*I'm vague on descriptions in order to give you as much leeway in character creation as possible. Also, as you'll see depending on your race you may have to face discrimination, distrust, and hate on some jobs.
Humans - The most common of the races and currently one of the most powerful races on the continent. They are jacks-of-all-trades and can be found in just about any occupation. Being the most common in the city, they are also treated to the least, if any, discrimination in the city.
Elves - The tall, beautiful people from the forests. These graceful folk are known for their mastery of magic and their connection with nature. They also are slightly distrusted by the humans for being so graceful and well spoken.
Dwarves - The short, hardy people of the mountains. From their hidden underground cities, this race creates some of the most beautiful and well-made armors, weapons and jewelry in the world. Few human or elven smiths can match the craftsmanship of the pieces. Dwarves are actually treated quite fairly among humans because of their likable personality when given a round or two of mead.
Gnomes - The even smaller cousins to the dwarves. This clever race is known for three things: The quality of their clockwork creations, the quality of their precious stones, and their fondness for riddles. The gnomes have mostly kept to themselves and only lately starting coming to the city in large flocks. While not really discriminated against, they are the butt of many jokes.
Goblins - Goblins are not exactly liked. They scaly, about the size of humans, and ugly. They can usually be split into two groups: The civilized ones who have come to the city and hold positions as merchants or in the guard, and the tribal ones. There exist uncountable tribes of goblins, and the sewers of Unix are said to be infested with goblins. Most distrust the civilized goblins because of their hated brothers, despite their skill with traditional weaponry and their eye (and nose) for treasure, making them great guards and jewelers.
Bugbears - Hulking furry beasts that look like bears on steroids. They're fierce and amazing with two-handed weaponry making them ideal guards. A little known fact though is that they're intensely loyal and will rather die then give up on their closest allies and friends. Most are looked down upon by society for their primitive tribal ways, despite their tribes ever causing much, if any, trouble.
Trolls - These are the largest of the accepted races. They are immensely strong and incredibly stupid. They are best for jobs requiring little thought besides a simple command. Thus they are usually employed as vault guards and such. The trolls usually get the most unfair treatment, if only for their lack of intelligence. Little is known about their origins.
Orcs - Like humans except bulkier, uglier and less graceful. Most are very superstitious and resort to shamanic magic or brute strength. They are only slightly accepted for their charms and magical trinkets, which are somehow of great quality. The advice and prophecies of their shamans are also highly sought out.
*The following races are either hated or considered "non-people" in the City of Unix. Please take MUCH thought before choosing to play as theses races. I WILL make it hard for you. If you choose vampire, werebeast, undead or half-imal, please tell me your base race and/or your other "half". For vampires, weres, constructs and undeads I will give you special instructions if needed.
Vampires - The Kings of the Night and the Lords of Blood. Vampires are hated by most and hunted down by the both churches (explained later) in Unix. Despite this, there are some who manage to make a living hiding their "curse". As of yet, there isn't a known cure. They need blood at least once a week to survive, once every two days to stay at top strength. Different race's blood gives different "advantages".
Werebeasts - At night some become blood sucking creatures. Some other turn into deadly beasts. Most have little control over their urges and their turning, and are hunted down by the churches. Like vampires, werebeasts can blend into society but it is very hard. Those that can blend in and have some control over their urges normally only change when they want to or when they have to, on full moons. When in beast form only those who have mastered their changing can retain control and their personality. Most let the beast take over until the change is over. There are several varieties of were including wolf, bear, lion, crocodile, fox, eagle, and legend says, shark. (No PC weresharks are allowed. Sorry.)
Fae - Beautiful winged creatures from another realm. The Fae are hated by the humans and many other races for tricks, charms, and mindspells. While they normally prefer to keep to themselves, when one takes it upon themselves to come to the mortal realm, great trouble follows. While not actually hunted down, they are closely watched and distrusted.
Halflings - When a human and one of the other races interbreed, a halfling is born. Normally this might be accepted, but because of the influence of the church, these beings are hated and subject to great discrimination. Most aren't even considered people, and attempt to hide their background. Despite all this, they are normally greatly skilled in many arts. (Gnomes, bugbears, and trolls are not allowed as the other half for halflings. It just wouldn't make sense.)
Constructs - Magical machine men who were created by the gnomes as servants, yet somehow gained intelligence. The gnomes are split on this. They lost their labor sources but managed to create life, in a sense. By most other races, they are misunderstood and considered non-beings. Because they are mostly machine, they don't have much of a connection to magic and usually make bad mages. On the other hand though, they can create parts and "modifications" for themselves allowing a variety of actions.
Undead - When someone dies, usually they are put to rest. In some cases though their soul might be trapped and put back into their body by some means. This creates an undead. The undead are considered abominations and, like vampires, hunted by the churches. Most become insane or have no control over their life as an undead. However, some manage to become their own independent and intelligent entities. Luckily, through a special law backed by several power mages, IF an undead is accompanied by either a registered mage or a guardsman, they will be left alone. Mostly. (Constructs and Fae cannot be undead. And no undead werewolves or vampires.)
Half-imal - This is a special listing given to any creature that is half beast and half man. This includes beings like centaurs, nagas, and sphinx. I'm very hesitant to allow any of these. Speak to me if you're interested.