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Thread: A problem I've noticed with newcomers to the Guild

  1. #1
    Always Pulls Out, Ladies Chanda's Avatar
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    A problem I've noticed with newcomers to the Guild

    Having done a lot of interest checks and OOCs in my time here, I've noticed that new members sometimes have a tendency to "overestimate" their writing ability and end up in sections beyond their level of skill. For example, you might see Free or Casual level interest checks showing up in the advanced section, or some really shitty, bland characters being thrown around where they don't belong.

    I think this is because most people who show up to the guild aren't first time roleplayers; they usually come from smaller communities where they may well have been one of the most advanced roleplayers there, but here at the guild it's an entirely different level. No one wants to classify themselves as a shitty writer who belongs in the free section, even if that's where they belong. We'd all like to believe we're advanced writers, because everybody knows that everyone in the advanced section has a huge penis.

    As someone who has run a lot of casual RPs, I can appreciate developing roleplayers as long as they have an open mind and the will to get better. It can often be a satisfying experience to notice how you as a GM have offered a chance for another writer to improve their craft, and I've made a lot of friends here with that kind of dynamic. However, when someone's completely out of their depth and you can tell that there's really not much you can do to get them to adapt, then it's just shitty for everyone involved.

    I don't usually have a problem with this, as I'm a pretty blunt person and if I don't like the way you do things, I'm going to explain exactly where you went wrong and then tell you to be on your merry way. However, I've seen a lot of GMs let their RP be bogged down by one or more "lost causes" because they didn't have the scrote to kick those turds out. I can understand why -- a lot of people have problems with being confrontational and it can seem mean-spirited to just out and out cut people from the team.

    So, I guess the point of this whole discussion comes to two questions.

    1) Why do you think newcomers overestimate their skills when they first come to the site?

    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?
    CHANDA

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  2. #2
    Krogan Hasashin Dervish's Avatar
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    As usual, your mastery of crude language and and blunt statements continue to amuse. I'll bite.


    1) Why do you think newcomers overestimate their skills when they first come to the site?

    As you mentioned, it's very possible that people who came from another site may have held an entirely different set of standards than what's usually expected from people here. For example, back in ye olde yonder days of when I was like 13, I first started roleplaying on a Star Fox forum that's now entirely defunct. There was one roleplaying forum, and you could basically fit most of the categories here into it with a lot of overlap. There weren't really mods who kept an eye on everything, no standards to enforce, but for the most part things were written in paragraphs and people tried to have proper spelling and grammar. Part of the reason I got out of roleplaying for quite a few years was because the people I usually roleplayed with were suddenly getting into speed posting, and I did not (still don't) have time to spend my entire evening keeping track of a thread just to stay relevant to the plot. And such, when I found RPG many moons later, I headed right for the casual section to knock off the cobwebs and see where I was at, and if I needed to improve. Not long after, I ended up in the Imprisoning War that I'm sad to see died off, and you know the rest. (Sorry about the friction from time to time, by the way. Last year was a rough year for a lot of it, so I've had quite a few off days.) So in my case, I went to the section I felt was most appropriate for my writing ability.

    What I imagine is the case for a lot of the people you're describing is there's a perceived stigma about Free being full of idiots and kids, which really isn't the truth, and people want to make a good first impression. Perhaps they're wanting to try to improve their writing by aiming high but aren't quite there yet, and just need to be shown the ropes by getting into a game that's a bit more structured, but still within their comfort range with people who've been around a while. I can't really fault people for trying, but as you said, an honest effort has to be made. A player who isn't matching the expectations for that particular game may make things awkward for the other players, and I know I for one really have a hard time when there's an overlap between people who should be writing in Free doing Casual-level games (I've seen lots of ones going with one liners and speed posting in Casual the past month or so). Not because I look down on those people, but the expectations are different. It could also be that they're not used to doing character sheets, and just jump right into games wherever they came from. I'm sure there's a dozen unique explanations that differ from person to person.

    Another thing I think is a common occurrence is that the sections are sometimes ignored and people just see a fandom or theme they're fond of that they haven't seen in the other sections and decide to go for it. Let's say somebody has been really itching for say, a Mega Man RP. They can't find it in the Casual Section, but they notice an Interest Check for it in Advanced so they decide to go for it. What's the worst that can happen, right?

    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?


