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Thread: Medieval Warfare - The Redwolds vs The Black Ravens: CS Depot

  1. #11
    >>>>>>>Character Profile:

    >> Full Name: Evvie (No full name)
    >> Alias: --The Green Flash(er), Midget Dragon, Miss Feisty Ankle Bitter (Don't even ask...)
    >> Titles: Your Awesomeness (Her preferred title and not official)
    >> Race: Half human/Half Dragon
    >> Style of Combat: Short range; unarmed, with sword, or mace
    >> Apparent Age: 16
    >> Profession: None (She works odd jobs for people that ask for her help in exchange for things such as food or shelter. Otherwise she's self sufficient so doesn't use money)
    >> Alignment: Chaotic Good
    >> Marital Status: Single
    >> Sexuality: Pansexual (she's not even remotely thinking about such matters right now anyways)
    >> Status: Hasn't bathed in 3 days; managed to evade capture by the 3 women trying to force her. Failed to avoid having to put on clothes.
    >> Deity: She doesn't bother thinking about such things, so is unofficially agnostic. However, what's ironic is that her father was a dragon god.
    >> Height: 5 feet, not including her horns
    >> Weight: 184 pounds (she doesn't look overweight, but this takes into account her tail, wings, and her half dragon body being naturally more heavy)
    >> Hair: She has light purple hair that is almost never fixed up unless someone does it for her. Therefore, it's usually very messy and may even have twigs and stuff caught inside of it. She sometimes cuts it so it doesn't get in the way of her wings. At the moment it's cut (poorly) to shoulder length.
    >> Eye: Silver. Her pupils are slitted like a cat, although not as much.
    >>Other: She has a lime green tail roughly two feet long. It can grab onto things, be used for balance, or attack like a whip. Her wings are also lime green, but very chibi and cannot fly at her young age. She has ivory colored horns about three inches long and the width of a thumb, but they are kind of blunt.
    .
    Image:

    .
    Family: Unknown. Her mother was a human and her father was a dragon god.
    .
    >>>>>>> Possessions:
    .
    Weapons: The only possessions she carries with her into battle was scavenged. She had no money to buy weapons or armor of her own, but after wiping out an invading group of monsters, the villagers rewarded her with some of the supplies that the monsters had stolen from them. For weapons she took a steel short sword that was 2 feet in length and a two feet steel mace . She also has a 10 inch iron knife, which she mainly used as a tool, but she's had that for a while now.
    .
    Armor: It was hard finding any armor that wouldn't mess up her wings or tail, or otherwise slow her down or make her feel uncomfortable. She ended up going with a leather chest plate that covers her upper torso and has straps around the backside, one going above and one below where her wings come out. She also has the leather skirt kind of what roman soldiers wore, but has the opening in the back for her tail. She has fingerless gauntlets and shin guards, both are also leather. She wears a plain tan cloth shirt (with holes on the back for the wings on tail) because she was forced to put something on other then just the armor. She also has the holders for her weapons strapped on. She refuses to wear shoes, and as for helmets her horns got in the way of all of them.
    .
    >>>>>>> Personality: Due to not spending much time with humans, she has very little knowledge in the way of social etiquette. Related to this fact is her lack of understanding of the purpose of clothing. She thinks it's mainly just for protection from the cold and has no concern or concept in the slightest for modesty. Her naivety in this matter, and in many others, know no bonds. Her grammar and pronunciation can be terrible at times and she's not completely fluent. She's learning more about humans as she goes along, such as personal property, although she doesn't have as firm of a grasp as she should. She's not very intelligent, although she has her clever moments from time to time. It's more accurate to say that she's uneducated rather then dumb, although she's still not the sharpest crayon in the box by any means.
    .
    She's curious, stubborn, overconfident (considering herself totally awesome), and never backs down from a fight. She's prone to throwing temper tantrums when things don't go her way, and that being said she hates to lose (with the exception of a loss in fair combat, which is still thrilling for her). She's an attention hog, enjoying boasting about accomplishments and entertaining people. Despite all of her flaws, she tries to be a good person, at least now that she's spent more time with humans and have come to a better understanding of them. She'd never betray anyone, standing by her words, protects those weaker then her, and lends a helping hand for a variety of tasks. She has no problem killing monsters or other enemies, although is not completely unmerciful so won't strike down those who no longer pose a threat unless she was in a heated battle and got lost in the moment. She's not a bad girl, but more like a misbehaved one, especially when she doesn't understand all of the human rules.
    .
    She's not motivated by money, having few personal possessions. She's self sufficient, so doesn't have to rely on humans for her survival for most aspects of her life. However, when she does do things for humans, she often gets compensation by way of things like food or a place to stay for the night. Her primary motivation for helping humans in the past was that she enjoyed the attention and praise that her heroic deeds brought to her. Another motivation was her enjoyment of combat. Fighting monsters that threatened the humans not only fulfilled her primary objective, but it also gave her things to fight in the meantime. However, as she spent more time with humans then she began to actually feel some attachment and willingness to protect those she cares about. If something is boring to her, she rarely does it. That being said, she can be incredibly lazy at times. This is especially so in her younger years when she'd much rather goof around.
    .
    Combat Skills:
    .
    Proficiencies:
    >> Archery: Extremely poor
    >> Daggers: Learning
    >> Maces: Sufficient
    >> Polearms: Extremely poor
    >> Staves: Extremely poor
    >> Swords: Learning
    >> Unarmed: Excellent
    >> Projectiles: Extremely poor
    >> Whips: Extremely poor
    >> Shields: Poor
    >> Hammers: Poor
    >> Axes: Extremely poor
    >> Poisons: Extremely poor
    .
    >>>>>>> Fighting Style: She prefers to fight aggressively and straightforwardly, using a lot of melee attacks such as punches, kicks, bites, head butts, and even tail whips if the enemy gets behind her. She sometimes brings a sword or a mace to battle, in which case she's adequate with them, but more so with the mace because that's mainly just bashing away powerfully at the enemy. She has had no official combat training so doesn't have much of a fighting style besides simply trying to beat them up without anything fancy looking (unless she's trying to show off). Her favorite move is a running jump kick with both feet smashing into their face. She also like charging in and head butting people with her tough skull or gnawing at their ankles, but these are seldom used as a serious attack unless she's running out of options.
    .
    When initiating combat she likes to look all cool and announce her presence to them first, but not every time. She does occasionally stalk her prey like a predator before battle, sometimes for fun and sometimes because she recognizes that a stealth attack could be greatly beneficial. However, being arrogant she often believes that she can simply charge in and win instantly due to that's how many of her previous battles went. Also, if someone is doing something bad then she often just rushes in and attacks them instantly without any formal announcement. If she's on a team and they say to be stealthy then she either poutingly goes along with it, makes a game out of it, or the other less likely option and is seriously hunting them down. Although she often makes mistakes to give away her position, if done properly she can actually be quite good at this.
    .
    >>>>>>> Backstory: Her birth is a mystery, both from a scientific standpoint and who her parents are, but it would turn out that her father is a dragon god. She was found as a baby outside in the snowy wilderness in the north by an old hermit named Ithrus, who saved her from nearly freezing to death. He raised her as his own child, feeling responsible for her and no other villagers around the area wanted to raise a half dragon girl. Evvie was largely independent even from an early age, and she even ran away at the age of six, falsely believing that she could make it on her own and didn't feel like she belonged with humans. She fled south, away from the cold, but she came back to the old hermit near death from wild animals and the blizzard. After Ithrus nursed her back to health for a second time, she began to form a bond with him and realize how much he truly cared for her, and how she couldn't do everything on her own. However, this revelation didn't stop her from wanting to grow more powerful and be able to fend for herself, and maybe even help him out in the future. She ventured south a lot once she got further into adolescence, but she never stopped visiting up north on occasion despite her hatred of the cold. She rarely got a chance to interact with human villages during her trip from north to south. Some villages were afraid of her, although others welcomed her and she's be sure to visit them as well along her travels for some much needed attention.
    .
    She especially liked the Redwolds, who she had fought a battle against monsters with at one point when they just so happened to be targeting the same group, and they saw her potential and allowed her to tag along with them a bit. All it took was some flattery on how well she did and a stomach full of delicious food and she was in. Little did she know that this move earned her a huge bounty on her head by those against the Redwolds.
    .
    >>>>>>> Notes: Due to being half dragon, her body's physical abilities are greatly enhanced then what a 16 year old girl would be capable of. Her strength, agility, and endurance puts her even with well trained men. If she grows old enough she'll become insanely powerful, so luckily for you she's only a teenager. She can breath fire, but only as little puffs that might singe you but not do any real damage. Sneezing causes this fire to come out her nose. She is also burn resistant and fire resistant to some extent, but prolonged exposure to fire can still cause her to suffer from heat stroke or smoke inhalation and die.
    Last edited by ImportantNobody; 03-18-2013 at 02:38 PM.

