While I would totally love to hear if you're interested in joining in on this campaign or had ideas for it, but until otherwise noted, this will be by invite only. Sorry.
Also, this is technically a WIP
The Setting
It'll be a bit like this
Unlike my last attempts and stuff, particularly the last one, I'm not going to be trying to go off a preexisting canon that is itself ongoing and not completely under my control. Too many restrictions to avoid all the temporal issues with having a campaign sit where it may. So, instead, I'll be having a completely original, all of my own, setting, plot, etc, unlinked to other campaigns and story arcs. This alternate universe of Scion is set in a Steampunk American West, or, rather, American / Mexican west.
The Titans are all locked up as they were, and most pantheons try to do little with each other, lest they break down into brawling and killing each other over practically nothing at all. For the most part, this separation, while breeding no familiarity, has kept them from a lot of unnecessary contempt. The Aesir stay in their lands, the Teotl unto their own, and so on. Unfortunately, the world of mortals is turning on a slightly different axis.
Over the last hundreds of years, people have been crossing the Atlantic with frightening regularity, sharing ideas, and customs. Fate has too now, conspired to bring the Gods together again. Unlike in the ages past, they aren't brought against a common enemy, they are simply forced in a room that is too small for them all. With the deviant monotheistic religion monopolizing mortals, the remnant machinations of Aten, still subtly manipulated by the Elohim when they're feeling brash, there is little room for expansion, and as the mortals travel, they are strongly reminded of just how small the world actually is.
Most is taken, and they would not dare let another have more than they of what is left.
The craftsmen of heaven have colluded with their own pantheons, each attempting to further those mortals they are most closely linked to, to let them be the strongest of the lands. In such a revolutionary age of science, surely the divine inspiration and unnatural technologies are not beyond reason. Unlike in the world we know, steampowered devices have been pushed much further in their time, spurred by the gods, to empower man. Ships sail the airs on heat, and horseless carriages tread the ground.
But now for the specific locale
Now, in the Mexican State of Coahuila y Tejas, there's a growing powderkeg of contrasting and conflicting ideas. From the slaved Africans, favored by the Orisha, to the various Anglos under the Aesir and Bogovi, to the locals watched over by the Teotl, tensions run high, spurring tensions likewise in the heavens. Mortals flock under their banners, and the gods take their spot at the battlements, and they know it will not be long before they are all at war. All but the Bogovi seem eager for battle. The Teotl see the insubordination of the foreigners as an offense, and the Orisha want vengeance for the enslavement. The Aesir are thirsty for a grand battle, and the Tuatha seek to have new stories to sing in the glowing fires after combat. The Dodekatheon, while not lusting for combat, await for the hubris of the Teotl, for daring to stand up to their goals, to be their downfall.
But from strictly the mortal point of view...
Tejas has been experiencing a mass influx of American settlers, migrating to get away from debts and other troubles. They've come bringing with them, slaves. The Mexican government has already abolished slavery, which does not sit well with the growing majority. Movements were enacted to slowly remove slaves from these Anglo settlers, but they have been met with resistance. Slaves were forced to sign contracts for life servitude for debts they were reputed to owe, with said debts passing onto their children. The government took a stance against such contracts, seeing through the ruse, and agitating the immigrants. Despite reforms, and varying degrees of peace offerings, the young Mexican government, barely free from Spain, is struggling to maintain peace, as a liberal mirror to the United States.
Spain is meddlesome, and all their ways are not met with respect by outsiders. Laws passed and emancipation abound, there are still hundreds to thousands of slaves, more slaves than there are loyalists to the Mexican government. This is a fact that does not sit well with the natives, let alone with any slave who would stumble upon such knowledge. That all said, the growing unrest has begun to snowball, and while it's still small, it's steadily growing in size and strength. Whispers spread of treason and revolution. Mexico itself underwent another civil war, ultimately centralizing the state a bit more, in hopes of making a sterner grip on it all, but the tides are turning, and the future does not look so bright.
Basic Stats
Name- This is your character's Mortal Birthname. What did their mortal parent, or adoptive mortal parent, name them?
God Name- This is either a personally claimed name, or a name given unto your character by their pantheon. A name befitting a God.
Pantheon- What pantheon is your parent a part of?
Divine Parent- What God or Goddess from the pantheon is your Divine Parent?
Calling- A short phrase, or perhaps a character trope, that describes your character's role in life
Nature- What nature, as found here, describes your god?
Role- What domain does your Scion have, for when they reach the point of Godhood? Note, stuff like "God of War" is likely already taken.
Gender- What is your character's gender?
Height- What is your character's height?
Weight- What is your character's weight?
Race- What is your character's ethnicity?
Citizenship- What nations does your character have citizenship of? America? Mexico? Britain? Spain?
Age- What is your character's age? Keep in mind, campaign starts in 1833.
Birthdate- When was your character born?
Hair- What is your hair color?
Skin- What is your character's skin color?
Eyes- What is your character's eye color?
Attributes
Attributes come in 3 categories. Physical, Social, and Mental. These stats make up the core of your character's being. The first thing you do is prioritize the three categories, priority 1, priority 2, and priority 3. Priority 1 attributes get 11 points to spend across it. Priority 2 attributes get 9 points to spend across it. Priority 3 gets 7 points to spend across it. Every attribute must have at least 1 point in it, no attribute may have more than 5 points in it at start. For those of you who did Scion before, this ultimately syncs up with having 8 points, and 1 free point in each, and so on, but I think wording it in this way makes it easier to know that every attribute gets a point, and etc. Remember, 2 points relates to normal man kind skill in that regard, 1 is below average, and 5 points is human perfection.
The upper limit of points in any given attribute is 10. The highest you may have at any moment is the higher of the following, while no more than 10, 5 or Legend-1.
The Physical Category covers Strength, Dexterity, and Stamina. Strength is your physical aptitude to exert itself. Lifting, hitting hard, throwing far, breaking things, etc. Dexterity is agility, speed, and similar. Stamina is your ability to take a hit, and keep going.
The Social Category covers Charisma, Manipulation, and Appearance. Charisma is your ability to negotiate, and barter. It is diplomacy, and it is leadership. At least, honest leadership. Manipulation is your ability to lie, deceive, and downright manipulate others. Appearance is not necessarily how good or bad you look, but your ability to use your looks. It needs to be expressed to be positive, or negative. Negative appearance does not subtract dice from appearance rolls.
The Mental Category covers Perception, Intelligence, and Wits. Perception is your ability to take in and process information. Intelligence is book smarts, and creativity. Wits is quick thinking, mental sharpness.
Points are indicated by putting a 'O' after the attribute. Strength- OOO is 3 points in Strength.
Physical-
Strength-
Dexterity-
Stamina-
Social-
Charisma-
Manipulation-
Appearance- ( what type )
Mental-
Perception-
Intelligence-
Wits-
Epic Attributes
Epic Attributes represent divine enhancements of a mundane attribute. This is not directly factored into how many dice are needed for a roll, or values for most static defenses, like Defense Values. Instead, they add successes or value on top of what is rolled or already calculated, at an exponential rate of sorts.
The upper limit to how many points you can have in any given attribute is the lower of your mundane attribute's value, and your Legend-1. If you have a Legend of 5, but a mundane of 3, you cannot get a 4th point in epic as your mundane is too low for a 4th. If you have Legend 2, but a mundane of 3, you cannot get more than 1 point, even though your mundane is higher, due to your Legend.
Taking so much as a single point of an epic attribute allows you to take a knack associated with that epic attribute. You may have more knacks than you have points in the epic attribute, but you need at least one point. For every point, you automatically can take one knack.
At start, you have a pool of 10 points to spend across your Epics, and your Boons. Boons will be talked about more further down.
Knacks are not quite full powers, that are more akin to divine applications of certain attributes. Knacks can be purchased independently of Boons and Epics and Abilities, and do not have an upper limit on how many may be owned. Knacks can only be gained in Attribute types that you have at least 1 point of Epic in. For every point of Epic you gain, you get 1 free Knack with it. If you were to lose a point of Epic, you wouldn't necessarily lose the Knack you gained, but you would have to lose at least 1 Knack. If you lose all your points in a given Epic Attribute, you do lose all your Knacks.
Physical Knacks
Strength Knacks-
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Dexterity Knacks-
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Stamina Knacks-
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Social Knacks
Charisma Knacks-
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Manipulation Knacks-
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Appearance Knacks-
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Mental Knacks
Perception Knacks-
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Intelligence Knacks-
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Wits Knacks-
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Abilities
Abilities are skills, learned things, not innate parts of your being. Each parent is associated with some set of skills, and these skills come more easily to your character than others. Unlike Attributes, Abilities do not need a minimal amount of points, but using any ability that you have no points in, incurs a -2 penalty to associated rolls. Abilities can not at start exceed 5 points, 3 points is the average number of points one would have as a mundane professional of that skill. 5 points is the peak of human ability in that regard. The upper limit of an ability is similarly limited as attributes are, with maximum limit at 10. For those who don't want to scroll up to find it, here it is
The upper limit of points in any given attribute ability is 10. The highest you may have at any moment is the higher of the following, while no more than 10, 5 or Legend-1.
You have 40 points to spend across Abilities. 8 points must be spent in Abilities that are associated with your Divine Parent. However, in addition to the limits placed in the previous hider, at character creation, no ability may have more than 3 points unless it is associated with your divine parent. This limitation is dropped post creation.
