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Thread: ♡ : Kingdom Hearts: Animus|♙|OOC :❤

  1. #1
    Pussy and Religion HellOfALife's Avatar
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    ♡ : Kingdom Hearts: Animus|♙|OOC :❤


    "And all the pieces will line up as the true door beckons to their hearts...."



    A High Casual, Kingdom Hearts themed roleplay, brought to you by HellOfALife and ScarletMangekyo
    credit goes to Noel for the banner~


    ~In Character Thread~



    Non potest esse sine luce tenebris,
    Tenebrosi non potest esse sine lux

    Light cannot exist without Darkness,
    and darkness without light.
    *

    From the moment one steps foot on campus, these words are engraved into the ebony crown moldings of the exterior door, following by the overflow of a marble white. Even the entrance itself is representative of the famous tenet. No one is quite sure when the keyblade first came into existence, but it has served its purpose for hundreds of years now, guiding young heroes to their destiny, to become protectors of the innocent, and that of Kingdom Hearts, yet despite it's usually benevolent connotation it has also been observed as a bringer of chaos. After defeating the likes of Xeahnort two keyblade masters sought to quell the possibility of this chaos, they joined together and formed Nuvos Academy as a testament to the equal balance of light and darkness. Hundreds of years has passed since the dominion of Xeahnort's power, and for the most part the cosmos has remained relatively safe thanks to the warriors and wielders who attend the Academy. In fact, things have been so quiet and peaceful that many often wonder whether the keyblade has served its purpose, Heartless have fled to the deepest reaches of the universe, and worlds have prospered with inter-space travel now as convenient as sea salt ice cream. Unfortunately, the academy has closed its doors to those from other worlds supposedly due to overcrowding. Presently, the Academy has presented a new challenge to new and old alumni alike. The Mark of Mastery Exam, held every 50 or so years (to limit the size of Keyblade Masters) is being held once again, in commemoration of the headmasters 80th birthday. Keyblade wielders all around are assorted into randomized teams consisting of at least 10 spots, but with a maximum of 17 slots in order to enter the competition, and competition this time around will be fierce, especially between the two established houses within the school, Lux and Crepusculum (Crepus). As the tournament comes to pass, the word Animus is being passed around in whispered rumors, and worlds far from the reach of Nuvos arebeing endangered by an unknown threat lurking, waiting to strike upon the defenders of light and darkness. Suddenly, the Exam is becoming nothing but a momentary distraction in comparison to what might be out there for these young warriors.


    Rules
    No Godmodding, Metagaming, Etc..etc
    No Flaming/Trolling, Arguments should be kept in a friendly manner
    This roleplay shouldn't be too explicit, I expect you guys to act mature in the OOC and IC, explicit subject matter should be taken to Pm's (cursing is allowed, but please don't be vulgar).
    Romance is encouraged, but please be considerate of how real relationships work, don't simply fall in love at first sight.
    No one lining or chat speaking, at least 1 paragraph (five sentences) in IC posts.
    If you have any problems, or want to add some addition you're not sure about to your OC's character sheet, please feel free to PM me.
    Dedicated players should try to post at least twice a week.
    Please try to interact with other characters.
    Players are only allowed to have 1 character per role.
    No reservations, please audition, keep in mind that the more effort you put towards your CS the more likely you'll be accepted into a position.
    No characters from pre-established universes, I want completely original characters of your creation.
    Convo's are allowed between characters when scenes require focus on two or even three characters.
    Your house does not need to be representative of your chess piece. (e.g Ebony Rook piece does not mean that you have to be in Crepus)
    Also your chess piece does not diminish or boost your power or reputation, they are placeholders if you'll call them. Be sure to remember which piece you are.
    No spamming.
    All RPGuild rules apply.



    Houses



    Locations


    Character Roles
    ~! Apply now !~





    Character Sheet

    HTML Code:
    [b]Appearance:[/b]
    [img][/img]
    (Not looking for realistic pictures, use paintings, fanarts, sketches even. Or you could just put a five sentence description, it's all up to you)
    [b]Name:[/b]
    (Be a little creative here, not looking for John's and Mary's, no surnames)
    [b]Alias/Nicknames:[/b] 
    (Required, look into nicknames given to playing cards or chess pieces, anything symbolic of numbers, hell it could even be a number in a completely different language)
    [b]Gender:[/b]
    [b]Age:[/b]
    (16-20)
    [B]House:[/B]
    (Crepus or Lux, choosing one of these abilities means that your abilities and weapons will have to be influenced by light and dark elements, so try to be creative with them)
    [b]Role:[/b]
    (One only please, remember this is an audition, and you can apply for any role available.)
    
    [b]Weapon(s):[/b]
    [img]in case you don't have a image of your weapon(s), please add a one sentence description.[/img]
    (Insert perks or special abilities that come with weapon(s) )
    
    [b]Magic:[/b]
    (Considering that it has been hundreds of years since the original adventure, Magic has been greatly expanded, students are allowed to have 5 magical spells maximum, you can stick to the basics or make your own unique spell, just know that unique spells will be more heavily judged)
    
    [b]Personality:[/b]
    (At least one paragraph, go in a little deep here. Explain your character's motivations, attitude, perks, idiosyncrasies.)
    
