No one can really mess with my plan and I'm the only villian so you should be good
i'd really like to join in, but i have no idea how to really get into this without fucking up peoples plans, any help?
my country, a fine country, a country that i would give my life to protect.
Secret of N.I.H.M.
Hunchback of Notre Dame
Star Wars: Return of the Jedi
Back to the Future Part III:
Star Trek II: Wrath of Kahn
Star Trek: First Contact
Star Trek Nemisis
Medabots was an awesome show i grew up with, staring a child friendly Bender. B. Rodriguez
anime made by Stan "The Man" Lee, it does have a couple of Marvel references, but it is a good show that stands up by itself well.
a good leave your brain at the door series... because if you think into it your brain will explode. but i cannot fault it on it's epic music, killer fight-scenes and some hilarious moments.
could be most likened to Firefly, sadly this gem of a series didn't really go anywhere after the end of the first season, not even a Movie.
the only Gundam series that most people have ever heard of. this was very good but there were better series like the one bellow this.
Mobile Suit Gundam
where Gundam all started, originally going to be called "Freedom Fighter Gunboy." it was re-named and has become one of the biggest names in Anime and Sunrise Inc's flag-ship series.
Space Battleship Yamato
better known in the west as Star-Blazers. personally i think that quality of the Star-Blazers dub was horrific even by 1985 standards. even though Space Pirate Captain Harlock was dubbed at the same time and was so good that i think it's better than the original. a cult classic, it is Japans answer to Star Trek.
No one can really mess with my plan and I'm the only villian so you should be good
Name: Ember Griffith
Code name: Ember
Casual wear: Black jacket with a dark red tank and jeans. Most of her clothes are usually charred and her outfits change a lot, but usually just some thing comfortable.
Personality: Ember has a very bold and loud personality. She speaks her mind and it can get her into trouble every so often. She is funny and quirky, but has a dark side full of anger. She basically is lacking control of much of her emotion and it puts her off as almost bipolar. Easy to get along with if you can handle her intense emotions and she may provide an intense adventurous relationship.
Race: Gifted Human/Pyromancer
Bio(Doesn't have to be HUGE.) : As any other gifted individual with a destructive power, she was cast out and forced to hide herself. As a child she had moved several times due to house fires and had spent time in a mental facility for pyromania. Though her parents kept the illusion that their daughter had a sever mental problem instead of a unique power, they still knew something was very different about her. After countless insistence's of torched homes and property, the debt piled up, insurance companies suspected fraud, and Ember's parents began to resent her. At the age of 10, Ember's little sister Chasity was born. They became very close through out the rest of there lives and Ember shared everything with her sister, even her gift. Chasity always urged her to practice to control the fire, and of course received minor burns here and there, but Ember mostly hid what she had. Released for a third time from her mental facility at the age of 17, Ember reluctantly left her sister and ran from home. For most of the following year she managed short jobs and lived on the street or anyplace she could manage until one night while sleeping on a park bench, she lost control in her sleep and fire exploded from her, setting near by trees up into flames. When fire departments arrived, she was still asleep on the bench. When she woke she found herself in a T shaped tower on an island just off the shore of the city. She had found a place she felt welcomed, at home.
Powers: Fire creation and control.
Skills: Ember is a decent cook. Water has no effect on her other than making her slightly uncomfortable. Can make things (Water, Metal, ect.) extremely hot without setting them aflame. She is unable to set living things on fire either out of will, or the physical inability to do so.
Role in the team: The loud, funny addition (Think almost like an intense, female version of BeastBoy. ^_^) to the team.
Anything else?: She has learned to control her power while working with the Titan team.
But I am so late. ;_;
=Teen Titans app=
Name: Jarvis Uje'tae
Code name: Sparky, Sparks, Jar, Lightning-Bin.
Age: 17, Earth years.
As for out of armor, he has golden eyes that seem to see into your very soul, similar to that of an eagle. He has short, naturally spiky, black hair. His eyebrows are a little bit thick, but aside from that, his other features are rather handsome, but not drop dead gorgeous.
Casual wear: Jarvis commonly wears a hoodie with the sleeves rolled up, sweatpants with the leggings rolled up and taped down. Very much like this. Is always has a Swissgear Monopack on, to hold his stuff, such as his communicator, wallet, etc, as his sweats don't have pockets. He is also always seen with a black and yellow Shemagh scarf, though, it is not Earth-made.
Jarvis is a charming fellow, often in a flirty mood. He's got the temper of an ice planet, it's almost non-existant. He is almost never angry. He is simplistic, sometimes sarcastic, and has a bit of finesse. He is a little bit of a joker, but when on the job, its mostly serious. His decision may seem easily swayed, but he only does so when it is beneficial to him. Despite his seemingly immature behavior, underneath that lies a cold calculating mind. Lives are measured by numbers and casualties are just another number on the list. Underneath lies the cold efficiency of a soldier, and it surfaces when things get serious.
Race: Lancinr-Human Hybrid, one of the first.
