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Thread: The Ring, a low-magic, high fantasy roleplay with a ton of lore.

  1. #1
    Culturess Extraordinaire agreyloon's Avatar
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    The Free Company, Low-magic, tons of lore, custom setting.

    It's good to be here. I've looked around, and while I'm by no means sure my ideas completely mesh, I believe I can find some people of quality and substance. This is my first interest check, and indeed, my first group roleplay to be running. I joined this site to seek recourse for my ideas, lest they pile up and become nonsense. Honestly, I could use some advice, too, so any sort of constructive criticism would be helpful. Once this project gets off the ground, it'll be called the Free Company.

    Summary of the Setting


    The Ring is an idea I've had for what must be a year now. It started as a simple backdrop for me to test the waters of my imagination with, and it's burgeoned into something grander. As of now, it includes two "continents" (I use the term loosely, since they are separated by mere trees populated by hostile tribes), fourteen cultures, and three "species" (four, if you want to be mean to some of the well-adapted human subspecies.)

    I've a keen aversion to the way elves, dwarves and orcs are usually handled, and don't include them in my imagination. The same goes for magic. I've done a lot of thinking on how I want my magic to work.

    On the surface, the Ring is fairly well like the Earth. The only real differences are that the Ring is set during what would be our ice age: cave lions and cave hyenas harass peasants and plebes, Irish Elk (called "Great Elk" from this point on) roam the massive plains and enterprising people trade in mammoth ivory and the powerful teeth of the woolly rhinoceros, which makes for great pestles.

    The primary difference in the Ring is that the peoples therein were crafted not with the idea of communal society in mind, but were instead dreamt of for the purpose of realizing independence and individuality, something foreign in the greater universe. The Ringgoers lack patience for one another, and therefore any sort of tribe, civilization or culture is inherently magical. A culture is kept together by the force of aether-speaking "magicians", whose thoughts, whether they know it or not, soothe and calm the tensions of society. Every village has its aether-magicians, often maintaining (whether falsely, or without their awareness) that they are mere elders. Larger groups cannot be managed by the mere vibrations of one, and therefore Gods were conceived. Because Gods are not by their nature products of the aether, they oppress and refuse the power of aether-magicians, though magicians exist everywhere in earned secrecy. Gods are mascots and representatives of a nation's strengths and ideals, and do not claim to have created the world. Ringgoers, by and large, believe that the Ring is, was, and always will be. The tendency in the Ring is for peoples to organize in only small family groups, and in much of the Ring that is so. Elsewhere, barbarian tribes have taken hold, held together by the powers of shamans and other magicians. In civilizations, the Gods are maintained as secret, not advertised to those outside. In the Ring, when a nation knows your Gods, they know your nation, and this gives them an edge in warfare. The conflicts of nations are both trials of arms and the metaphysical strugglings of their mascot-titans. By knowing an enemy's God you can learn the enemy nation's next moves. Therefore, Ringgoer societies are immensely xenophobic, and do not accept foreigners, or cultured slaves.

    Civilizations in the Ring feel a strong distance from the wooded lands which barbarians populate, and they chop down trees habitually, as the powerful barbarians tend to remain in the woods, where rare, magic beasts known as White Stags roam, repopulating trees. Wolves roam the forests, but the plains, both manmade and otherwise, are populated by big cats and hyenas. The civilizations use selectively bred hyenas rather than wolves and the wolf is by and large considered barbaric. Common pack animals include yaks, aurochs, horses, donkeys, and mammoths. Mammoths are allowed to roam relatively freely, because they trample down the soil, making it difficult for trees to then grow. Few societies have tamed mammoths for war. Wood is an extremely valuable trade resource because of the habit of chopping down any and all developing forests.

    The most developed "civilizations" so far are set around a massive semisaline lake perhaps the size of the Mediterranean, known only as the Tear, for the light salt in its waters. Around the Tear are many cultures: that of the unified nation of Madzarchen, the republican island of Kuline, the wide-ranging vanguard state of Great Calulaia, the migratory-yet-sedentary nation of Holy Nissur, the many city-states of Sulieos, the Reef Kingdom and their allies of the sea, the semi-aquatic Lor-kayss tribes, the mound-dwelling, slave-ruled state of the Men of Haugrtalfheimr, the merchant oligarchy of Kerimpal, the authority-hating Wonygs, and the Desolated Lands. I've listed them in relative order of military importance. Inactive and unknown is the Rusalka City, the Mindslaves, and the Freemind-Wendigo alliance.

    The Story


    Despite the xenophobic, heavily communal and groupthought-influenced civilizations of the Tear, there are those who roam between nations. They are the Free People, few in number, strong in will. Free People are the outcasts of civilizations, those who were not invoked into the culture, the slum-dogs and refugees, the orphans of war, or the barbarian, from the woodlands ringing the Tear. They roam freely, allowed to remain only as long as they cause no trouble. Sometimes, Free People get together to form mercenary troops, offering their services to empires in need. Free People worship only one god for unity to recognize one another, and stay scattered so that no one realizes. Theirs is the Spirit of One, the independent, the mighty, those who do not need for tribe. Ironically, the Free People rely on this God to give them the unity required to make do and be provided with goods.

    Our story would begin in the Desolated Lands, where life is nasty, brutish and short. Free People flock there, and the place is home to many of them, though they leave in time for greener pastures. First finding one another, and then forming a mercenary troop, our group's adventures would see them travelling the slave routes to smuggle out escaped property, interacting with and guarding the fabled and mysterious Rusalky, gathering new friends and faces across the whole of the Tear. Our enemy? Poverty, casualty, domination. Our friend? Crime, the downtrodden, will.