    [b]History:[/b]
    (At least 2 paragraphs, 10 sentences. [b]Take note that everyone was born on the same planet.[/b])
    Last edited by HellOfALife; 02-19-2013 at 12:38 PM.

  2. #2
    The Mind Sculpter ScarletMangekyo's Avatar
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    Appearance:

    Name: Solenne Nocturne
    Alias/Nicknames: The Black King
    Gender: Male
    Age: 19
    House:
    Crepus
    Role:
    Ebony King

    Weapon(s):
    Dual wields two Keyblades. One as above, the second with colors inverted.

    Twilights Call [pictured keyblade] - moderate strength and agility increase. The light, a small fraction, of Solenne's heart is shown in this blade. Twilights Call imbues Solenne with Dark Hunter which allows him to absorb the darkness in the enemy he defeats into himself.

    Darkness' Beckon [inverted colors] - high boosts to Strength and Agility. Darkness' Beckon is Solenne's darkness incarnate, bringing him very close to the things he wishes to fight. It allows him to rip open Dark Portals and call upon the darkness inside him to further improve his already substantial abilities.


    Magic:
    None.

    Personality:
    Solenne is the furthest thing you would expect from a weilder of a Keyblade. The young man is morose and somber, never wishing to converse or let anything on about himself. He holds himself away from the world, dejected and clinical in the times he does speak. He verges very close on the precipice of falling deep into darkness. He considers his own life forfeit and takes risks that any sane person wouldn't. He takes some modicum of pride in the things he accomplishes. He has one outlet for everything; his troubles and his depressions, his anger and despair; that is his music.

    History:
    Solenne had a unique upbringing. Born to the Nocturne family, he was raised to become a supreme keyblade master. Training at a young age in many forms and how to call into being his heart to form the mightiest weapon of light and bringing it close with the darkness.

    The Nocturnes had been a part of Nuvos academy for a very long time, reaching back to the founder Riku. The Nocturnes believed the only way to beat the darkness was not by obliterating it with the power of light, but rather by controlling the tides of darkness with its own strength. While this practice was very dangerous, all practitioners had an innate affinity to use the shadows the light of their hearts created.

    Solenne grew up alongside a girl from a family that was as old as his. Her name was Rhea. The families pushed them together so they would be compelled to compete. The competition almost always swung to Solenne's favor. Rhea was a sickly young child, Solenne was constantly striving to be better.

    Years went on and Solenne came to care for his ever striving competitor, till he had to leave her behind. Solenne had earned his Keyblade before her, and this seemed to either infuriate or depress her. As Solenne prepared to enroll in the academy, Rhea; his closest friend and fiercest competitor, had already gone to dabble in worldly affairs.

    Solenne spent a few months at the academy before receiving a letter from his mother. Rhea had lost her heart to an unnamed entity of supposed darkness. The tradition for people of the twin families who lose their hearts, was to be disposed. Solenne, infuriated and worried for his childhood friend, left in the academy to search for her.

    A year of constant traveling, moving through the darkness and rectifying things that he had come across had made Solenne weary beyond his years. Almost feeling as if it were hopeless, he came across one final thing that would lead him to the thing that had taken his friend.

    The being called itself Anima. Solenne saw Rhea by the things feet. Solenne went into a rage. His Keyblades warped and became a transient form between light and dark. His attacks barely left a mark on the thing. His fury begat the darkness in his heart, Solenne gave in to the darkness completely. The darkness strengthened his resolve and corrupted his transient light Keyblades.

    Unable to fully destroy the being, Solenne chose the only other course of action. Pulling all the darkness he possibly could from the world, he caged Anima in a great cage forged of his hearts light and darkness.

    Solenne was content with the cage, until he left his form. The form crumbled into pale dust and a bright white heart left the form before entering Rhea. Her heart had returned. Solenne ran to her side as she regained consciousness. She mumbled a few words before shattering Solenne with "Who are you?".

    Solenne, not wanting to be the cause of this again, merely said "no one" before he opened a Dark Portal and returned her to her family. As she recovered, Solenne threatened the family. Should they ever try to harm her, or even attempt to get her to remember. He will have no hesitation in destroying each and every one of them. Darkness flickered around his form to show he wasn't kidding.

    He returned to the Academy, immediately getting a watchful eye placed upon him. But no one could ever doubt the power this young man had.

    By Rocketfox


  3. #3
    Pussy and Religion HellOfALife's Avatar
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    Name:
    Rhea
    Alias/Nicknames:
    Bishop of Hearts
    Gender:
    Female
    Age:
    19
    House:
    Lux
    Role:
    Battlemage/Ebony Bishop Piece

    Weapon(s):

    ~A very strange weapon adorned with a removable hilt. It contains the unique ability to channel magic of all kinds through its lunar welded steel. When the hilt is removed from the steel, the resulting effect is a miniature staff, which is only used to preform magical spells.

    Magic:

    Charge:A simple spell that allows her to ingrain magic and add more damage to her blade physical attacks depending on the status of the element used.