  2. #12
    Rouge warrior Bushidoxisamu's Avatar
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    >> Full Name: James
    >> Alias: Shadow or Assassin
    >> Titles: Master of the Shadows
    >> Style of Combat: Close to far distance combat
    >> Apparent Age: 19
    >> Profession: Hired assassin
    >> Alignment: Dark Ravens
    >> Marital Status: singled and doesn't care for it
    >> Sexuality: straight but business comes first
    >> Status: Assassin
    >> Deity: none
    >> Height: 5'9
    >> Weight:134lbs
    >> Hair: white
    >> Eye: brown


    Image: http://media.animevice.com/uploads/0...arts_super.jpg


    Family: Had a father that was from the bloodline of the great ancestor, but the mother died giving birth and his father was more of a teacher then a parent.


    >>>>>>> Possessions: having a necklace that was passed down the bloodline with the symbol of the assassins he was from. And to him was a symbol of his great grandfather that he looks up to as his role model. Also a trained bird named Ares that is his pet and partner for his assassinations.


    Weapons: Special hidden blades equipped to both forearms, hidden inside the leather vambraces that comes out underneath it a ten inch blade that's wide as two inches and is half a centimeter thick. Easily retracts inside the vambraces so it is out of sight for stealth assassinations.

    On the right vambrace he can lock the blade and switch over to the needle. A four inch needle that is coated with a strong neurotoxin also thin enough that if he pieces an enemy's flesh it would feel like a mosquito bite, its purpose is to deliver a neurotoxin that eats away muscle tissues and nerves. The poison controls the muscles to where if there was an armed guard, he would draw his sword and start swinging it randomly and if anyone is nearby would get injured. Or in most cases start acting crazy and start talking nonsense, starting fights with random people etc. it will continue for a few minutes or so depending where the needle was injected to, the host will start to convulse and have a seizure, foaming of the mouth till dead from the poison. It's good for causing a distraction so the assassin can sneak pass guards to enter enemy territory.

    Two short blades that's on his back hidden in the coat that uses mostly for when he is going against multiple enemies. Master of swords so he can use them for both offense and defense to takedown enemies surrounding him or to disarm enemies and to stun them. A two feet long blade that is a 6 inch wide and a centimeter thin edge that is thickness is two inches.