Academics- Represents your character's higher education, ability to research, and memory
Animal Ken- Comes with a subtype for type of animal. You are quite sure this never came with a subtype. The prospect of that sounds silly to you! Understanding animals, handling them, and knowing about their basic biology
Art- Comes with a subtype, for type of art. Your ability to perform and understand various arts, from paint, to music, to sculpting
Athletics- Your ability to apply your physical stats to do deeds, jumping around, lifting things, breaking things in your hands
Awareness- Your ability to apply your perception to notice subtle things in a general context
Brawl- Your ability to fight unarmed
Command- Your ability to order people around in a way that they do what you tell them to do
Control- Comes with a subtype, for type of vehicle. Your ability to, under stressful circumstances, pilot or drive the specific vehicle type
Craft- Comes with a subtype, for type of craft. Your ability to create things from a template and understanding of them, blacksmithing, automobile repair, etc
Empathy- Your ability to read the motives of others, and sense the mood of a situation from subtle body language of those around you
Fortitude- Your ability to endure things physically, such as poisons, and prolonged labor
Integrity- Your ability to endure things mentally, withstand manipulation, and focus on the task at hand
Investigation- Your ability to gather hidden information, from the lips of others, or from the hidden felt of a room
Larceny- Your ability to subtly cheat, pick pocket, and understanding of the craft
Marksmanship- Your ability to handle firearms, and knowledge of them
Medicine- Your ability to mend wounds, treat illnesses, and otherwise for humans
Melee- Your ability to fight with either improvised or legitimate non-ranged weaponry
Occult- Your knowledge and understanding of the supernatural
Politics- Your ability to negotiate, and handle situations between multiple parties
Presence- Your ability to pick up on, utilize, and understand social norms, to do small talk without making a fool of yourself
Science- Comes with a subtype, for field of science. Your understanding of a particular field of science, theoretical bits of it as well
A high craft, does not mean you can necessarily create something new of the type in some amazing way. Craft is the practical putting things together. Science is a required skill of similar subtype to craft new and creative things. One without the other still functions, but they work better together
Stealth- Your ability to speak, act, or just be unseen and unheard
Survival- Your ability to survive in the elements without the comfort of modern life
Throw- Your throwing arm, accuracy, distance, and speed
Boons
Boons are true Godly powers, from creating soaring waves of fire, lightning storms, sun blocking darkness, and the like. Boons are organized into Purviews. There are two types of Purviews, General Purviews, and Pantheon Specific Purviews ( PSPs ). General Purviews contains boons that may be taken by anyone, regardless of their pantheon, but do require that you are either already a God associated with the purview, or have a relic granting you access to that purview, in order to use the boons. You may have boons purchased that you can't use. Pantheon Specific Purviews are Purviews that are limited to a given Pantheon. Only Gods belonging to that Pantheon can access that Purview, and use its boons. Gods of other Pantheons can not even purchase Boons of another Pantheon's PSP. All Purviews' Boons must be purchased in order, in so much as you can not buy a 3Dot Boon until you have bought at least one 2Dot Boon. If you have a 1, 2, 3, and 4Dot Boon, you may buy another 2Dot Boon of the same Purview, but you may not buy a 6Dot Boon until you've bought at least one 5Dot Boon. The upper limit on Dots of a Boon is equal to your Legend-1. If you are Legend 4, you may only buy 1, 2, and 3Dot boons. To display your Purview, do it in ways similar to Epics or Abilities, with a list below it of the Boons you have.
The pool of 10 points mentioned with Epic Attributes is also split with buying Boons here.
Pantheon Specific Purview ( change this to the name of your Pantheon Specific Purview )-
Other Purviews-
Birthrights
Birthrights come in four types. Relics, Creatures, Followers, and Guides. You have 10 points to spend on Birthrights. At this level, no Birthright may be more than '5 Dots'. Only Relics may be more than '5 Dots' at all. Dot cost is shown in the following hider
Relic- Relics are artifacts of power, crafted by Godly, or better, craftsman, and imbued with special powers. They can be weapons, divine tattoos, tools, clothing, or even something like a prosthetic hand or pacemaker. Relics can be made with guide from here. For weapons and armors to use as a base to modify for a relic, scroll down to the Equipment Section.
Creature- Creatures are loyal animals, mundane and not. They gain legend along with your character, and are always considered to have one less Legend than you do.
1 Dot; Small Mundane Animal, such as a dog, or very weak mystical animal, such as a baby dragon. 1 Dot Creatures gain 1 power every 2 Legend.
2 Dots; Large Mundane Animals, such as a horse, or weak mystical animals, such as a mystical rabbit. 2 Dot Creatures gain 2 powers every 2 Legend.
3 Dots; Moderate Mystical Animal, such as a minor golem. 3 Dot Creatures gain 1 power every Legend
4 Dots; Semi-Powerful Mystical Animals, such as an adult coatl. 4 Dot Creatures gain 1 power every Legend, and a second power every other Legend.
5 Dots; Powerful Mystical Animal, such as an adult dragon. 5 Dot Creatures gain 2 powers every Legend.
Followers- Followers are mortals, or mystical humanoids who follow and work for you. They gain legend along with your character, and are always 2 Legend behind you.
1 Dot; Average Joe, someone without a highly unique skillset, and aren't too strong, but can be useful, at start at least. 1 Dot Followers gain 1 power every 2 Legend.
2 Dots; Skilled Mortal, someone with a professional, or slightly better, set of skills in a certain field, that are at least average in some other fields as well, a more useful companion. 2 Dot Followers gain 2 powers every 2 Legend.
3 Dots; Excellent Mortal, Lesser Immortal, someone who is either not only a professional in their field, but in many fields, with an area of expertise that reaches human perfection as well, or a Lesser Immortal, a mystical humanoid that is stronger in more blatant ways, although lacking as much of a skill set. 3 Dot Followers gain 1 power every Legend.
4 Dots; Skill Immortal, a mystical humanoid who has some training in a field to be considered a professional within it, that is at least average in most other fields as well. A sturdier version of a Skilled Mortal. 4 Dot Followers gain 1 power every Legend, and a second power every other Legend.
5 Dots; Powerful Immortal, not only are they stronger, or otherwise excel in some attribute unlike a normal human can, they are also well trained in many fields, with a level of expertise in one that's very well to do. 5 Dot Followers gain 2 powers every Legend.
Guides- Guides are a bit more ethereal than Followers and Creatures. They don't have the physical presence to help you out, but they make up for it with a wide breadth of knowledge.
1 Dot; Learned Mortal, this is a mortal who has a large understanding of a certain area of mundane life, that is always willing to be there to share what they've learned. Can also include very ignorant divine guides.
2 Dot; Expert Mortal, this is someone who not only has a large understanding of things, but is considered and expert in their field, and can also hold some sway over others in it, to further help you in your efforts to acquire knowledge. Can also include not so knowledgeable divine guides.
3 Dot; Divine Guide, the benchmark for when one knows a decent portion of the divine and mundane. Perhaps another Scion, or some young Immortal
4 Dot; Legendary Being, this guide is not quite a minor God, but has been around, and among the supernatural for enough time to know a lot about many things related to it. However, such beings are not always the most apt to share what they know, and while they are loyal to you and won't share this information with someone else if it would hurt you, they may ask for you to do something in return for the knowledge
5 Dot; Minor God, someone who has been around and seen most if not all the workings of their own pantheon, and know much about everything else in the world around them. It's true, your divine parent is going to be very busy handling things, and can't fill you all the way in, but this Minor God isn't likely to be as needed, and can fill you in, although again, in return for a favor.
Relics-
Creatures-
Followers-
Guides-
Values
Values are bits of information that need to be quick referenced for various bits on your character, to make sure things are easy to find from stats above. While the formulas for them are typically straight forward, there are Knacks that can alter these in various ways
Defense Values
Defense Value is a static value that represents your character's innate mobility to dodge things and the sort, or parry as the case may be. You do not roll your Dodge Values, and instead they represent the difficulty that someone else must beat in order to hit you at all.
Dodge Defense Value- Dodge Defense Value = ( Legend + Dexterity + Athletics ) / 2, and then bonus from Epic Dex added on
Parry Defense Value- Parry Defense Value = ( Legend + Dexterity + ( Brawl + 2 or Melee + Weapon Defense ) ) / 2, and then bonus from Epic Dex added on. Keep in mind, parrying something like a bladed weapon with your hands may not be the best idea.
Soaks
Soaks are essentially your damage resistance. It's how much you subtract from any damage that is going to be done against you. Damage comes in three different types, and you have different Soaks for each of them. Bashing damage ( sometimes Blunt damage ) is what you would typically get from being punched, hit with a baseball bat, or otherwise bludgeoned. It's the easiest damage type to Soak. Lethal damage, is damage from things like bullets, blades, and arrows, or otherwise cut in a way to bleed out. It's the second easiest damage type to Soak. Aggravated damage, is damage that doesn't necessarily harm the body, but instead harms your very essence. It's a type of hurt that mundane medicine can not heal at all, and is the hardest damage to Soak
Natural Bashing Soak- Natural Bashing Soak = Points of Stamina + Bonus from Epic Stamina
Armor Bashing Soak- Armor Bashing Soak = Soak Listed on Armor
Total Bashing Soak- Total Bashing Soak = Armor Bashing Soak + Natural Bashing Soak
Natural Lethal Soak- Natural Lethal Soak = ( Points of Stamina / 2, round up ) + Bonus from Epic Stamina
Armor Lethal Soak- Armor Lethal Soak = Soak Listed on Armor
Total Lethal Soak- Total Lethal Soak = Armor Lethal Soak + Natural Lethal Soak
Natural Aggravated Soak- Natural Aggravated Soak = Points of Epic Stamina ( not bonus from it ) + ( Points of Epic Stamina / 5, rounded down )
Armor Aggravated Soak- Armor Aggravated Soak = ( Armor Lethal Soak / 2, rounded down )
Total Aggravated Soak- Total Aggravated Soak = Armor Aggravated Soak + Natural Aggravated Soak
Speed
These values cover your speed in yards per second, from your maximum stable run, your hectic dash, and a full sprint. This also covers climb and swim speeds.
Movement is your stable run, how fast you can go in yards per second without incurring any penalties.
Dash is faster than movement by always 6 yards per second, but you are able to do other actions while dashing, although at a -2 dice penalty
Sprint is faster still than Dash, and typically impossible to do any other action while moving at this speed, even with penalties
Jump is your long jump from a stand still. Half this distance is your vertical jump.
Movement- Movement = Points of Dexterity + Bonus from Epic Dex yards per second
Dash- Dash = Movement + 6 yards per second
Sprint- Sprint = Dash x 2
Climb- Climb = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Swim- Swim = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Jump- Jump = ( ( Points of Strength + Athletics ) /, 2 rounded up ) + Bonus from Epic Str yards
Miscellaneous Values
This covers some miscellaneous information, such as perception, lifting, join battle, and what ever.
Perception- The distance at which you can effectively perceive things Beyond this is still possible to notice, but it won't be as clear as with other people. For the specifics of any value, see here.
Join Battle- Join Battle represents your ability to react quickly to the fact that shit is going down in an obvious manner. Unlike the other stats here, Join Battle is actively rolled.
