The years 226-228, of the Fourth Era. Shortly after the Civil War in Skyrim, the Empire's grip on Tamriel was reduced to Cyrodiil. Though no hostilities were held between the Empire and any of the other Provinces, they claimed independence and were ruled by their own governments.
For years the Empire has been trying to find a way to spread out of Cyrodiil. To do this, they lifted the outlaw on slavery. With the failed attempt to take control of Skyrim, 27 years prior, still fresh in their minds, the Empire looked south. Before they could make a move, the Empire would need to know they would not have to worry about any northern intervention. The Emperor secured a treaty with High Rock, Hammerfell, Skyrim, and Morrowind to ensure this. Though the specifics of the treaty remain unknown, it is known that all four provinces were promised an equal stake in the south. Once the treaty was secured, the Empire made their move. With a combined force, from the five northern provinces, of 23,000 soldiers, the Empire invaded Elsweyr. Invading from north proved easier than initially expected. The Imperial Legion's warpath was almost unstoppable. The northern cities were easily conquerable, and their people were enslaved. Once the Legion started running into the southern jungles and forests, they were slowed considerably. The Mane, ruler of Elsweyr, assembled militias in these jungles and forests to stop the Empire. The guerrilla warfare tactics used by the Khajiit proved to much for the Empire, and they pulled back to the badlands in northern Elsweyr. Once Imperial control in northern Elsweyr was established, they moved east.
Black Marsh proved to be just as difficult as southern Elsweyr. The Argonian denizens of the marshlands were already expecting an invasion, so they took the weeks prior to prepare. The Empire faced many losses at the hands of the Argonian army, and even more at the hands of the King's elite Shadowscale assassins. However the sheer number of Imperial soldiers eventually overwhelmed the Argonians. The Legion eventually pushed to the capital city Helstrom. The siege of Helstrom was a bloody and terrible loss for the Argonians. Spreading out their forces on the border to prepare for the invasion made it impossible to fight back the Legion at the capital. The Argonian King was seized and publicly hung. The following months also proved to be brutal for the Argonians. Thousands of them were brought from Black Marsh and sold around the Imperial provinces. With Elsweyr and Black Marsh under Imperial control, The Empire looked to expand west.
Valenwood and the Summerset Isles were the last target of the Empire. The Thalmor, who now controlled Valenwood and Summerset Isles, would not be conquered by the Empire, but also saw that a war would cost them many lives. The Thalmor instead called for a rewriting of the White-Gold Concordat. The Thalmor still denied to see Talos as a God, but they could no longer hunt down his worshipers in the Empire because it had grown to strong. The new treaty legalized the worship and acknowledgement of Talos (which made the Nords happy). For years the Thalmor banished all non-Bosmeri and non-Thalmor from the lands. The truce would open trade and allow Imperial citizens, and officials, to enter Valenwood. In exchange, the Empire promised that no Bosmer or Altmer would be enslaved or encroached upon by the Empire. With the Emperor agreeing to this, it would seem like the Empire would stop it's rapid expansion.
The year 230, of the Fourth Era.
For two years the Empire has ruled almost all of Tamriel. With the downfall of the Argonian monarchy in Black Marsh and the peace made with the Thalmor, it would seem the only threat to Imperial supremacy that remained was southern Elsweyr. While the Empire was fighting in Black Marsh and making peace in Valenwood, the Khajiit in Elsweyr were planning to liberate the north. Once things had calmed down in the Empire, the Mane (leader of the Khajiit), led his first raid on the Empire. The Battle of Corinthe was the first step in a long campaign against the Empire. Because Corinthe was located on the border of Imperial/Elsweyr territory, many of it's citizens rose up against the Empire. The battle only lasted three days. On the third day the Imperial Emissary was beheaded and his remains were sent to Imperial City. Just weeks after the battle at Corinthe, the Mane led another assault. This time he attacked the city of Orcrest. This battle would last much longer, and result in many more casualties. Orcrest was home to many Orcs, and though the Orcs did not care for the Empire, they disliked Khajiit more. The Orcs and Imperial guard were outnumbered by the Khajiit but managed to hold to city for ten days. On the tenth day three Imperial garrisons arrived to reinforce the city and push back the Khajiit army. For six more days the battle raged. Eventually the Mane decided that the effort was in vain, and pulled back his forces. This was just a tactic though. Two Imperial garrisons returned north shortly after the Khajiit fell back. Once scouts informed the Mane of this, he decided to attack again. This time he caught the city of guard completely. Within two days Orcrest fell to Khajiit control.
