Fairy: AKA Fae are taller than most of the other Vyre races, though they can vary from very small to Orc-sized, they are generally a head or so shorter than most humans. Their bodies are always slender and are fit with vibrant wings that can resemble almost any shape. Their skin tones can reflect any kind of flowers' petals; vibrant reds to dark, wilted, tans. Some take on more of their "bug" counterparts by having antennae or other bug-like features. Giant beetle, butterfly, snow or glass wings are only a few kinds. They are all capable of magic; it is in their blood. Any Fairy can grow or kill plants, some can turn water into snow or ice and move it at will. Clans of Fae often put their magic together to cause earthquakes or make mountains on the mortal realm, Terrin. Fairies were the first race to come across Terrin and the first to cause the osmosis of magic between the two worlds. They are intelligent to all Vyre races and mortal Terrinines alike. Fairies also rule the Seelie and Unseelie courts. The two courts have felt times of war and times of peace, as of now they are quiet and silent, playing with mortal races and creating amusement out of their suffering and confusion.
Troll: They are often made of the surroundings in which they were brought up in or most recently lived. They have the capability to be just as magical as Fae, however their magic is less intrusive on the world. Trolls are incredibly sneaky creatures and much less playful than Fairies when it comes to toying with mortals; to them, mortal Humes, Orcs, Elves, etc. are food. Most Trolls live in dense forests however, living in mountains, tundras, deserts and so on in Terrin is not unheard of. Trolls are sometimes immortal, but it cannot be known unless the Troll knows it for him/herself as well. The older the Troll- the deadlier they are. These strange creatures do have a body beneath their throngs of material they drape themselves in, but normally their long noses, faces, and ears are visible. At times they are "skyclad" or entirely nude, but these Trolls are often seen as very "radical" or "primitive" in their ways. Trollein magic is very inwardly learned. instead of forcing the world around them to move at their will like Fairies, they ask it more kindly. This gives them a deeper connection with anything connected with the earth; trees, rocks, paths, and even slow-moving animals. They communicate easily with spirits of forests whether they be in the world of Terrin or Vyre.
Hobgoblin: Very tiny creatures that normally don't grow taller than a few (3) feet. Leathery, hairless, and wrinkly, they are quite unsightly to most. They have no need for wings as they can "teleport" from one place to another. These creatures steal doll or children clothes from the mortal world and have no clue about fashion. Often they wrap themselves up in whatever they can find since their clothes don't move with them if they chose to become unseen; something they choose at will when in the mortal world. Talking with a Hobgob is confusing due to the riddles they speak in. They are capable of taking on appearances of animals, particularly hairless rats to avoid being bothered by Terrinines. Their shapes vary from very fat to skinny but all have large floppy ears or long flute-like ears that clearly dignify themselves from Gnomes. Hobgobs have little magic aside from teleporting or becoming invisible, but they are quite skilled at creating magical tools. In fact, their tools are often like toys to Fairies or Trolls, then lost in Terrin to become great tools of magical power.
Giant: Giants are soft, gentle creatures that rarely hurt a soul. They often find Vyre to be too small of a world for themselves so they create one-time portals to travel to Terrin. Most of these great people resemble incredibly large Humes. Some are too tall to feel comfortable standing straight up, so they tend to stay close to the ground and move little. They are probably the "least" magical of other Vyre creatures since most of their magic, like Trolls, is within themselves. Manipulating their size is a trick every Giant learns in order to run, hide, or fight others, mortals in particular. They also can move large masses of earth with the single flick of a finger however they rarely do this in their large form since they can cause such great devastation and take great care to not move too suddenly. Giants live for thousands of years and often relish in sleep for hundreds of those years at a time. Many times, a Giant has awoken with an entire village built on his backside, only to roll over and kill them all at once. Though Giants seem few and far between, many of them live in mortal cities posing as Humans, avoiding raising families since any child of theirs would surely be born a Giant. If they choose such a life, their "true" form can get locked away and awaken incredibly strong magical powers similar to mortal magic rather than Fairy.
Nixie: Quiet sing-songy people that originate from Vyre's waters. They have scaly skin and fins that resemble what Terinines call "mermaids." Nixies choose between a life on land or a life in water at some point in their lives, sometime around adolescence. By way of land, they have very humanoid frames covered in soft scales or fins, still capable of excellent swimming. By way of water, they must never be dry and cannot move well on earth as they will have a single fin replacing their legs. Aquatic Nixies can breathe air or water just like their land-counterparts, but would prefer the wetter. Both sorts of Nixies have similar colors; blues, greens, purples, and hints of other vibrant colors. Nixie magic is focused around healing, water, or ice. Nixies reproduce by mating and are born of prayer towards bodies of water spoken by Terinines as well, the reason is unknown. This aquatic race of Fae is also capable of flight if they are a Vyre "golden," in other words, they have never left Vyre. Once a Nixie has left the Fairy Realm, they never fly again.
Sprite: The smallest of all Fae races. They can resemble blips of light or even feelings in the air. Small enough to dance on dust mites even. Sprites are magic and little is known about them aside from that. Only Fairies and Giants can communicate with them, however their words are so soft spoken, hearing them is often too difficult or deciphering their words too complex. Sprites are the "spirits" of the Upper World and are often abundant in churches or other homes of deities. Sprites will mostly be used as an NPC since it's so finnicky, but one could be used as a main char. at some point down the road.
Will-O-Whisp: Ghostly creatures that lack a very solid shape or form. They are pure sources of magic like Sprites but much larger. Often they are depicted as a gale of snow, leafs, dust, etc. but certain Will-o-Whisps take on physical forms of another kind of Fae to become solid. Doing so locks them into said "state" for an untold amount of time and they more than often find another shape to mimic immediately after the first wears away. Their magic is purely based on the individual and can resemble pure Fairy or Mortal magic, however their set of abilities is normally very limited; eg. fire manipulation, wind conjuring, object moving, etc.. Will-O-Whisps are "souls without bodies" and if they choose to inhabit an inanimate object, then they will do so rather than taking on a physical form. Will-O-Whisps often forget themselves since their memories are only held in the objects that are apart of themselves; each Whisp carries some sort of token to hold its memories, a token they never share with anyone, to do so is like putting your soul into someone else's clumsy hands.
Monstrou: This category is the "animals" that inhabit Vyre. From large snake women, centaurs, or even hideous demons of fire, they are quite terrifying to mortal races. These creatures or "monsters" are what cause mortals to cower at the darkness of night. Giant sandworms, wyverns, even Hobgob-esque at times create a wide array of creatures. Essentially this is a "race" we'll use for the monsters in the world. Most are dangerous to all, however Fae are more accustomed to dealing with them more than the Terrin races. Spoiler alert:::: This will be the army of creatures the evil Wizard will control, so they'll be radical NPCs from the get-go.