    I've gotten into the habit of writing out EXACTLY the expectations and standards I am looking for in the RP, and have pretty stern requirements when it comes to a character sheet. If I can get someone to write out a detailed biography for their character, it shows they've put a lot of thought into it and because they've invested so much time and effort into their character and the setting, I can get an immediate indication of what their writing standards are going to be, and ensuring that all the players are on the exact same level when we start. You may have looked at my OOC posts and seen a wall of text of rules, there's a reason for that. For the most part, it works. The players you describe tend to realize they may be a bit over their head where there's a detailed wall-o-text describing exactly what's expected of players and going over a detailed story and setting.

    For those that apply and aren't really meeting the expectations, I'm more than willing to go over a CS and work with somebody who's put an obvious amount of effort into it and genuinely wants to get their sheet up to snuff. It's part of the reason I do high-casual RPs that often cross into Advanced-level writing because I like to encourage people to do their best when they're making posts, but I also like them to feel comfortable if there's times where they feel they can only write two paragraphs or whatever because of writer's block or a longer post being inappropriate for that situation. Always give people room to grow and try new things, but don't put them under pressure. For the most part, I think I've had really good luck with players, and most of the time, I meet one or two new people for game that I generally seek out to roleplay with later on.

    But when it comes to people who, as you put it, can't be helped, the best you can do is explain what's expected for the game and politely turn them down. As long as you're not being rude or condescending, most people tend to be pretty understanding. As long as you can nip the bud right away, usually any conflicts can be prevented before they get out of hand. However, if you end up accepting a player's character sheet and you notice problems arising, the best thing to do is bring it up with them in PMs with that player and express your concerns. If the person seems to be genuinely trying, it never hurts to give that player a hand and some suggestions for meeting the expectations. I found usually people can be reasoned with with diplomacy and any friction taken care of as long as you're on the ball. However, if the person's still not working out, the best thing to do is politely tell them they're not a good fit for the game and that they should move on. I don't really have any experience with that case, usually I have people who drop on their own if they're not content. At which point, it's usually easiest just to ignore their character or write them out offhandedly.

    Anyways, that's my perspective on it. Most people can be helped, others just need a guiding hand to somewhere that's more their speed.

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  3. #3
    Unsane and loving it. Moderator Gat's Avatar
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    Quote Originally Posted by Chanda View Post
    because everybody knows that everyone in the advanced section has a huge penis.
    Not that I'm denying that I fit this example but believe it or not it isn't a requirement of Advanced. The main difference between Advanced and Casual (as I see it) is more about reading comprehension and working together to write a story rather than just playing a game. That being said the length guidelines are only two paragraphs, most people see posts in advanced, see posts that are upwards of 5 paragraphs and then decide advanced is to hard, frankly I'd encourage more people to try advanced personally.

    But as you said yes some new people to the guild do step out of their depth, so long as they're willing to learn though I have no issue with this myself.

    As for the second point, if the person clearly is lacking and appears unwilling to learn then all you really can do is politely but firmly suggest they try one of the other sections.

    Edit: Also fuck dude, your sig is distracting.
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  4. #4
    Tau Commander Brovo's Avatar
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    1) Why do you think newcomers overestimate their skills when they first come to the site?

    Because people believe they're special? The reasons for this are too numerous for me to even try to answer. This is a case-by-case basis question that can range from pride, to curiosity, to stupidity, to desiring a challenge, to an emotional attachment, a belief, an opinion, a mind set...

    Also: Not all newcomers overestimate their skills. I've seen several underestimate themselves. In fact, I tend to spend just as much time in my role plays encouraging people whom are already good enough to cheer up, smile, pat themselves on the back just as much as I deliver educational criticism. I'd name a couple in particular that I've had to work on pretty hard, but that would compromise anonymity and that kind of isn't Fonz cool.

    So, really, the answer to this question is "because some people sincerely believe they can for their own, varying, personal reasons."

    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?

    Two ways, depending on severity.

    Minor: If they're close to the standard and could use just a few lessons, or if they're truly earnest in desiring to learn just to fit in your role play, then teach. Seriously. It may be an investment in time and patience, but if you teach that role player, and they get better, guess who that role player is going to be loyal to?

    Seriously, go ahead, guess. Because some of my most loyal players have come about in this manner.

