The year fo 2060. Forty years ago, 2020, calamity struck. No one really knows what happened. Could have been bombs, parasites, aliens, magic. Endless theories and conspiracies. But no matter how it started, you have to deal with what's left.
The dead roam this world. Sentient humans are but a memory of the past, a shadow of their former selves. Where millions to nearly billions of zombies shuffle on the surface, humanity must eek out it's existence in carefully hidden towns or great fortresses, but no matter were you live, the threat of the unliving hordes is knocking at your door.
Our story begins in the town of Bastion. Of all the towns left in the world, Bastion is perhaps the only place that is "Thriving"; securing enough resources and landmass to grow what meager crops they could, they are have access to factory and manufacturing, thus allowing them to produce goods, just enough for everyone. But soon that may be at an end. You see, before the collapse of humanity, they managed to make one more master piece before their fall; the Energy Cell. A powerful device borderline super-natural, this small, hand sized device could optimize a Double A battery to power an entire city, like Bastion. And Bastion's Energy Cell is broken.
You have volunteered to enter the wastelands outside the safety of Bastion, something you may have rarely or never have done before. You and others must go and find a new Energy Cell for you town, or forever be damned to live in darkness, awaiting ones death.
Yo, this is a Zombie Apocalypse RP. I know what some of you guys might be thinking "Oh great, another one of these" and "I wonder how long before someone makes a Samurai or some super soldier highschooler" or "Shouldn't I be doing something else right now?". Well, you can shut up. But I know how you feel. But I digress; welcome to my Role Play. I'm just going to go through some basic info, so read up so you don't do something like being contradicting.
Despite what you may think, neither America or any other large country bombed the poop out of each other. They never got a chance to. So yes, you will find things like forest, trees, grass, and wild animals. But be careful; these zombies have drastically cause the environment you once knew to change, subtly but surely. Most of the plant life from before are still I existence, but if you plan to eat anything, boil it first. All the time. Don't eat birds or their eggs if they're wild. And since humans aren't around to keep them out, don't be surprised if you find a bear munching down on some veal in that super market. And because no one is around to keep them in, don't be surprised if you find elephants near the Metrocity Zoo. Zombies will still go after animals, but animals won't eat zombies, but they can detect them much better then we can. This can be a good or a bad thing depending on who you are.
Another thing I want to let you know is NO GUN STORES HAVE ANY GUNS OR BULLETS LEFT. Honestly. You may find a pawn shop, a police station, or even a freaking military installation, but unless it's been sealed up tighter then a Virgin Sacrifice, don't expect to find anything there but false hope and zombies. Forty years has already past, any shops you can find in the open has already been sacked and raided. Another things about guns:
Guns are rare, bullets are rarer. Bastion is one of the few thriving communities left in the world because it's capable of making bullets, but it's a one-man operation, and he's not a very good teacher. I will give you a list of guns you can start out with, and if lady luck and I smile upon you, I might let you find something interesting. But also know your limits; yes a .50 caliber PGM Hecate would kill a zombie through a wall, but the damn thing weighs ten pounds and a single magazine weighs in at about five. You want to be practical.
Zombies (Who will be getting their own article) are not the only threats in the wastelands either. Like I said before, you have roaming animals of varying hostilities; feral dogs, hungry bears, ornery elephants, random lions, you got to watch yourself out there. But then you have the assholes; Raiders, marauders, bandits, whatever. Usually aren't very well equipped, but don't assume that applies to everyone. Guns are very few amongst them, but that can make a game changer if they have one and know what they're doing.
Finally, the place were we will be at is an unspecified area of East-Coast America. I'm thinking between North Carolina and Virgina. Expect mountains, forests, small roads, and cannibals. There's little to no traces of a current government, so don't expect to be saved by the military any time soon.
There are as many types of hunters as there are prey. While most of the populace are content with simply categorizing all zombies as "Things that need to die", there are noticeable variations. But they all shared some traits with each other; the only sure way to kill them is debraining, which is to say, complete destruction of the brain.
Being that they're unnatural abominations of life, normal means that kill people don't really apply to them. Severing of their spines still enable them to move; body shots are a waste of time. Crippling them is a good way to stop them if you're in a hurry, but it doesn't stop them. Decapitation just gives you a living head waiting for someone's foot to bite and a headless corpse that's going to get in the way (It's still moving, but it won't actively try to kill you).
