the switch pretty much instantaneous. I had always been a strong story teller and creative writer, so it felt only natural to take control of the roleplay and lead the direction. The biggest struggle is getting use to predicting other player's actions and finding a way to keep the plot loose enough for the other players to be able to tell their own stories within the GM's over arcing story.
Lillian Any tricks for doing that you've developed that you'd care to share?
Never post an interest check unless you're ready to do your out of character thread the same day, or alternatively post them both at the same time. This is because I've had a few RPs die before they've even started due to not having the time to put up the OOC and losing any interest I've gain. I've also found it better to scout out players in advance if only to bounce your ideas around before going to recruiting. Accepting every character that comes your way is always a bad idea, but so is just dismissing the character. If you're not willing to critque and encourage a player then you probably shouldn't be GMing quite yet.
Lillian What inspired you to GM in the first place?
Lord Wraith Like I mentioned above, I had always been a strong story teller and creative writer. I originally started off writing sprite comics on Drunk Duck before I got into roleplaying. Eventually I completely stopped making sprite comics in favour of creating roleplays which allowed others to actually play out what they thought should happen instead of suggesting it for the comics.
Lillian What do you feel is your most successful RP?
Lord Wraith That really depends on your definition of successful. In terms of long running or completed RPs, I sadly have very few to brag about. My RP, Mavericks: Genesis is probably the longest running RP I have with the most loyal of players. However I have a 1x1 which is much longer running, based in the same universe under the name of New Alexandria. But what I think got my name out there was a series of fantasy RPs under the prefix name of Blades. These RPs I would argue to be my most successful because I learned a lot of techniques for GMing from these RPs. They were among my first on the Guild so it was really the school of hard knocks.
Lillian Would you tell us a little about it?
Lord Wraith The basic idea behind Blades was actually inspired by Star Wars. The Blades themselves were who the players sought out or were playing as. More or less, the Blades were a stand in for the Jedi being powerful swordsmen and mages who had once been the prime protectors of the Kingdoms before those Kingdoms were bound under an Empire. The RP took place after the effects of the Empire, where the Blades had been driven into exile and the players were trying to seek them out and join them in order to rise up and free the Kingdoms.
Lillian What do you see as the reason for its success?
Lord Wraith Well I think what made it a success was the familiarity of the universe while still being original enough that the players could create their own stories within it. It had the sense of urgency while still allowing characters the time to build relationships and add depth to their characters. These are the elements I try to incorporate into every RP I create in order to encourage players to make their characters into very three dimensional characters.
Lillian How clearly do you plot your RP, do you plan for an end?
Lord Wraith I always plan for an end, never have I reached one yet though.
Lillian How much control of the story do you allow your players?
Lord Wraith That's always a trick. You put too much control over your players hey get frustrated, you give them too much freedom they tend to run off course and end up derailing the RP. There's definitely a balancing act between giving your players control and then guiding them into where you want the plot to go. I find the best course of action is to plan points for the RP to reach to, but let the players control how we reach those points with some encouragement.
Lillian How have you handled the inevitable dropouts?
Lord Wraith If I want an RP to be made of four people, I accept eight characters. I start an RP with the mindset that I'm going to lose anywhere from 25-50% of my players within a week. If I end up with more players than anticipated all the better, I'll adapt as I go.
Lillian Have you had much experience with problem players or inter player conflicts? If so how have you handled them, through PM or OOC for example?
Lord Wraith I've had some experience, I find most of them fizzle out in the OOC but I prefer the PM approach. Though I've never had to go that far yet.
Lillian What was your biggest mistake and what did you learn from it?
Lord Wraith Biggest mistake is giving the role of your primary antagonist to a player. If that player isn't on board at a GM level I would never advise such a thing. The RP dies with it's antagonist, and as such letting a player hold such power only for them to disappear is definitely a huge mistake. I'd say the other worst mistake I've made is making an Interest Check and an Out of Character thread for a story I've had no interest in going through with. As a GM it's never a good idea to make an RP you don't want to give over a hundred percent towards.
