The not so insanely sane.
Forminhar RP! IC.
1. Everything must pertain to mild logic. For example, flying monkey dropping bombs from a backpack? Give him wings and a limited amount of bombs in a limited-size backpack. Mild logic? I think so.
2. Nothing that pertains to Earthly things unless the denizens of a fantasy world somewhere out there had a mild chance of discovering it.
3. Basic logic = Obeying physics, and anything possible we can do in real life, and antyhing possible through magicks. Even in fantasy, some things are impossible. No, lots of things are impossible.
Example: My friend the flying monkey dropping bombs could have a backpack with a magykal teleporter in it where someone on the other side is dropping in bombs. But the teleporter would run on that persons' magicks, which would have to eventually diminish and recharge over time, or through consumption of items.
Anyways, these are the new ground rules. Follow them.
The party of misfits has miraculously held together for this long, lord only knows how long they've been running from the racist, genocidal, elitist, nasty, evil King Assnard, as he is called by everyone who despies him... Which is pretty much everyone. His true name, is King Sareot Darenard.
King Sareot has been hounding everyone he thinks doesn't belong, for example, any races other than humans are immeadiately exiled, and could get executed if found doing simple things like going to work in any of his cities. Or, on the other hand, he also hates anyone who disagrees or speaks out against him, even though he is absolutely outrageous. Sareot has driven out the exiles, and somehow, by some strange coincidence, they formed a band of what the kingdom didn't want. Theives, murderers, rebels, and anyone inbetween or extraneous.
The party had caught a boat to the uncharted lands of the north, an open, free continet full of lush wildlife and starting colonies. All sorts of strange beasts lived here, and evil beasts, as well. The party is currently camping, on their queste. There were rumors, of many, many legendary blades or grails, fountains of eternal life and dragons to fell even the most prepared adventurers. The party is currently roaming, going at one goal at a time.
Currently, they are searching for a legendary armoury, with untold weapons that could give great power. However... there were some things the party didn't know... (c:<). Now, brave adventurers, go forth! Find the armoury, and be strong! Hunt the legendary beasts, tame those you may. Learn the ancient secrets of magicks. The future.. is up to you.
The starting location is in a small town called Greil, named for its completely beautiful and ornate Grails they make from silver, gold, or any other metal. Surrounding Greil, are many, many forests, large and spacious.
Just south of this, no more than two kilometers away, are the "Black Shadow Mountains." Which are jagged, rocky spires transcending into the sky. There are two known caves that lead to the mainland through this massive mountain range, which keeps anyone from traversing to Greil on foot, as they extend to the Northeastern-most of the continent, shutting Greil off from the rest of the continent.
To the east of Greil is the ocean, which is extremely dangerous due to massive hoards of monsters in the water, pirates, stormy seas, and everything else that's a nightmare for medieval voayge through the 7 seas. South of the Black Shadow Mountains are the Great Plains, which extend for hundreds of kilometers south until they change into long, rolling hills, which take up the rest of the continent.
The Southwestern-most feature of the land is the Gulf of The Trapped, named after the monsters that trap and slowly digest their victims here. Surrounding this gulf is the Beach of the dead, a sandy area where no one has been there has returned from. This extends for roughly two kilometers, At the edge of this beach, is one of the very massive and legendary trading districts where almost anything you want or desire can be sold and bought. They are massive, dirty, grimy places bustling with people always trading and selling at the many trading posts. the Trading District extends along the entire edge of the Beach of The Dead.
East of the Most Southwestern-most part of the continet lie the NeverBright Forests. These forests are so dense with trees, that the leaves allow no light to get to the ground, making it always dark and eerie. East of the NeverBright Forests are the Black Shadow Mountains, which have extended from the North Western to the North Eastern then swooping down to the South Eastern part of the continent. Behind these mountains, hidden from view, are the very dense and humid jungles, unseen by human eyes. West of the NeverBright Forests, just a kilometer away from the Trading District, lies the one Forest of Twilight.
Much like the NeverBright Forests, this forest is very dense, however, just enough light comes through to make it always look like twilight. Part of the plains, rumors say, are called the Thunder Plains, for the rumors say that it never stops storming there, and every few seconds thunder cracks there. And finally, the Ocean lies above the gulf, seperated by a narrow peninsula. On the coast of the ocean lie six colonies from six different nations. Yet there is still, much, much more to explore.
Tak did not like cities—especially cities inhabited by those that looked nothing like him. Besides the common farm animal, he was the only four-legged creature there, and his appearance had already garnered more than a few stares and remarks. Luckily for him, his companions were made up of many ‘civilized’ races, which allowed the large feline to walk within the unremarkable town without being driven out by a large cascade of angry shop owners, farmers, smiths, traders and guards.
The Sunder Lion sat outside an inn, his tail curled around his legs. The smell of alcohol and food poured out from underneath the door, while the voices of the drunken, the shady and the stuffed met Tak’s keen ears. He peered around for his comrades yet he could not see them, hear them or smell them.