Lift and Toss- The upper limit of what you're able to pick up, and how far you can effectively throw it. For more information on what the value gained here means, look here.
Join Battle- Join Battle = Wits + Awareness dice, with Bonus Successes from Epic Wits
Lift and Toss- Lift and Toss = ( Strength + Athletics ) / 2 + Bonus from Epic Strength
Character Stats
Stats covers things such as Legend, Legend Points, Moments of Truth, Points of Determination, and Health, all important things to keep track of.
Legend- Legend is how Legendary your Scion is. It's not something that can be bought with XP like Boons or Abilities, Legend is earned through Roleplaying your Character in a way that makes them more Legendary, while also being within the story, making things fun for everyone. Therefore, Legend can only increase at Story Teller's discretion, slowing and speeding things up as the story calls for.
Legend Points- Essentially your 'Mana Pool'. Legend Points are the bits you spend in order to use Knacks, or Boons, and other such actions. When you perform Legendary Deeds, or try to rewrite your Legend to your advantage ( by means of rerolling a failed or botched roll ), you spend Legend Points. Legend Points can be regained through doing cool actions, or roleplaying well
Points of Determination- As shown earlier with your character's Nature, Points of Determination are gained when you go above and beyond to act in accordance with your Nature. These can be used to help prevent Virtue Extremity, or exchanged for Moments of Truth to cancel a Virtue Extremity out completely. If you are about to do a Virtue Extremity, you may trade Points of Determination to remove dice from the Virtue Extremity roll.
Moment of Truth- When you have earned as many Points of Determination as you have Points in your highest Virtue ( noting you can't go above this number ) you may convert these points into a Moment of Truth. If such a time comes where you're at risk to enter a Virtue Extremity, you may spend a Moment of Truth to cancel it out completely.
Health- Also called Health Boxes. These keep track of just how wounded, and in what ways, your character is as things go on. Earlier boxes always get the more horrible wounds first. For every ( Dots of Stamina * 2 ) Boxes with damage ( rounded down ), you take a -1 die penalty.
Death- You aren't dead just because all your Health Boxes have damage in them. You may be unable to act, but you aren't dead... yet. When all your DEATH boxes are filled, then you're dead.
Legend- Your Legend is 2 at start.
Legend Points- Your max Legend Points is your Legend^2. At start this means that you will start with 4 out of 4 Legend Points
Points of Determination- You start with 0, and can earn them through sessions
Moments of Truth- You start with 0, and can earn them through sessions
Health- You have a number of health boxes equal to ( Legend * Stamina ) + Successes from Epic Stamina
Death- You have Legend + Dots of Epic Stamina death boxes
Virtues
Virtues are akin to your Scion's morality, it's not always something they think is the best thing to do, but it's something they feel in their blood that guides them to do certain things, and behave in certain ways.
You get the four virtues associated with your Pantheon, and have 10 points to spend across them. Each Virtue must have at least 1 point put into it, and no virtue may at present have more than 5 points put into it. After character creation, the Virtue Limit is 10 points in a given Virtue. The pantheon's page ( as linked below ) will have their 4 virtues, and what it is they mean to the pantheon.
Lastly, there is Willpower, which is used to both channel your Virtues so that you gain extra dice towards virtuous actions, or suppress your impulses to act virtuous if you do not desire to act as such. Willpower is also used in some of the more powerful Boons and Knacks.
Virtue #1-
Virtue #2-
Virtue #3-
Virtue #4-
Willpower- Willpower = Points from two Largest Virtues added together
Equipment & Notes
Equipment- List here your Items, and their stats and such
Notes- List various notes, about history, allies, enemies, or whatever, here
Now, through all of that, there were a few things that I linked to. I'll now refer to them all here.
Increasing a Trait
Trait Increase- Cost
Attribute- rating x 4
Ability favored by divine parent- (rating x 2) - 1
Ability- rating x 2
Willpower- rating x 2
Epic Attribute (associated with divine parent)- rating x 4
Epic Attribute (not associated with divine parent)- rating x 5
Boon (associated with divine parent)- rating x 4
Boon (not associated with divine parent)- rating x 5
Buying a New Trait
New Trait- Cost
Ability- 3
Epic Attribute (associated with divine parent)- 8
Epic Attribute (not associated with divine parent)- 10
Knack- 5 ( +5 per prereq, so 10 total for Knack with 1 Prereq Knack. 15 Total for Knack with 2 Prereq Knacks ( or a Knack whose Prereq has one Prereq as well ) )
Virtues increase by 1 dot every time you reach a new odd level of legend. This one dot goes to whatever virtue you want.
Whenever you go up in Legend ( an event tied to story, not XP gain ), you earn a free dot of any epic ( not exceeding your normal limits ) or a free boon available to you. At Demigod, you may get one of each. At God, you may get two dots of epic, two boons, or do as you did at Demigod. THIS IS CHANGED. When you go up in Legend at Hero, you earn a free dot of an epic, or a free boon. At Demigod, you earn one or the other, and a free dot in a mundane attribute. At God you earn a free epic, free boon, and free mundane attribute.
Last, but not least...
Unlike before, where a list of from the book weapons and armors was used, you will instead have a simpler, smaller, arrangement to pick from. They will be incredibly generic'd, so feel free to fluff them how you want, within reason.
( Note: Brawl is not equipment. It is merely included to show a comparison to unarmed. Remember, brawl does not use the Melee skill for accuracy and damage. It uses Brawl. ) Brawl- +1 Acc, +2B, +2 Def, Speed 4
Small Slicing Weapon- +2 Acc, +3L, +1 Def, Speed 4 Medium Slicing Weapon- +1 Acc, +5L, +2 Def, Speed 5 Large Slicing Weapon- +1 Acc, +8L, +2 Def, Speed 6
Small Blunt Weapon- +1 Acc, +3B, +1 Def, Speed 4 Medium Blunt Weapon- +2 Acc, +5B +2 Def, Speed 5 Large Blunt Weapon- +1 Acc, +10B, +1 Def, Speed 6
( Note: All crushing weapons ignore armor ) Small Crushing Weapon- +0 Acc, +4B, -1 Def, Speed 4 Medium Crushing Weapon- -1 Acc, +7B, -2 Def, Speed 5 Large Crushing Weapon- -1 Acc, +10B, -3 Def, Speed 6
( Note: All stabbing weapons ignore armor ) Small Stabbing Weapon- +1 Acc, +2L, +1 Def, Speed 4 Medium Stabbing Weapon- +0 Acc, +3L, +0 Def, Speed 5 Large Stabbing Weapon- -1 Acc, +5L, -1 Def, Speed 6
As with the last campaign, you will not get bonus points for character creation. You will start at Legend 2, and go up in Legend not based on XP, but based on RP. Also, all boons, pantheon specific or not, must be purchased in order. Further the 'up to 3 dot' rule is gone as well. You're going to start as a weaker, more mortal Scion for this campaign.
Journal XP
For every session that you write a journal style entry, chronicling your character's thoughts, actions, what they learned, and whatever, in a way that sounds like it's In Character, you get a bonus 5XP. Flesh out your character, get rewarded.
Other XP
You will also get bonus XP for drawing your character, and anyone else's characters, on a case by case basis. Art for characters that aren't your own will on average net you more XP. Art for characters you haven't already done art of will also on average net you more XP than doing art over and over for the same character. But wait, there's more! If you're willing to do some research, and find a neat story about your Scion's parent, you will also get some XP.
Final Note
You may have noticed the dinosaurs in title and setting picture. While, no, your character likely won't know what a dinosaur is at start, it'll... be something that will happen later. I'm sure you will get along. Can't say much else, because spoilers. All I can say is... they won't be there at campaign start.
Name- "Annie"
God Name- Adremech
Pantheon- Tuatha
Divine Parent- The Morrigan
Calling- Little Wight
Nature- Individualist
Role- Goddess of Dreams and Nightmares
Gender- Female
Height- 5'4
Weight- 95 lbs
Race- Irish
Citizenship- America
Age- 15
Birthdate- October 16, 1818
Hair- Dark Red
Skin- White
Eyes- Green
Epic Charisma-
Epic Manipulation- O
Epic Appearance- O
Epic Mentals
Epic Perception- O
Epic Intelligence-
Epic Wits- O
Knacks
Physical Knacks
Strength Knacks-
-
-
-
Dexterity Knacks-
- Monkey Climber
-
-
Stamina Knacks-
-
-
-
Social Knacks
Charisma Knacks-
-
-
-
Manipulation Knacks-
- God's Honest
-
-
Appearance Knacks-
- Lasting Impression
- My Eyes are Up Here
-
Mental Knacks
Perception Knacks-
- Subliminal Warning
-
-
Intelligence Knacks-
-
-
-
Wits Knacks-
- Social Chameleon
-
-
Abilities
Academics- O
Animal Ken- OOOOO
Art-
Athletics- OOO
Awareness- OOO
Brawl- O
Command- OOO
Control-
Craft-
Empathy- OO
Fortitude-
Integrity- OO
Investigation- OOO
Larceny- OOO
Marksmanship-
Medicine- O
Melee- OOO
Occult- OO
Politics- O
Presence- O
Science-
Stealth- OOO
Survival- OOOO
Throw-
Boons
Prophecy - O
[Granted for free due to House Rule with Tuatha Purview]
Minor Visions - See visions of the future whenever Fate chooses to bestow them.
[1 Point]
Animal (Corvids) - O
Talk to corvids.
[1 Point]
Death - O
Death Senses - See and interact with ghosts.
Delay Rot - Prevent dead bodies from decaying.
[2 Points]
Chaos - O
Eye of the Storm - Avoid effects and damage from chaotic events.
[1 Point]
Birthrights
Relics-
"Murder"
A black-feathered choker
O - Purview Animal
O - Purview Chaos
O - Dissuade thieves who steal the item, killing one of their loved ones until it is returned.
[3 Points]
"Eyes of the Beyond"
Located in Annie's eyes, appearing as a red dot in her pupils when used
OO - Mimic the effects of a single two-dot boon :: Afraid of the Dark - Terrify your target into losing Willpower (Man + Emp)
O - Mimic the effects of a single one-dot boon :: See perfectly in the dark.