    Scizor: Powered with magic, these blades can be slashed in vertical and horizontal movements sending out waves of magic, which can be elementally manipulated. Long range based attack.

    Reflectega: Reflects both physical and magical attacks.

    Ingrain: Allows user to instill elemental magic on weapons of all types.



    Personality:
    A peculiar young woman, being among one of the oldest age groups at the Academy, she certainly doesn't seem too old. Most are left with the impression that she doesn't have everything in order, often times she's forgetful even to the point of being oblivious, she is also rather clumsy and shows very little patience for things that tend to confuse her. A resounding quality about this young woman is her charm, and mellow attitude. She has a low energy vibe to her, and quite obviously relishes in what ever time she can gain to relax. She has a friendly attitude towards those who mind her forgetfulness and slight naivete, also quite talkative and even a little flirtatious. For someone from such a prestigious family, she lacks the confidence of her distant clan members, who later have gone on to become keyblade wielder. She isn't sure why, but the motivation for her to become one has slackened, she believes that the Keyblade as awesome and powerful as it is, is the not the pinnacle of achievement in life like her family so desperately wants to ingrain in her. This brings up the point that she is stubborn and not easily swayed but others opinions, if she believes she is right she'll follow her own course, whether or not said choice was actually wrong or not. For her it is very shameful to admit defeat or weakness, and often times she'll hold out rather than give up, she has the gift of having a strong determined will even in the toughest of times.

    Her faults mainly exist in the fact that it can be difficult to get her motivated for something, that mellow attitude of hers accounts for being rather lazy, and laziness never worked well for her. Another fault is her sensitivity, while it can be a positive aspect, she cannot stand by while others are treated cruelly, and she has much compassion for wronged victims. She is a nurturing type of person when the situation calls for it, and is sympathetic enough to gain the favor of many people. Her life long intentions involve having a good intuition about most things, and being sought out like a scholar would, while she is intelligent, she isn't exactly trusted because of her memory problems.


    History:
    Nuvos Academy stands as a testament to the struggles of it's founders, known as simple humans, born and raised on a small island world, it was astonishing to see the empire they would later build. Only, hundreds of years later, clans claiming to be distant descendants of the two Keyblade Masters Sora and Riku, have crafted Nuvos Academy into what they assume to be their ambitions. Rhea just happened to be part of this inevitable pull of power. Her family, known by the token surname Lucis, has long since been side by side with the Nocturne family, both represent the equal but opposing forces of light and darkness, but to keep peaceful relations, children from both families are raised together and farmed as potential Keyblade masters. It was only customary that she met a particularly strong warrior, from birth he was hailed as a prodigy from the Nocturne family, while she born rather sickly and frail and could barely hold a stick against him. Though, it wasn't as if she would suffer from this position, despite the odds she continued to train herself and push herself past the limit. She refused to believe that she was born to be weak, and for her, the ultimate proof of this was to exceed the talents of her close friend and rival Solenne. Needless to say, being opposites some how brought the two young children closer together. They trained together, and were educated in the same subjects, though it was blatantly obvious that Solenne had the upper hand.

    So imagine her surprise when Solene was given early acceptance into Nuvos Academy. She immediately dissented to the idea, and grew jealous, and later saddened at the fact that she would remain below her friend. To this day, she is not necessarily sure what propelled her to leave Kaelos and seek a keyblade, but she ventured out anyways, finding herself in abandoned worlds, and within syndicates of both light and darkness. Unfortunately, finding herself lost and alone a lone voice poured into her consciousness feeding her thoughts, and propelling her towards even more zany and dangerous places. Eventually her heart was held captive by a mysterious force. At this point in her history not much is remembered by her, rather instead there is nothing by an endless abyss of darkness submerging her, and then one day the light returning to her eyes, and being back on Kaelos safe, but apparently older, and neither weaker or stronger than she was before. Not to mention without a keyblade. At that point, she had lost most of her memories after being submerged so long in the darkness, and even now she finds it hard to piece together even the simplest fragments of her memory. Although, a part of her heart tells her that someone saved her, she cannot remembered who for she seems to have forgotten his name, but she swears it's on the tip of her tongue. After being returned to Kaelos safely, she applied to Nuvos, and was accepted as a Battlemage and for her apparent potential for a Keyblade. This goal is now far from her mind considering how much trouble it put her in the past, but who is she to deny someone else the chance to become a master? She now awaits her placing on a team as the Mark of Mastery Exam begins.


    Last edited by HellOfALife; 02-16-2013 at 05:59 PM.


    "Whatwe do for ourselves dies with us. What we do for others and the world, remains and is immortal."

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  4. #4
    Need RP, and Snarklets Mogtaki's Avatar
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    Appearance:


    Full Profile:

    Spoiler


    Standing at a relatively short height and very lightweight, Hast uses tinted goggles to shield his eyes from the otherwise blinding light. His skin is indeed white while his irises are red, his hair as it appears in the picture with it tied tightly against his head and allowed to flow long.