Lillian Do you take a hands on or hands off approach to GMing? i.e. do you have characters you run that are a little bit more than NPC's
Lord Wraith Definitely a very hands on approach. I always have an actual character who is down in the trenches with the players while I also control the NPCs around the players and ensure the progress of the RP.
Lillian What would be the best bit of advice you would give a new GM about how to run a successful RP?
Lord Wraith Always be willing to listen to your players but also to stand by your rules. No matter what, you can never falter at enforcing your own word. If you said a player has three days, or that you will post in three days and you don't follow through don't expect your players to follow through with what they say they'll do either.
Lillian What is your least favorite part of about GMing?
Lord WraithLeast favourite part is definitely rejecting players who either didn't read the story's information or who just submit characters that are clearly wrong for the RP, over powered or just plain boring. No one wants a Mary Sue after all, but I hate to be the one to point out that's what your character is.
Lillian What is your favorite part of about GMing?
Lord Wraith Best part has to be watching a group come together and start to act like a team and seeing some real chemistry happen. That's when you know you have a good RP going and that you're going to be in for a good time.
Lillian Anything else you'd like to add?
Lord Wraith I'd definitely like to take the time to thank Stein, Hillan, Vonghese and Sloth who have been some of my closest comrades on the Guild and the most frequent players and Co-GMs in most of my RPs.
We really appreciate all the time that the interviewees put into these interviews, be sure to let them know if you enjoyed it. Want to re-read one of these great interviews again? They are all put into this thread for easy locating.
Also, The GM interview Feature has hit the one year mark and we would love to hear some feedback about it, things you'd like to see asked, things you've learned, your favorite interview and why, and maybe even a few more names to add to the list. Feel free to comment here or PM Lillian Thorne your feedback.
We are actively looking for GM's to interview (the list is getting rather small) so if you know of one you'd love to see interviewed please PM their name to Lillian Thorne.
Every now and then, a roleplay hits an achievement that roleplayers are proud of. Whether it is an anniversary, completion, or even something has simple as post count, they need to be celebrated. This week, we have Blazion's Feral, celebrating its 3-year anniversary on 2/20, and Dark Jack's The Prophecy, celebrating its 2-year anniversary 2/25. Check out what pumirya and Dark Jack has to say about their accomplishments so far; you won't be disappointed!
Well; to start off, I first came across the rp, Twisted, a short time after it had started. At the time, I was looking through the forums for a new, interesting rp to join, and Twisted, with its setting and the almost endless variety of characters from I could possibly play as, caught my interest. I think what I liked then most about the rp is what I still enjoy most about the rp. That is, along with the reasons I have already mentioned, is that the story is player driven, stressing character development and interaction, as it remains to this day. So to answer the question, does Twisted have a plot? Not a end game one, so to speak. The plot of Twisted is the characters lives within the asylum and their goals, interactions, and so forth.
As for my role in Twisted, I am currently the GM, following a election the previous year. Of course initially, I started out as just another member. During the course of the rp, I have played a total of four characters. Currently, I play three character, Henrietta, a werewolf, Elsa, a cyborg, and Simone, a genetically created vampire, the fourth character, Filtiarn, a raptor-humanoid hybrid, was ‘killed,’ as at the time, Twisted had a two character limit and I was wanting to introduce a character whom I felt would develop better then the one I was replacing. I also play the role of various npc’s such as staff members, as needed, and the role of Morgan Osmond, the devious fellow who runs St Osmond’s Institute.
Going on three years now, there have been a lot of fun times, and interesting times as well in Twisted. I feel that the core group of wonderful, dedicated players has contributed greatly to Twisted lasting so long. Credit also goes to the talented players we have aquired during our enrollment period(s). Without both of these groups, I concede it is quite possible that Twisted might not have lasted so long. I am not sure what others would say, but I feel I have played but a small part in the grand scheme of things, Twisted related, and I reiterate, without all the others who have contributed to Twisted, the rp would not be here today, I believe.