[3 Points]
"Lingering Dread"
A tattoo on Annie's cheek
O - Purview Death
O - Doubles the Duration of a given Purview of Boons. [Death]
O - May completely regenerate Maurice
[3 points]
3 EXP to purchase 1 dot of Academics (Also given to Maurice Birthright)
5 EXP for My Eyes are Up Here Appearance Knack
First Journal Entry
03/27/2013
5 EXP
EXP Pool = 11
Last edited by Asuras; 04-03-2013 at 03:31 PM.
The man who claims to rule and teach
Is only master for the rich
And anyway succumbs
To the laws of nature in the end
Slow decay and rest
As we're running fast,
And the mighty ones are nothing
But the last ones.
If you give the world a chance
It will beat you down to your knees.
If you try to fight it back
It will beat you again and again.
Everything is a weapon if you hold it right.
Just a few facts that I thought you should know...
Life increases your chances of dying,
so why are you trying at all?
On a walk in the summer sun you're more likely to be in a homocide,
not to mention the cancer you'll get and the light waves frying your eyes.
As you're breathing this air,
you're increasing your chances of getting diseased,
so retreat in your house with your spouse,
the one person most likely to kill you.
Imagine a leaf as it falls to the ground
whining about an obstruction on the way down,
curling itself to shield from the wind so hopelessly.
Life is a lesson
You learn it when it's over
[Important Quotes You Must Memorize]
Originally Posted by SmexySpiral
HONEY BOO BOO IS MY FUCKING SPIRIT ANIMAL
Originally Posted by Stalker
Originally Posted by Asuras
NO SANE HUMAN DEALS OUT RASPBERRIES. THEY MUST BE LACED WITH SOMETHING.
Laced with love.
Originally Posted by Valeric
Originally Posted by Asuras
Let's discuss how we're all going to kick each other's asses.
Name - Dann Warrick
Gender - Male
Age - 22 (physical age = 18)
Role - God of the Lost
Height - 7'6" [229 cm] (5'8 original)
Weight - 105 kg
Race - European
Citizenship: US (Illinois)
Birthdate - 22 March
Hair - Brownish blond
Skin - White
Eyes - Blue
Calling - Survival
Nature - Rogue
Pantheon - Aesir
Parent - Odin
(2) Social:
CHA - •••
MAN - •••••
APP - ••• (positive)
(1) Mental:
PER - •••••
INT - •••••
WIT - •••••
ACA - •••
ANI - • ART - ••• (Theatrics) ••• (Illusion)
ATH - •••••
AWA - •••••
BRA - ••• COM - ••
CON -
CRA -
EMP - ••••
FOR - ••
INT - INV- ••
LAR - •••
MAR - •
MED - • MEL - ••• OCC - ••
POL - ••
PRE - ••
SCI - • (Architecture)
STE - ••••
SUR - •••
THR -
- dimmig ögon(•••): His eyes now gave access to Illusion and Dark purviews. Roll PER+AWA to see the lingering darkness in it (as in, black mist from eye socket).
- resenären täckmantel (•••): A hooded cloak that grants Psychopomp purview. It has Safely Interred. Doubles the duration of psychopomp.
- återställa ränsel(••••••): A travel backpack that would restore whatever put inside it overnight to prime condition. Capable of storing things much larger than it is without getting damaged. Will allow things to come out as willed.
- jötun spjut[Medium stabbing/blunt/slicing weapon](•••••): A spear with the ability to assault opponents not in melee range. Add legend to MEL. Will fly to Dann when willed.
- Tro (meaning Trust)(•••): A gray colored juvenile direwolf. He is unusually large for his age and stood up to Dann's supernaturally heightened waist at his shoulder. He is as prone of helping Dann as he is ignoring him. Named after a run in with a shady looking person that offers food, drink and a room for free. He's intelligent, seemingly able to understand human speech.
[10:27:54 PM] Sophi: Posting it in spam so they can shame me if I pull a Foxes and don't go anywhere with it
I guess that means she's incredibly thick-skinned or all that shame is hidden underneath her fat.
Originally Posted by Sinrus
You have eight fucking threads on the first page alone. Our server is held together by chewing gum and the collective prayers of the userbase, 75% of which is atheist. The server. Can not handle. Your bullshit.
Originally Posted by Sinrus
THE MODS ARE SACRIFICING US
THEY WISH TO SUMMON AN ELDER GOD
WHEN YOU GET BANNED ON RPG, YOU DIE IN REAL LIFE
Originally Posted by LunaLight
People in spam are like family. We poke fun, play games, and get on eachother's nerves because it is funny. But nobody is supposed to actually hate each other. Coming in on spam, it certainly looks like a hell hole, but it is just a crazy disfunctional family.
Originally Posted by Darkdrago666
Alphakoka has been known to walk to any point in the universe. He has the power to become invisible. Alphakoka has an astounding mountain fortress carved from crystal, plus Alphakoka possesses the power to block explosive missiles and deflect them toward a single attacker. he fights with a cataclysmic trained zebra that also grants a phenomenal luck and he combats enemies with a wicked quarterstaff made from adamantium and he has a reputation for a marvelous constitution. Shamefully, Alphakoka is notorious for being tired
Originally Posted by Bela
You know, Toellner being Iron Man really puts a hamper on my Stark Fantasies. ;_;
Originally Posted by Simply_Deamon19
Originally Posted by Valeric
Lol, guru posted a novel.
No, he posted the entire fecking trilogy.
Originally Posted by Guru
Note that Rilla is INDEED stupid, just not /that/ stupid.
Originally Posted by Omega
<Omegakoka> Attempting to give a fuck: WIT+POL =3
<Omegakoka> !e 3
<VisibleQ> Omegakoka (3), 1, 5, 6, Successes : 0, Botch
Originally Posted by ♠Ace♠
Originally Posted by Turtlicious
Originally Posted by ♠Ace♠
I'm a little Tur-Tle, short and stout...
Grab me by the handle, and blow me by the spout.
When you tip me o-ver, I can't get up off of my back~
Be-cause my arms are stum-py, just like my shaft~
Originally Posted by Jorick regarding renaming a long thin tunnel called shaft
GUISE
Let's call it the...
Super Hot Anal Fun Tunnel
SHAFT for short.
Originally Posted by Elendra
[Excerpts taken from the Skype Group, slightly edited for the guild]
"Imagine hank wearing only a blue bikini and socks
He walks up to you, sits on your lap and grinds against you while stripping
Imagine him giggling a little when he tries to undo the bikini but can't get the knot untied at first
His fingers are shaking because he's both nervous and excited"
Charisma
-Blessing of Importance: 1L, restore Epic Cha Dots Willpower in target. Once per day per target Appearance ( Positive )
-My Eyes Are Up Here: 1L, become completely forgettable looking, ultimate wall flower
Mental Knacks
Perception
-Subliminal Warning: Immediately aware of immediate danger
-Spatial Attunement: 1L, see in any level of light, instantly map a room in moments
-Sharpshooter: 1L per scene, add Per dice to Firearm Damage rolls Intelligence
-Tactical Planning: Roll Int instead of Wit for Join Battle unless surprised
-Principals of Motion: Add Aca to all Bra, Mar, Mel, and Thr rolls.
Aca - ooo Ani - oo Art - o ( Singing ) Ath – o x Awa - ooo Bra - o Com - oooo x Con - Cra - x Emp - oo For - oo Int - o Inv - o Lar - oo Mar - oo Med – ooo x Mel - o Occ - oo Pol - oo Pre – ooo x Sci - Ste - oo Sur - oo x Thr -
Animal ( Bear )
-Animal Communication: No cost, no dice, communicate with the animal
Animal ( Butterfly )
-Animal Communication: No cost, no dice, communicate with the animal
Death
-Death Senses: No cost, free toggle, no dice, notice the dead, understand vague causes of death
Stars
-Astronomer's Eye: No cost, no dice, any time night stars are visible, gain phantom dots in Academics, Integrity, Investigation, Occult, Politics, Science, and Survival equal to ( # Stars Boons )
War
-Blessing of Insight: No cost, ( # War Boons ) as auto successes on Join Battle for self.
Itztli
-Maguey Sting: For every 1L damage done to self, gain 1 legend. Cannot heal this damage supernaturally, or immediately lose legend gained. Once per day.
Sitlamayeh
Ursa Minor Necklace ( ooo )
-Stars Purview
-Principals of Motion uses Phantom Dots from Astronomer's Eye
-Summon / Resurrect Itztlacamayeh
Sitlamayeh, Ursa Minor Necklace. Simple silver chain, pendant appears to be a very small bear, studded with what appear to be precious gems. Gems twinkle and sparkle in any darkness, stop doing such in too much light.
Micapalotl, Dead Butterfly in Amber, necklace. Simple iron chain, pendant appears to be a fossilized butterfly trapped in a piece of amber. Pendant itself is unnaturally light, and cold.
Saddle, cow leather. Has many bags on it, usually equipped to Itztlacamayeh except when resting.
Bags contain silver coins, and other miscellaneous items from civilian life. Bags also contains a supply of cloth for bandages, and dried food for journeys.
Has a scar across his chest that goes across where he used to have a second nipple. Fucking dinosaurs.
Stolen Borrowed from KatePfeilschiefter on Deviantart (click image for link to source of image), because citing sources is important.
Name: Dion Constantin God Name: Krino Pantheon: Dodekatheon Divine Parent: Zeus Calling: The Sheriff Nature: Judge Role: God of Mortal Justice and Punishment Gender: Male Height: 6'1" Weight: ~175 lbs. Race: Mixed European, mainly Greek with a liberal touch of Spanish Citizenship: America Age: 28 Birthdate: August 23rd, 1805 Hair: Black Skin: Light brown, could pass as a tanned white dude if so desired Eyes: Brown
Epic Charisma: O
Epic Manipulation: O
Epic Appearance:
Epic Mentals
Epic Perception: O
Epic Intelligence:
Epic Wits: O
Physical Knacks
Strength Knacks:
-
Dexterity Knacks:
-Ricochet Symphony: (1L per use) Can shoot or throw around corners or make other crazy turns, negates cover bonuses of targets.
Stamina Knacks:
-Inner Furnace: Can eat and derive nourishment from any organic compound, also completely immune to any ingested poisons or drugs, including alcohol (stuff injected right into the bloodstream can still have an effect).