With the Khajiit continuing the push north, the Emperor was looking for ways to stop them. It was only a matter of time before the Khajiit pushed to the southern border of Cyrodiil. His solution was to call upon his "allies" to the west of Elsweyr. The Thalmor were apprehensive at first, but eventually decided it would benefit them to help the Empire. Thalmor soldiers were sent in from the west. The Khajiit campaign climaxed at the Battle of Dune. The battle lasted for two weeks and three days. The Khajiit made their move first. They attacked at night thinking they would catch the Empire off guard, but spies had informed the Emperor that this was the Mane's plan. The Emperor was able to reinforce Dune in the days leading up to the assault. The first week and a half was a back and forth battle. Every few days the Khajiit would push into the city and then be pushed out. On the fourteenth day, the Thalmor arrived. Using a combination of might and magic, the Empire crushed the Khajiit army and captured all survivors. The Mane was also captured in this battle. Many thought the Emperor would have him executed, but that was not the case. Instead the Mane, and his officers, were sent to Blackrose Prison in Black Marsh. With the Mane captured and his fight against the Empire having failed, the Empire was able to spread into southern Elsweyr with almost no resistance. They recaptured all Corinthe, crossed the border, and then began capturing cities in the south. Due to bad blood created during the war, many Khajiit in the south were beaten and killed by Imperial soldiers. A hatred for the Empire is still strong to this day. Once the Empire had rooted out and killed all resisting Khajiit in Elsweyr, they were able to start shipping slaves north.
With the Empire now controlling almost all of Tamriel, one would think Titus (Mede III) would cease to try to expand his reach. That would be a false assumption. During his time as Emperor, Titus had heard many legends of far off lands that were ruled by no race of Man. Using history as a guide for his planning, the Emperor came up with an idea on how he would expand further. His next target would be either Pyandonea or Akavir. Both were extremely difficult to reach, and equally dangerous once reached.
The year is 231, of the Fourth Era.
The sun beats down on the deck of a large ship. Hanging above the ship's mast is an Imperial banner. The deck of the ship is almost covered by slaves. They are not solely Argonian or Khajiit slaves, they vary. Some are prisoners of war and some are criminals. Some volunteered themselves to pay of debts, but the rest were just captured and forced into slavery. There are six armored men walking up and down the deck. Each carries a sword in one hand and a whip in the other. Standing near the wheel is the captain. A mean spirited man of about fifty, his age shows. Below deck more slaves and more Imperial soldiers move about. The captain has the slaves work so there is no chance of revolt, no down time. Just two days earlier the ship left port at Senchal, destined for Solitude. All of the slaves were at one point housed at the infamous Blackrose Prison. The ship has one scheduled stop before Skyrim, the city of Anvil. In the distance pieces of the Valenwood jungles can be seen. A heavy mist comes in from the west, making the distant Summerset Isles invisible. The captain continues to look off in the distance. Eventually he yells to his first officer.
"A storm" the captain points to the gathering clouds. "Get them below deck! Do it fast". Imperial soldiers begin cracking their whips and barking out orders. The slaves are quickly ushered below decks. Once under the deck, the soldiers begin chaining their hands together. Because of the urgency, some chains are not completely latched, but no slave mentions it. The slaves sit ten to a row in three rows. They sit on wooden benches with their hands in their laps and their heads facing down. The Imperial soldiers yell out some more orders about being silent, and then go to their quarters. Above deck the storm draws nearer. Lightning cracks in the distance and the roar of thunder can be heard. Clouds begin to gather over the ship. The captain walks to his quarters, drink in hand, and sits down on the bed. Just as he goes to take a drink, the ship begins to shake. Monstrous waves crash against both sides of the ship. Lightning strikes the water near the ship. Eventually the luck runs out and a massive tidal wave capsizes the ship. The slaves whose chains are not fully latched, are tossed from their seats on the benches. Most of the freed slaves manage to break free of the ship and swim to the surface, only to be confronted with the horror of a massive ongoing storm. The waves manage to drown out the consciousness of those who escaped. Those who do not die awake hours later, half naked and exhausted, on the shores of Valenwood.
A Timeline from 4E 201 to 4E 231
This timeline has the events that were more detailed but not too important to the plot
4E 201 - The Events of Skyrim unfold. Alduin and the dragons appear in Skyrim. The Dragonborn kills Alduin, many dragons still live. The Imperial Legion and Stormcloaks battle for control of Skyrim, eventually ending in a final battle at Solitude where General Tullius is killed. Contrary to popular belief, the Dragonborn does not interfere in the war. Titus Mede II is assassinated.