    Name:Hast
    Alias/Nicknames:The Monkey King (self-imposed), The Ivory Bishop
    Gender:Male
    Age:16
    House:Crepus
    Role:Stealth/Rogue

    Weapon(s):

    In both images, his swords on his back are generally short and only serve as backups to his main weapon. His staff is pretty special as it can lengthen however he pleases; however, there’s only a certain length where it becomes handy as a weapon as it being too long would decrease how much strength he can put into a hit. Lengthening it proves useful for scouting or getting to high places, maybe even for tripping up people he doesn’t like.

    Magic:

    Cloud-Walking: Hast can create a nimbus cloud to which to sit, fly, or dart forward on in a short burst of speed with his magical essence being used up depending on the speed he travels up, meaning the higher the speed burst the more magic he consumes. If he’s stationary, Hast won’t use any of his magic. Sometimes, he may use the cloud against cover from strong sunlight by making it appear over his head due to his unusual sensitivity to it. There is potential in this magical ability, but he has yet to unlock it or discover what it could be.

    Stone Form: A type of earth magic that turns his body to stone, making him unable to move and almost completely impervious, it also adds to his ability to stealth and imitate statues while slowly using up magical essence until he breaks free and begins battling again; however, if a force is strong enough to break stone then his form will shatter as well, leaving him vulnerable for a few seconds before he can compose himself once more. Another problem Hast has with this ability is his inability to control it fully, one of these being if he’s already low on magic he’ll get stuck and unable to get out of the form until broken out of.

    Personality:

    Hast pretends to be a lot that he’s not, trying to act strong or as brave as his other peers but in reality, he seeks being accepted by his companions by ultimately pretending to be something he’s not. He is pretty happy and does try to remain confident, but when it comes down to it he can be quite short tempered and fearful in dreaded situations. His stone form is seen as a sort of retreat his soul takes when he can’t handle a situation or as a panic button, but to his peers it’s seen as tactical and brave to take attacks head on like that. Despite trying to act as confident as his peers, he’s probably the most adventurous and cheeky student you could ever come across as he exploits his agility and stealth to such a degree that it can land him in trouble big time.

    History:

    Such white skin and red eyes Hast was born with in a very strange case of albinism, his creepy composure and dislike for brightness lead him to many problems that he would later have to face as he grew up. His family weren’t ones to want to take care of a boy with such a volume of needs, probably because they weren’t the richest of the bunch and hadn’t ‘meant to have’ Hast in the first place. Hast had been given to another family who were willing to take care of him until his early days when he had managed to survive his first few years of struggle with his strange condition. Unlike other cases of albinism, his hair was almost golden in colour and his skin appeared whiter than a simple very pale colour, so there must had been something special about him. Well, turns out there was something in him that made him ivory in colour and that was his unusually high affinity to darkness and acting in the shadows as if he wasn’t there at all. There had to be a reason for his body to take such a liking to stealth and shadows, but that was a reason why he had such intolerance to light probably.

    By the time he was a teenager, Hast had mastered his stealthy ways and managed to rob his way through life and get all he wanted to survive and feel a sense of wealth he had never had. Everything was going pretty well, but soon an object so precious and valuable appeared in the press as people ached in excitement over its discovery, the very temptation of having such an interesting object overwhelming Hast’s restraint. It was a staff, but not just any staff. This staff held a vast potential in magical power that belonged to a King that was said to had ‘ruled over heaven and earth’ back in the days of myths and legends galore. He had to have it, his heist started within a night of seeing such a magnificent weapon and completed before the sun even rose; however, he wasn’t off scot-free as he didn’t expect the item to have been tagged by a clairvoyance spell and he was soon caught by, unexpectedly, the Head of the Great Crepus House.

    The heist had actually been a test for their upcoming Mark of Mastery Exam to find their rogue that would prove themselves to the the very best of the best. Only a person of great twilight mastery could take a weapon so easily from such a high secure post without so much as a scratch, ending with an offer to take part in the Academy itself and further master his natural talents. It was such an easy offer to accept, he knew of the Academy much like everybody with money to their name and would gladly accept the offer; of course, the offer to keep the staff helped as well. It was there where he would learn about his magical abilities, his limitations and gain a nickname of ‘Monkey’ in the process because of his sneaky and agile abilities; he wouldn’t stand for that, he was a King of his kind, a Monkey King.

  5. #5
    Senior Member Valtyr's Avatar
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    Name:
    Antoine

    Alias/Nicknames:
    The Ace of Spades

    Gender:
    Male

    Age:
    19

    House:
    Crepus

    Role:
    Black Mage; Ebony Pawn

    Weapon(s):
    Prism Scythe

    -The scythe improves the wielders magical potency when channeled through the weapon. Depending on the elemental magic channeled through the Scythe changes the color of the blade.

    Magic:
    -Earth
    -Fire
    -Thunder
    -Wind
    -Ice/Water


    Personality:
    Antoine is a smooth talking, charming individual. Being raised in a lavish life he is well versed in formal etiquette. Antoine has a regal presence about himself and the way he interacts with others only supports that fact. Though generally Antoine is a very kind man he can become angered over few things, mostly over mockery of his skills and powers or someone speaks of his father. Antoine enjoys the social scene, interaction with others is a strong suit of his and will put himself into a group of strangers with an odd ease. Antoine tries to hide his insane passion for improving his skill and power, ever striving to make his late father finally proud in the after life. He has become sort of obsessed with improving his power.