Do I hope Twisted keeps going? Of course I do. Ideally, I would love to see Twisted go on for another three years, but who knows what will happen. I intend to stay until the end comes, whenever that is, and as long as I am GM, I will try to make the rp interesting who those players who are involved. I feel that when the time does come for Twisted to close, I shall be quite sad and reminiscent, but also very grateful, for Twisted has helped me grow as a writer and has introduced me to some lovely people, who I stay in contact with both on the forums and outside of the forums. I think that is something else I love about Twisted, the people I have met, and come to know, time and again, as good friends, through the rp.
Plot highlights, moments that stand out to me. The first would be a outing to the nearby town of Orrace, which my first character, Filtiarn, was a part of, and where he met many of the then current patients. A personal highlight that I remember was Filtiarn’s death, which I explained earlier. It is a highlight because of where it took the character developmentally wise, even although it was inclosing, so to speak. Other personal highlights include my character, Henrietta, meeting another of her kind, Kiyoko, a fellow patient with whom she has went through many ups and downs with, and is now quite close to, and with whom, Henrietta hopes to leave the asylum with someday. There are others, but for the time’s sake, I will move on to addressing more general ‘Twisted’ plot highlights.
In January of 2012, Twisted had a ‘Christmas’ arc. This was, of course, not the usual happy, Festive affair. Instead, Dr. Wylde, the then current head of staff, used a creation of hers to gas a number of patients. Said patients, when they awoke, were nailed to crosses, and in the case of those who had the ability to shift between forms, found they were unable to leave their default form. This was a highlight because it did several things. It gave us a chance to work on some introspective and also allowed us, for those who opted to have their characters placed on crosses, another chance to torture, I mean, be creative, with our characters. It also allowed for some tension as those patients close to ones nailed on crosses searched for them through a asylum that was without power, and therefore lighting.
There was a Orrace mall trip several months later which also stands out in my mind, though for mostly different reasons. This trip gave the characters a chance to interact and develop a little more in a more, although brief, normal environment. The trip allowed the patients a small reprise, a brief period of time in which they could do something that for many harkened back to their lives before St Osmond’s, that is, go shopping and buy things. For others, the mall trip, and shopping, was a new experience. In both cases, they were able to share the experience with, for the most part, fellow patents. There was one incident, involving my character, Elsa, but this was done to further her development, both short and long term and to build some more interaction with another patient at the asylum.
Those are the main things that stand out in my mind as far as plot/story highlights go. I am looking forward to the upcoming year and what it may bring to the rp as far as possible plot(s), arc(s), and character development. I have some definite ideas in mind for one character, some things I hope will, can, happen for others. There are things in the works for the rp overall, but those are just now taking shape, and so I can not go in to details. I would, in closing, again like to thank everyone who has been involved in Twisted over the past three years, and look forward to many more good times ahead.
I've had a lot of ideas for RPs since I really got into it, but quite frankly not a single one of them can compare to The Prophecy, my oldest and most precious idea, my brainchild that has had about a full decade to evolve from its first incarnation by now, and the universe of which I've already written one novel about and hope to write more. But I digress - what is important is not where the RP came from and what it has been, but what it is now, and that is that it takes place in what is probably the most detailed, thought out and organic original universe of the site. It is my pride and joy, and I am delighted to share it all with the players on the Guild.
The Prophecy takes place in a universe consisting of a number of Planes, but centering on the Plane of Reniam, the world of mortals, and within this world revolves around the kingdom of Rodoria. Here, a horrid plague haunts the population, spreading by unknown means, having no cure and always resulting in death, killing hundreds of thousands and leaving the kingdom without monarch or an heir to the throne. From this, a number of issues clearly arise, as the ten duchies of Rodoria engage in civil war to determine the next ruler of the land, all while the plague threatens to wipe out the country, and ultimately perhaps even the rest of Reniam. As the story progress, it becomes clear that this plague is far from ordinary, and by no means a natural occurrence... and from there, things only escalate as plots and schemes are revealed, and in the end, the fate of all the Planes will hang in the balance.