4E 205 - Titus Mede III ascends to the throne at the age of 24, and becomes Emperor. Morrowind, High Rock, Hammerfell, Elsweyr, and Black Marsh cut all ties with the Empire, establishing their own governments. The Forebears defeat the Crowns and take complete control of Hammerfell. Morrowind is divided into five sections and each section is given to one of the five Houses. The Mages Guild is rebuilt in High Rock. There they become the ruling faction of High Rock. Elsweyr's leader, the Mane, takes control of his province. A monarchy is established in Black Marsh to rule over the towns and tribes of the province.
4E 209 - The Thalmor dissolve all governments and tribes in Valenwood and the Summerset Isles and take control. The leader of the Thalmor is killed in battle in Valenwood. Wrestemor, a young Altmer from the Summerset Isles takes the reins, he calls himself "King of the Thalmor". Unlike his predecessor, Wrestemor takes a more lax stance on the worship of Talos, though he doesn't lift the outlaw on Talos worship.
4E 210 - Titus Mede III starts expanding the Imperial Navy and Legions. Soldiers are recruited at a younger age, and mandatory training is a requirement of all citizens in Cyrodiil. Thalmor are denied access to Cyrodiil. One of the Emperor's advisers comes up with a plan to enslave the southern provinces.
4E 215 - Titus Mede III addresses his people in Imperial City, he states: "I see a new Empire on the horizon, a stronger Empire, a unified Empire. An Empire that spans coast to coast, mountain range to mountain range, an Empire of Tamriel.". Most assume that he is planning to start invading other provinces because of the expansions to the military.
4E 218 - Most in Tamriel forget about the speech made three years prior by the Emperor. The Thalmor sending soldiers to Valenwood.
4E 223 - The Crowns and Forebears engage in civil war in Hammerfell. Many are killed on both sides.
4E 225 - The Jarl of Whiterun and the Jarl of Markarth have a dispute that leads to a civil war. The other holds manage to stay out of it, but there is still a significant amount of casualties. Nobles are assassinated in both Holds.
4E 226 - Emperor Titus Mede III holds a meeting with the leader of the Forebears. He promises to help fight the Crowns if Hammerfell will join the Empire, they agree. The Emperor sends an emissary to Skyrim to meet with the Jarls from all 9 Holds. The emissary says the Empire will force the Thalmor to lift the ban on Talos worship if Skyrim joins the Empire. The Skyrim Civil War is ended and Skyrim joins the Empire. The Emperor sends an emissary to Morrowind to meet with the leaders of the five Houses. The heads of each House want the same thing, a stake at Black Marsh. They are promised a piece of Black Marsh and join the Empire. The Emperor meets with the Arch-Mage. The Arch-Mage wants to be able to open smaller sects in the other provinces, seeing no problem the Emperor agrees. High Rock joins the Empire.
4E 227 - The Empire sends soldiers into Hammerfell. There they kill the leaders of the Crowns and help install the Forebears as permanent leaders. After this the Empire assembles soldiers from all five provinces and launch an attack on Elsweyr. The Legions fight their way to the edge of the southern jungles but cannot advance, they create a border and cease their attacks. Imperial Legions attack Black Marsh from Cyrodiil and Dunmer soldiers attack from Morrowind. The Legions fight for the remaining months of the year, and in the last month they reach Helstrom.
4E 228 - The new year begins with the Siege of Helstrom. For almost two days the Argonians hold back the Legions, but eventually the city falls. The Argonian King is captured and publicly hung. Once Black Marsh fell, the Thalmor King, Wrestemor, sought an audience with Emperor Titus Mede III. During the meeting the White-Gold Concordat is re-written. Seeing that the Empire has grown to strong to fight, Wrestemor decides to make some concessions. The ban on Talos worship in Tamriel is lifted. Imperial citizens and officials are permitted to enter Valenwood and the Summerset Isles. In return the Empire does not invade and does not enslave any Altmer or Bosmer in Valenwood or the Summerset Isles.