    History:
    Antoine was raised by his father, a very powerful wizard that was well revered for his strength and wisdom; his mother dieing after giving birth to Antoine. After his mothers death his father took it pretty hard, moving out of the small village and into a large estate out in the woods to get away with his new son. His father was a very wealthy man, a man who raised his son on the lap of luxury. During Antoine young life he was rather lonely, only really kept company by the butler who ran the estate while his father stay kept up in his study with his books. His father wasn't around much during his raising, the butler of the household taught him formal etiquette and how the world was. To spend his free time Antoine read books, primarily the ones written by his father in an attempt to know more of him. The books were of magic and their concepts. Late at night when everyone slept Antoine began to practice magic on his own, thinking maybe if he become good his father would want to be around him.

    For a few years Antoine trained without notice but he knew that would not last long; the more he learned the harder he would need to train and the more difficult it would become to hide it. One night while practicing a strange form came up from behind him, taking young Antoine and fixing his stance. Antoine was startled and as the figure finished adjusting Antoine he walked away, Antoine looking back to see the silhouette of his father walking away. Finally his father showed interest and the only thing Antoine could associate it with was magic; making him strive even harder to become stronger. Now knowing his father knew he no longer hid his practice, spending every waking hour studying scrolls and old texts on magic. Antoine grew stronger daily and he could see his father occasionally watching him from the window of his study.

    Little changed over the several years of Antoine teenage years except for his skills with magic vastly improved for his age. Every once in a while his father would make a passing remark on Antoine spells and how to improve but never a full conversation. But only time would it take for them to finally get close. When Antoine was sixteen the armies came to their Estate for his Father, needing the grand wizard for some war that Antoine refuses to remember. During the war Antoine trained even harder to become strong enough to join the Army and fight along side his father. Before that aspiration could come true the unbelievable happened; his father falling victim to an onslaught of heartless. The next couple years the households funds began to run dry, having to forfeit the estate to the banks and Antoine joined the Crepus household as the Black Mage with his unorthodox magecraft and skill.
    Last edited by Valtyr; 02-27-2013 at 05:01 AM.

  6. #6
    Scouting Legionnaire Noel's Avatar
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    Last edited by Noel; 03-06-2013 at 04:17 PM.








  7. #7
    Prepare to Die Argetlam350's Avatar
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    Appearance: Only differences are that his hair is shorter and jetblack, with a goatee and mustache combo.

    Name: Zaccar
    Alias/Nicknames:The Suicide King
    Gender: Male
    Age: 20
    House: Lux
    Role:Warrior #2
    Weapon(s): Is in the appearance image. The name of the weapon is Lifehunt. Increase strength and physical attack damage but lessens magic attack damage. Special ability is to the Lifehunt Drain which basically is a combo attack that however much damage that it causes to the enemy, it gives 15 percent of the damage given as health/strength back to Zaccar.
    Magic:
    Firaga
    Thundara
    Cure
    Personality: He fights to prove himself that he is a warrior that he can surpass anything to show that he isn’t weak. That’s his biggest fear, being too weak; being unable to help his friends or allies and watching them disappear while he is unable to do nothing. He is a caring person though only to those that he knows that he can trust. People he has only recently met he tends to be a bit more impassive to until he feels like they have proven themselves that they are trustworthy. He is loyal as a friend; he tries to protect anyone he can from harm even if it means harm to him. He has a strategic mind but is also impulsive at times when he has emotions cloud his mind. He likes to think of himself as one of the best warriors in the academy. His idiosyncrasies are that he doesn’t like anyone touching his sword. His sword is like his identity and he hates people touching it other than him. He is also oddly a perfectionist with certain things, like keeping his room in Lux pretty much spotless and how he attempts to perfect most of his attacks to an exact second.
    History: He was born in a middle class family. Neither poor nor rich, he led a decent childhood with little out of the ordinary throughout most of his young life. That is until he was old enough for the academy. He had always wished to train to be a warrior being someone of great importance and he had early on in life shown potential with slight magic skills. He joined and shortly discovered a lot of his ideas on the academy were not as they had seemed. He had expected to be able to become a hero in a few years maybe even a few months, to be able to traverse into the other worlds that lied beyond Kaelos as soon as he was able to pick up a weapon. He struggled with the routine and rigorous training at first and for a while he even debated on giving up entirely, but he pushed forward, driven to prove himself, driven to show that he would never give up and that he was not weak. He pushed forward to strive to be one of the best warriors in the academy. Taking risks at times when few others would even try, which gave him his nickname for many figured he would kill himself with some of his reckless moves.
    As for how he learned that his main weapon would be Lifehunt, it was after a few years at the academy. He had experimented with a great may weapons before he knew that his path would lie with Lifehunt. He had began working with swords like a great deal of warriors had used but his passion wasn't with it. He moved onto smaller weapons and did not like how light they were. He moved onto spears and halbreds. He enjoy the reach and length of the weapons but they move set and styles of the weapon he felt uncertain and still had little passion in practicing with them. The scythe was his last choice. He found the weapon odd to look at when he had first seen it. How could such an oddly shaped blade on a stick be all that good in combat? In his final despiration he tried it out. The weight of the weapon was perfect, the length just right, and the move and combat style unique and fitting to Zaccar. He fell in love with Lifehunt and began his training with her immediately as soon as his hand grabbed it. Every chance he got he would practice and teach himself on new moves and how to get better with it, determined to be perfect with his new weapon. Now he sees Lifehunt more of a partner or something apart of him rather then just a weapon.
    Now at the age of 20 he still strives to be the best but he has gained new insight on what it means to be a warrior and has become somewhat less reckless after his years of training. He tries to teach the newer students little things, such as how to survive their first year and how to learn to get into a routine so they won’t give up. He lives by not only the guidelines of the academy but also his own sort of rules and code as to be able to protect the innocent and hopefully one day against the forces of evil.He wishes now only to prove himself in the Mark of Mastery Exams and complete what he sees as his training. If he manages to complete the exams he hopes to then be able to traverse the other worlds more freely then he has been able to while still being in the academy.
    Last edited by Argetlam350; 02-16-2013 at 08:46 PM.
    "You are of the Undead. Forever without hope. Forever without light."