Although the universe and story of The Prophecy is based on the idea on which I have written my novel and plan to write the rest of the series, it is important to note that they are by no means the same thing, and only loosely related to one another, especially the story since I do not decide that - I let the players write the story for themselves, and give their characters completely free reign within my universe, to make the decisions they want to make and go where they want to go, what objective to work towards and who to chose as allies and enemies. Of course there is the underlying plotline for the rest to be built upon, but somehow it takes to the background most of the time and let the characters and the adventures they make for themselves take the limelight, exploring the world not where I want them to or it would be convenient for me, but where they think it best to go. This obviously means that not every adventure will advance the main plotline of the story and massively prolong its duration, but at the same time I ensure that everything that happens has its own impact on the world and story-progression.
Earlier, I claimed that The Prophecy was the most organic original universe of the site, and I claim this for a reason. As I just said I let the characters do what they want and go where they want, all while I, as GM, constantly keep track of not only what happens in the character's immediate vicinity, but what happens everywhere. They might not see me pilot more than my handful of PC's and NPC's to interact directly with their characters, but I am actually piloting thousands of NPC's the whole time, keeping track of what happens everywhere at any time and always considering how the players' actions change the world, for better or for worse. They might face the consequences soon after, or it may take days, weeks, months or years before they feel them, but events have a way of spreading like rings in the water, and ultimately something they did that seemed minor at one point might come back to end them, unless they are ready to face the challenge.
I guess that is what I enjoy the most about the RP: how unpredictable it is, even to me, because as long as an action is at all possible within the laws of the universe, I allow it. It's a lot of work for me to adapt to this all the time, of course, but it is work I do gladly, because (I hope) the end result is exactly what the players want, and in the end, a RP is only as good and successful as its players allow. The GM is only really there to keep the players happy and entertained, and I happily fulfill that role to what I hope is its fullest, and that it is because the players are thusly happy and entertained that The Prophecy has survived as a RP for two years.
I know that many GMs have probably said this in the past, but that is because it is true: the credit for The Prophecy surviving this long goes mainly to the players, especially the dedicated core that has been with it for a long time, in one case not only from near the start of the RP, but since its previous incarnation. I am merely the force that stubbornly urges them on while trying to keep them happy, but The Prophecy is the players' characters' story, not mine. It is their actions that drive the plot onward, their decisions that determines their fates, and the fate of the Planes, and it is them that forge the bonds between the characters that make them all the more interesting. I also act as a player myself with my own characters, to portray events from on the scene, but I am not important. My characters are not the main characters; all of them are, or have potential to be, and without them there is no story, and the RP dies.
A particularly interesting thing about The Prophecy is that an aspect I did not at any point actually expect to be surprised by, but always half-expected to progress as it had in the previous incarnations of the RP: the focus. While previously the predecessors of the current The Prophecy seemed to focus mainly on action and story progression, this version of it seems to have naturally moved its focus onto social interaction and the characters' state of mind, not because I meant it to, but because the players made it so. There are times when I wish they would hurry up so that the story could progress a little faster, simply because I am excited about what is to come, but it is very fascinating and at times amusing to see the characters interact socially, to be forced to rely on other skills than magic and swordplay, and actually have to find a way to tolerate and trust each other. Consequently most of what has happened has been between the characters themselves rather than between characters and NPCs, and while I at times have worried that the players might find it tedious and boring that so little new happened, when I've addressed the issue I was actually told that they would like more social interaction rather than less.