    Postamble
    To form a good mercenary troop, one requires not just faith in the Spirit of One, whose interpretations vary wildly, but also magic. We would need a shamanic figure, a magician of some talent, able to soothe the minds of others both through talk and the opening up of their ability to conceive of minds opposite their own.

    We would need a niche, a specialty, and warriors to fill out that role, men and women who know their craft and can do it with reliability. We would need camp followers, to manage the inventories, to provide goods, people who have learned from important stories where those who would help Free People may be found and how they may be contacted. All these duties are important in the managing of a Free Company. All in all, I suspect a good roleplay would require four or five other people.

    The roleplay will be sweeping and battle scenes will be aplenty, though so will simple life on the road, and the intrigues of smuggling goods from cities to ourselves, and the discovery of enemies and terrors. The Ring is a world that has long since mastered medieval warfare, and it shows, I like to think. Please, do contact me if you want to know more than I've explained here. Below is information pertaining to the many Tear cultures, which I shall expand as I go on, mostly to entertain myself. Since it's a rather fleshed out setting, I'd be totally pleased to help people make their character sheets.












    Last edited by agreyloon; 03-29-2013 at 06:41 PM.

  2. #2
    ersatz ANMC's Avatar
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    I'll be joining.

  3. #3
    Culturess Extraordinaire agreyloon's Avatar
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    Quote Originally Posted by ANMC View Post
    I'll be joining.

    You're damn right you will, you're an exquisite writer and I'd love to have you.
    Last edited by agreyloon; 03-12-2013 at 04:18 PM.

  4. #4
    東方 madness GreenGoat's Avatar
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    gadzooks, thar be a lotta stuff ta read! Be savin this fer later then. An' color me intrested.

    So....If I was a necromancer before...Is this an improvement?
    My challenge to myself from now on. I will accompany every IC post with a picture I draw, regardless of how bad it is. I may not be able to put one up if the potato I call my broadband acts up however.

  5. #5
    Culturess Extraordinaire agreyloon's Avatar
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    Quote Originally Posted by GreenGoat View Post
    gadzooks, thar be a lotta stuff ta read! Be savin this fer later then. An' color me intrested.
    Keep me informed on whether that interest holds! I've written some new stuff, namely, the nation-summaries of the Reef Kingdom, the Lor-kayss and Sulieos, and without further ado, a victory stele from the successful destruction of a foreign city by the dormin of Holy Nissur:
    "Yea, for Holy Nissur has descended,
    Yea, for Holy Nissur has conquered,
    and Holy Nissur has victory and the winnings of victory,
    and Holy Nissur has crushed the genitals of this country today."
    Holy Nissur sometimes gets tired of simply killing people, and prefers mutilation and maiming. Inspiration from Assyrian proclamations.

    "I, the dormin of Holy Nissur, vanquisher from on high, champion of the high perch did come to this land
    and I, the dormin of Holy Nissur, slaughterer of masses, did strike their King three times with mighty blows
    and I, the dormin of Holy Nissur, emptier of breasts, did flay their youths and daughters
    and I, the dormin of Holy Nissur did wrap my chariot in their leathers."
    "I came to this land in spring and by fall, through siege rams and attack ladders I took seventeen cities, forty villages, seventy thousand captives, nine hundred slaves.

    I and the sons and daughters found them in their homes like animals, and butchered them without the dignity of animals. We gashed them from the neck to spine-base, so that their body was not fully cleaved;

    We laid them in the sun around the King's domain, dancing around his mutilated people, and on the eighth day, their bodies burst with foul gas and they were wracked with maggots and filth, which we loaded onto our catapults, and hurled into their city

    On the tenth day their walls came down with mines and breaches, and forward came the Gods

    Our wheels greased with the mucked flesh of their nation."
    Holy Nissur, you're terrible. For historical reference, this is the kind of stuff the Assyrians bragged about:
    "I built a pillar over against his city gate, and I flayed all the chief men who had revolted, and I covered the pillar with their skins; some I walled up within the pillar, some I impaled upon the pillar on stakes, and others I bound to stakes round the about the pillar; many within the border of my own land I flayed, and I spread their skins upon the walls; and I cut off the limbs of the officers, of the royal officers who had rebelled."
    Last edited by agreyloon; 03-14-2013 at 10:04 PM.

  6. #6
    Lover of fine writing. The Dripper's Avatar
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    I'd like to join, If you'd have me.

  7. #7
    東方 madness GreenGoat's Avatar
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    Finished reading. And ye, me still interested.

    So....If I was a necromancer before...Is this an improvement?
    My challenge to myself from now on. I will accompany every IC post with a picture I draw, regardless of how bad it is. I may not be able to put one up if the potato I call my broadband acts up however.

  8. #8
    The Dust of Dieties Maldred's Avatar
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    I am interested, as well, should you have space.

  9. #9
    Culturess Extraordinaire agreyloon's Avatar
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    Great, all. I'll be writing up an OOC thread by Monday, hopefully, including character guide and whatsit. Until then, I finished the summary of the Men of Haugrtalfheimr, which means I have only Kerimpal, Wonygs, the Desolated Lands and the Rusalka City left.


    This image seemed pertinent.
    Last edited by agreyloon; 03-17-2013 at 02:16 AM.

  10. #10
    Lover of fine writing. The Dripper's Avatar
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    I'll be looking forward to it.

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