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Thread: War Among the Stars: Void Wars - Nation Sheets

  1. #1
    Prophet of the Ascendancy Shimmerene's Avatar
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    War Among the Stars: Void Wars - Nation Sheets

    -OOC-

    Posted here in this thread will be the Nation Sheets for War Among the Stars: Void Wars.

    Please only post here if you are submitting your NS, and not for any other reason. All questions may be directed to the OOC which will be linked above, or PMed to myself.

    (Key: FB=Fleetbound PB=Planetbound PPB=Precursor Planetbound PFB=Precursor Fleetbound)
    Current Accepted Players:
    -Shimmerene - (PFB)The Nerai Ascendency-
    -Orchilles - (FB)The Remnant -
    -LyraS - (FB)Condesplane Federation -

    -Sigma - (PB)The Aurolian Federation -
    -Rtron - (PB)The Crimson Myriad -
    -Synthorian - (PB)The Tilonan Conkfedorat-
    -Terminal - (PB)The Lernaeans-

    -LadyDespair - (PPB)The Tsintic Union-


    NPC Nations: (While I do encourage NPC interactions, NPCs should always be assumed as GM controlled unless otherwise notated.)

    - UNISEC - United Security Solutions "Bringing a safer tomorrow, today." -
    - Third Helix Foundation -
    - Alpha Carinae System -
    - The Valryius Dukedom -
    -

    Current Precursor Cap:
    2 - Full



    Map key:
    1: Valryius Dukedom
    2: The Aurolian Federation
    3: The Crimson Myriad
    4: The Tsintic Union
    5: The Lernaeans
    6: The Tilonan Conkfedorat
    7: Alpha Carinae


    -----
    GM Nations:

    Last edited by Shimmerene; 1 Week Ago at 09:22 PM.
    War Among the Stars: Void Wars:
    - Nation Sheets - IC - OOC - Chat -

    Go team Mercedes!


  2. #2
    Senior Member Orchilles's Avatar
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    Last edited by Orchilles; 3 Weeks Ago at 05:58 PM.

  3. #3
    One of the Undead... Rtron's Avatar
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    Faction Overview

    Faction Name: The Crimson Myriad.

    Faction Core World Name: Eretius

    Core World Description: Eretius is a giant swampland. There are huge swamps, bogs, and forests that cover most of the landscape. In stark contrast to this, is the rundown super-cities that the Golden Empire left behind. These marvels were the pinnacle of engineering and sciences on Eretius. Then, the Golden Empire fell to pieces. Now all that is left is giant ruins, being scavenged by the inhabitants and rulers of Eretius. It is also surrounded by several old mining facilities left by the Golden Empire, and an asteroid belt filled with minerals and ores.

    Dominant Economic Activity: Minerals, ores, scavenged equipment from the Golden empire. Also machine works, mainly mechs and weapons that come from those minerals and ores.

    Secondary DEA: Mercenary. The ground military of the Crimson Empire is available for hire, as this both allows the Hivemind to see new planets and plan adaptations accordingly.


    Nation Perks: Mech mastery: Do to the mech prowess of the Grunge, the Crimson Myriad has one of the best mech units in the galaxy.

    Ground powah!: The ground forces of the Crimson Empire are one of the, if not the, most effective and lethal forces in the universe.

    Nation Flaws: Fleet powa....or not.: The space fleet of the Crimson Empire is, to put it bluntly, pathetic. Their ships are only suited for transportation and are very weak at space combat.


    Only the strong survive: The Crimson Myriad will not hesitate to pounce upon a weakened nation. Be they allies or not.


    Short History: The Hivemind came from a distant galaxy. They were an offshoot from another Galaxy in which they had fully conquered. They were sent to help expand the Myriad. They stopped at the planet of Eretius. And they tried to conquer it. But the natives threw them back. The Hivemind organic drop pods never even made it into the atmosphere. The native antifleet technology was that powerful. So, the Hivemind stopped invading. They watched. Waited. Studied. But they never left. An uneasy peace took the planet, with the organic ships of the Hivemind always within sight. Always watching. Decades past. Suddenly, the Hivemind began launching their drop pods again. Now, you may be thinking 'What? Why are they doing that again? That didn't work the first time!' And you would be right.

    But, these drop pods had a harder carapace and lasted till they were well past the atmosphere, within a mile from the surface of the planet. They exploded, and their packages were released. Parasites. Parasites that invaded the natives body and took control through various means. Water, food, touch, air, etc. By the time the natives realized what was happening, it was too late. Very few of them weren't infected. The Hivemind landed and rapidly took control of the planet. They stripped the natives of their original name, and gave them the name The Grunge had one more system under their control. The Hivemind took over this by sending infected Grunge to the system. It fell in a matter of months. And for a time, the Hivemind tightened it's hold on it's territory.

    Then the Golden Empire came. They waged a bloody war against the Crimson Myriad. It wasn't a short conflict, nor was it without mass loss on both sides. The Crimson Myriad would keep adapting, and the Golden Empire would keep creating new ways to kill them. Eventually, the Myriad was defeated, and the Golden Empire claimed it's territory. Suddenly, the Myriad was put in the same position as the Grunge. This lasted for years. Then, the Empire fell. The Myriad wasted no time. It reclaimed it's lost territory, slaying all the humans that had taken their territory. All that was left was the Grunge and the Hivemind by the time the Myriad's bloody crusade was over.

    * * * * * *

    Outposts: Two.


    Outpost Name: Zeritius

    Holdings Summary: 3 planets including Zeritius, the star is a Red Giant. Type O.