I must say that while I am unused to this sort of RP-experience, I find myself enjoying it immensely. It adds a whole new level of depth to what goes on, and even though the plot moves far more slowly than I am accustomed to, so much more happens on a smaller scale with characters building relationships, developing their hopes and dreams, and finding the will to continue their quest. Two particular events comes to mind, one a simple chat between Hymusia's character, Thaler, and one of my NPC's-unexpectedly-turned-PC, Olan. This comes to mind because it was so heartwarming a moment, so simple yet so touching, when Thaler, a sad blind woman, asks the old man Olan not to leave her side, and he promises that he never will. There was nothing romantic about it at all, and it is hard to express the depth of the situation, but seeing a bond of friendship like that forged is something that burned the moment into my mind. The other event was when xbriannova's character, the name(s) of which I have been asked not to mention, lost her mind and ended up in a vicious struggle against the other characters, Shienvien's character Aemoten in particular. Not only was the fight itself quite impressive, but the dilemma of the characters being forced to chose which of their traveling companions to side with made it all the more intriguing. That is what the depth of interaction in The Prophecy does: it means that no decision is simple, and situations where the conclusion might have been obvious before become complicated because the player cannot simply have the character act by what it thinks is logical, but by what it feels needs to be done in its heart.
I could go on and on for days about The Prophecy, but I think that is what makes it stand out as both unique and great among the rest: there is always more to it, one can always dig deeper, experience more. It is also what gives it such survivability and the ability to continue for as long as needs be. The main plot itself is potentially pretty long, but it is made even longer, unlimitedly so almost, by the fact that the world is open to the characters for them to do what they want, how they want. There are countless adventures that can be found and experienced in the vast Prophecy-universe, and although certain choices might ultimately lead to the Planes literally coming to an end, effectively ending the story right there, as long as the Planes still exist in some form or another, The Prophecy can continue for as long as they players wish, even past the end of the main plot. The Prophecy has been going on for two years now, and I expect it will go on for three, four, or even more, before coming to completion, if ever.
But again, that is the beauty of The Prophecy: not even I know what is going to happen, how it will end, or even if it will end. The Prophecy is the characters' story. Two years is far too little with a RP like this. I'm there for the long run, until the end, whenever that may be.
Want to be featured for a RP Milestone? Take a look at your roleplay and see if it fits any of these criteria:
- It was recently completed.
- It has celebrated a year anniversary in the past two weeks or will sometime in the next four months.
- It has recently hit it's 1,000th post mark. This can also be 2,000 or 3,000
If your roleplay has reached any of these milestones, or if you think your roleplay has reached a certain achievement that is not listed, please don't hesitate to PM Squee with the link to the roleplay and a description of the achievement. If you are not the GM, but wish to surprise the GM, that can also be arranged. Happy Roleplaying!
Title: ~CITY~ Animated
GM: seanmcchapman, geniehunter, and j8cob
"CITY" is a collab thread basically about people who are gifted or has powers. In the Rp the roleplayers make either a gifted or non gifted character in which they would enter the story with. The RPers that are gifted need to watch out for their characters safety as a agency called Black Hunt the gift peoples. As the story has continued more problems have occurred for the gifted, but later in the story a new problem will arise affecting everyone.
Title: Vampire - The Masqurade: The Final Nights
The year is 2013, and the Kindred have been at war with each other since ancient times. On the 21st of December, 2012, each Kindred received a message, whether pinned on their walls, in an email or in their very minds, it told of the same thing. The Final Nights were upon them, for this message read "The Dark Father rises."
The Camarilla have largely ignored this, The Sabbat are ready for what they have been training for, and the Independents have all fallen into their own plans. Kindred are terrified that it could be real, or they feel safe that it is all an elaborate ruse. Regardless of what the Kindred feel, Malkavians around the world started speaking the same words, just as the message predicted. "The Dark Father rises". With this small prophecy, many are starting to believe the Final Nights are upon them. Some Kindred have still ignored this sign, and most are going on with their lives, unable to be bothered with the coming Apocalypse.
So starts the end of things, slowly but surely, and humanity has no idea what is coming their way, and that the things they fear are their last hope.
There are two cities where these messages have been taken seriously more than anywhere, The Camarilla controlled Paris in France and the Sabbat sectioned Miami in America. In time, other cities may start taking this threat seriously, but until they are shown proof, they will have no entrance into these dark games.