  8. #8
    Pokelementalist Sever Seven's Avatar
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    Name: Areti

    Nickname: Queen of Eta, The Cherub

    Gender: Female

    Age: 16

    House: Lux

    Role:
    Keyblade Wielder #2
    Ivory King Piece

    Weapon(s):
    Lunacy


    Drive Form:
    Performance Form- This form is is based on magical abilities heightening their power and letting them be used more quickly. Also activated Mobile Action allowing actions to be executed within movement. Appearance wise, Areti's pigtails float upward and expand, her boots increase in size and lengthen higher up her legs. It's emblem is a rabbit.
    Giggle Fire* Basic ranged magic attack.
    Zero Laughter* Advanced area effect spell that damages surrounding enemies.


    Serene Form- This form is based on melee attack damage and movement speed. While in this form Areti activates Stigmata which allows her to glide short distances at high speeds.
    Ghastly Slash* Basic melee attack.
    Rapid Laughter* Advanced melee ability which causes a chain of simultaneous attacks.


    Magic:
    Graviga
    Magnera
    Thundaga
    Bind

    Summon:



    Personality:
    This tiny lass is a weird one, she tends to be all over the place. With a blank face one moment, and a beaming smile the next she is the embodiment of mania. Areti lives her life based on impulse, which isn't really a good thing but has gotten her pretty far. She is talented and bright, creative and calculated, but her sense of humor is rather dry and tends to be a bit on the selfish side. One time, a boy came up to her and asked her why she looked so young- without thinking of course she humiliated him in front of a large group of his peers and since then many seem to avoid her altogether. One can say she is a target of gossip, she is by all means an ominous sight but that does not stop her from excelling in what she intends to. Despite this, to her friends she is seen as a friendly and useful shadow that will help those who ask in a moment's notice, adept at analytic thinking she is an asset to those of the Light.

    History:
    Areti was brought into the Academy as the youngest member of Crepus, though showing a great deal of skill for her age and even more potential. She has no recollection of her earliest years but her parents appeared to be well known magi. They pushed her to train, study, and work to be stronger and to surpass anyone's expectations. Throughout her childhood she teased for being a bookworm, and her size didn't help the teasing either- this in the end pushed her to stride away from making friends and focus more on her knowledge.

    When she turned about 10 she grew a bit, not by much and she was still nowhere near socially ready to make friends. Her ventures around town only to find ways to train, people usually saw her to be a mirage for she was seen rarely by other people anyway- and when she was it only briefly. Areti preferred solitude, it was easier for her to focus on herself and not let the interruptions of the world distract her. There was a brick wall she would practice her sword skills on daily, it was littered with slashes and blows that she had dealt. One day while she was training she sprained her ankle, and was left there unable to walk for several hours. Many people passed but the estranged girl was often seen as a bad omen from her actions, a day passed and decided to force her body through agony and writhing pain to make her way home.

    Around the age of 13 she stopped growing altogether, Areti further distanced herself from people and even her parents causing them to constantly ask the girl to focus on things other than training. But old ideals stuck, and two years later she continued until she reached her zenith, and it was then that her Keyblade appeared before her. An entity of hardship that seemed to give her purpose she though, and now everyone would see her hard work pay off.




    Last edited by Sever Seven; 02-16-2013 at 08:49 PM.

  9. #9
    Flying Purple Peopleeater Wayward's Avatar
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    Name: Estelle
    Alias: The Ace of Beta
    Gender: Female
    Age: 20
    House: Crepus
    Role: Technopath/Gummi Ship Expert

    Weapon(s): In actuality, Estelle has a pretty wide range of possible weaponry that she might pull from in times of conflict, which, given her strange resourcefulness, can consist of household items such as wrenches and hammers to infrastructural installations such as electrical wiring. However, these sorts of weapons are just improvisations, drawn from observation of the “first aid” of self-defense that dictates anything can become a weapon in the right hands. Various Gummi blocks and other technologies that she’s either been provided or salvaged from wrecks complete her arsenal; granted that most of what she has is either broken down or malfunctioning.

