I'm interested
The Thread has begun. http://roleplayerguild.com/showthrea...Open-Free-form WE ARE STILL ACCEPTING BIOS, AND WILL ALWAYS CONTINUE TO DO SO- EVEN IF WE'RE AT 200 PAGES. Civilization threads make it really easy to hop it without having read everything up to that point, btw.
PURDY MAP IS NOW UP. http://corintraven.deviantart.com/ar...253A1361498316 THANKS, CORIN!
UPDATE: Anyone who wishes may now submit bios here. We've got enough people to get going (more are always welcome, even once the thread itself launches). We're going into planning mode. Some backstory and links between nations will be established. If anyone wants, they can play out some historical scenes when the thread itself launches.
Hello everyone. As you have hopefully gathered, I'm Embluss, and this is an interest check/planning thread for a nation roleplay on the Casual to Advanced level. I'll be co-running this thread with Claws.... uh, Harpy Queen. If you don't have experience with a nation roleplay, you can go to http://roleplayerguild.com/showthrea...Ms-and-Players . Going by the guide's definitions, this roleplay is free-form; you'll be allowed to do just about whatever you like, so long as it's not A) Crazy Stupid B) Overpowered C) Against the laws of Physics or D) Crazy Stupid (Some overlap). We'll also be going very light on GM events.
No magic, demigods, 100% verifiable gods (You can have religions, but they must be like real life; no one can actually tell by logic/empiricism if they are true. In the same vein, it may be possible to have miracles, plagues, and so on if you do so correctly. But I digress...)
We're going to try to run a fairly in-depth planning for this. Unlike previous nation roleplays, we're aiming to launch with a good grouping of nations ready to go. This will confer some other benefits, as well. Backstories will help make this world more cohesive, and allow things to go strong right out the door. There will be a map soon.
This will be set in the equivalent of 300 BCE, for technology.
Planning chat: http://www.chatzy.com/29391596265020
Definitions (You might/probably do know these, but they're often used interchangeably. That's fine, usually. But in my explanations and bio sheet, it'll matter):
-Nation: This is an geographic and ethnic term. France, England, Kurdistan, Pais Vasco, and Spain are examples of nations, as they are mostly defined by ethnic distribution. A nation is not necessarily a state (Ex: Kurdistan).
-State: A region that shares a governing authority. Every country on earth can be defined as a state (Well, except Somalia...). A State may also be a nation.
Nation Name:
State(s):
Leader(s):
Population (If applicable, break down by state):
Capitol(s): (If applicable)
Main Race:
Main Race Description:
Minority Races:
Minority Descriptions: (May be light on detail. With permission, may borrow races from other players.)
Geography:
Government(s) (in-depth):
Technological Level:
Military Notes (Include % pop.):
Religion(s) (feel free to borrow!):
History:
Foreign Policy: (Aggressive? Conciliatory? Mercantile? Weak or strong?)
Misc.:
Last edited by Embluss; 02-23-2013 at 05:07 PM.
"People were ready to have even their appetites controlled then. Anything for a quiet life. We've gone on controlling ever since. It hasn't been very good for truth, of course. But it's been very good for happiness. One can't have something for nothing. Happiness has got to be paid for. You're paying for it"
-Aldous Huxley, Brave New World
I'm interested
Yo, already got my nation idea raring to go. It can be adjusted as necessary.
Let's get stupid! Whoo!
I'm so in it's not even funny.
Also, I'm really tempted to just use the same nations I used last time XD...-Laaazy-
I am incredibly interested.
Bio sheet is up. Era is down to 300 BC, 700 AD, or 1300 AD equivalents. (300 BCE, 700 CE, 1300 CE for claws and the rest of ya'll... thingummys. :P). There will probably be a definite choice for era at day's end.
"People were ready to have even their appetites controlled then. Anything for a quiet life. We've gone on controlling ever since. It hasn't been very good for truth, of course. But it's been very good for happiness. One can't have something for nothing. Happiness has got to be paid for. You're paying for it"
-Aldous Huxley, Brave New World
I was a bit late to join into this, if I'm accepted, so I do not know necessarily what has been agreed upon in the chat. It only lets me look back so far, and all I see is a very strange rant by Harpy. So if I may ask, what has been discussed about this that I may need to know that has not been added above?
Nation Name: Baron
State(s): Baron - North, South, West, East, Central, Outer
Leader(s): The Witanegemot : A council of Wisemen who are warrior noblemen, appointed to their position by the Elders of the country. Currently, the oldest Witanegemot is Geoffrey Moerlin, an eighty year old man who everyone respects.