Title: On The Trader's Road
The Trader’s Road is the greatest work of the Empire, a long, winding stone road that stretches from Crownharbor in the north to Elegian in the south. It is one of the many marvels of this wonderful world, but more than any other this particular marvel serves a practical purpose. It links the world together. Cities, major trading hubs, and lordly houses are nestled along the leagues and leagues of the road. Traders from far and wide travel the road, carrying their wares along its stretches and bringing them for sale in the many markets across the Four Corners of the World. Tinkers, too, travel the road, as do vagabonds, minstrels, performing troupes, and even the occasional lordling or two.
Between the cities, towns, and holdfasts along the road are smaller, more isolated locales. These are small waypoints on the great map of the world, taverns and inns where travelers can stay the night with the comfort of the beating heart of a hearth and a warm bed. The Grey Swan is one of these, located south of a mountain and north of a bend of a great river. The Trader’s Road runs, despite these obstacles, over the river and through the mountain, and on the northern side of the bridge that crossed the river lays the Grey Swan.
It is not a particularly crowded or bustling tavern, certainly notj the kind where one expects to find any adventures. Those sorts of things, adventures, are more commonly stumbled upon in villages unwittingly hiding some ancient artifact, or on farms in the countryside with destiny-oriented youths, or in the dungeons of castles with secret hideaways and passages in the last place anyone would think to check. But on one auspicious night (or early afternoon, really), the Grey Swan will host, despite expectations to the contrary, a meeting and intertwining of the fates of the sort that so frequently finds itself both the cause and end of adventures of the most fantastic nature.
And it starts with an elf named Kaive Cirdoril.
Title: Subject Angel
GMs: MidnaPhobia and Syllanna
Two super-powered forces are thrown in together in a world where they are merely pieces in a game they know nothing about. He has his orders, but she refuses to comply. What happens when he goes against everything he has come to believe in as reality? 286, previously known as Mikhail Stanislaski, finds himself wanted by the very agency he was employed by for helping Subject Angel escape. Together the pair are on a mission to not only stay alive and keep Angel free, but also to try and discover the girl's mysterious past and the origins of this whole mess. Action packed, slightly romantically inclined and full of mystery and intrigue, all this thread is missing is a woman in a red dress.
Featured Interest Checks
Title: Viking RP
In this Roleplay...
We are VIKINGS!!! We'll be a viking clan that goes and roams the seas, attacking coasal villages and taking all the loot we can find. I mean seriously. Who wouldn't want to be a viking?
Title: Alpha Outpost - A Sci-Fi Military RP
In the late 22nd century, humanity will have colonized planets and moons beyond the Earth; beyond their own solar system even. With this migration, the basic elements of society will follow man. Despite all the good things about our race, the bad will be with us as well. We have always been a violent people.
So as people spread to new worlds and make them their homes, a sense of nationalism developed in these worlds. War continues to plague humanity.
At the point our story begins, this bloody galactic civil war has come to an end and a shaky peace has been established. There are still some renegade groups, but at this point, they are little more than terrorists.
But enough crappy exposition, more of that will come later. Lets get to the basics of the game.
You will be stationed on the planet of Undae, under the 345th Infantry Regiment in Alpha Outpost. Specifically, you belong to the 2nd Rapid Response Unit. This does not bode well for your career.
Soldiers who end up in the 2nd Rapid Response Unit have been placed there for one of the following reasons: they are on a high ranking officer's bad side, they are clinically insane, or they simply cannot function within a standard unit; yet they have potential that is still valuable to the military and can be utilized in unorthodox ways. Naturally, this results in both a high collateralize damage and success rate.
Upon your enrollment in Alpha Outpost, you will be assigned to the rank of private. You choose your own MOS (that's "military occupational specialty" for those who aren't military savvy) and begin taking part in the unit's missions. You climb the ladder by showing dedication and productivity to those in command of the unit.
This is all I have for you as of now, but I'm sure there will be plenty of questions from those interested. Lay 'em on me, I'm here all week.