    Also equipped with twelve set throwing knives that he uses to kill enemies from a distance or close quarters combat. Reliable since he can throw it to an enemy killing the target then goes back to retrieve it to reuse again.

    Two smoke bombs and flash that helps to give him a clean getaway or to help disguise him to preform stealthy attacks. The flash bombs help to blind unexpected opponents to send out a killing blow on his end with any sort of weapon he holds.

    Metal whip with a spear tip with hooks on both sides, with this helps to fight at mid range or help him going across distance where he can't reach by jumping across. Good to also use for a stealth attack to kill opponents by hanging them as the hook latches on to the metal whip acting as a noose to clear a passage for allies.

    crossbow on the side of his left hip that kills enemies from a distance and with pinpoint accuracy. Five arrows that is hooked to he weapon for storage and is retrievable if not broken. Good for stealth kills at a distance but at close range such like a meter away from the target, will give away his location due to the firing mechanism in the crossbow. So its usually meant for long range kill shots

    The great assassin's sword that is black as the night sky with sharp edges and point. Great for slashing, stabbing, cutting, and so on. The sword of the brotherhood was a reward of excellence and commitment that was only bestowed on the greatest of the assassins. A four foot blade, one foot wide and three inches thick with the cutting edge of a micrometer end that can cut trees better then an axe. Expert of many types of blades especially with the assassin's sword that he uses in combat. Hard to see the sword during the night for its color of the blade and is denim black, so it does not reflect on daylight but gives it a dark glow. Made from Damascus Stainless Steel that was forged within the compounds of the brotherhood for which makes religious knights jealous of its uniquely built structure

    Armor: On his limbs its mostly thick leather armor but for his body is also made with Damascus Stainless Steel and face cover that is only given to high rank assassins. Able to withstand bomb shards to given areas exempt his eyes but usually of face away he will get out with just bruises or scratches.


    >>>>>>> Personalty: For the most part he has a quiet personality around allies or anyone that's by him. When it comes to his history he doesn't like to share his life beyond the ways of the assassins, as it goes with his love life since even though he is straight as a board he won't just drop everything he is doing for some woman. Tends to show little emotion or hides it to where he is an automaton. When it comes to getting close to targets he will make up a persona of sorts to get close to a enemy target. Acting like a Prince Charming for female targets and a best friend for male targets, acting out as the ideal partner for the target so he/she can be more open to their history or weaknesses. When asked to him he will make up a backstory and lie out his teeth in order to keep his cover secured and in cases lie on his weakness in order to benefit him if anyone tries it when it doesn't actually effect him in any way. But in the case around friendly allies or common folk he will just push them away since they have no sort of business with him. Even when being hired to be a hit man he only wants info on the target and payment that's it. He is polite and will kindly push people away from getting into his personal affairs as he is a gentleman at heart but a ruthless killer at heart.

    Proficiencies:
    >> Archery: Excellent
    >> Daggers:Mastered
    >> Maces: Poor
    >> Polearms: Poor
    >> Staves:Sufficient
    >> Swords: Perfected
    >> Unarmed: Surreal
    >> Projectiles: Sufficient
    >> Whips: Excellent
    >> Shields: extremely poor
    >> Hammers:extremely poor
    >> Axes: extremely poor
    >> Poisons: perfected

    >>>>>>> Fighting Style: In a fight he is precise and defensive, instead of going all out trying to land a hit on his enemies he prefers to study an opponent for any sort or patterns or weakness. When fully understanding what the enemy is capable of he then uses his knowledge of combat to subdue an adversary, the only time he kills is if it was his primary target to kill, kill to get closer to the actual target or to use them as a distraction so he can get to his target. Other then that he will not kill unless to him is necessary so if there are innocent bystanders in some cases he will protect the innocent from the attacking enemies.

    When there is a case where he is surrounded there is two scenarios that will happen, one is that he will do an evasive menu we to get out of the tight spot to get away or to take away their advantage. And the second is to draw his weapons and fight all out to subdue or neutralize his opponents, to get rid of the obstacle and he won't be able to have enough time to study them so he will rely on his instincts.

    >>>>>>> Backstory: Born in a secluded institution were lives an ancient order of beliefs on that nothing is true and everything is permitted but still has its own rules. Mother dies from giving birth to an child who was born to be a killer. The father picks up his son as he kissed his forehead knowing that he was destined for greatness as he named him from his ancestor. When he was still an infant he was taken great care of by his only father till he can walk without help, unfortunately when that time came he was given to the order as so he can begin his new lifestyle as an assassin.

    His father wasn't permitted to be his parent but only as a trainer for his studies. He was placed with the other group of children in a boot camp like scenario were they were trained to become the killers they were born to be. Teaching the students on various combat strategies and knowledge on the world outside of the compound so they have a better understanding for what will come in the future. Going to different drills to percent their skills, little James was the top of his classes and was proven to excel higher then an average child of the order. Since that was the case the brotherhood saw the potential in him so they gave then the training that only the elites can receive, night and day exercising and studying everything on ways to escape or kill.

    At age ten he was able to beat five older members of the training coarse as they used fake weapons and he only fought with his fist. Able to disarm and to knock out the opponent with five minutes without breaking a sweat. At fifteen years old he was sent out into the woods as his test was to survive and the only thing he had was just the clothes on his back and a knife that they gave him. If he lives then he passes but if fail well anyone can guess what happens then, but no he was able to survive Mother Nature and also found a falcon that was always by his side that he named Ares. They wouldn't let him keep his pet falcon but it was able to hide itself so it can return to his master when he had spare time in between his lessons.

