The most secretive and unknown peoples in the entire Ring, the five thousand Rusalky live in the forests to Madzarchen's south, protected by their barbarians and busying themselves in their business. Rusalky are the spirits of those who were murdered and yet death's thrall refused so fiercely and so vibrantly that the aether itself took notice, became fascinated, and crafted for them a means to stay alive. In the hundreds of thousands of years of existence, Rusalky were merely wanderers, always in the shape of wide-eyed, colorless women with tawny hair. They would roam the forests and lake-shores, tempting men and women to their company, dancing and speaking with them, enraptured by the company of mortals. The folk stories of the "colorless women" are everywhere in the Tear and always end in the death of those who followed. Ages ago in the Rusalky refer to as the "Eon of Wendigo", a Rusalka would find herself preyed upon by the massive, terrible beasts, devoured for the souls she lashed to her own. After the Wendigo were driven away and defeated Rusalky still had their enemies in the form of aether-magicians capable of banishing them, civilizations who would recognize her aether-nature and insist her out of existence and the cruel desires of mortals. Most Rusalky remember these times and are thankful for their chance to live free from fear.
Gradually, as Rusalky became older and devoured more souls, some of them accumulated soul-mass enough after their feedings to invoke prophecy. By communing with the greater aether from a position of great mass they could extract knowledge and if done properly, they could make increasingly accurate predictions. When some Rusalky began to use this gift to gather barbarian tribals around them, establishing a reliable food source, they also were of a means now to finally learn about the outside world. Selling prophecy in exchange for new people, and new human interaction which they so craved became common among these early seers. As they gradually developed webs of information and knowledge, many Rusalky came to suspect that others like themselves must exist, but just as secretly as themselves. Without a means to contact one another, their theories were unproven.
All this changed with the dawning of Enarei, the oldest and most powerful Rusalka, with twenty thousand years under her and untold souls tied into her aether-mass. Enarei used the immensity of her powers to find many Rusalky and sent her emissaries, promising them a homeland and comfortable life, interesting slaves, comforts to remind them of their past lives, and above all else safety. A great many Rusalky followed her and accompanied; others were forced into obedience or intimidated by the enormity of her powers.
It was Enarei who led the barbarian migration that crafted the desolated lands, leading and conquering and slaughtering these nations to establish the ferocious reputation of the barbarians who would be the vanguard of her new city. Once in the city she began establishing buildings and structures, employing barbarian labor to make things in the individual desires of her followers. She crafted the single law that any Rusalka could do as she pleases, so long as she does not interfere in the business of another or harm the future of the Rusalka City. Enarei's own prophetic power would make sure of both things.
Before long the Rusalka had reached out and established contact with wealthy families across the Tear, trading their prophecy for slaves and goods. The economy of the Rusalka City hinges on these slaves as food sources, but the Rusalky do not enjoy the "eating" of a slave, finding the act grim and terrible. Instead, the vast majority of a Rusalka's income is spent on purchasing pleasantries for herself and her cattle, making sure they live the most comfortable lives she can manage.
Rusalky also facilitate trade in Suicides, those souls who, when being drawn from the aether refused. The result is that they are instead of being given independence of thought are instead shunted through partially: they are as immortal as the Rusalky themselves, but lacking any will of their own instead form personality and identity through mimicry. A Suicide accustomed to certain cultures will instinctively take on those traits, gradually becoming a more "realistic" being. Early Suicides remain listlessness in their eyes, absence of color in their irises, poreless, smooth skin and physics-free hair. As they become more accustomed they gain the appearance of real skin, blood vessels, internal organs, faces with more potent features. Rusalky do not enjoy keeping a Suicide with so much lifelike feature in it and do not enjoy the company of these beings: they advertise their presence across the aether in a way that makes them immensely predictable. There is also the risk of Suicides going rogue if allowed to form too much of a personality, and so they are instead flayed of the presences they detect. Suicides are aware of this process, and refer to each flaying as a death, and the new gatherings as life. While a Suicide needs to feed on mortals just as a Rusalka does, Suicides believe they have more common ground with mortals, and empathize in their own way. Suicides are born to Rusalky and traded; they make excellent diplomats and representatives and can be linked to the owning Rusalky during the flaying so that they are always connected. A Suicide kept close to a Rusalky naturally grows to have some innate link to her mental state and they can be immensely protective.