Population (If applicable, break down by state):
North: 300,000
West: 300,000
East: 300,000
South: 300,000
Central: 1,200,000
Outer: Tlantia 100,000
Capitol(s): Baron City (In the Central province)
Main Race: Human
Main Race Description: Caucasian, as seen in West Europe.
Minority Races:
Minority Descriptions: (May be light on detail. With permission, may borrow races from other players.)
Geography: A huge forest, reminiscent of Germany's "Black Forest" dots the landscape. The rest is mountains, hills, or flowing fertile grasslands.
Government(s) (in-depth):
The Witanegemot or "Council" are a large Council of wisemen who have been tested by the Elders in different ways. Many of them have combat experience, fighting bandits and tribesmen, etcetera. All of them have been tested either intellectually or some how in ways that would benefit the state. Overall there are 150 Wisemen in the Witanegamot, and most make up a very elite fighting force.
Technological Level: They have just discovered Steel, but they are masters of hydraulics, medicine and hygiene. They have extremely powerful bows and arrows, crossbows utilizing springs and levers as well. Technology wise, their weapons are comparable to Han era technology of the Chinese.
Military Notes (Include % pop.): They have a standing army of 25,000 Men. . . (1% of the population) and may call on reserves as need be. Although they can raise veterans and reserves at times of war.
Religion(s) (feel free to borrow!): Creationism: (The Church of the Maker) They believe in one God, although there is local paganism, only 11 percent of the population believe in it. Basically the people allow others to practice their faith, but it is the duty of all those within Creationism to share the knowledge of their God with others, and they practice an identical iteration to the Ten Commandments, and forbid the mixing of their religion with others.
History: Long ago, when Baron still dealt only in marble, wood, and stone, they were are war with Tlantia. They fought against Tlantia and won against their neighbors. Soon after they developed a Monotheism known as Creationism, and adopted religious laws. This was 1,800 years ago. 400 years later the Tlantia would rebel, but the Baronians fought and defeated the rebellion.
Gradually the Baronian population grew very large, and they needed a better form of government than clan chieftains, and they desired to keep peace through the land. So finally they found a way to coexist with eachother through the appointment of wismen over the tribes, who would be set upon not by the chief, but through collective voting. People within the tribe would decide among various candidates whom they would set forth as Witans, or wisemen, and the Elders would test these choices for the Council of the Witanegamot, or the Council.
Eventually, 700 years ago, the Baronians discovered Bronze. With their Bronze weapons, the Baronians kept themselves in an isolationist state for centuries. They established Academies that taught medicine, art, opera, music, dancing, the martial arts and warfare, as well as stories that were passed from generation to generation.
The Baronians then had to fight a scrawny race of monsterous humanoids they called "Darklings", a race that was extremely numerous and known for their poisons and evil intentions towards non"Darklings". They were called the Sprakh. This was a terrifying war that lasted on and off for one hundred years. No one knows what has become of the Sprakh once the war was over. No one has seen a Sprakh in 300 years.
Foreign Policy: They are isolationist for now and deal with local problems, but recent prosperity means they could start trading with other powers.
Misc.:
They have public baths, plumbing, steel making, advanced hygiene and composite bows comparable to Welsh Longbow and arrows. Their culture is based on honoring the elderly, family members, and they also have a chivalric outlook on females.
Last edited by ActRaiser; 02-20-2013 at 06:24 PM.
Update: The Roleplay will be in the advanced forums as "The Balance of Powers". We have chosen 300 BC(E) for the time period equivalent. If you aren't familiar with the technological level, think Carthage, the Roman Republic, the early Seleucid Empire, Ptolemaic Egypt, mid Maya, or the late Zhou dynasty of China.
Iiaa, that about covers it. There was a good amount of discussion on various things (both on and off topic), but unless I posted it above it's unimportant.
Act, that's a good start, but a few things need to be changed or fleshed out. First of all, the population needs a nerf- the largest nation in the thread should be at 1 million tops. I'd say yours is anywhere from 300k-800k, but I don't know as much about your idea as you do.
By states, I meant sovereign regions. If you're nation is united into a Nation-State, there's no need to include those fields.
I think their Religion and technology could use more detail.
-Emb
"People were ready to have even their appetites controlled then. Anything for a quiet life. We've gone on controlling ever since. It hasn't been very good for truth, of course. But it's been very good for happiness. One can't have something for nothing. Happiness has got to be paid for. You're paying for it"
-Aldous Huxley, Brave New World