4E 230 - The Mane leads an assault on the Empire in northern Elsweyr. The Battle of Corinthe lasts three days and on the third day, the Imperial Embassy is raided, the Emissary killed, and all Imperial soldiers are run out of the city. Weeks later the Mane attacks Orcrest. The Orcs and Imperials at Orcrest outlast the Khajiit militias for ten days before reinforcements arrive. The battle continues for six days. Eventually the Mane orders a retreat. Days later two Imperial Legions leave and the Khajiit attack again. Within two days they seize control of Orcrest. The Khajiit continue to push north. Titus Mede III calls upon the Thalmor for aid from the west. Knowing that the Empire would eventually be able to crush the Khajiit on their own, the Thalmor King decides to help because he did not want any retaliation from the Empire. The Khajiit attack Dune, resulting in the Battle of Dune. The battle lasts for two weeks and three days. The first week and a half prove to be a slaughter for both sides, the Khajiit look to have the battle. Then the Thalmor arrive. The Thalmor and Empire crush the Khajiit and capture the Mane. The Mane is sent to Blackrose Prison. A Khajiit hatred for the Empire still exists.
4E 231 - Emperor Titus Mede III plans to expand his Empire further, looking east to Akavir and southwest to Pyandonea, though this plan remains a secret to all but him. An Imperial slave ship is capsized off the coast of Valenwood.
General Information and Plot Information
Plot Information
The characters awake on the beach, semi free from slavery. Though their slave master is dead and the shackles are gone, they still bear the Mark of an Imperial Slave. The Mark is basically a circle with the Imperial logo inside of it, it is like branding cattle so to speak. They awake on a beach in Valenwood which is controlled by the Thalmor, and being Imperial slaves, the Thalmor have plans. Elsewhere, Emperor Titus Mede III plans to invade Akavir, unknown to him something in the east has already set it's plan in motion. The Tsaesci, snake-folk from Akavir, are planning to invade Tamriel once more.
The Tsaesci
The Tsaesci are entirely human, but their choice of armor (dragonscale), fighting style (katana blades with martial arts like maneuvers), and mounts (red dragons) earned them the name "snake men" from the Imperial Armies. Over centuries, this name came to be taken literally, until modern legend paints them as actual half snake, half man, monsters. The Tsaesci have snake-like gods they worship instead of the Aedra or Daedra. They try to look exactly like their gods and use a martial arts style that fits the snakes motion and teach their way to others.
Rules for Character and Equipment
-Keep in mind rarity of a weapon or armor type. Your character is far more likely to come across an Iron or Steel Sword, than an Ebony or Glass one. The same goes for armor. Leather, Iron, and Steel is easier to come by than any other set of armors.
-Enchantments: Any enchantments would require the specific soul gem and a skilled enchanter.
Scrolls take time to read, so you should probably not break them out if you are fighting alone. Potions take time to start healing. If you get your arm chopped off, the potion will heal the skin at the end of the stump and stabilize you. You'd need a legendary magician to bring that arm back. Damage will be realistic to a point.
The age, weight, and height of your character will play a factor. A 56 year old, 280 pound, 6'5", Imperial won't be doing much dungeon crawling.
Vampire and werewolf characters are acceptable but remember that most people will probably try to kill both.
Your character cannot carry 300 lbs of gear. Keep the amount of gear on your character realistic. Armor, a weapon, a shield, MAYBE A BACK UP DAGGER, a potion or two, maybe a scroll, some gold coins and misc items. That would be the absolute most a character could carry depending on the type of weapon and armor.
It doesn't matter if your character is the most skilled swordsman in Nirn. If you run into a camp of 20 bandits, you will almost certainly die. Keep that in mind when trying to fight things like dragons, mammoths, trolls, bears, giant serpents, things like that.
Vocations
Stealth Vocations
Acrobat - The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances.
Agent - Charming when they can be seen and almost invisible when in shadow.
Archer - A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword.
Assassin - Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut to them.
Bard - Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.
Monk - Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist.
Pilgrim - Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.
Thief - Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords.
Rogue - They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.
Scout - Preferring the rolling countryside to the city life, the forests rather than busy highways, they are gifted with the ability to evade, guard and protect themselves with great proficiency.
Fighter Vocations
Barbarian - Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.
Crusader - A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.
Knight - The most noble of all combatants. Strong in body and in character.
Warrior - Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.
Magic Vocations
Battle Mage - Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.
Healer - Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.
Mage - Preferring to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade.
Night Blade - Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
Sorcerer - Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these Mages is the bodily stamina to be armed with the thickest armors.
Spell Sword - More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.
Witch Hunter - Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.
1. No godmodding, metagaming, or anything of the like.
2. Please try to post a minimum of 1-2 paragraphs, minimum. Good spelling and grammar is also preferred.
3. Try not to telephone post. By that I mean give everyone in the group a chance to post. The exception to this would be if two characters are by themselves and interacting solely with each other.