Rusalky can easily see through one another and find the presence of each other boring, but Queen Enarei forces them to participate in rituals meant to invoke some respect for their shared background. Common practices are public dances and singing, while Enarei insists on them that they are all Sisters. The Rusalky only abide by her desires because it is she who is the most potent prophet, she who sees further than any of them.
There are many castes of Rusalky based on their relative wealth, affluence, and the level of pleasantries they have. Lowliest among the Rusalky are the Young, whose prophetic power is so minimal that they are forced to engage in tribal warfare with barbarians to try and find souls to devour. In combat a Rusalka is a poor opponent; her narrow limbs and half-present nature means that while she is tireless, she lacks strength. On the other hand, a Rusalka cannot be killed by ordinary means so that the Young, with tribes of three hundred and fifty to five hundred followers are at least able to establish some means of a stable income. The Young are able to keep a larger amount of tribal people under their sway because they are most often isolated from mainstream Rusalka culture. There are seven hundred and sixty five Young Rusalky.
Above the Young but often beneath them in terms of income are the Unconversant. With a mere twenty-five to a hundred tribal people under their sway, they can barely afford to devour their required twelve persons per year extracting from there, and selling their meager and unreliable prophecy nets them between six to eight slaves. They are almost entirely dependent on sacrifice. There are three thousand, five hundred and eighty eight of these lowly creatures. Many Unconversant are taken under the wing of superior class Rusalky and given charity in the form of free time to spend with the more affluent Rusalky's slaves. They are rarely if ever permitted to feed on another Sister's slaves, however.
The Informed are the Rusalka City's middle class, numbering five hundred and sixty eight. The trade of the Informed net them an average of twenty people per year, and some Informed even employ Suicides. They trade in information as well as prophecy to supplement their growth, and can appreciate a harem of slaves whom they favor the most for company, talk, and the exchange of gifts. By the time an Informed has come about, they have the prophetic talent of a gifted mortal aether-magician with soul-metals. Their mass and the primitive means of holding together groups a Rusalka can manage means they can only keep between a hundred and twenty-five ttribals under their power. Rusalky compulsion is not subtle and intuitive like it is for mortals, making this kind of magic very difficult for them, even with their greater soul-mass. They simply do not understand the mortal mind.
The Seers are the beginning of the upper tier of Rusalka. By the time one is a Seer one's knack for prophetic power is so advanced that the gift is beyond coincidence. Seers have an income in the hundreds of persons per year. With their increased power and the awe it inspires in their tribal followers, Seers can maintain between one and two and a half thousand tribal peoples without the inter-Rusalka exchange common in the lower classes. Each Seer employs tens of suicides, with three thousand, five hundred and twenty three among them, to the Informed's two hundred and fifty two. Seers are the most charitable of the Rusalky.
The Fifty Prophets are the absolute greatest among the Rusalky, each able to employ between five thousand and ten thousand tribals among them. Income by the time of a Prophet is irrelevant, and many of their slaves are engaged in other businesses, managing schools and the like for the benefit of other slaves. A Prophet's prices are high and their powers potent, and the Prophets know more about the world of the Tear than most entire kingdoms. An astonishing seven thousand, six hundred and ninety-nine Suicides are among the Prophets.