Race description: We all know humanity. Comprised of both genius and dimwit, but we all have something in common, our ability to adapt in the harshest of conditions, and our unwillingness to accept defeat as a race. The Lancinr is a very human-like race by appearance, but they are bound by honor, traditions, and war. The Lancinr was once a great race, having a great Empire. Their Empire crumbled after centuries of war with the arachnid-like Scrathir, the only thing left is a minuscule amount of their population, the majority of it being military. The Lancinr Coalition, or Remnant, travels the galaxy, fighting the Scrathir.
Jarvis is the son of a Lancinr Shocktrooper, and a human Archknight. He was born in orbit of Tanith, and grew up on Tanith. Of course, growing up in Lancinr Society meant you disassembling a gun and reassembling it with your eyes closed at the age of 5, being able to hunt beasts ten times your size with a mere knife, and so on. His mother, the Archknight, had no problem with this, the galaxy was a dangerous place anyways, and the Lancinr were amongst the most skilled soldiers in the entire galaxy. At the age of 14, a massive Scrathir hive attacked Tanith, wiping out most of the Human-Lancinr Expeditionary fleet there, including Jarvis' mother and father. Jarvis inherited his mothers Quantum Core, a living device capable of many things, and his fathers Light Variability modules. He and a handful of survivors fought back against the hive until reinforcements arrived. The hive was eventually destroyed, but Jarvis' situation was a little bit unique. The Quantum Core had already accepted Jarvis as its new master, a piece of equipment on the scale that only Archknights would be allowed to use. Seeing as he was half human, he was given a choice, become an Archknight, or join the Lancinr Military. Jarvis convinced the High Command to give him both.
Traits to Note:
-Tanith's Guidance, being raised and trained on the Forest world of Tanith, with its endless maze like forests, seemingly gives Jarvis the ability to never be lost. Actually, he does get lost, all the time, he goes with his instinct and gets lucky a lot.
-Lancinr Blood. This blood is metallic silver in color. It carries aprox. four times as much oxygen as human blood. The blood itself generally clots and heals wounds faster than human blood.
-Insensitive, very little surprises him.
-Lancinr Eyes. These eyes have been genetically modified, eyesight as sharp as a hawk, improved natural night vision, quicker cone and rod switch.
-Enhanced Strength and Endurance. Jarvis is quite strong, though not superman strength. He can punch through a brick wall, but he can't lift cars. His endurance/stamina is on a completely different level, he can run for several kilometers, and only be a little bit winded.
-Neurolink with Lancinr Combatsuit
-Lancinr Energy Shielding, a third layer of skin, which protects the user from harm. The shield can be overloaded. The shielding is VOST, Variable Offensive Shield Technology. The energy shielding can be molded into a kind of weapon, but that takes considerable concentration.
-Quantum Jump, the process of disassembling the user into a stream of particles, and then shooting the particles to another location, where it would be reassembled. The stream is seen as a bolt of lightning, and the process is near instantaneous.
-HardLight Variability, the user can create solid objects from light. The user can bend light/UV rays around him and render him invisible. Alternatively, the user can scatter light/UV Rays, to blind and confuse opponents or disorient sensor equipment. Control of light, basically.
-UGR87 Recon Combatsuit. A combat suit said to be forged with the fires of stars. The metals involved are extremely durable, and lightweight. The suit itself features a HUD with an AugReal System, allowing the user to create holographic markers, notes, symbols, tags, and much more, visible only to those with an AugReal System. The Recon variant features a camera, NV, Thermal Vision, and EchoVision. Echovision being very similar to Echolocation. The suit itself is stored in the users bones, when needed, the suit is 'summoned' via a form of Quantum Jump, and it assembles itself onto the user. No need to spend an hour in the armory, putting on your armor, when all you need to to do have it assemble around you. The suit itself is airtight, and carries oxygen, allowing EVA Operations in space, or deep sea operations. It also features temperature control, and other requirements needed for lengthy operations behind enemy lines.
-Military Trained, hand to hand combat mastery, melee weapons mastery, ranged weapons mastery. Guerilla Tactics, Urban Warfare Tactics, Desert Warfare Tactics, you name it, he probably knows it, or a variant of it.
-Battle Hardened, Jarvis isn't phased by much. He's seen entire worlds be consumed in a single day, with no power to even slow it down. He knows how it feels to be in a war, the chaotic fighting and death all around. He knows how to search for weakpoints in seemingly invulnerable enemies, and he knows how to exploit them.
-"6th Sense", Jarvis gets vibes. Good vibes means good things, bad vibes means bad things. There is no way to discern what things these vibes actually point to.
-Tough, Jarvis has lost entire limbs before, then grew them back thanks to Lancinr MedTech. He can take a real beating, and still stand to fight. He can also take torture very well.
-Survival Training, Jarvis knows how to live off the land of an unknown planet, he's done it before.
-Recon Unit, Jarvis was a member of the Elite Recon teams. He is an excellent recon trooper, and he has a natural sense of direction, a trait, being trained and raised on the forest world of Tanith.
-Freerunning and Parkour
Role in the team:
- - - Updated - - -
A quick question, is this still even going on? Like, who's the current GM, it appears to me that the original one left, and whose characters are still active?
I would say y'all are accepted cuz there aren't any objections.
Is my intro post a little bit too much...?