4. If there is a disagreement, keep it friendly. I'd like to avoid huge OOC arguments.
5. If you have any ideas for events or questions, just let me know.
6. If you aren't sure about, ask OOC.
7. If you are going to be gone for awhile, let me know if you can. I won't kill off characters of people who have been gone for awhile, unless they message me asking me to do so.
8. I will rarely kill off a character without a good reason.
9. Have fun.
For all other information
For things like landscapes, governments, weapons, history, race specifics, and other details go here Elder Scrolls Wiki
Character Sheet Name: And any aliases Race: (Altmer, Bosmer, Dunmer, Breton, Imperial, Nord, Khajiit, Argonian, Orsimer, or Red Guard) Gender: Age: Origins: Where was your character brought up? Height: Weight: Build: (Muscular giant? Lanky? Toned? That kind of thing) Skin Color: Hair Color and Style: Note-able Features: (Scars, tattoos, and such) Class: (Magic, Fighter, or Stealth. No stats, just a base for a characters IC abilities.) Vocation: (Look at Vocation list. Again, just here as a base for character abilities, no stats.) Brief Character Back Story: (1 paragraph minimum)
I live in many places of many descriptions. But you can call it Canada
Posts
9,946
Name: Jural-Lei
Race: Argonian
Gender: Male
Age: 26
Origins: Black Marsh
Height: 5'11 1/2
Weight: 168 lbs
Build: Toned
Scale Color: Dark Green
Hair Color and Style: Many small white fins adorn most of his head ending with two small horns in the front just where his face starts.
Note-able Features: Three scars across the left side of his snout
Class: Stealth
Vocation: Rogue
Brief Character Back Story: To say that Jural-Lei was an idealistic man during his youth was putting it lightly. During the early Fourth Age, he felt the Argonians were finally getting the respect they deserved long after they had taken over Morrowind, seeing the campaign as justice towards the Dark Elves who had long held out slavery on his people. This led to Jural-Lei joining with the An-Xileel, the very same faction that had led that invasion back then and trained well in the hopes of serving his land with the long held back dignity that had been owed.
To say the last few years haven't been kind would be putting it lightly.
The An-Xileel was one of the last factions to be defeated by the imperial forces as all Jural-Lei could do was watch as his people were once again put to the chains. This has led him to have hatred for all races of Man and Mer save for his own and the Khajiit. While the two races were often seen as enemies, him hearing about how the Khajiit held off against the Imperial forces for so long has at least warmed him up enough to consider them an ally in the future. Before he was finally captured and forced into slavery, he was given a last mission by the higher ups. He was given a small satchel and told to never lose it. For what was in the satchel held the fate and future of their people.
While being forced into slavery, Jural-Lei lost his idealism but not his hope. He knew all he had to do was hold out for his chance to help free his people. To escape and once again bring the fight to the damned Empire. Through favors and tricks, Jural-Lei was able to keep the satchel on him to this very day. It wasn't even until halfway through slavery that he took a look inside to see what it contained.Seeing it's mysterious contents is what could be said gave him hope for the future.
Last edited by Blue Tempest; 03-05-2013 at 10:13 AM.
Name: Enzio Krex Race: Imperial Gender: Male Age: 32 Origins: Skyrim Height: 5'11" Weight: 150 lbs Build: Toned Skin Color: Tanned Hair Color and Style: Brown; short Note-able Features: No scars or tattoos Class: Stealth Vocation: Archer
Brief Character Back Story: Enzio was born the bastard son of Festus Krex, an elder member of the Dark Brotherhood located in Skyrim. Briefly after he was born his mother fled to Cyrodiil to protect him from his father. Despite the great distance they had fled the Dark Brotherhood caught up to them when Enzio was ten, murdering his mother while he hide in a crawl space. For the next twenty years Enzio would vow a blood oath that one day he would return to Skyrim and plunged the same dagger used to kill his mother in Festus' decrepit heart.
For many years Enzio took up with with Thieves Guild in Cyrodiil, honing his skills with the bow. At one point his archery skills had become so legendary in the Imperial providence that the legion made several attempts to forcibly conscript him into the legion for the coming re-conquest of Tamriel. Enzio avoided capture for six months until he learned of the slave ship destined for Skyrim. Believing it was his opportunity to finally get his revenge Enzio shot a legionnaire and allowed himself be captured. With the right bribe Enzio found himself on the slave ship and bound for Skyrim.