They also tend to eat only the living, and might not even finish eating a corpse; you see, this is due to the virus. No one is very sure what the virus is, and until a semi-balance of a civilization arrives, no one is going to find out for some years to past. But what is known is this; everyone is already infected, in a way. When you die, be it natural means, disease, someone murdering you, or a zombie, you body will eventually become a zombie itself. Only by debraining yourself (usually done with the help of another) could you not turn into a zombie upon death. So basically, so long as you're a live, zombies see you as food. All zombies still have some use of their senses, but are so dulled they might as well not have any use of them. They primarily find prey with sounds and smell, but more advance types of zombies could utilize more of their senses. But once you body settles into a state of zombification, they no longer see you as food, and simply stop eating you.
However, this is where things start getting strange. All zombies have one unique trait (That you may or may not like); if they manage to eat whole human brains, they slowly gain sentience in the form of the memories of the person they ate. This allows the zombie to sort of "Jump-Start" their own memories. This process does take time and effort, however; one brain doesn't make them fully sentient, but they are noticeably different. They are still zombies, but they are able to emulate certain things they've done in the past life. At first, it's simple things; grab objects, turn a door knob, make something that sounds like a word. The more a zombie eats whole brains, however, the more they start to recover their own consciences, while also adapting the knowledge and memories of the people they ate.
Just about all animals, for reasons no one is really sure of, can detect zombies, some better then others, but all better then humans. Dogs are one of the most common types, but they tend to bark like mad when they detect them unless the dogs are trained, bringing the zombies to you. One of the more reliable types of zombie-detecting animals would be your common bird; they don't make such a fuss, and you can tell when zombies are near with a distinctive low chirp.
Types of zombies: These are the zombies I want to introduce in the RP. While not necessary for you or your character to know them, they still will be implemented, so it'd be your lost for not getting yourself prepared.
These are you standard issue walking corpse that eats living humans. None too particular smart or agile, their fastest speed is a light jog depending on the state of their bodies. In one-on-one, the only way you get killed by these is being an unarmed idiot or a child. But you rarely ever get to fight just one; they come together in groups, usually around ten or twelve. You could sneak right past these types of zombies due to their lack of higher intelligence; they can only tell humans apart from the dead from scent and mannerism, so if you smell and act like a zombie, you might be able to get past Zeds.
Derived from Zeds, these are zombies who had eaten a few brains. Their range of intelligence vary from individual-to-individuals, but here is a scale: Level 1 Ghouls are only smart enough to grasp objects and work out door knobs, and could traverse steep inclines like hills or ramps. Level 2 are like level one, but you can't sneak past these types by trying to be a Zed. They can jog, but tends to trip over their own feet. If their body supports it, they are also able to throw things, but not very accurately. Still, very unsettling to see a Ghoul chuck a rock at you, and if you got a whole group of them... Level 3: These are dangerous types. Not to the level of human intelligence, but they're like wild animals. Capable of hunting down humans, they also tend to make a lot of noise. On one hand, at least you know they're coming. On the other hand, this attracts other zombies. These types also know how to play dead, and frequently ambush unwitting humans by looking like a dead corpse, only to attack when you're not noticing. They have no sense of self preservation, so don't bother trying to scare them. They can run.
These types of zombies are what happens when a Zed manages to live longer then twenty years. By this time, they're primarily bone, bits of muscle, and sinew. However, this does not make them any less dangerous; in fact, they are more dangerous then most low level Ghouls. They lack any of the higher senses of Higher level Ghouls, but Boneys can run, make almost no noise, and instinctively live in dark places. While they are easier to damage then Zeds, like Zeds, Boney travels in packs. Luckily, there has yet to been any evidence of a Boney being able to to get smarter by eating brains.
Not your tradition vampires. This is the highest level of Ghoulification; when a zed eats enough gray matter, they become something uncannily similar to humans. They still looking like corpses (Think Ghouls of the Fallout series), but have human intelligence and sentience. Typically shunned by human settlements, they still have to eat the living in order to sustain their lives; if they abstain, Vampires eventually turn back into less intelligent ghouls. Zeds and other types of zombies typically don't bother with Vampires too much, unless they are...