-Holy Fortitude: Doubles time that can be worked at a strenuous activity, doubles time he can go without sleep, food, or water.
Social Knacks
Charisma Knacks:
-Charmer: (1L per scene, Cha + Pre dice) Makes people like him a lot more, inclined to treat him well. Injuring someone will allow those affected by the knack to make another resistance roll. At end of scene it fades and they go back to whatever disposition they had before.
Manipulation Knacks:
-Blurt It Out: (1L per use, Man + Emp dice) Can spend the legend and ask a direct question to force the target to answer as truthfully as possible whether or not they want to.
Appearance Knacks:
-
Mental Knacks
Perception Knacks:
-Empath: Can read emotions and responses very well, can respond to unspoken questions, possible to manipulate people. May count dots of Empathy as automatic successes instead of dots in any roll.
Intelligence Knacks:
-
Wits Knacks:
-Instant Assessment: (1L per use) Looks opponent up and down and gets a read on them, learning their Epic Strength or Perception (whichever they use to deal damage) and their soaks and DV. Can be uses reflexively, doesn't require an action.
Academics: O
Animal Ken: O
Art: O (Wood carving)
Athletics: OO Awareness: OOO
Brawl: O Command: OOOO
Control:
Craft: O (Firearms)
Empathy: OOO
Fortitude: OO
Integrity: OO Investigation: OOOO
Larceny: O
Marksmanship: OOO
Medicine: O
Melee: O
Occult: O Politics: OO Presence: OOO
Science:
Stealth:
Survival: OO Throw: O
Pantheon Specific Purview (Arete: Command) - O
Adds a number of bonus dice to all rolls using the Command ability.
Justice - O
Judgment: Make a declamatory statement against a target accusing them of a specific crime, then roll Per + Emp (with no benefit from epics, fatebonds, virtues, or anything else to add automatic successes or bonus dice to the roll) vs. target's Legend rating in dice. Successful roll gives him immediate awareness of whether or not the target committed the crime, failure means Scion is unable to determine target's guilt, and a botch gives a false positive or negative. Cannot use Judgment again on the same target for a full week.
Prophecy - O
Minor Visions: Gets random visions of the future from Fate sometimes.
War - O
Blessing of Bravery: Give a rousing speech to give number of people equal to successes of a Charisma + Command roll one extra point of Willpower (can exceed maximum, goes away after scene if unused) and two phantom points of Valor virtue (whether or not they normally possess it, cannot make them exceed 7 points of Valor) until end of scene. Speech must relate to Valor (can't be about slaughtering the helpless) and can only be used for combat in the face of imminent combat or enemies.
Relics:
Márka tou Día (Brand of Zeus) - OOO
A simple thunderbolt tattoo on Dion's right bicep.
O -Grants Justice purview
OO - Add wearer's legend to any rolls using Marksman
Fylaktó to̱n víaio̱n Orámata (Amulet of Violent Visions) - OO
An iron chain with an iron disc hanging from it; the disc bears the image of a wreath of laurel leaves bisected by a pair of crossed spears.
O - Grants Prophecy purview
O - Grants War purview
I̱ Ankaliá tou Nómou (The Embrace of Law) - +4L/5B, -0 Mobile, 0 Fatigue - OO
Armor made of golden scales, covering the torso and the arms down to the wrists. Some patterning of the scales on the back seems to look like a tree, the oak that is one of Zeus's symbols.
O - -1 Fatigue
O - +1 soaks
? - +1 lethal soak for being made out of dinosaur hide gathered from the legendary creature Dion killed solo as a mortal, fuck yeah
O dikastí̱s (The Judge) - +2 Acc, 4L, 50meters, Speed 4 - OOO
It appears to be a regular six-shot revolver with a polished oak wood grip and a small lightning bold engraved into each of the grooves on the cylinder.
O - +1 Accuracy
OO - Infinite ammo
Defense Values
Dodge Defense Value: 5 = ( Legend + Dexterity + Athletics ) / 2, and then bonus from Epic Dex added on
Parry Defense Value: 5 = ( Legend + Dexterity + ( Brawl + 2 or Melee + Weapon Defense ) ) / 2, and then bonus from Epic Dex added on
Soaks
Natural Bashing Soak: 4 = Points of Stamina + Bonus from Epic Stamina
Armor Bashing Soak: 5 (relic armor) + 2 (heavy clothes)= Soak Listed on Armor
Total Bashing Soak (Relic armor + Heavy clothes (chest and arms)): 11 = Armor Bashing Soak + Natural Bashing Soak
Total Bashing Soak (Heavy clothes only (legs and hands)): 6
Total Bashing Soak (Plain clothes): 5
Natural Lethal Soak: 3 = ( Points of Stamina / 2, round up ) + Bonus from Epic Stamina
Armor Lethal Soak: 4 (Relic armor) + 1 (Heavy clothes)= Soak Listed on Armor
Total Lethal Soak (Relic armor + heavy clothes (chest and arms)): 8 = Armor Lethal Soak + Natural Lethal Soak
Total Lethal Soak (Heavy clothes only (legs and hands)): 4
Total Lethal Soak (Plain clothes): 3
Natural Aggravated Soak: 1 = Points of Epic Stamina ( not bonus from it ) + ( Points of Epic Stamina / 5, rounded down )
Armor Aggravated Soak: 2 (Relic armor) + 0 (Heavy clothes)= ( Armor Lethal Soak / 2, rounded down )
Total Aggravated Soak (If wearing relic armor): 3 = Armor Aggravated Soak + Natural Aggravated Soak
Total Aggravated Soak (Plain clothes): 1
Speed
Movement: 4 yd/sec = Points of Dexterity + Bonus from Epic Dex yards per second
Dash: 10 yd/sec = Movement + 6 yards per second
Sprint: 20 yd/sec = Dash x 2
Climb: 3 yd/sec = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Swim: 3 yd/sec = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Jump: 3 yd = ( ( Points of Strength + Athletics ) /, 2 rounded up ) + Bonus from Epic Str yards
Lift and Toss: 3 = ( Strength + Athletics ) / 2 + Bonus from Epic Strength
Expression: O
Intellect: O
Valor: OOOO
Vengeance: OOOO
Willpower: 8
Legend: 2
Legend Points: 4/4
Willpower: 8/8 = Points from two Largest Virtues added together
Points of Determination: 0
Moments of Truth: 0
Health: [x][][][][][][] = ( Legend * Stamina ) + Successes from Epic Stamina ALSO "For every (Dots of Stamina * 2) Boxes with damage (rounded down), you take a -1 die penalty."
NOTE: 1 lethal damage from sand in the eyes, unhealed
Death: [][][] = Legend + Dots of Epic Stamina death boxes
Equipment: Fylaktó to̱n víaio̱n Orámata (Amulet of Violent Visions) - Grants Prophecy + War purviews
I̱ Ankaliá tou Nómou (The Embrace of Law)
Leather Armor - +4L/5B, 0 Mobile, 0 Fatigue
O dikastí̱s (The Judge) - Has infinite ammo
Handgun - +2 Acc, 4L, 50meters, Speed 4
Heavy Clothes (thick shirt and pants, wool vest, long coat, hat) - +1L/2B, -1 Mobile, +0 Fatigue
Normal Clothes (normal shirt and pants, wool vest, poncho, hat; this is what's worn in character appearance image) - +0L/1B, -0 Mobile, +0 Fatigue
Mundane revolver - +1 Acc, 4L, 50meters, 6load, Speed 4
Has 6 loaded rounds + 12 additional rounds of ammo for reloading held in handy belt slots
Belt knife - +2 Acc, +3L, +1 Def, Speed 4
Boot knife - +2 Acc, +3L, +1 Def, Speed 4
Bag, satchel style, contains the following:
The unused set of clothing (heavy or normal) listed above
Two pairs of handcuffs
A pouch full of cigarette rolling materials plus matches
A half full water canteen
Five days worth of rations
A few loose silver coins
Notes
Can't use Justice: Judgment boon on Dann for a week.
XP EARNED - 39 total
14 exp earned from visitation
5 exp earned from sending in character plot ideas
5 exp earned from journal entry #1
5 exp earned for first play session
5 exp earned from journal entry #2
5 exp earned for play session 2
EXP SPENT - 29 total (10 remaining)
12 spent for 1 point Stamina
12 spent for 1 point Strength
5 spent for Holy Fortitude knack
Last edited by Jorick; 04-20-2013 at 06:22 PM.
Did you know we have a Writer of the Month contest? Come join it. WOTM #26: Evil Wins is open and accepting entries through June 4th.
Originally Posted by Sophistikit
I don't know why, but this fucking killed me. Maybe it's your utter determination to be an asshole, but wow, I lol'd.
Originally Posted by Turtlicious
And now I can't stop laughing, Thanks Jorick. <3
Originally Posted by Darkdrago666
You loveable asshole, you.
You are blunt, and to the point.
Originally Posted by Sophistikit
If I had feels, they'd be all yours. :'D
Originally Posted by Myyt
Jorick: This guy is an evil genius. In the dry, in your face trufax sorta way. If you ever want the blunt truth, this is the guy to ask, which makes him amazing.
Originally Posted by Esper
Jorick is one of those people you shouldn't take seriously. He is rude for the sake of being rude much of the time. Outside of Spam that is not who he is, but here in Forum that is how he carries himself.
Why do I respect that? He doesn't give an apology for being himself or making ridiculous claims to deflect when people call him on it. Jorick is Jorick, a charismatic ass to the end.
Originally Posted by Elendra
Ladies, contain your orgasms for Jorick
I had dibs first.
Originally Posted by Rilla
Put it this way.
If me and Jorick meet docile or non-docile lifeforms... they'll bow.
Without a fight.
Why?
Because it's me and Jorick.
We'll use our combined charisma, wit, and generally dickish attitudes, to put them in their unwelcome places.
Vote Rilla/Jorick - Space Emperors... To Infinity... and Beyond.
Originally Posted by overwatch
When Jorick says something, It's like adding a 100,000 ton weight onto a side of a scale.
Originally Posted by Kill Bones
Jorick is like a monster truck shaped like a t-rex
He is elegantly designed, menacing, loud, a bunch of people love him for reasons I don't understand, and he makes no fucking sense when described by similes
Originally Posted by Azarthes
The both of you
Every single time
I make a mistake
and it's like
BLAM JORICK PUNCH INTO SOPHI KICK
EVERYTIME.