    When he turned seventeen they gave him his last test and it was to assassinate a target provided by the order. And the target was a student that has cause great trouble for the others so he had to kill them under the orders of the brotherhood in order to graduate. The enemy was as strong and fast as he was but not very bright so he was able to defeat and kill the enemy, bringing back a piece of the adversary's clothing that had the blood of the corrupted assassin. With it they grant him the privilege of either staying with them and maybe be a high guard or to leave the sanctuary of the assassins. He chooses to leave but before they let him go he was given the sword of the order plus additional weapons, armor, and other materials that he needed to live in the outside world.

    Two years has passed as he takes his skills to the next level. With his flying partner he uses as an eye in the sky to alert him when danger is near or to find his targets. In cases when he needs his help then little Ares can retrieve small items from the enemies when they're not looking, like keys to jail cells and so on. Also his bird is a messenger bird to alert or to give his report on his current status with allies.

    He ends up joining the Black ravens in order to start his own brotherhood of assassins in order to benefit from supply and money, sending out hits as he fights to control the Black Ravens in order to seek total control.

    Notes: since he was training for long as he can remember, he knows the art of parkour as of a way to get to his target or to escape the hostel area with ease. Making it to where he has great agility and speed, his strength relies on the way he fights with his swords or unarm so he can able to take down even a supernatural being. But since he is human he can be tired out so he will try to preserve his strength for his escape.
    Last edited by Bushidoxisamu; 03-18-2013 at 11:07 AM.
    http://roleplayerguild.com/showthrea...04#post8445504 my PC

    battle records: 1 wins
    1 draw
    1 lost



    Demon challenge

    wins:0
    loss:1

  3. #13
    Bitch Queen GrievousKhan's Avatar
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    Quote Originally Posted by DarthWarman88 View Post
    Identity:
    >> Full Name: Miklo Simonyi
    >> Alias: Simonyi
    >> Titles: Your Imperial Excellency
    >> Style of Combat:
    >> Apparent Age: 35
    >> Profession:Captain (Boss, tell me if this is right?)
    >> Alignment:Black Ravens
    >> Marital Status:Single
    >> Sexuality: Straight
    >> Status:
    >> Deity:
    >> Height: 6' 6''
    >> Weight: 250
    >> Hair:Brown
    >> Eye: Brown

    Image:

    Family:

    >>>>>>> Possessions:

    Weapons: Heavy sword and a good strong blue color mace.

    Armor: In a complete set of black Armour.

    >>>>>>> Personalty: WIP

    Combat Skills: WIP

    Proficiencies:
    >> Archery: Bad.
    >> Daggers: OK.
    >> Maces: Great.
    >> Polearms: Average.
    >> Staves: OK.
    >> Swords: Great
    >> Unarmed: Average
    >> Projectiles: Depends.
    >> Whips:Bad
    >> Shields:Good
    >> Hammers:OK
    >> Axes:Good
    >> Poisons:Bad

    >>>>>>> Fighting Style:

    Very Aggressive.

    >>>>>>> Proficiency Level:

    >> Sufficient.


    >>>>>>> Backstory:

    WIP

    >>>>>>> Notes:

    WIP

    Good so far, but I would like to see more detail on the type of Armour you are wearing, all this tells me is it's color, is it lamellar armor? heavy mail? Chain-mail and plate? If plate what kind of plate armor? Since your applying for Captain chair, you have the option of having a few enchanted weapons as well. You don't want to die to quickly being captain and all.

    This and the type of sword would be good to know, and a little info on how your PC looks (in the image section) wont hurt either.


    Quote Originally Posted by Skallagrim View Post
    Identity: Lars Grimsson

    Full Name: Lars Grimsson

    Alias: -- The Zwarte Ridder (The Black Knight)

    Titles: Knight bachelor ( A knight who fights under another’s banner.)

    Style of Combat: Kunst des Fechtens (The Art of Fighting- a school that comprises the techniques of the Great Sword or War Sword but also describes many other types of combat, notably mounted combat, unarmed grappling, fighting with hammers, with the dagger, the messer (knife) with or without buckler, and the staff.

    Apparent Age: 28
    Profession: Professional Soldier
    Alignment: Lawful
    Marital Status: Single
    Sexuality: Heterosexual
    Status: Employed
    Deity: The One God
    Height: 6’2
    Weight: 210 lbs.
    Body Type: Lean, athletic, toned muscles
    Skin type/color: Tanned faced and upper torso
    Scars/tattoos/birthmarks: Several battle wound scars from arrows and cuts
    Hair color: Reddish blond
    Hair style: Long, pulled back, just above shoulders.
    Eye color: Gray-blue
    Eye shape: Wide

    Family: Lars had given up his lands and title to country in Nyland having joined the Redwold, he voluntarily relinquished those things; in return he joined the famed Redwold. His first battles called him forth from his homeland he traveled to the Holy Land to free it from the Saracens and their Hassassins who tried to control the area. Serving for four tedious years, fighting and meeting the many people of the Middle East, his outlook on much of his teachings back in Nyland had changed. There was indeed more to the world the Laird had created than he had imagined

    Possessions: What monies he gains from fighting under the Redwold banner he donates to the church and gives to the poor to allow them a better life. He has two horses, the courser preferred for hard battle as they were light, fast and strong. They were valuable horses, but less expensive than the highly-prized destrier. The destrier, the best-known war horse of the medieval era. It carried knights in battles, tournaments, and jousts. It was described by contemporary sources as the Great Horse, due to its significance.