Title: The Academy of Vendace Halls
GM: CaughtInTheRiddle & SweetCinderella
To whom it may concern,
I, Head Master Vladimir Socratic, am pleased to notify you of your acceptance to The Academy of Vendace Halls. Before I enlighten you as to why you will be attending this school there are a few things that I’ll need to shed light on for your sake.
As you know The Academy of Vendace Halls is a school for the supreme. We only accept those who we believe can endure our academy. The enrolment of every student is not without reason; every student has their place and it is up to them to discover it. I hope you discover yours.
My school’s reputation subsists between non-existent to only an occult following. I need to state that whatever you have heard about in regards to my school is merely rumours. My students are sworn to secrecy the moment they step foot through my doors, thus any horrendous rumour you have heard is not true.
Due to your high achievements and excelled skills we have put forth your enrolment without denial. Over the years your skills and attributes have been observed very closely and it is to my great pleasure that I now enrol you into my academy. You sustain the capabilities to graduate and I hope you use them well enough to do so. As a student not only will you engage in customary learning but in addition activities/classes that will strengthen your core species, whatever that may be. Should you ‘carry on’ graduating, your abilities will be at their peak which can only be achieved through attendance of The Academy of Vendace Halls.
Semester 1 starts the 1st September. The delayed will not be tolerated.
Head Master Vladimir Socratic.
__________________________________________________ __________________________________________________ _
Graduating from The Academy of Vendace Halls is not an easy task. The test is not taken lightly and those who do not pass, do not survive.
Throughout the terms, different tests will be put forward, tests which will test you physically and mentally. These tests aren't as simple as handing out an assignment, they could be as subtle as your teacher reminding you of a friends absence, other times, you don't have any help at all with figuring out what the next assessment is. It is a group effort; however, in the past, because of racial pride, many have lost their lives in attempt to complete these tests.
Rumours within the school are spread like wildfire,
Some speak of a horrifying Statue in the forest behind the school which possesses all those who look upon it. These students are apparently soon disposed of and sacrificed to the demon, adding to his collection of souls.
It is said that there is a Demon who snatches students in the night - those who see him are terrorized for the rest of their lives, they are the lucky ones.
This is a school where all your nightmares come to life. Full of Demons, Angels, Witches, Mutants, you name it - any race; they all come together under one roof and learn. The halls of Vendace Academy are not for the fainthearted, they are full of malice and hatred for other species. Of course, here and there you will have your normal drama, romance and comedy; however, you still have to deal with the death threats, bashing's, racism, ignored screams and ignored murders which look like horror-scenes from a movie.
Only the strong survive in The Academy of Vendace Halls,
Are you strong enough?
Off Topic News
Role Playing Discussion
Interesting discussions are always going on, come join in and chat about our mutual hobby
Doctor Tetris asks why romance seems to be such a common plot element in 1x1 roleplays and how you roleplayers feel about romance in roleplays.
Don’t forget about RPG’s Official Monthly contests: Artists of the Month & Writer of the Month, the prize is a nifty colored user title not to mention the glory. The contestants work really hard and put out some outstanding work. Stop by and check it out and while you are there don’t forget to vote and comment on the contest entries. The more votes and comments, the more satisfying the victory is! The contests could always use more people. If you want to get involved and send in an entry, please see the Contest section of the site for rules and directions. Remember the more, the merrier!
This month's theme for WOTM is Death and is accepting entries until 6th of March.
This month's theme for AOTM is 'In the words of...' and is accepting entries until March 23rd.
RPG has a lovely Gallery section that didn’t see enough encouragement and attention. If you have some scribbles lying around or some art you’d like to share start up a gallery and show people what you can do outside of an RP! While you are there take a moment to offer some encouragement and insight in another user's gallery, maybe they will return the favor. If you'd like your gallery to be featured be sure to send a PM to either Fallenreaper or Guru.