    The pride and joy of Estelle’s combative repertoire is an armored suit, painstakingly forged from salvaged gummi blocks over the years. Though she asserts that it’s still a “work in progress” it is, in truth, a very capable defensive mechanism, capable of protecting her and delivering damaging blows to pretty much anyone that might do her harm. Through use of various tools provided her by Nuvos, she’s trimmed the blocks into a set of armored plating not unlike the armor worn by Keyblade Knights. The armor is equipped, thus far, with downsized Fire-Gs that apply thrusters to the armor, as well as wrist mounted Thunder-Gs as on-board weapons. She’s utilized parts from a cockpit block to create a helmet and face guard.

    Magic:*
    • Advanced Thundaga; of the different manners of magic spells, the thunder series came the easiest, almost naturally in fact, to Estelle. Though powerful and potent as it should be at its third stage of mastery, it is in the honed application that Estelle’s abilities truly flourish. While it’s commonplace for her to use the basic spell to give electronic equipment a good jump start, she is most well-noted as being able to extend the spell to the direction and manipulation of existing electrical currents, such those found in various devices and appliances.
    • Advanced Magnera; though only mastered to its second stage of power, Estelle is just as capable with magnet spells as she is with Thunder spells. Her control over the spell is more fine-tuned, allowing increased flexibility and direction to the magnetic pull created. As a result, she is able to utilize the magnetic forces produced to mimic the effects a telekinetic technique. Furthermore, she is able to distribute the effects into the form of a defensive force field.
    • Electromagnetic Sensitivity; Estelle possesses a passive sensory ability, very much alike to the ‘scanning’ ability boasted by some. However, rather than being able to provide her a measure of a person’s stamina, it is limited to allowing her to consciously perceive electrical and magnetic forces, such as energy fields of the like, as well as electricity flowing through objects, which enables her to more accurately determine many of the devices she comes across. Unfortunately, she can’t quite turn this ability off, and it is somewhat sensitive to the extremes, such as a thunder spell being cast upon or very near to her.
    • Mecha Melding; not as much of a spell as much as it is an application of adjoining the two afore mentioned spells, “Mecha Melding” is how Estelle has christened her technopathic abilities. Through the tandem, controlled application of Thunder and Magnet spell forces, she is able to interface almost seamlessly and cohesively with nearly any form of electrically powered technology.


    *Just want to clarify that felt that, by Kingdom Hearts standards, a lean towards the Thunder and Magnet spells would act as a gateway into technopathic prowess, seeing as that's pretty much what's at the core of techie type equipment.

    Personality: Raised chiefly by a rather gruff and masculine man, Estelle is the quintessential tomboy. Thus, she is, in her own right, a gruff and generically masculine individual. Headstrong and rough around the edges, she’d prefer to settle disputes with her fists rather than her words. Though not particularly mischievous to any grand extent as many of her House are noted as being, she does display a highly energetic disposition and proclivity towards adventure and hands-on inquisition of the matters and subjects that spark her interest. Well-noted is her disorder of hyperactivity, which is sedated slightly through medication and managed through channeling her energy into her work. Though putting on a tough yet cordial front amongst her peers and the young students of Nuvos, she is most like herself in the comfort of her shop and the Gummi garage, where her mannerisms match that of a mad scientist mixed with an auto technician, boldly and manically pursuing her line of work.

    History: Estelle was rendered an orphan from a young age; so young, in fact, that she never really even knew who her parents were. Her earliest known caretaker was a man that went by the name “Cid,” who had taken her in not long after she was left orphaned. Cid never let on that she was adopted, and in her youth, Estelle never really suspected anything. Of course, their relationship was never much of a father-daughter one. Instead, Estelle fell in with Cid as something more along the lines of a friend, albeit one that was much younger. The two bonded quite well, despite the age gap between them, and Cid did his best to support the young Estelle.

    As it happened, Cid was, at the time, the Chief Engineer and Gummi Ship Technician at the Nuvos Academy, where he had a workshop and managed the Gummi Ship Garage. It was through these spaces and the opportunities that they allowed that he was able to keep Estelle both occupied and satisfied. Having proven herself to have a unique zeal and unnatural proclivity for the machines and the ships, Estelle, at about age eight, was helping Cid with his tinkering and routine maintenance duties. It was amidst these chores and aiding Cid with his occasional instructional stints that Estelle found herself both the happiest and the most accomplished, prompting her to take up the engineer’s lifestyle.

    One day, however, there came a grievous accident. Estelle, then age fourteen, was accompanying Cid on a routine test flight of a new Gummi ship design. Everything was going well… for a while. As the flight reached the edge of the Academy’s grounds, there was an engine malfunction, which resulted in the ship entering a nosedive towards the ground. Estelle tried to help Cid prevent catastrophe, but was ejected from the craft to safety before she could take action. From the safety of a parachuting cockpit seat, she watched as the Gummi Ship crashed into the ground below, leaving Cid dead, and his creation in shambles.