It's like Sophistimammoth but with less bashing and more sass.
Originally Posted by Walker of Darkness
You're an egotistical, sociopathic, insufferable jackass, but you stick to your convictions and in general show others respect until they prove to be nothing more than bumbling idiots. You've also shown a kinder side from time to time, but very rarely. Other than your blown out of proportion ego, I have no issues with you.
Originally Posted by ★LunaLight★
Jorick, I find you to be really witty and fun. I'm also jealous of your writing ability. I get mad at you when you do stupid things that get you banned, but at the same time I don't think it is my place to tell you those things since we aren't good friends yet. You seem like the kind of person I would consider dating.
Originally Posted by Hank
Jorick is a monster. The way he perfectly knows how to emulate this depravity of a subculture with cold, unerring accuracy is just inhuman. Ted Bundy raped and killed women. Jorick's worse.
Originally Posted by PrimezTime
I imagine Jorick as Khal Drago. His victim would either suffer, take it, and cry about it or learn to please him and become his Khaleesi.
Now, Legend Points are something that, while your mana pool so to speak, are not something that you can just drink a potion, or sleep, or wait until next session to restore. This doesn't mean they're necessarily hard to restore! While you don't refill your Legend Points at every new session, you do at the beginning of each story arc. While the shortest arc will be your visitation, all other arcs will be quite long ( next arc probably will last until you're a demigod! ), that is something to keep in mind. Don't worry about spending all your Legend ( and Willpower ) in some big finale. Just try to make sure it's the actual finale.
Your Legend Points also restore every time you go up in Legend. This is usually tied to smaller arcs, or Acts. These as well will usually be a few sessions at least. Unlike with a new Story Arc, your Willpower will not restore at the beginning of a new Act.
Your Legend Points can also restore in two easier to manage ways on a session by session basis. By doing a significant action that is line with at least one of your virtues, you regain a single Legend Point... per Virtue that said significant action is tied to, given that it is significantly tied to all Virtues that are granting you Legend Points. So if you have Loyalty and Vengeance Virtues, if you take an act of REVENGE against someone who has harmed a friend, you'd regain 2 Legend. Again, it has to be something significant. You won't regain a Legend Point for Loyalty, if you hold the door open for a friend.
Your Legend Points can also restore by doing cool things. Legendary things, so to speak. Cool actions restore either 1 Legend, if it was enough to shake things up, 2 Legend if you've impressed the players or GM, and 3 if pretty much all players and GM think what you just did was awesome. This can, but doesn't necessarily have to be, tied into Stunting, which grants you bonus dice and such.
Lastly, if you're Aztec... well... there's plenty of blood to spill to refuel your Legend Pool.
--
Health only restores between Story Arcs ( the big ones ) UNLESS the prior Arc contained an event of significant damage to you, in which case you restore only half of your health back. Otherwise, you have to heal it by the plethora of mortal and divine ways.
--
Willpower is a bit more difficult to regain. The aforementioned 1, 2, 3 thing with actions applies here, except, only a 2 or 3 Legend Gaining can earn you a SINGLE Point of Willpower, and this would be INSTEAD of Legend. You also restore Willpower between Story Arcs, unless a significantly morally crippling event happened otherwise, in which case restore only half of your Willpower. This only is for WILLPOWER POINTS. Willpower is its own pool, that can be spent and gained. However, unlike Legend, some powers require you to spend Willpower DOTS. These powers will reduce the pool size entirely. If your top two virtues add up to 6, you have 6/6 Willpower. If you do something that requires a Willpower dot, you now only have 5/5 Willpower. Even a new story arc won't restore that, because 5 is now your upper limit ( unless you increase a virtue, or specifically buy a new dot of willpower ). If you spend a willpower dot, and 2 points of willpower ( 3/5 in this case ) a new Story Arc could raise it back to 5/5. If something really bad happened though, only 4/5.
Name- Ora Maria del Africa God Name- Akiyo Pantheon- Orisha Divine Parent- Oya Calling- Blood Knight Nature- Gallant Role- Goddess of Revenge Gender- Female Height- 5'3'' Weight- 134lb Race- Yoruba Nationality- Mexican Age- 23 Birthdate- 1st October Hair- Black Skin- Brown Eyes- Brown
Physical- Priority 1
Strength- oooo Dexterity- ooo Stamina- oooo
Social- Priority 2
Charisma- ooo Manipulation- o Appearance- ooooo ( Positive )
Mental- Priority 3
Perception- oo Intelligence- o Wits- oooo
Epic Physicals
Epic Strength- o Epic Dexterity- o Epic Stamina- o
Epic Socials
Epic Charisma- o Epic Manipulation- Epic Appearance- o
Epic Mentals
Epic Perception- Epic Intelligence- Epic Wits- o
Physical Knacks
Strength
-Uplifting Might: 1L, double lifting capacity
-Atlas Shrug: 3L, multiply lifting capacity by 5 Dexterity
-And The Crowd Goes Wild: Athletics dots are always successes Stamina
-Body Armor: 1L, add dots of Epic Sta to B and L soaks
Social Knacks
Charisma
-Charmer: 1L, make friends temporary allies, strangers into friends, and stay the hand of enemies. Cha + Pre. Appearance ( Positive )
-Doin Fine: Never look bad. Clothes... they can still look bad.
-Star Power: Cancel that, always look, smell, etc good. Even clothes. Always.
Mental Knacks
Wits
-Instant Assessment
Aca - Ani - ooo Art - oo Ath – ooooo x Awa - oo Bra - oo Com - oo Con - Cra - Emp - ooo For - ooo Int - oo Inv - o Lar - o x Mar - Med – o Mel - ooo Occ - o x Pol - o Pre – o x Sci - Ste - oo x Sur - oooo x Thr - o
Animal Bison
-Animal Communication: No cost, no dice, communicate with the animal
Sun
-Rejuvenation: 1L and 1W, stay in sunlight and once per hour heal a health box of all but agg damage. May only utilize this for ( # Sun Boons ) hours before needing to activate the boon again.
War
-Blessing of Insight: No cost, ( # War Boons ) as auto successes on Join Battle for self.
Ori
-Ifa: Cost 1L or 1Ori, 1L grants Legend bonus dice to next use of Mystery or Prophecy boon of anyone. 1Ori grants it as auto successes.
Igbesaniranilo
Stone Staff, adorned with Buffalo Teeth, Medium Blunt Weapon - ( oooo )
-Can change 1 physical attribute of itself... its weight.
-Grants War Purview
-Can use Uplifting Might in conjunction with Atlas Shrug for only the cost of Atlas Shrug
Oorun Owo
Small Armband - ( ooo )
-Grants Sun Purview
-Grants Animal Purview
-Summon / Revive Cyfeiwu
Enemy Realm - Sky Titan ( Wao Lani ), under Rangi ( Primary Titan Avatar of Skies )
Other associated Titans are Papa ( Titan Avatar of Earth ), and Hina ( Titan Avatar of Time )
Overworld
- Kuaihelani, the heavenly island chain.
Underworlds
- Lua-o-Milu, for bad people, ruled by Milu
- Havaiki, for those who die at sea regardless of morality, ruled by Kanaloa
- Hunamoku, for good people, ruled by Kane
Virtues - Courage, Duty, Expression, Piety
Gods list ( Exclusive to those that can be a parent )
When a Scion buys the first dot of the Mana Purview, they get a number of Mana Points equal to their Legend they have. Scions regain Mana by defeating enemies in combat and then sacrificing them, or by having sex with someone with Mana. Sacrifice takes the victim's Mana and gives it to the Scion, not exceeding their normal maximum Mana. Sex exchanges Mana, allowing one with Mana to lend it to another without having to be sacrificed. This also cannot exceed their normal maximum Mana. When they purchase the next Mana boon, the Scion refills their Mana Points. Mortals are treated as having no Mana. Legendary beings that do not normally have Mana if sacrificed are treated as if having a number of Mana points equal to half their legend, rounded down. Eating the heart of a mortal human or Legendary being gives you a point of Mana as well. Violating any divine kapu immediately removes a point of Mana at a rate of one per minute.
Know Kapu (Mana •)
Dice Pool: None
Cost: None, 1 Legend if secondary use is applied
A Scion of the Akua instinctively knows what actions, places, or objects are declared kapu by the Akua (and their Scions). This Boon detects both mundane and divine kapu. They learn this as they approach the object or place or as they are about to perform the action. They also know the strength of the kapu (the Legend of the Scion or god that originally declared it). By spending a point of Legend, the Scion may learn what, if any, divine restrictions are placed on another person. This only tells the Scion what someone is not allowed to do by divine command (not what they must do). For example, they may learn that a geas prevents a Scion of the Dagdha from eating pork, but they do not learn that a separate geas demands that the same Scion must offer hospitality to those in need.
Warrior’s Mana (Mana ••)
Dice Pool: Charisma + Craft
Cost: 1 Legend point per bonus granted, 1 Mana point per use
The Scion can extend his mana over his weapons and armor. During combat, the Scion may activate this Boon to divide a number of bonuses up to half his Legend rating among his weapons and armor. Each bonus granted can add 1 to accuracy, damage, or defense of a weapon, 10 to the range of a ranged weapon, 1 to all levels of soak to an armor (it can add one level of lethal soak to an armor that doesn’t normally grant this level of protection, but cannot add aggravated soak to armor which does not normally provide it), or reduce the mobility penalty of an armor or speed of a weapon by 1 (to a minimum of 4). A particular weapon or armor can only have one use of this Boon affecting it at a time.
If the Boon is used twice on the same item, the new bonus simply replaces the old one. Bonus generated by this Boon last for a number of actions equal to the number of successes made on the roll or until combat is resolved.