These zombies are rare, and at times, even beneficial to humans; these zeds eat other zeds. When a Zed does not eat any form of living meat for very long, they become "Feral". They don't gain any addition beneficial abilities, but when they are released to a zombie horde, they tend to attack and eat other zombies. And since most zombies don't mess with each other, they can be very effective in attacking a group of zombie without risking yourself. Unfortunately, the process of making a zombie feral is a long and dangerous, and they rarely appear outside of feral zombie cages. It takes up to ten years for a zed to show signs of becoming feral, and even when they do they may still attack humans if they are closer.
These are what happens when a Zed is decapitated; their still somehow moving corpse is, well, moving around. They usually aren't much of a direct threat without their heads, but they tend to get in the way and don't budge very easily, so they can be inconvenient. Be warned; though they don't have heads, if you touch them, they will try to attack. It's just a reaction, so watch yo' self. Obviously can't turn into a ghoul, what with no head.
Animals who have eaten zombie corpses. Not zombies themselves, but still dangerous animals. Animals usually don't eat zombies, so if you find one, it was either really desperate or someone force fed them zombie meat. Mongrels could be anything from rats to dogs, birds to snakes, whatever.
1. No Godmodding: You know what this is. If you don't, get out.
2. You get one: One chance. One attempt to redeem yourself. This is only if I declare that you've stepped out of line. Don't worry, I won't bring the issue to the OOC. And if you can give me a good explanation why, fortune may smile upon you and mercy may beseech me to have pity on your soul. Or I'd just boot you from the RP. Let's not go there.
3. Don't give yourself powers: Let me explain this; I don't mind if you guy is good at shooting a gun. We all have to be now-a-days. But like I made with the Gun Store rant above, just because you're a good shot doesn't entitle you to a better gun then everyone else. You won't find any good weapons unless I say that you find them, you don't be finding any antiques swords or such unless you already have it and you can justify having it (Like say, you raided a museum of all places). If you want something, ask me and I'll see if I can make it happen or if you should have it.
4. You're human: I know we should never mix realism with entertainment (Cause we didn't come here to mope about how we're in a Zombie Apocalypse) but know that you're not a fucking super soldier. Skulls are hard to break; unless you're over 200 pounds and you're wearing some heavy set boots, you're not crushing skulls beneath your feet anytime soon, and punching a zombie in the head is going to earn you a Fight Bite, which will kill you. Also a thing about biting:
5. Since we're all able to become zombies, biting isn't much of an issue. Much. It accelerates the process, but it can be slowed down to stopped. It is believed that, whatever makes zombies zombies, travels through their blood. One way to slow down the infection would be to use a tourniquet to cut off the flow of blood, so that it doesn't spread. But since you're cutting of circulation to whatever part got bit, you might want to get help fast. A blood transfusion would be necessary to get rid of the infection from the bite, though a simple blood letting could also work, but is much more risky. Finally, you could always cut off the bitten limb, but weigh your options before you do this. A missing hand or foot could make you live another day or turn you into a Dead Weight.
6. Don't be an Ass: This rule I'm enforcing. Being an Ass in character is fine, but know that it doesn't protect you from a bullet to your brainpan. Be an Ass in the OOC or to the other Rper's will get my boot into your metaphorical face, cause obviously you face and butt are interchangeable. (Pardon my language).
7. Inventory Check: To prevent complaints about how Player R is able to take out an entire group of # Zombies despite having #-5 Bullets, everyone will be using this in each post.
Inventory: Write things like weapons, supplies, food, and other important objects like the Energy Cell, keys, or what-have-you. If you have more then one, put in a number in brackets next to the object. Example: Medkits (3). Remember weight and space issues too; if you have an entire camping bookbag full of stuff with you, you're not going parkour anytime soon, and if you're wearing just your duster with suspenders, there's no way you can carry a bunch of canned foods without dropping them all the time. Ammo: You should know this. Also, I want no generic or broad terms. If you have a gun, specify exactly what kind of bullets and how many based on how much you used. Something like "9mm (30)" is okay. "Handgun Ammo (30)" is not.
More rules will be added whenever I get around to doing them, so look occasionally.
Last edited by Lucius Cypher; 02-22-2013 at 08:14 AM.
