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One on one: Well, this is pretty much obvious, you're in a Roleplaying site in which one of the main sections is dedicated to battles, but it's never bad too have too much information. To make it short, a character battle is a turn-based battle, like some Final Fantasy games an Pokémon. You type whatever procedure you desire, but it must end with something that requires the presence of your enemy. You can say your character jumped, did a double back-flip, remembered how he/she was bullied during their childhood, thinked about what Jesus would do but then it MUST end with:
a)Attacking your opponent: As you were landing after those back-flips, you readied your sword, getting in position to stick it right into that bastard's chest.
b)Doing something that can be prevented by your opponent: As soon as you landed you tried to make a run for it, attempting to slip away in the alley a few feet away / As soon as you landed you slid trying to get close to the conveniently placed 9mm gun nearby.
In both cases your enemy may or may not be successful in attempting an interference on your action. This is up to them.This works for both Character vs. Character battles and Character vs. Monster battles
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Team on one: This RP's battles will mostly be this kind. A team on one battle is
also a turn-based battle, with a turn for the survivors and a turn for the monster (I hope there is no team on one battle of survivors vs. survivor!). During their turn, a certain number of survivors may attack at the same time/in very short periods of time one after another (2 seconds between attacks is already too much) or just a single survivor. You may ask, "Why at the same time? Can't we attack calmly one after another?". You see, the monster reacts after every blow, which means that if one survivor has hit the monster and you're coming next to hit it, the monster may have already changed it's position/attacked back. That's why you should coordinate your attacks in the OOC Thread (here) if you're planing an all-out offensive. Now, there are many reasons that could make unable your character of being part of the attack. A few examples could be:
-One/some of you has/have a fire arm. This means that you're better staying off your allies' line of fire, avoiding a direct confrontation with the monster. Even though you most likely won't include hitting each other in your actions, I will make you do it if I find it reasonable.
-The opposite than before: You have a fire arm and other survivors are fighting the monster melee. Unless you yell something like "Get down!" before shooting, the chance that you hit your allies will play. Have in mind that telling your fellow survivors to lay on the floor will make them an easy prey for the monster if you don't succeed in killing/knocking it right away. Note that the other survivors MUST write that they're getting out of your line of sight. This will also cause their current turn-actions to cancel.
Plan ahead!
-Unable to fight: You may be wounded / scared / out of ammo / tired / too far away / running away etc.
-Pinned down!: Ever played Left 4 Dead? Yeah, something like that. If a monster has pinned you down you're unable to make most actions. You may try to save yourself attacking the monster. If I find it likely I will let you do it, but most of the time you should limit yourself to screaming for help and covering your guts since the monster's sharp claws are starting to tickle. Besides, hitting the monster will make it react, hitting you back, and they hit hard, so think wisely before attempting a self-unpinment.
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Team on team: Of course you will be facing multiple enemies at once! But there is not much to say here. A multiple battle means that you should divide yourselves in groups, fighting the monsters separately. This means it is actually a multi-battle composed of team on one and one on one battles.
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Cutscenes: They're not quite cutscenes but this moments share a trait with them: You can't control your character / some of your character's actions. This doesn't mean I will take total control of your survivor. Let's say you you're going down the stairs. Well, I'll say there was a can on one of the steps, and you didn't notice (maybe it was too dark, I'll make up an excuse

). Your character kicks it, and it rolls down the stairs, making a certain amount of noise. That noise causes enemies in the room to notice your appearance. a battle is triggered. See how I didn't actually tell your character what to do, but in some way I interfered with it? That's a cutscene, and it can happen in any moment, most of the time putting you in a tight spot. If you're fighting a monster and I say it hits you, (not that it tried to, IT HIT YOU) and then tell the consequences of that blow, call it a cutscene. These are made to take you to unexpected situations. Situations I want you to be in, without a chance to avoid them, and they're fun!