Name: Aella
Race: Nord
Gender: Female
Age: Twenty Five
Origins: Skyrim / Whiterun
Height: 5'6''
Weight: 120lbs
Build: Lean/Toned
Skin Color: Pale
Hair Color and Style: Long brunette hair that ends in the middle of her back, typically kept in a braid that is hung over her right shoulder and ends just above her breasts.
Note-able Features: A deep purple tattoo from temple to temple and covers her eyes like a blindfold would. Multiple scars on her arms and legs as well as a large one that runs from the left side of her neck down to the right side of her chest just under her collarbone.
Class: Magic
Vocation: Night Blade
Brief Character Back Story: Aella is named after one of the most well known members of the Companions. Her mother had been a Companion while her father was supposedly an ex-Brotherhood member. She grew up in Whiterun in a little house that lay near Jorrvaskr. At a young age she showed talent with magic and daggers instead of swords and shields like her mother had wanted. Her father, however, was proud of his daughter. He taught her all she knows about magic and stealth. When she was fifteen, she was recruited into the Brotherhood where she acted as an assassin up until she botched a job and was captured in Cyrodill. She tried to escape but was caught in her way out of prison. This earned her a place on the slave ship that had been heading for Skyrim. She had hoped to regain her freedom once the ship had arrived at its destination. Now though it seems she may never get home.
Ohai Vertical. I SHALL REMAKE CATHERINE! #sarcasm #insidejokes #hipsterhashtag
Name: Debilis "Debby" Genera
Race: Breton
Gender: No one knows! Female
Age: 24
Origins: High Rock
Height: 5'8"
Weight: 97 pounds. (Not a miscalculation, she's just that thin)
Build: Practically emaciated.
Skin Color: Pale
Hair Color and Style: Her hair is dark gray, and is kept in a ponytail that reaches her middle back.
Note-able Features: Aside from being (almost literally) skin-and-bone thin, none.
Class: Magic
Vocation: Mage.
Brief Character Back Story: Debby was born 2 months premature, and was a very small baby. All through her kid life, she was a very sick kid. She could never get out much and therefor didn't attend regular school. She was lucky enough that her parents were able to afford a private tutor to teach her how to read and write and cast magic. Magic being pretty much the only thing she excelled at, she gave it her all, and by the time she was 18 she knew as much as her 40-something tutor did. As she grew older she eventually became strong enough to leave the house and live on her own, half because she simply grew, and half because she would use her extensive knowledge of magic to augment herself. In other words, she used her magic as a sort of crutch to get through day-to-day life via channeling restorative magic. It wasn't enough to make an athlete by any means, but it was enough so that she could actually climb a set of stairs without passing out. Were she to lose her magical ability, though, she'd become quite weakened.
When she moved to another town (via carriage, obviously) she lived there for a good 2 or so years making a living as a healer and teacher of sorts, younger kids loving her for her calm a patient demeanor and older ones her sense of humor. It didn't start to get bad until during a shopping trip, when she was attacked by a bunch of muggers. She attempted to use her magic to calm them, but that didn't work. Thinking fast, as they were coming in close with their knives, she panicked and accidentally set fire to their hair. Body hair, too. (There wasn't much left of the muggers.)
Unfortunately, as they were running around being all rude and on fire and stuff, they very rudely stepped into someone's garden and set it alight. And then it spread to a nearby house, which ended up bring the guards to check. Seeing as Debby was the only one there, the muggers ashes having been reduced further into more ashes, they charged her with the crime, as she was too stunned to defend herself there. When she tried to defend herself after that, no one would listen.
Whoops, got a bit carried away there. Oh well.
EDIT: Spell list, for my convenience:
ALTERATION: Candle/Magelight, Stoneflesh, Water Breathing, Telekinesis. Also Equilibrium, but never uses it due to her already low health.
CONJURATION: Bound Dagger, Raise Zombie.
DESTRUCTION: Flames, Frostbite, and Spark.
ILLUSION: Courage, Calm, and Muffle.
RESTORATION: Greater Ward, Heal Other/Self: Adept level. Also constantly channels minor healing in the background to help her live normally, due to being naturally weak.
Last edited by jumjummju; 03-14-2013 at 08:47 PM.
When life gives you lemons...
...Don't complain, it's free stuff.