Here's the Character Sheets, a bit of a deep read, so make sure you look through it.
Name: You know this. Nickname: Optional. If you don't have one, just delete this. Age: Very important. Bastion doesn't have the luxury to send their best to find a new Energy Cell, so anyone from children to old people could be sent. But remember your limitation; a kid couldn't handle the recoil of a rifle without falling over and isn’t very experienced in killing things in general, and an old person isn't going to be in their best shape in their lives. Gender: Duh. Medical Conditions: Some optional stuff, delete it if you don't have anything for it. Write down things like if you have any addictions or need medication or even something awesome, like you lost your left arm and had it replaced with a mountain climbing axe or something. No cybernetics. Occupation: Everyone has a job in Bastion. If you're young, you can put in what you were an apprentice for. Skills: Be reasonable. Everyone in Bastion knows how to handle a handgun and either a knife or a stick. No need to be specific or give examples, just write things like "Marksmanship" or "Sneaking" or "Intercourse" or "Improvising", and so forth. It should also be related to your occupation in some way. Appearance: It can be a description, I like Anime, but I don’t mind real images either. Just remember that it’s been 40 years since the fall of humanity, you probably don’t take baths often, and things are generally post-apocalyptic. Also specify if you are carrying any sort of bags or protective clothing, otherwise I’m assuming what you’re wearing is all you have. Weapons in images will be disregarded unless specified as the Personal Weapon.
Armament: Main: Here are your choices of main weapons: Grease Gun: A 9mm automatic sub-machinegun that carries 30 rounds for each magazine. Good at mid to close range, spray and pray is best done with this weapon. Sucks at long distance and you can chew through your ammo fast, so don't waste an entire clip into one Zed. You start with "9mm (90)". Double Barrel Shotgun: A 12 Gauge Shotgun, you can only load two shells at a time. Good if you need to stop a bear from running you down, you can fire both barrels at once for massive damage. Best used only from Short to Mid range. You can trade the standard Buckshot for Slugs to make it a bit better at longer distance. You start with "12 Gauge (20)". Winchester Model 70: A rifle chambered for .308 rounds and can hold five rounds a magazine. The best rifle Bastion can get your for sniping zombies, you can chose to go with or without a scope (The scope will reflect light at certain angles, but without it you don’t be able to, well, scope). Cumbersome in close-quarters, it's the loudest of the given guns and has a mean recoil for anyone not used to it. You start with ".308 (20)". Composite Bow: A bow made from various materials. Makes little to no noise, and allows you to reuse arrows if you retrieve them. Reload in close range may take too long for comfort, and the bow itself is rather large but easy to break. You start with “Arrows (35)”. Crossbow: Sometimes called a Bow Gun. Shares the same advantage of the bow in that it’s quieter then guns, and it can be reloaded faster and you can reuse bolts. Very bulky and cumbersome though. You start with “Bolts (40)”
Side Arms: When you can’t or don’t want to use your main gun, you can fall back to these. SIS (Standard Issued Sidearm): A Bastion made handgun, back in the days were they only knew how to make .308 rounds, this five chamber revolver pistol is capable of using .308 rounds. A heavy hitter for its size, it also comes with a laser dot sight; if you can see the laser, you can hit the target (Visible range of twenty feet). However, its recoil is massive for a handgun, requiring strong and experienced hands, and it’s quiet loud. You start with “.308 (20)” (You can add that alongside with the Winchester’s ammo count). Browning Hi-Power: A 9mm pistol, each magazine can hold up to 15 rounds. Capable of semi-automatic fire, the recoil is manageable and could be used with one hand if you trained well with it. It does not have much penetrating power, good only for soft targets or as a Coup De Grace. You start with “9mm (30)” (You can add that alongside the Grease Gun’s ammo count). Sawn-Off Shotgun: A sawn down version of the Double Barrel Shotgun, but with its power. Will certainly gib a zombie’s head, or at least knock them down. Best if used only at short range. The recoil is monstrous on this thing, and needs to be reloaded after each trigger pull. You start with “12 Gauge (10)” (You can add that alongside the Double-Barrel Shotgun’s ammo count). Throwing Axe: An axe weighted and made specifically so it can be thrown, usually with the axe head into the enemy. It can also be used as a melee weapon in a pinch and retrieved after thrown. Requires much training to use, and difficult to pull off a good hit in the heat of battle. You start with “Throwing Axe (2)”.