Hoʻoponopono (Mana •••)
Dice Pool: Piety
Cost: 1 Legend, or 1 Willpower
Illness and misfortune befall those who accumulate too many grudges, and do wrong unto others too often. Violating kapu is similar, as it drains the Mana, and makes one worse for it. By recognizing their own faults, a Scion with this Boon may make right some errors of the past to restore their Mana. Anyone the Scion has significantly wronged ( at Story Teller Discretion ) or has wronged enough to trigger a Virtue against them is suitable for him to make amends to. Ceremoniously, they and the offended party must both agree to put the past behind them, and then the Scion must give them a gift. On wronged individuals who did not have a Virtue trigger, the ceremony is initiated by spending 1 Legend, and afterwards 1 Mana is restored ( to not exceed normal maximum ). In the case where a Virtue is triggered, the Scion may add his Dots in Piety as extra dice for the attempt to make peace, at the cost of 1 Willpower. After this type of ceremony, the Scion regains a number of points of Mana equal to the number of dots in the Virtue they triggered in the other.
Hero’s Mana (Mana ••••)
Dice Pool: Charisma + Command or Medicine
Cost: 1 Legend, optional 1 Mana
The Scion can now extend his mana over the world around him. By reciting a short karakia (rhyming prayer) and spending a point of Legend, the Scion may command the land or water around him to perform small actions to help him or her out. The hero Hatupatu famously used this Boon to force a rock to open a crevasse that he used to protect himself from the monster Karungaituku. The change may not be larger than the Scion himself, it must affect natural land or water (the floors of buildings cannot be commanded, although any rock underneath the floor can). In addition, it cannot affect living things, or directly attack opponents (however, a rock could be raised to stumble a charging Minotaur).
The change lasts for a number of scenes equal to the number of successes made on the Scion’s (Charisma + Command) roll. Note that this is direct command of the environment; there is no communication with spirits involved.
If the Boon is used and the Scion wishes to spend 1 Mana point on top of its normal cost, the Scion may instead heal as many levels of bashing damage as he scores successes on a Charisma + Medicine roll, leaving his target as hearty as if they had never been injured.
Declare Minor Kapu (Mana •••••)
Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend per item per scene, 1 Mana for enhancement
By performing a ritual haka dance that lasts at least five actions over an item, the Scion may declare an object kapu, granting that object divine protection for one minute per success made in the (Charisma + Occult) roll (to a maximum number equal to the Scion’s Legend rating). Anyone except a Legendary Being who uses the protected item subtracts a number of dice from all their actions equal to the Scion’s Legend rating while to kapu lasts (the Scion may weaken the kapu when desired, causing the penalty to be reduced as though he were a lower Legend). Additionally, by spending an additional Legend point, the Scion can have the kapu affect everyone, including Legendary beings. The item to be declared kapu must be in the Scion’s possession; you can’t point to a giant’s axe and declare it kapu. The Scion may spend a point of Mana to cause this kapu to apply if someone purposely touches or carries the item (declaring an item kapu, then throwing it to hit an opponent does not work). A Scion may declare a maximum number of kapu equal to his Legend rating.
Chief’s Mana (Mana ••••• •)
Dice Pool: Charisma + Command or Medicine
Cost: 5 Legend or 1 Mana
This Boon works exactly like Hero’s Mana (Mana 3) except that it can affect both non-natural environments and larger areas. It still cannot affect living things, nor can environments be made to directly attack others. Non-water liquids that are not dangerous to mortals may be affected by this Boon as well. The maximum area affected by this Boon is a number of square yards equal to the Scion’s Legend rating. The effect lasts for a number of actions equal to the Scion’s (Charisma + Command) roll.
If the Boon is used and the Scion wishes to spend 1 Mana, the Scion may turn a number of levels of lethal damage equal to his successes on a Charisma + Medicine roll to bashing damage, healing open wounds and restoring broken limbs.
Declare Major Kapu (Mana ••••• ••)
Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend per item or sq mi affected, 1 Mana for permanence
This Boon works exactly like Declare Minor Kapu (Mana 4) except that defined areas of land or sea may be affected as well as items. The Boon costs 1 Legend point per item affected or 1 Legend point per square mile of land affected. Anyone except a Legendary Being who enters the protected area, or uses the item, suffers penalties equivalent to those inflicted on anyone who violates a minor kapu. Additionally, by spending an additional Legend point, the Scion can have the kapu affect everyone, including Legendary beings. A Scion may have a number of kapu equal to his legend rating (each place counts as a single kapu; a “place” being a contiguous area of land or sea regardless of size).
The kapu lasts for a number of days equal to the number of successes made on the (charisma + Occult) roll. The Scion may also spend a point of Mana to make the kapu permanent. If declaring an area of land kapu, the Scion must be present in that area at the time they make their declaration. Note that only Worldly land may be affected, Terra Incognitae, Touchstones, Underworlds, and Overworlds are cannot be affected.
Mana in the Ichor (Mana ••••• •••)
Dice Pool: None
Cost: 1 Willpower, 10 Legend per extra Mana. 1 day in Piety Virtue Extremity per Mana
Mana is not always something that has to be earned through actions, it can be inherited, a right of ones blood. A Scion with this Boon has grasped the level of power in order to demand that his Mana be granted, being a true god of the Akua. By spending 1 Willpower, he gains a point of Mana, and an extra point for every 10 Legend points spent afterwards. If a Scion is too drained, he may instead demonstrate without specific action that he deserves his Mana, ignoring the cost in Willpower and Legend, and instead spending an entire day in the Self-Righteousness Extremity per point of Mana he wishes to regain.
God’s Mana (Mana ••••• ••••)
Dice Pool: Charisma + Command
Cost: 10 Legend points, 2 Mana points for permanence or 1 Mana point
This Boon works exactly like Hero’s Mana (Mana 3) except that it can affect both non-natural environments, some living things, and can affect larger areas. The Scion may command any non-animal living thing, though still cannot cause them to attack directly. Lava and other dangerous liquids may also be affected at this level. The maximum area affected by this Boon is a number of square miles equal to the Scion’s Legend rating. The Scion can literally lift islands from the sea, create bridges over chasms, or
build himself a palace on an empty lot. The effect lasts for a number of actions equal to the number of successes made on the Scion’s (Charisma + Command) roll. Additionally, 2 Mana may be spent to make the created effect permanent.
Alternatively, a Scion may spend a single point of Mana to mimic the Health Boon Restore ( although with a Charisma + Medicine roll instead ). This boon may not be used offensively while mimicing Restore.
Declare Severe Kapu (Mana ••••• •••••)
Dice Pool: Charisma + Occult
Cost: 1 or 2 Legend points per item, action, or square mile affected, 2 Mana for permanence, 10 Legend for enhancement
This Boon works exactly like Declare Major Kapu (Mana 7) except that defined actions may be affected as well as items and areas of land. The Boon costs 1 Legend point per item affected, 1 Legend point per square mile of land affected, or 1 legend point to affect a simple action. Actions declared kapu must be simple and direct (“attack me” is simple; “breaking into the bank vault without being seen” is not). Additionally, the Scion may only declare the action kapu for a specific group (“Titanspawn,” “Titans,”
“Scions of the Aesir,” and “Alcoholics” are all acceptable), anyone else isn’t affected. Each God is only allowed to have a number of kapu equal to his Legend rating.
Anyone except a Legendary being who enters the protected area, uses the item, or performs the action suffers penalties equivalent to those inflicted on anyone who violates a minor kapu. Additionally, by spending an additional Legend point, the Scion can have the kapu affect everyone, including Legendary beings. The kapu lasts for a number of months equal to the number of successes on the (Charisma + Occult) roll. The Scion may also spend two points of Mana to make the kapu permanent.
By spending an additional ten Legend points, the Scion can increase the afflicted dice penalty to a number equaling twice his Legend rating.
Last edited by Elendra; 04-04-2013 at 09:48 AM.
Reason: typo
Name- Kong Aihao God Name- Aheahe Pantheon- Akua Divine Parent- Lono Calling- Stargazer Nature- Pacifist Role- God of Night's Rest Gender- Male Height- 5'9'' Weight- 172lb Race- Hawaiian Nationality- Chinese Age- 23 Birthdate- 12th November Hair- Black Skin- Mahogany Eyes- Brown
Physical- Priority 2
Strength- oo Dexterity- oooo Stamina- ooo
Social- Priority 3
Charisma- ooo Manipulation- o Appearance- ooo ( Positive )
Mental- Priority 1
Perception- oooo Intelligence- oooo Wits- ooo
Epic Physicals
Epic Strength- Epic Dexterity- o Epic Stamina-
Epic Socials
Epic Charisma- o Epic Manipulation- Epic Appearance-
Epic Mentals
Epic Perception- o Epic Intelligence- o Epic Wits- o
Physical Knacks
Strength Dexterity
-And the Crowd Goes Wild: Athletics always counted as successes instead of dice. Stamina
Social Knacks
Charisma
-Charmer: 1L, people have a more positive attitude towards the scion Manipulation Appearance ( Positive )
Mental Knacks
Perception
-Spacial Attunement: 1L, gain sonar, no penalties from blind fighting, map out rooms instantly. Intelligence
-Telepathy: 1L, send a single thought to someone else Wits
-Social Chameleon: Generally fit in, in various social settings. If a blunder is made, roll Wits + Politics against onlooker Perception + Politics to maintain cover.
Aca - ooo Ani - o Art - oooo ( Music ) Art - oo ( Drawing ) Ath – oo Awa - ooo Bra - Com - o Con - o ( Automobile ) Con - o ( Boat ) Cra - oo ( Naval ) Emp - oo For - o Int - oo Inv - o Lar - o Mar - Med – oo Mel - Occ - o Pol - oo Pre – oo Sci - ooo ( Astronomy ) Ste - oo Sur - o Thr -
Industry
-Fundamentals: For 1L, add #Industry Boons as auto successes to any science or craft roll.
Stars
-Astronomer's Eye: When stars are visible add #Star Boons as phantom dots to Academics, Integrity, Investigation, Occult, Politics, and Survival.
Water
-Potability: For 1L, cleanse #Water Boons cubic yards of water of all bad stuff.
-Water Breathing: Spend 5 seconds in water or air to change which one you breathe. While completely submerged, immune to painful temperatures hot and cold, and pressures.
Mana
-Know Kapu: Immediately know what is generally forbidden, and the penalty for it. For 1L learn of specific cases about others.
Birthright Relics
Laniwa'a (ooo)
This canoa is remarkably resilient, and is able to lift up into the air. It can only move in these directions at the same speed it could be moved across waters with as much movement as there is in the air. It takes 1 Willpower per passenger to lift off the ground, although Akua Scions may instead spend a point of Mana, however. The canoe also grants access to the Water Purview.