    Weapons- ( all lengths are over all lengths)
    Main hand/primary: 44-inch long war sword with a hard wood gripped wrapped in leather
    Offhand/ secondary: kite shield made of wood reinforced with steel bands.

    Secondary weapons carried:
    25-inch long war hammer with hardwood handle on the belt.
    10-foot long oak spear with a 13-inch long hewing spearhead.
    20-inch long poignard on belt.

    Armor: Armor/Clothes worn-

    Head: Blackened Great Helm over padded arming cap and chain bascinet
    Torso: Black leather brigandine worn over a blackened mail shit and gambeson. Heavy black hooded tunic.
    Upper arm: gambeson and chain from the shirt
    Lower arm: leather and plate vambraces protecting the forearms
    Hands: Blackened chain and leather gauntlets
    Waist: heavy double wrap sword belt
    Upper legs: heavy suede pants under the draping edges of the gambeson and mail shirt
    Lower legs: mail and plate greaves
    Feet: Black heavy calf boots under the greaves

    Personalty: Professional soldier who serves under the Redwold currently as a knight bachelor. He is cool to strangers although he continues to be faithful to the One God and follows his oath as a Knight. He dislikes the Ravens and will fight them to the last man at every battle, neither running from them or being cowed. He is loyal and faithful to friends and will fight to the end to defend the innocent from harm.

    Combat Skills:

    Proficiencies**:
    Archery: Extremely poor.
    Daggers: Perfected.
    Maces: Sufficient.
    Polearms: Mastered.
    Staves: Excellent.
    Swords: Godly.
    Unarmed: Mastered.
    Projectiles: Extremely poor.
    Whips: Extremely poor.
    Shields: Surreal.
    Hammers: Surreal.
    Axes: Sufficient.
    Poisons: Extremely poor.

    Backstory:
    Lars is the son of Grim, hence Grims’son or Grimsson. Born in the northern reaches of human lands he grew up in a strict household. His father is a minor lord and raised his sons, all seven of them, to be warriors. Lars is the youngest of the boys and has always been overshadowed by his brothers and father in terms of their exploits and heroics.

    Having gained his knighthood as a member of minor nobility Lars decided that he had to leave the small lands and explore the wider world. In this he hopes to gain the honor and fame that has eluded him and made him the outcast among his family.

    Lars has been traveling the last seven years exploring and learning the ways of the world, yet that one fleeting piece of honor and glory continue to elude his grasp. He has served in many armies in many lands. His name is recognized among many mercenary companies as a skilled warrior and he takes his knightly oath of largess and compassion for the weak as well as his unyielding faith in his Gods so seriously that he has made a name for himself, sadly though he can’t see this.

    Notes:
    His prayer before battle- "Hearken we beseech Thee, O Lord, to our prayers, and deign to bless with the right hand of Thy Majesty this sword with which Thy servant desires to be girded, that it may be a defense of churches, widows, orphans and all Thy servants against the scourge of pagans, that it may be the terror and dread of all evil-doers, and that it may be just in both attack and defense."

    **Proficiency Level:
    EP-Extremely poor.
    P- Poor.
    LR- Learning.
    LD- Learned.
    SF- Sufficient.
    EX- Excellent.
    PT- Perfected.
    MA- Mastered.
    SR- Surreal.
    GD-Godly.

    Nice and accepted.


    Quote Originally Posted by ImportantNobody View Post
    >>>>>>>Character Profile:

    >> Full Name: Evvie (No full name)
    >> Alias: --The Green Flash(er), Midget Dragon, Miss Feisty Ankle Bitter (Don't even ask...)
    >> Titles: Your Awesomeness (Her preferred title and not official)
    >> Race: Half human/Half Dragon
    >> Style of Combat: Short range; unarmed, with sword, or mace
    >> Apparent Age: 16
    >> Profession: None (She works odd jobs for people that ask for her help in exchange for things such as food or shelter. Otherwise she's self sufficient so doesn't use money)
    >> Alignment: Chaotic Good
    >> Marital Status: Single
    >> Sexuality: Pansexual (she's not even remotely thinking about such matters right now anyways)
    >> Status: Hasn't bathed in 3 days; managed to evade capture by the 3 women trying to force her. Failed to avoid having to put on clothes.
    >> Deity: She doesn't bother thinking about such things, so is unofficially agnostic. However, what's ironic is that her father was a dragon god.
    >> Height: 5 feet, not including her horns
    >> Weight: 184 pounds (she doesn't look overweight, but this takes into account her tail, wings, and her half dragon body being naturally more heavy)
    >> Hair: She has light purple hair that is almost never fixed up unless someone does it for her. Therefore, it's usually very messy and may even have twigs and stuff caught inside of it. She sometimes cuts it so it doesn't get in the way of her wings. At the moment it's cut (poorly) to shoulder length.
    >> Eye: Silver. Her pupils are slitted like a cat, although not as much.
    >>Other: She has a lime green tail roughly two feet long. It can grab onto things, be used for balance, or attack like a whip. Her wings are also lime green, but very chibi and cannot fly at her young age. She has ivory colored horns about three inches long and the width of a thumb, but they are kind of blunt.
    .
    Image: (I will draw one up soon. Keep in mind that she looks like a human besides her horn, wings, and tail)
    .
    Family: Unknown. Her mother was a human and her father was a dragon god.
    .
    >>>>>>> Possessions:
    .
    Weapons: The only possessions she carries with her into battle was scavenged. She had no money to buy weapons or armor of her own, but after wiping out an invading group of monsters, the villagers rewarded her with some of the supplies that the monsters had stolen from them. For weapons she took a steel short sword that was 2 feet in length and a two feet steel mace . She also has a 10 inch iron knife, which she mainly used as a tool, but she's had that for a while now.
    .
    Armor: It was hard finding any armor that wouldn't mess up her wings or tail, or otherwise slow her down or make her feel uncomfortable. She ended up going with a leather chest plate that covers her upper torso and has straps around the backside, one going above and one below where her wings come out. She also has the leather skirt kind of what roman soldiers wore, but has the opening in the back for her tail. She has fingerless gauntlets and shin guards, both are also leather. She wears a plain tan cloth shirt (with holes on the back for the wings on tail) because she was forced to put something on other then just the armor. She also has the holders for her weapons strapped on. She refuses to wear shoes, and as for helmets her horns got in the way of all of them.
    .
    >>>>>>> Personality: Due to not spending much time with humans, she has very little knowledge in the way of social etiquette. Related to this fact is her lack of understanding of the purpose of clothing. She thinks it's mainly just for protection from the cold and has no concern or concept in the slightest for modesty. Her naivety in this matter, and in many others, know no bonds. Her grammar and pronunciation can be terrible at times and she's not completely fluent. She's learning more about humans as she goes along, such as personal property, although she doesn't have as firm of a grasp as she should. She's not very intelligent, although she has her clever moments from time to time. It's more accurate to say that she's uneducated rather then dumb, although she's still not the sharpest crayon in the box by any means.
    .
    She's curious, stubborn, overconfident (considering herself totally awesome), and never backs down from a fight. She's prone to throwing temper tantrums when things don't go her way, and that being said she hates to lose (with the exception of a loss in fair combat, which is still thrilling for her). She's an attention hog, enjoying boasting about accomplishments and entertaining people. Despite all of her flaws, she tries to be a good person, at least now that she's spent more time with humans and have come to a better understanding of them. She'd never betray anyone, standing by her words, protects those weaker then her, and lends a helping hand for a variety of tasks. She has no problem killing monsters or other enemies, although is not completely unmerciful so won't strike down those who no longer pose a threat unless she was in a heated battle and got lost in the moment. She's not a bad girl, but more like a misbehaved one, especially when she doesn't understand all of the human rules.
    .
    She's not motivated by money, having few personal possessions. She's self sufficient, so doesn't have to rely on humans for her survival for most aspects of her life. However, when she does do things for humans, she often gets compensation by way of things like food or a place to stay for the night. Her primary motivation for helping humans in the past was that she enjoyed the attention and praise that her heroic deeds brought to her. Another motivation was her enjoyment of combat. Fighting monsters that threatened the humans not only fulfilled her primary objective, but it also gave her things to fight in the meantime. However, as she spent more time with humans then she began to actually feel some attachment and willingness to protect those she cares about. If something is boring to her, she rarely does it. That being said, she can be incredibly lazy at times. This is especially so in her younger years when she'd much rather goof around.
    .
    Combat Skills:
    .
    Proficiencies:
    >> Archery: Extremely poor
    >> Daggers: Learning
    >> Maces: Sufficient
    >> Polearms: Extremely poor
    >> Staves: Extremely poor
    >> Swords: Learning
    >> Unarmed: Excellent
    >> Projectiles: Extremely poor
    >> Whips: Extremely poor
    >> Shields: Poor
    >> Hammers: Poor
    >> Axes: Extremely poor
    >> Poisons: Extremely poor
    .
    >>>>>>> Fighting Style: She prefers to fight aggressively and straightforwardly, using a lot of melee attacks such as punches, kicks, bites, head butts, and even tail whips if the enemy gets behind her. She sometimes brings a sword or a mace to battle, in which case she's adequate with them, but more so with the mace because that's mainly just bashing away powerfully at the enemy. She has had no official combat training so doesn't have much of a fighting style besides simply trying to beat them up without anything fancy looking (unless she's trying to show off). Her favorite move is a running jump kick with both feet smashing into their face. She also like charging in and head butting people with her tough skull or gnawing at their ankles, but these are seldom used as a serious attack unless she's running out of options.
    .
    When initiating combat she likes to look all cool and announce her presence to them first, but not every time. She does occasionally stalk her prey like a predator before battle, sometimes for fun and sometimes because she recognizes that a stealth attack could be greatly beneficial. However, being arrogant she often believes that she can simply charge in and win instantly due to that's how many of her previous battles went. Also, if someone is doing something bad then she often just rushes in and attacks them instantly without any formal announcement. If she's on a team and they say to be stealthy then she either poutingly goes along with it, makes a game out of it, or the other less likely option and is seriously hunting them down. Although she often makes mistakes to give away her position, if done properly she can actually be quite good at this.
    .
    >>>>>>> Backstory: Her birth is a mystery, both from a scientific standpoint and who her parents are, but it would turn out that her father is a dragon god. She was found as a baby outside in the snowy wilderness in the north by an old hermit named Ithrus, who saved her from nearly freezing to death. He raised her as his own child, feeling responsible for her and no other villagers around the area wanted to raise a half dragon girl. Evvie was largely independent even from an early age, and she even ran away at the age of six, falsely believing that she could make it on her own and didn't feel like she belonged with humans. She fled south, away from the cold, but she came back to the old hermit near death from wild animals and the blizzard. After Ithrus nursed her back to health for a second time, she began to form a bond with him and realize how much he truly cared for her, and how she couldn't do everything on her own. However, this revelation didn't stop her from wanting to grow more powerful and be able to fend for herself, and maybe even help him out in the future. She ventured south a lot once she got further into adolescence, but she never stopped visiting up north on occasion despite her hatred of the cold. She rarely got a chance to interact with human villages during her trip from north to south. Some villages were afraid of her, although others welcomed her and she's be sure to visit them as well along her travels for some much needed attention.
    .
    She especially liked the Redwolds, who she had fought a battle against monsters with at one point when they just so happened to be targeting the same group, and they saw her potential and allowed her to tag along with them a bit. All it took was some flattery on how well she did and a stomach full of delicious food and she was in. Little did she know that this move earned her a huge bounty on her head by those against the Redwolds.
    .
    >>>>>>> Notes: Due to being half dragon, her body's physical abilities are greatly enhanced then what a 16 year old girl would be capable of. Her strength, agility, and endurance puts her even with well trained men. If she grows old enough she'll become insanely powerful, so luckily for you she's only a teenager. She can breath fire, but only as little puffs that might singe you but not do any real damage. Sneezing causes this fire to come out her nose.