    Though Cid’s reputation took a sizable blow in the wake of the accident, his dying wish, drafted some time before, was respected: Estelle was admitted to the Academy into the Apprenticeship of the former Deputy Engineer, and the new Chief and Technician. She went on to serve three years as an apprentice technician, and two more as Deputy Engineer before the torch was passed on to her. Naturally, she accepted the position Chief Engineer and Head Technician and set on a course to revitalize Cid’s old work and restore the reputation he had lost as a result of the accident years before.
    (\_/)
    (*.*) ̿ ̿ ̿ ̿̿'\̵͇̿̿\
    C(")(")
    Attention Followers of Bunny,
    As you can see, I have kidnapped your icon, and am holding him hostage. If you wish for the safety of Bunny, then you will do as instructed, and send a predetermined amount of money to an undisclosed entity in a top secret location.

    Sincerely,
    Those Guys

  10. #10
    Never Lost A Case. Hillan's Avatar
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    Sometimes, the edge of the heart, is sharper than the edge of the blade.
    Name:
    Zaharu

    Alias/Nicknames:
    Delta Of Hearts.
    Gender:
    Male
    Age:
    17
    House:
    Lux
    Role:
    Keyblade Wielder #3

    Weapon(s):

    Seeker

    Seeker enhances the wielders reach, and power in each strike. It utilizes a strong Two-handed combat style, till Zaharu uses Courage, or goes into his Ares Drive Form.






    Magic:
    Courage: By casting a beam of light on a person, it enhanced the person's physical capabilities, allowing them to move, act and fight quicker. It increases speed, as well as strength. However, it is a medium-Level spell, and as such, it's effects aren't too overwhelming.
    Cure.

    Drive Forms:

    Ares:
    Utilizes Physical Strength. Enhances Zaharu's Physical power to approximately four times his normal-power. Allowing him to perform incredible feats, both with his Keyblade, but also in terms of pure strength. In Ares form, he sacrifices the ability to use his mana, and also a portion of his agility.
    When used, his clothes clothes lets out a thin Crimson 'smoke', as well as giving the black parts of his clothes a brightly red trim. His eyes begin glowing red, as well as his hair gets a few streaks of red in them.

    Apollo:

    Increases his speed, and his dexterity. Allows for Dashing of movements, Zaharu calls it "Charioting". It focuses on agility, however, this is the form that allows him to dual-wield his keyblades. Using both Seeker, as well as the ordinary Kingdom Key. The Apollo form focuses on swiftness. To quickly dash out damage, and then get the heck out of the way. In this state, his endurance is reduced, and any hits he takes can be devastating.
    His clothes turns golden with black trim, His eyes glows golden while using this form and his hair gets a few golden stripes.

    Athena:

    The Athena form focuses on the use of intelligence. It increases Zaharu's reaction time exponentially, allowing him to make many calculations, in a very short time. It allows him to hoover up to 6 meters in the air. While using the Athena form, he is physically weakest, but in return, it allows him a larger library of spells that he cannot perform normally. It also allows him to summon a flock of owls to aid him in combat. The owls are usually only used to distract an opponent, while Zaharu thinks up a better strategy.
    In Athena form, his clothes, eyes and hair takes on a light-blue / silver color.

    Spells: Fira, Aerora, Thundera.


    Personality:
    A Brave and caring young man, is at heart what you'd call Zaharu, if you knew him. He is actually rather insecure about caring about people, as it usually leads to him, or them getting hurt, like many times before. He hides his insecurity behind macho-bravado and a " couldn't give a crap" attitude. He believes that there is no such thing as quitting, and once someone wants to test his skills, he gives 110% percent. He is aware of his somewhat lacking abilities, being new to the Academy, and so on. Even in the grimmest of situations, he's the one who'll crack a motivational one-liner as he firmly believes that you should always go down swinging, and give them hell, while doing so.

    History:
    Born and raised to a warrior father. He had gone to the academy, and was one of the most successful students the academy had ever faced. He graduated the top off his class, never lost a battle in his entire life. His mother was a top-class mage, whom was famed for her brilliant spellweaving and casting. Needless to say, being the first, and only child of these two legends, there was a lot of pressure on Zaharu. He was an average warrior since childhood, seemingly useless in terms of spellcasting. It displeased both of his parents, like he wasn't meant to be a warrior at all.

    It all changed, less than a year ago, when a mysterious platinum colored card pooped up next to his bed one morning. He had been given a keyblade. Seeker. He was to become a keyblade wielder, surely. He made his way to the academy, to try to find out what this truly meant. Like all Keyblades, Seeker had found it's wielder, Zaharu was destined to become a keyblade master. But it would take alot of time, and a lot of practice, the headmaster promised him. Over the past year, Zaharu has developed alot, he has even gotten the hang off the "Drive-Forms", something that even the masters finds hard to control. Zaharu has thus been named the Ebony Queen Piece, despite his rather short track-record, he has shown great promise both in the schools of magic, and in the martial arts schools.



    Shit, I was last to this party, weren't I?
    Last edited by Hillan; 02-17-2013 at 06:46 AM.
    It’s not on the menu, but might I suggest the ‘I got my ass kicked’ martini?



    Never consider yourself a ugly person, consider yourself a beautiful monkey.

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