Name: Muahul Bor Race: Orsimer Gender: Male Age: 32 Origins: Muahul was born in High Rock, but was raised in the home of an Imperial Noble in Imperial City. Height: 6' 3" Weight: 225 lbs Build: Muahul is very muscular and toned. Skin Color: Dark Green Hair Color and Style: Muahul's hair is black. He has a rugged beard and shoulder length hair that is usually fashioned into dreads. Note-able Features: Muahul has the Imperial Mark on his chest. He has no tattoos but his back and chest are covered with scars from being whipped. Class: Fighter Vocation: Knight Brief Character Back Story: Muahul Bor was born to a normal Orc family in High Rock. When Muahul was six his father was conscripted into the Imperial Army. Usually Orcs are brave and ready for a fight, but Muahul's father was a coward and instead sold his son to an Imperial noble. Muahul never saw his mother or father after that, though he never wanted too. Living with the noble was a pretty posh life for the first few years. He was re-educated and "civilized" by the noble and his family. Eventually, when Muahul was old enough and strong enough, he was sold once again. This time he was sold to an Imperial captain which made him official property of the Empire. The captain used Muahul for manual labor in a mine, alongside about thirty other slaves. Muahul was different from most slaves though, he was civilized and educated. Muahul, though he was whipped constantly, rarely mouthed off or was disobedient. His only crime was being an Orc. After the mine was stripped of almost all it's resources, Muahul and many other slaves were auctioned off. He was sold to a blacksmith in Markarth who seemed to be more lenient with Muahul. Shortly after the auction Muahul was placed aboard a slave ship.
Hair Color and Style: Maple orange hair, slightly curly
Note-able Features: Her eyes were bright purple, tattoo below her eyes which looked like eye liner.
Class: Stealth
Vocation: Thief
Brief Character Back Story: Her family was a travelling merchant and never have a proper shelter when Valeria was born. Every since Valeria was a kid, she has been travelling from High rock to Hammerfell, from Hammerfell to Cyrodiil then Valenwood to Elsweyr. Valeria was then born to quickly adapt the environment and the climate of all the places she traveled. Despite her family don't own a stationed shelter, her father's bargain skills were beyond imagining and was able to bring good food everyday. She respected her father and learned bargain skills from him. He teaches her to study the expression of traders or people as it might help her in the future. Although they stayed in one continent for a short time, she learned a lot from different races. Her mother in the other hand was a good cook and a herbalist. She can teach Valeria about types of herbs are the were moving along Tamriel, it is quite easy before different climate and environment produces different types of herbs.
At the age of 12, her family was attacked by bandits. Her father tried to bargain with them but they were too stupid to understand his term and in result costing his life. Her mother immediately drag Valeria and make a run for it. As both of them doesn't have much training on stamina, her mother knew the escape is unlikely. Without looking back, the mother looked at the direction and called for Valeria to run for her life, of course she didn't, she was dragging her mother's skirt but her mother forcefully detached her daughter, convincing her to run for it. And she did.
Valeria was at Elsweyr at the time and she called for help. Unfortunately, there were no Khajiit willing to help her, especially not their own kind. That was the most devastating time she suffered until present. After two days, as she was starving and no money to buy food, she wanted to bargain but with nothing to bargain with so, she used her last resort - Stealing. Her nose eventually guided her to a bakery and attempt to steal it, but before she could do that, a young Khajiit stopped her. Valeria was shocked to be discovered by the Khajiit and so she cried. A lot have happened and that young Khajiit became a good friend and a good partner. Although that Khajiit was sly and always put her life on the line, she was still grateful that he took her in and taught her about the life of a thief.
At the age of 20, she surpassed her master in thieving skill, pick locking skill, sneaking skills and speech. She became infamous for stealing noble people's item, magical items and so on. Although infamous, no one knew it was her that stole the good and she preferred it that way. She love the challenge that the noble gave her, such as challenging locks, traps, dungeon, treasures guarded by SOMETHING. She never killed before, only injured.
She was brought in as a slave when the Empire attacked and forced everyone to be slaves on sight. Ever since she was a slave she never showed her skill to anyone, the locked cuff around her hands were not even challenging, she can undo it within seconds. What made her change her decision is that there were in the empire's territory and she doesn't like to kill. The turning point of her adventure begins at the slave ship.
Last edited by Moe Satsuma Imo; 03-05-2013 at 10:07 PM.
Hair Color and Style: Jet black hair pulled back into a short ponytail/topknot.
Note-able Features: A scruffy-looking beard and mustache.