    Asset: The planets are all chalked full of minerals and ores. They also possess a good amount of Golden Empire technology, that the Grunge can study and the Myriad can sell off as scavenged parts.

    * * * * * *

    Majority Species: The Hivemind.

    Minority Species: The Grunge.

    Species Description: The Hivemind: The Hivemind is a race of evolved insects, that have multiple forms. They can evolve to adapt to most roles in a matter of minutes. The most common non combatant Hivemind form that you will find on their worlds are known as the Gruz. The most common warrior form are known as the Gran.

    The Grunge: The Grunge were the original inhabitants of Eretius before the Hivemind arrived. They are short, stocky, bipedal creatures, the tallest being at 4ft. They seem to be attached to their armor. Literally. It seems to be melded to their skin. They do possess the ability of speech, and do to their suits, are natural polyglots. Able to translate and understand any language they hear.

    Majority Species Traits:

    Positive: Evolution!: The Hivemind has the ability to evolve on the fly. In a matter of seconds they can change their forms to be more suited to freezing temperature combat, or intense heat. They can grow wings as necessary. They can even grow additional organs if that's what's required. They can even increase their reproduction rate if necessary. They go above and beyond adaptability. Though, the more complex the evolution, the longer it takes.

    One of us. One of us. One of...: The Hivemind possess...well....a Hivemind. Though, there is no single governing entity for the overall Hivemind. There are generals and officers for commanding troops, and overall leaders to see that things get done and deal with other nations, but everyone is connected to everything. A laborer could easily become a scientist or a strategist, a soldier or a leader, with one short evolution. As such it is impossible to cripple the Hivemind command structure. If an entire army is destroyed, the Hivemind will be suitably irritated, and may replace the army with laborers and scientists that evolve into military. And seeing as the Hivemind shares knowledge to be accessed freely, they'll gain knowledge immediately. Though, not to the extent that they'll become experts in their fields. That was lost when they lost communication with the main Hivemind.


    Negative: Perfection forever out of reach: With each form comes it's own strengths and weaknesses. Generals are well suited to command and conquer, but put them in a diplomatic situation and things will rapidly go down hill. Scientists are geniuses and great in labs. Not so much in battlefields. Laborers are good at manual labor and such, but not much else. And so on so forth.

    Timing is everything: It may only take them a few minutes to evolve, but in those few minutes, the Hivemind are at their most vulnerable, and be killed with one shot.

    Minor Species Traits:

    Positive: Mechheads: The Grunge create mechanical armor and small arms for the Hivemind. Mech Walkers, Tanks, etc. They used to be far superior and expanded to everything mechanical, but they lost that knowledge when the Hivemind parasites took over.

    Negative: Tiny: The Grunge are small. Very, very small. As such, they are injured and effected by injuries far more easily.

    * * * * * *

    Social Values: The greater good of the Hivemind is held above all else. They will do anything for the Hivemind. They have no limits and no morals. Or in other words, absolute loyalty to the Hivemind.

    Government: There is no real government in the Crimson Myriad. There are diplomats, officers, laborers, the works. But every part of the Hivemind knows what it needs to do, and how to do it. Therefore, they do not need a government.

    Economy: Communistic.

    Religion: None.

    Military: Varies. Though, their general troops move in small squads of 4

    Ideology: The greater good of the Hivemind is held above the greater good of the individual.

    * * * * * *

    Navel assets:

    60 HS3 Super Heavy transports. They have strong armor, but not much else.

    Flagship: The Hive The first ship the Hivemind came upon. It is the only ship more suited for combat than transport out of the entire fleet.

    * * * * * *

    Major Characters: The Hivemind does not possess any truly 'Major' characters as they can change roles, skills, and personalities with each evolution to a new role whenever necessary.

    The Grunge however, do possess one.

    Name: Grentil

    Species: Grunge

    Skills: Masterful mechanic, experienced hit and run fighter, skilled leader.

    Personality: Cunning, cheerful, optimistic, ruthless when necessary.

    Short History: Grentil is the leader of the current Grunge resistance called 'The Defiant Few'. Those Grunge whom have managed to escape parasitic infection and are currently resisting Hivemind rule. Naturally, they're horribly outnumbered, and are barely doing anything to stop the Hivemind. First-Contact though, might prove just what they need to help bring down the Hivemind.
    Last edited by Rtron; 3 Weeks Ago at 12:50 PM.


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  4. #4
    ЩΣ ΛЯΣ ƬΉΣ ΛЦGƧ Synthorian's Avatar
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    Well here's my nation sheet. All it lacks are the Military Hardware, Military Branches, Major Characters and the Species Traits, which will be added later.

    -------------------------------------------------------------------------------------------------------------------------------------------------

    Last edited by Synthorian; 4 Weeks Ago at 08:07 AM.



  5. #5
    Senior Member Flagg's Avatar
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    WIP, comments/suggestions/criticism welcome.

    Last edited by Flagg; 3 Weeks Ago at 08:54 PM.
    If we could destroy custom at a blow and see the stars as a child sees them, we should need no other apocalypse.
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    Lady of Light Ladydespair's Avatar
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    Last edited by Ladydespair; 3 Weeks Ago at 10:25 PM.

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    Senior Member Sigma's Avatar
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    Senior Member sandman9913's Avatar
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    Last edited by sandman9913; 3 Weeks Ago at 12:38 AM.

  10. #10
    Malignant Narrative Proxy Terminal's Avatar
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    System Message: The following archive contains language fragments which are incompatible with any human language and could not be properly translated - such fragments have been left unaltered. Passages within < > denote that they are rough, approximate translations.

    Last edited by Terminal; 1 Week Ago at 05:41 PM.
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