The Queen herself is a class unto her own. While she is not known to engage in much business, she has more ability to do so than anyone else. It is Enarei who invokes the Young into Rusalka culture once they show some ability, Enarei who collects those Sisters who do not survive the transition and are instead driven mad. Enarei's ritual to invoke the Young is by throwing herself into an immensely deep prophecy from which her soul dips into the well of the aether, and then project it through those Lost Sisters into the Young. Such a prophecy can be so consuming that her physical body needs to be beaten to draw her out of it, while for other Rusalka a mere water droplet can awaken them. The experience is harrowing and frightening, showing the strength of sight possible and to change their entire perspective on life. Enarei's Lost Sisters are those who can wipe the Suicides as well, one of the means she maintains control. There are nearly five hundred Lost Sisters at Enarei's disposal and she cares for them utterly, though many of her slaves find the Lostling's presence off-putting. Enarei employs and feeds nine hundred and seventy four Suicides.
Rusalky mentality is focused on the manner of their death. While a Rusalka may obsess over her life, she only remembers the manner of her death in stark detail. Their life is spent mulling over the details, trying to reconstruct the person from the manner of their death. As they build in philosophy they begin to in many ways base themselves on the philosophy borne out of their death. As a Rusalky's soul-mass increases she gains more details about her actual life, and her name and habits change as she gets more accurate information. Only Enarei fully remembers her entire life. More "dramatic" deaths are often a mark of higher-class Rusalky who form stronger personalities on stronger, more visceral deaths.
In case it was not yet clear, a Rusalka "feeds" through sexual intercourse to orgasm. Rusalky do not enjoy or appreciate sex, to them it is only a harbinger of death. What a Rusalka most wants from mortals is their company and presence and conversation, and the fact that she must decide which slaves she appreciates the least deeply wounds her. It is, however, a necessity: a Rusalka must eat twelve times per year, a Suicide four. In some way they believe that a slave has a chance to live forever as their soul is lashed to her own, but the act is still a matter of great solemness. Slaves are given the finest lives its owner can afford both to make them more interesting for their Rusalka owner and to apologize in a way for the ending of their life. If a Rusalka especially despises someone, they may show physical affection, dress in provocative ways, or anything else that links to sex in a mortal mind. Such an act is a declaration of intent to kill, something immensely perverse and evil by Rusalky standards.
Rusalky can control their hair as frail limbs, wrapping it loosely about their necks at times, and other times spreading it about their faces. Suicide is not an act of great concern for Rusalky as they can regenerate fully from a single hair.
If a Rusalka cannot feed on a mortal soul, there is an alternative. Largely considered gauche and humorous, a hungry Rusalka may feed on a tree. The tree is magically inclined to begin fruiting immediately, completing the act within several months during which the Rusalka is sustained. The disadvantage is that she is unable to do anything else but stay up in its branches, guarding it until its last fruit drops naturally. That this commonly occurs in the lower classes frequently is cause for their staying in that class. Lower-ranking Rusalka like the Young and the Unconversant use weapons to defend the trees or engage in warfare, but the use of weapons is considered a sign of their poverty and is in no sense inspirational. The more gentle a Rusalka can be, largely, the more genteel her status. Rusalky can improve the accuracy of their prophecy by participating in many consecutive feedings, but that act is considered heinous.
Nearly a tenth of the slaves in the Desolated Lands' Recondite Odyssey organization are Rusalka sleeper-slaves, who are to gather information for their mistresses and then upon their return (escorted by the Odyssey's people) are freed along with some other slaves of their choosing. Without the Rusalka's information networks, traffic, and the activity of the Suicides, Recondite Odyssey could not exist. There is some great irony in the existence of the primary anti-slave organization relying on a society of slave-devouring prophets.
The Rusalka are inspired by, well, a lot of stuff. Since I've started to only use this space to talk about how they should be regarded, Rusalky are not evil, nor are they good. They enjoy and desire human company, and are immune to most kinds of death. If starved, a Rusalka merely goes mad. One thing no Rusalka save Enarei knows is that roughly nine City-States in Sulieos have captive Rusalka, kept in boxes and forced to be engorged on slaves. Part of the reason Sulieos does not unite into a single nation is the element of power the captive Rusalky give; it's very difficult to plan for prophecy. A man or woman can be reborn as a Rusalka, but for the most part it is mothers who manage the ferocious will to live required. All Rusalky look the same in their unlife, and the image I use for inspiration in that regard is
here.