Class: Fighter
Vocation: Warrior
Brief Character Back Story: Born in the Imperial City and named for the ancient hero Gaiden Shinji, it's no wonder that Shinji Alusan spent his early life pretty much living in the Arena. Whether he was in the audience as a child, watching and cheering on the matches, or on the Arena sand fighting the matches himself from the time he was old enough to fight, Shinji lived by the sword and the honor and glory of the Arena matches. Naturally, he also idolized the ancient hero he was named for, doing all he could think of to emulate the hero he worshiped and achieve even half the fame and glory. While the matches in the Arena were glorious at first, they soon seemed to become stale, with each passing victory becoming increasingly more hollow than the last. Shinji couldn't figure out why this was, but it soon came to him. The Arena was a battlefield he had become all-too familiar with, and thus the thrill of fighting there was losing its luster. Shinji decided it was time to seek a new battlefield, and thus he turned to the Imperial Legion.
Joining the legion at around twenty eight years old after hearing stories about the conflict in Hammerfell, Shinji was eager to take up his sword on the field of battle. He was at first questioned as to why a Redguard would so eagerly enlist in the Legion despite the assaults in Hammerfell. Shinji simply responded that he felt no attachment to Hammerfell, as he had grown up in the Imperial City and never so much as set foot in Hammerfell. He wasn't sent to Hammerfell, rather Shinji was sent to the South as a new campaign began to conquer Elsweyr. As the reports indicated, the Imperial forces managed to push as far as the southern jungles but could not advance further, resulting a border being placed to divide Elsweyr into Northern and Southern Halves. The next year or two were spent fighting against Khajiit rebels lead by The Mane. Shinji had brought his Arena reputation with him and fought rather well, however the Khajiits' guerrilla tactics were something Shinji was not used to, and so he obtained no glory from the early battles. It wasn't until the Battle of Dune that Shinji obtained any amount of glory. He was a part of the battalion that captured The Mane, and so he and everyone else in the battalion were praised as heroes for the victory. The coming weeks brought more victories, as Corinthe was recaptured, followed by the long-awaited capture of Southern Elsweyr.
From the time he had fought he had fought his first battle in the Legion, Shinji learned very quickly that the Arena and War were two very different things. He had fought several opponents in the Arena, having killed them all as was the rules set down by the Blademasters. But with the killing that went on during the wars, especially toward the end in Southern Elsweyr, Shinji became increasingly horrified by what he was witnessing. Killing Rebels under The Mane's command was one thing, but the soldiers began beating and murdering innocent Khajiit as they pushed southward and being hailed as heroes for it back home. It certainly wasn't Shinji's idea of being a hero, and before long he refused to continue fighting in the name of the Empire. Normally he would have Court Marshaled, but his past deeds in the Battles of Corinthe and Dune were enough that he was simply discharged from the Legion. That didn't stop Shinji from feeling the guilt, from being tormented by sleepless nights in which he could still hear the screaming and pleading of the captured Khajiit slaves, whose misery he had had a hand in delivering.
Wracked with guilt, Shinji freely offered himself into slavery. He felt it was an all-too fitting punishment for what he deemed to be his crimes against the Khajiit. As such, he soon found himself on a certain ship bound for Anvil.
Name: Elrano the Sureshot
Race: Bosmer
Gender: Male
Age:28
Origins: Valenwood, but traveled frequently
Height:5' 11"
Weight:185 lbs.
Build: Lanky but toned
Skin Color: Bronze
Hair Color and Style: Black that hangs loose around his face
Note-able Features: What appears to be a claw like scar over his right eye.
Class: Stealth
Vocation: Assassin
Brief Character Back Story: Elrano spent most of his adult life within the Thalmor army working as an infiltrator and assassin. When the Thalmor joined the Empire in their assault against the Khajiits' and Argonian's his particular set of skills were put to use in eliminating key targets either in the mist of combat or as a preventive measure to put a quick and silent end. During one of his numerous assassinations he was given orders that conflicted with his own personal beliefs, and with great painstaking thought, he decided against the order. When the Thalmor tried to capture him he disappeared and spent the next two years hunting down all of those who gave the orders that put his morals in question. On his last assassination he was captured and sent into slavery. Last he heard he was sailing towards Anvil in Cyrodiil.
Last edited by Archangel89; 03-07-2013 at 09:11 AM.
All are accepted, but just so you know, the slave ship was headed to Anvil (a city in Cyrodiil), and then to Solitude (Skyrim). Not Akavir. Only the Emperor knows about the plan to invade east.