    Little girls can join the army now it seems, should be fun to see her in action. :P

    Accepted.


    Quote Originally Posted by Bushidoxisamu View Post
    >> Full Name: James
    >> Alias: Shadow or Assassin
    >> Titles: Master of the Shadows
    >> Style of Combat: Close to far distance combat
    >> Apparent Age: 19
    >> Profession: Hired assassin
    >> Alignment: Redwolds
    >> Marital Status: singled and doesn't care for it
    >> Sexuality: straight but business comes first
    >> Status: Assassin
    >> Deity: none
    >> Height: 5'9
    >> Weight:134lbs
    >> Hair: white
    >> Eye: brown


    Image: http://media.animevice.com/uploads/0...arts_super.jpg


    Family: Had a father that was from the bloodline of the great ancestor, but the mother died giving birth and his father was more of a teacher then a parent.


    >>>>>>> Possessions: having a necklace that was passed down the bloodline with the symbol of the assassins he was from. And to him was a symbol of his great grandfather that he looks up to as his role model. Also a trained bird named Ares that is his pet and partner for his assassinations.


    Weapons: Special hidden blades equipped to both forearms, hidden inside the leather vambraces that comes out underneath it a ten inch blade that's wide as two inches and is half a centimeter thick. Easily retracts inside the vambraces so it is out of sight for stealth assassinations.

    On the right vambrace he can lock the blade and switch over to the needle. A four inch needle that is coated with a strong neurotoxin also thin enough that if he pieces an enemy's flesh it would feel like a mosquito bite, its purpose is to deliver a neurotoxin that eats away muscle tissues and nerves. The poison controls the muscles to where if there was an armed guard, he would draw his sword and start swinging it randomly and if anyone is nearby would get injured. Or in most cases start acting crazy and start talking nonsense, starting fights with random people etc. it will continue for a few minutes or so depending where the needle was injected to, the host will start to convulse and have a seizure, foaming of the mouth till dead from the poison. It's good for causing a distraction so the assassin can sneak pass guards to enter enemy territory.

    Two short blades that's on his back hidden in the coat that uses mostly for when he is going against multiple enemies. Master of swords so he can use them for both offense and defense to takedown enemies surrounding him or to disarm enemies and to stun them. A two feet long blade that is a 6 inch wide and a centimeter thin edge that is thickness is two inches.

    Also equipped with twelve set throwing knives that he uses to kill enemies from a distance or close quarters combat. Reliable since he can throw it to an enemy killing the target then goes back to retrieve it to reuse again.

    Two smoke bombs and flash that helps to give him a clean getaway or to help disguise him to preform stealthy attacks. The flash bombs help to blind unexpected opponents to send out a killing blow on his end with any sort of weapon he holds.

    Metal whip with a spear tip with hooks on both sides, with this helps to fight at mid range or help him going across distance where he can't reach by jumping across. Good to also use for a stealth attack to kill opponents by hanging them as the hook latches on to the metal whip acting as a noose to clear a passage for allies.

    crossbow on the side of his left hip that kills enemies from a distance and with pinpoint accuracy. Five arrows that is hooked to he weapon for storage and is retrievable if not broken. Good for stealth kills at a distance but at close range such like a meter away from the target, will give away his location due to the firing mechanism in the crossbow. So its usually meant for long range kill shots

    The great assassin's sword that is black as the night sky with sharp edges and point. Great for slashing, stabbing, cutting, and so on. The sword of the brotherhood was a reward of excellence and commitment that was only bestowed on the greatest of the assassins. A four foot blade, one foot wide and three inches thick with the cutting edge of a micrometer end that can cut trees better then an axe. Expert of many types of blades especially with the assassin's sword that he uses in combat. Hard to see the sword during the night for its color of the blade and is denim black, so it does not reflect on daylight but gives it a dark glow. Made from Damascus Stainless Steel that was forged within the compounds of the brotherhood for which makes religious knights jealous of its uniquely built structure

    Armor: On his limbs its mostly thick leather armor but for his body is also made with Damascus Stainless Steel and face cover that is only given to high rank assassins. Able to withstand bomb shards to given areas exempt his eyes but usually of face away he will get out with just bruises or scratches.


    >>>>>>> Personalty: For the most part he has a quiet personality around allies or anyone that's by him. When it comes to his history he doesn't like to share his life beyond the ways of the assassins, as it goes with his love life since even though he is straight as a board he won't just drop everything he is doing for some woman. Tends to show little emotion or hides it to where he is an automaton. When it comes to getting close to targets he will make up a persona of sorts to get close to a enemy target. Acting like a Prince Charming for female targets and a best friend for male targets, acting out as the ideal partner for the target so he/she can be more open to their history or weaknesses. When asked to him he will make up a backstory and lie out his teeth in order to keep his cover secured and in cases lie on his weakness in order to benefit him if anyone tries it when it doesn't actually effect him in any way. But in the case around friendly allies or common folk he will just push them away since they have no sort of business with him. Even when being hired to be a hit man he only wants info on the target and payment that's it. He is polite and will kindly push people away from getting into his personal affairs as he is a gentleman at heart but a ruthless killer at heart.