Melee: When you can’t use your main or side arm, you can fall back onto these. Standard issued.
Trench Knife: A combat knife with a set of knuckle dusters over the hilt, good for punching while protecting your fingers or stabbing without getting blood all over your hands. Has a short range and needs to go through the soft spots of the skull to kill a zombie (That would be underneath the chin, in the eye, and maybe the temples). Crow Bar: Good ol metal stick. It can be used to open locked doors or unbroken zombie heads. However, the crow bar is heavy and unbalanced, making strikes with this weapon awkward. Try not to get it stuck in anything. Shovel: With a sharpened head and a long shaft, a Shovel can be used as a spear when you need to bury it into a zombie. It has a long range and can be used to chop or smash. However, be warned; ghouls can and will grab the shovel’s shaft and wrestle with you if you are too slow. Can be shorten. Hatchet: You basic wood-cutting axe. You can use it to chop wood or chop heads. The opposite side of the blade also has a little hammer head, allowing for hammering when needed. A pretty balanced weapon, isn’t as fast as a knife, can’t pry things open like a crow bar, and doesn’t have the range of a shovel, but it doesn’t have much disadvantages.
Personal Weapon: One optional weapon, it can be anything, within reason. Specify advantages and disadvantages. Also, write how you came to acquire this weapon. If you don’t I will. If it’s a ranged weapon, specify ammo type and I’ll tell you what your ammo cap will be.
As you can see, I didn’t put in any history or personality. I think we all should have our own little mysterious past, and personality is just something you make in the RP. Also, if you would like to be a Drifter or a Vampire, PM me and we’ll talk. I want to make sure you become an active part of the RP somehow.
Last edited by Lucius Cypher; 02-22-2013 at 09:34 AM.
NPCs: These are People of Interest that I, and maybe some of you, will be controlling.
Bastion Mayor: His name is Arthur Connor, a dark-skinned man who is tall, imposing, but reasonable. He deals with making sure Bastion is capable of surviving and deals with business that involves the town as a whole.
Munitions Maker: His name is Kenny. A quiet man, scrawny, pale, and sensitive to the light. Despite this, this man can make guns and bullets from random scrap metal brought in from the townsfolk, and he single-handily arms each and every one of them. He takes apprentices, but he's not a very good teacher; he usually just uses them to make more ammo.
Town Doctor: Her name is Madison Li. A woman of some sort of Asian lineage, also the successor of the past Town Doctor. Highly knowledgeably of various medicines and surgical operations, she has a sharp eye and a cool demeanor. Has various assistance who she hopes will one day be able to surpass her in skill.
Repair Man: His name is Gordon Freeman (No Relation). A gruff and bearded man, he doesn’t like people going around breaking things, and has a short fuse when it comes to it. Still, without him Bastion wouldn’t last more than a week, and he’s a contender for the strongest man in town. He’s a stern teacher, but many who learn under his wing are very competent, which makes him proud to call them repair men (Or women).
Smith: His name is Hammer Smith (Probably not his real name). An eccentric and vaguely homosexual blacksmith, where Kenny makes guns, Hammer makes just about everything else. Swords, axes, knives, armor, tools, cloths, your house, all either came from him or his assistants. A weird teacher, you have to build a tolerance to his eccentric nature.
Priest: Her name is Charlotte Lotte. She helps everyone with their spiritual needs, though her teachings are vaguely Christian and Buddhist, with a mix of just about everything else she can scrounge out. She’s also the leading expert on the Zombies, and knows the most about how they act, different types, and the best ways to kill them. A nice woman, but she’s a no-nonsense type of teacher, and if you can’t live by her strict doctrine, she will kick you out as a student of hers.
Famer: His name is Johnny Garden. He oversees the crops and food supply for bastion, and is one of the best chefs in the wastelands. He’s a pretty good shot with a rifle and knows how to wrestle a bear, but he’s better known for his skills at making traps. A pretty passive teacher, he’s the type to let his students learn their own ways of doing things while showing them how he does things.