    Major: If the difference is to a level that is dreadfully significant (IE: One liner posts in advanced) then politely inform them that they are being removed from your role play for that reason. Most players prefer honesty. (Hell, arguable depending on the subject at hand, most people prefer honesty.) Part of a GM's job is to have basic management skills. Part of management is knowing when one of your employees (in this case, players) isn't cut out for the "job" at hand, and when it would be beneficial both to them and to you to let them go.

    The best you can do after you let them go is leave them a VM complimenting them in some manner to soften the blow (especially if they badly wanted to join) and (or at the very least) direct them to the appropriate section.

    Honestly, I should probably just write a modernized guide on all the skill sets a GM needs to succeed if these things are so problematic... Though I don't know if there is such a demand for the thing.



  5. #5
    ink shampoo Kestrel's Avatar
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    To your questions:
    Quote Originally Posted by Chanda View Post
    1) Why do you think newcomers overestimate their skills when they first come to the site?
    Because they don't read stickies.

    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?
    "Hey mate, we got a couple forum-wide rules *link to sticky* Could you stick to those when you're applying for a game in these parts of the forum? Cheers!"

    Seriously guys wtf?
    we have such sights to show you

  6. #6
    Burger Eater Meeky's Avatar
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    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?
    Inform them of the forum's rules, your thread's personal rules, and if they still want to stay and make an earnest effort to try and participate, help them. Teach them. Just because they're new doesn't mean you can't give them a chance.

    One thing to consider: Sometimes, people just have different ideas of what's necessary in roleplay. One problem I see a lot with the Advanced Section is that people will write a lot, but really say very little. It's great that you can write five paragraphs, but you spent two of them saying "My character got shot with an arrow," one describing your character shedding a single tear, and two actually doing something. Yeah... This isn't always the case, but you sometimes have people who come, join Advanced, and simply want to say what makes SENSE to be said instead of spending a dozen paragraphs actually saying very little. These specific cases are a clash of styles, not a clash of superiority vs. inferiority.

    *Grumble* I swear, some people make Nathaniel Hawthorne's work look sweet and succinct...
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  7. #7
    I am all of the colors
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    1) This is, so far, the only rp forum where I have seen the categories brooking up by writing styles/levels. Usually I have seen it divided by genre. If it is new to people, they are gonna mess up.

    2) As a GM you can reject characters who don't meet the 'standard'. If you are nice you can direct them to the right forum.

  8. #8
    Universal Architect Kadaeux's Avatar
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    Quote Originally Posted by Chanda View Post
    2) How can GMs deal with these kinds of "out of place" writers in their RPs without creating a problem?
    I prefer black unmarked vans with heavily tinted windows and trained fire teams negotiators to remove them in the quietest politest way possible.





    Jokes aside. Or are they? Work with the person, see if you can help bring them up, teach them help them. And if despite your best efforts they're still not "up to scratch" point them towards someone on one of the "lower" requirement levels who can be trusted to handle a new player on the site. Just be prepared. Some of them DO have over-inflated senses of self and will think you're a dick unless you stroke their egos. If you get one of those don't argue with them. Be polite and if they become a pest or begin disrupting your RP, report them to the mod-staff like myself and we'll have the spanish inquisition pay them a visit a polite word with them about conduct here on the guild.

  9. #9
    CPT, IN (Ret.) Gunther's Avatar
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    Chandra, Your approach and perspective lacks compassion. Learn what this word means and employ it in your relationships with people on the forum. It will help you out in the long run. Especially since some may perceive you as a leader. You will need to provide leadership/mentorship to newbs if you want to help the community as a whole. Unless of course, you don't want to help and this is merely you bitching about the ineptitude of newbs. Give people the benefit of the doubt and provide polite guidance in order for them to make the proper adjustment. Going immediately to a bitchslap will only discourage a newb from remaining on the forums. You can add one more nemesis to the list of people who need to be throatpunched. That's never a good thing.
    "Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior, and he will bring the others back." - Heraclitus
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  10. #10
    RelativelyNormalBlackGuy Yevin's Avatar
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    You know, I've noticed a problem too. People noticing a "problem" with newcomers.

    I remember when I first came on here, I bounced all over the place for a few months - testing and tasting everything in every section (except arena). I found where I was most comfortable around half a year since I've been here. I think you need to chill out with your attitude towards the newcomers and let them do their own thing until they find their little "spot". People will point them out, or make them feel welcomed in rps. There's really no need to make the hundredth thread about this "issue".

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