Art Gallery: ~Creativity Takes Courage~
ViridianHue's gallery is mix of many different mediums. From traditional pencil drawings, both realistic and fantasy, to photo-manipulated works for banners and icons, there's some wonderful woven pieces to look at.
Writing Gallery: Lucious House of Literary Ideas
Lucious Veil's started a writing gallery of stories, providing synopsis and prologue for each one. Fantasy settings of futuristic war between Humans and Elementals, to a Mysterious One that must find the heir to a king's throne, and even a group of gifted teenagers that must band together to save a city.
All featured RPs and Linked threads have been chosen by random based on the number of responses to the thread and how active they are. If you'd like to have a IntChk, Roleplay, or Gallery featured in the next Newsletter, please send a message to Guru. Your thread may or may not be used, depending on the number of entries and random choice. We are also always looking for banners to top the newsletter.
This Newsletter is brought to you by your Comrades. Enjoy!
Guru, Lillian Thorne, Grif of Hearts, FallenReaper, Squee
Next Guild News: March 15th, 2013
Last edited by Lillian Thorne; 03-09-2013 at 05:33 AM.
"I shut my eyes in order to see. We work in the dark, we give what we have.
Our doubt is our passion, and our passion is our task.
The rest is the madness of art."
|RP Guide|Ask a Comrade|RPG Contests|
>Guru's Wonderful Guide to Profile Customization<
Remember to use the report icon if you have a problem and leave a detailed explanation of your issue so a Moderator can take care of the situation as soon as possible.
If you have general questions, please just send me a Private Message or click the link to the 'Ask a Comrade' thread.
*gives steak sandwiches*
Thanks for the siggy Harby san. You definitely know my tastes.
★A blog, gallery, hangout, wall, forum-game-containing, advice-giving, multipurpose thread★
★★★★★★★★★★Just a place to show my relationship with others. If you want in, just tell me.
Captain Ivan: Ivan-Dono
Ace of Spades: Ace-Sensei
Rose Swan- Duck-Chan
They seem a little burnt. Still, that was pretty much how I liked my sandwich, so I'll just ask, is that a success?
Nice work as usual, bots.
Credit to Harby the Australian Harbringer.
Alpha do you always comment on the news?
Thanks for featuring my Gallery. ^_^
My timezone and hectic schedule don't allow me to reply as fast as others. Feel free to puppet my character if they're holding you up.
Timezone: GMT/UTC +6:00Currently Playing:
~The Cursed Ones~ Always Accepting!
~When Autumn Came~
~The Light Effect~
~Breaking the Fourth Wall~
~High School Failtrip~
~The Other Kids~
~Beyond good and evil~
~St. Lenore's Academy for the Arcane Arts~
~Caligo Lake Summer Camp~
~X-Men New Beginnings~
~Rosenberg's Correctional Facility~
~A Dark Carnival~
~E r a s e d~
I have the XX chromosome.
I hate math.
I love strawberries.
I wish I was a cat.
I have 2 pet rabbits. :3
I'm Asian (not Japanese/Korean/Chinese)
Hey look! It's me up there! *feels overwhelming wave of accomplishment*
These newsletters are either really interesting, or really helpful.
I like them ^.^
Thank you Lillian!
Originally Posted by AkiBlueOriginally Posted by ElendraOriginally Posted by AkiBlueOriginally Posted by PsychoMantisOriginally Posted by Jorick (old post)Originally Posted by JivusaOriginally Posted by Yevin
Thanks for the feature. Currently 22 posts in and moving forward.
Um Quick question for anyone who can answer, what's up with AOTM? The contest threads have been dead since voting closed and even here the OP says AOTM is open and still accepting entries...?
APOLOGIES TO ANYONE I ROLE PLAY WITH FOR MY RECENT LACK OF POSTING.
A LOT HAS BEEN GOING ON IN REAL LIFE, I HOPE TO GET BACK TO MY USUAL SCHEDULE SOON.
UNTIL THEN, PLEASE BEAR WITH ME. THANKS.
Credit where credit is due, i got the picture here.