Maika'ikika (oo)
An apparently normal accustic guitar by other means, it seems only capable of playing the most moving of music. Those who have the knack "And the Crowd Goes Wild" will find that their dots in Art ( Music ) are counted as auto successes. Further, so moving is the music from the guitar, that it can emotionally shift even the hardest of hearts. By spending a point of Legend and rolling his Dexterity + Art ( Music ) + Legend against an opposed roll of Willpower + Integrity + Legend, the emotional force of the music played creates emotions those who hear it.
The emotional effect lasts for the duration of the performance, and only effects one person at start. A roll of Dex + Art ( Music ) can be used to add another target, or minute after the performance for the effect to linger.
Ha'opa'akai Lako (oo)
A set, fishing rod and tackle box along with simple tools for the maintance of the fishing gear itself. Grants the Industry purview.
While the line is cast into the water, if the user spends a point of legend, for the rest of the scene, the nearest fish in the same body of water will find itself unable to resist going for the hook. Catching a mundane fish this way requires no roll. Catching a legendary fish in this way requires a contested roll of Strength + Athletics.
---
Birthright Maimings
Voiceless Stargazer (ooo)
An unfortunate birthright, born without the use of his vocal cords, they would later become as a birthright. Unable to ever speak unless healed by the use of The Savior, the Scion has become a subtle observer. He takes a penalty of Legend Successes to all Manipulation rolls, never able to learn manipulation of such skill when it takes so much effort to communicate at all.
This Maiming grants him access to the Stars Purview
His silent observing has afforded him Legend dice to all Perception rolls.
He may add his number of Star boons as dice to any use of the Water and Mana purviews so long as the stars are visible.
Dvoeverie - OO Harmony and Endurance
Prijom - O
Khameleyon - OO
Other Purviews-
Sun - OO
Penetrating Glare - O
Rejuvenation - O
Heatstroke - OO
None
Birthrights
Relics-
Tempestblade - OOOOO
A huge greatsword capable of sending out explosive force upon objects it contacts.
-Infernostrike: 2L cost, 8 + Sun Boons Lethal damage, STR + Sun Boons to knock back foe [Successes] yards
-Grants Sun Purview
+1 Acc, +8L, +2 Def, Speed 6
7 points
Giant Armor - O
Dragon Cleaver - O
Followers-
Thaldor the Giant - OOOOO
[13 points left]
Values
Values are bits of information that need to be quick referenced for various bits on your character, to make sure things are easy to find from stats above. While the formulas for them are typically straight forward, there are Knacks that can alter these in various ways
Defense Values
Defense Value is a static value that represents your character's innate mobility to dodge things and the sort, or parry as the case may be. You do not roll your Dodge Values, and instead they represent the difficulty that someone else must beat in order to hit you at all.
Dodge Defense Value- Dodge Defense Value = ( Legend + Dexterity + Athletics ) / 2, and then bonus from Epic Dex added on
Parry Defense Value- Parry Defense Value = ( Legend + Dexterity + ( Brawl + 2 or Melee + Weapon Defense ) ) / 2, and then bonus from Epic Dex added on. Keep in mind, parrying something like a bladed weapon with your hands may not be the best idea.
Soaks
Soaks are essentially your damage resistance. It's how much you subtract from any damage that is going to be done against you. Damage comes in three different types, and you have different Soaks for each of them. Bashing damage ( sometimes Blunt damage ) is what you would typically get from being punched, hit with a baseball bat, or otherwise bludgeoned. It's the easiest damage type to Soak. Lethal damage, is damage from things like bullets, blades, and arrows, or otherwise cut in a way to bleed out. It's the second easiest damage type to Soak. Aggravated damage, is damage that doesn't necessarily harm the body, but instead harms your very essence. It's a type of hurt that mundane medicine can not heal at all, and is the hardest damage to Soak
Natural Bashing Soak- Natural Bashing Soak = Points of Stamina + Bonus from Epic Stamina
Armor Bashing Soak- Armor Bashing Soak = Soak Listed on Armor
Total Bashing Soak- Total Bashing Soak = Armor Bashing Soak + Natural Bashing Soak
Natural Lethal Soak- Natural Lethal Soak = ( Points of Stamina / 2, round up ) + Bonus from Epic Stamina
Armor Lethal Soak- Armor Lethal Soak = Soak Listed on Armor
Total Lethal Soak- Total Lethal Soak = Armor Lethal Soak + Natural Lethal Soak
Natural Aggravated Soak- Natural Aggravated Soak = Points of Epic Stamina ( not bonus from it ) + ( Points of Epic Stamina / 5, rounded down )
Armor Aggravated Soak- Armor Aggravated Soak = ( Armor Lethal Soak / 2, rounded down )
Total Aggravated Soak- Total Aggravated Soak = Armor Aggravated Soak + Natural Aggravated Soak
Speed
These values cover your speed in yards per second, from your maximum stable run, your hectic dash, and a full sprint. This also covers climb and swim speeds.
Movement is your stable run, how fast you can go in yards per second without incurring any penalties.
Dash is faster than movement by always 6 yards per second, but you are able to do other actions while dashing, although at a -2 dice penalty
Sprint is faster still than Dash, and typically impossible to do any other action while moving at this speed, even with penalties
Jump is your long jump from a stand still. Half this distance is your vertical jump.
Movement- Movement = Points of Dexterity + Bonus from Epic Dex yards per second
Dash- Dash = Movement + 6 yards per second
Sprint- Sprint = Dash x 2
Climb- Climb = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Swim- Swim = ( Points of Dexterity / 2, rounded up ) + Bonus from Epic Dex yards per second
Jump- Jump = ( ( Points of Strength + Athletics ) /, 2 rounded up ) + Bonus from Epic Str yards
Miscellaneous Values
This covers some miscellaneous information, such as perception, lifting, join battle, and what ever.
Perception- The distance at which you can effectively perceive things Beyond this is still possible to notice, but it won't be as clear as with other people. For the specifics of any value, see here.
Join Battle- Join Battle represents your ability to react quickly to the fact that shit is going down in an obvious manner. Unlike the other stats here, Join Battle is actively rolled.
Lift and Toss- The upper limit of what you're able to pick up, and how far you can effectively throw it. For more information on what the value gained here means, look here.
Join Battle- Join Battle = Wits + Awareness dice, with Bonus Successes from Epic Wits
Lift and Toss- Lift and Toss = ( Strength + Athletics ) / 2 + Bonus from Epic Strength
Character Stats
Stats covers things such as Legend, Legend Points, Moments of Truth, Points of Determination, and Health, all important things to keep track of.
Legend- Legend is how Legendary your Scion is. It's not something that can be bought with XP like Boons or Abilities, Legend is earned through Roleplaying your Character in a way that makes them more Legendary, while also being within the story, making things fun for everyone. Therefore, Legend can only increase at Story Teller's discretion, slowing and speeding things up as the story calls for.
Legend Points- Essentially your 'Mana Pool'. Legend Points are the bits you spend in order to use Knacks, or Boons, and other such actions. When you perform Legendary Deeds, or try to rewrite your Legend to your advantage ( by means of rerolling a failed or botched roll ), you spend Legend Points. Legend Points can be regained through doing cool actions, or roleplaying well
Points of Determination- As shown earlier with your character's Nature, Points of Determination are gained when you go above and beyond to act in accordance with your Nature. These can be used to help prevent Virtue Extremity, or exchanged for Moments of Truth to cancel a Virtue Extremity out completely. If you are about to do a Virtue Extremity, you may trade Points of Determination to remove dice from the Virtue Extremity roll.
Moment of Truth- When you have earned as many Points of Determination as you have Points in your highest Virtue ( noting you can't go above this number ) you may convert these points into a Moment of Truth. If such a time comes where you're at risk to enter a Virtue Extremity, you may spend a Moment of Truth to cancel it out completely.
Health- Also called Health Boxes. These keep track of just how wounded, and in what ways, your character is as things go on. Earlier boxes always get the more horrible wounds first. For every ( Dots of Stamina * 2 ) Boxes with damage ( rounded down ), you take a -1 die penalty.
Death- You aren't dead just because all your Health Boxes have damage in them. You may be unable to act, but you aren't dead... yet. When all your DEATH boxes are filled, then you're dead.
Legend- Your Legend is 2 at start.
Legend Points- Your max Legend Points is your Legend^2. At start this means that you will start with 4 out of 4 Legend Points
Points of Determination- You start with 0, and can earn them through sessions
Moments of Truth- You start with 0, and can earn them through sessions
Health- You have a number of health boxes equal to ( Legend * Stamina ) + Successes from Epic Stamina
Death- You have Legend + Dots of Epic Stamina death boxes
Virtues
Duty- OOO
Harmony- OOO(O)
Order- OOO
Piety- O
Endurance - O
Willpower- 7
Equipment & Notes
Equipment- List here your Items, and their stats and such
Notes- List various notes, about history, allies, enemies, or whatever, here
Last edited by Asuras; 4 Weeks Ago at 04:09 PM.
The man who claims to rule and teach
Is only master for the rich
And anyway succumbs
To the laws of nature in the end
Slow decay and rest
As we're running fast,
And the mighty ones are nothing
But the last ones.
If you give the world a chance
It will beat you down to your knees.
If you try to fight it back
It will beat you again and again.
Everything is a weapon if you hold it right.
Just a few facts that I thought you should know...
Life increases your chances of dying,
so why are you trying at all?
On a walk in the summer sun you're more likely to be in a homocide,
not to mention the cancer you'll get and the light waves frying your eyes.
As you're breathing this air,
you're increasing your chances of getting diseased,
so retreat in your house with your spouse,
the one person most likely to kill you.
Imagine a leaf as it falls to the ground
whining about an obstruction on the way down,
curling itself to shield from the wind so hopelessly.
Life is a lesson
You learn it when it's over
[Important Quotes You Must Memorize]
Originally Posted by SmexySpiral
HONEY BOO BOO IS MY FUCKING SPIRIT ANIMAL
Originally Posted by Stalker
Originally Posted by Asuras
NO SANE HUMAN DEALS OUT RASPBERRIES. THEY MUST BE LACED WITH SOMETHING.
Laced with love.
Originally Posted by Valeric
Originally Posted by Asuras
Let's discuss how we're all going to kick each other's asses.