Police: Lead by a Vampire calling herself Edge, she’s completely covered from head to toe in armor or clothes. She also acts as the diplomat between bastion and the Splinter faction. While most of the Townspeople loath her kind, they also fear her prowess. The best shot in the town and knows martial arts, those willing to learn from the Vampire will learn a lot, or die trying. Because she needs to eat too, you know.
Sledge: A bandit leader, he leads a gang of 100 bandits, each armed to the teeth with knives, spears, maces, and sometimes guns. Sledge is feared for his massive size, his Sledge Hammer made from an Engine Block, and China Lake Grenade Launcher. Pretty stupid, but he has much smarter advisers.
Kain the Rodent Merchant: Despite his name, he doesn’t sell rats; this mysterious masked man can be found in the wasteland sometimes, selling various wares of interest and state of disarray. Believed to be a magician, all attempts to steal or rob from him prove futile; kill him and try to search his wagon, and you find nothing but him again at a later date. Try to use a gun on him that he sold you, and it’d explode in your face. Even if you just try to steal his things and you’ll find it weigh five-hundred pounds and an entire gang of Ghouls that think’s you’re delicious. He does trades and bartering (Since there's no currency), but for some reason has an obsession for soda, canned or bottled. One soda would get you a gun or some ammo, while a whole box could get you a kickass anti-zombie armor or even an Energy Cell.
Alucard: A Vampire Bandit Leader, though you might have already guessed that from the name. She leads a small gang of ten other Vampires, preying on any humans they find. Each one is armed with a bow or a crossbow, making them silent but deadly. Not only that, but they frequently employ other zombies to soak up damage, making them a force to be feared.
Buckethead: A mysterious man of the wasteland. This man wears a whitemask and a bucket on his head, and he wields a mighty Flying-V guitar. He sometimes shows up where there’s trouble, playing an epic riff with his guitar to lure the undead away from struggling survivors, only to disappear once everyone is okay. There are many rumors of the man, from being a bandit leader, a vampire, Kain the Rodent Merchant in disguise, and many many others.
The Witch Doctor: Like Buckethead, the Witch Doctor is a mysterious protector of sorts. Instead of luring away zombies, however, she usually appears to survivors on the brink of death, and offers her services to help them back to good health. Not one to be trifled with; she has access to various poisons and toxins that could kill even zombies with a single drop. And it’s horrible when it’s done to a human.
Wheel of Fire: One of the most feared Marauders in the Wasteland, their reign of terror echoes throughout all ends of the world. Leading a gang of unknown numbers, they all ride hellish vehicles capable of crushing anything beneath them, but at such speed and silence you’d think that the world has gone deaf. No one is sure if they’re vampires since Zombies tend to not bother them, but the Wheel of Fire are never seen eating people (Or anything really). And they couldn’t be human because everyone is on fire, but it doesn’t seem to bother them. Some ride on giant motorbikes, while others are using giant armored trucks and cars. Only rumors and their actions are known about them.
Last edited by Lucius Cypher; 02-22-2013 at 10:36 AM.
Can I join you guys? I like this. I have an idea for how a vampire can be in society and not get shot apart. I'm just going to wear a lot of cloaks and shit, so I don't get spotted as easily. I'll be ridiculed and such, but hopefully not spotted. If that doesn't work out, I just kinda want to be a feral vampire that likes to hide around town and eat people when they aren't looking.
No one would discriminate you for wearing layers. If they find out you're a vampire, they might. Of course, they're rather hush hush what with Edge around. Anyways, if you came from Bastion, just fill out the CS. Remember, all of you guys are going on the quest to find the Energy Cell. No one left behind. Also being a Feral Vampire would be tough, since just about everyone has and walks around with a gun, and Edge is pretty sharp when ti comes to security in Bastion. Troublemakers will be shot, and it's like Big Brother all up in Bastion.
If you mean you want to be a cannibal, sure. Just make sure you have some serious skill to justify you being there, cause no one wants to have to deal with a cannibal when they already have to deal with Vampires. In fact, that might be a good reason why you leave with the group; plenty of raiders to kill and eat. Like I said, no one likes trouble makers in bastion, and all crimes are solved with death. Kept the town stable so far, and they don't plan to stop any time soon.
If you want. Honestly, snide comments aside, you can be practically anything. Somethings are going to need to be built up to it, but so long as you let me know so I can prepare for it, you could become Tony Stark or something.