    Proficiencies:
    >> Archery: Excellent
    >> Daggers:Mastered
    >> Maces: Poor
    >> Polearms: Poor
    >> Staves:Sufficient
    >> Swords: Perfected
    >> Unarmed: Surreal
    >> Projectiles: Sufficient
    >> Whips: Excellent
    >> Shields: extremely poor
    >> Hammers:extremely poor
    >> Axes: extremely poor
    >> Poisons: perfected

    >>>>>>> Fighting Style: In a fight he is precise and defensive, instead of going all out trying to land a hit on his enemies he prefers to study an opponent for any sort or patterns or weakness. When fully understanding what the enemy is capable of he then uses his knowledge of combat to subdue an adversary, the only time he kills is if it was his primary target to kill, kill to get closer to the actual target or to use them as a distraction so he can get to his target. Other then that he will not kill unless to him is necessary so if there are innocent bystanders in some cases he will protect the innocent from the attacking enemies.

    When there is a case where he is surrounded there is two scenarios that will happen, one is that he will do an evasive menu we to get out of the tight spot to get away or to take away their advantage. And the second is to draw his weapons and fight all out to subdue or neutralize his opponents, to get rid of the obstacle and he won't be able to have enough time to study them so he will rely on his instincts.

    >>>>>>> Backstory: Born in a secluded institution were lives an ancient order of beliefs on that nothing is true and everything is permitted but still has its own rules. Mother dies from giving birth to an child who was born to be a killer. The father picks up his son as he kissed his forehead knowing that he was destined for greatness as he named him from his ancestor. When he was still an infant he was taken great care of by his only father till he can walk without help, unfortunately when that time came he was given to the order as so he can begin his new lifestyle as an assassin.

    His father wasn't permitted to be his parent but only as a trainer for his studies. He was placed with the other group of children in a boot camp like scenario were they were trained to become the killers they were born to be. Teaching the students on various combat strategies and knowledge on the world outside of the compound so they have a better understanding for what will come in the future. Going to different drills to percent their skills, little James was the top of his classes and was proven to excel higher then an average child of the order. Since that was the case the brotherhood saw the potential in him so they gave then the training that only the elites can receive, night and day exercising and studying everything on ways to escape or kill.

    At age ten he was able to beat five older members of the training coarse as they used fake weapons and he only fought with his fist. Able to disarm and to knock out the opponent with five minutes without breaking a sweat. At fifteen years old he was sent out into the woods as his test was to survive and the only thing he had was just the clothes on his back and a knife that they gave him. If he lives then he passes but if fail well anyone can guess what happens then, but no he was able to survive Mother Nature and also found a falcon that was always by his side that he named Ares. They wouldn't let him keep his pet falcon but it was able to hide itself so it can return to his master when he had spare time in between his lessons.

    When he turned seventeen they gave him his last test and it was to assassinate a target provided by the order. And the target was a student that has cause great trouble for the others so he had to kill them under the orders of the brotherhood in order to graduate. The enemy was as strong and fast as he was but not very bright so he was able to defeat and kill the enemy, bringing back a piece of the adversary's clothing that had the blood of the corrupted assassin. With it they grant him the privilege of either staying with them and maybe be a high guard or to leave the sanctuary of the assassins. He chooses to leave but before they let him go he was given the sword of the order plus additional weapons, armor, and other materials that he needed to live in the outside world.

    Two years has passed as he takes his skills to the next level. With his flying partner he uses as an eye in the sky to alert him when danger is near or to find his targets. In cases when he needs his help then little Ares can retrieve small items from the enemies when they're not looking, like keys to jail cells and so on. Also his bird is a messenger bird to alert or to give his report on his current status with allies.

    Seeing the corrupted guild of mercenaries and thieves from the Black Ravens. Seeing their evil deeds to sweep the lands he decides to destroy the band of killers in order to preserve justice of the people. So he teams up with the Redwolds and doesn't charge them for his services, teaming up with them only to get the information he needs.

    Notes: since he was training for long as he can remember, he knows the art of parkour as of a way to get to his target or to escape the hostel area with ease. Making it to where he has great agility and speed, his strength relies on the way he fights with his swords or unarm so he can able to take down even a supernatural being. But since he is human he can be tired out so he will try to preserve his strength for his escape.

    Interesting, I like the character. Sadly Redwolds don't have the option to use poison.

    You'd either have to lose the nerotoxin or have him on the Raven side, he seems to fit in the Black Raven company though.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  4. #14
    Rouge warrior Bushidoxisamu's Avatar
    Join Date
    Jan 2013
    Location
    the forest
    Posts
    630
    Alright I'll switch sides then

    - - - Updated - - -

    Done
    http://roleplayerguild.com/showthrea...04#post8445504 my PC

    battle records: 1 wins
    1 draw
    1 lost



    Demon challenge

    wins:0
    loss:1

  5. #15
    Bitch Queen GrievousKhan's Avatar
    Join Date
    May 2011
    Location
    In your nightmares...
    Posts
    8,423
    >>>>>>>Character Profile:

    Identity:
    >> Full Name: Zubili
    >> Alias: -The Red Sand-
    >> Titles: Captain Zubili
    >> Style of Combat: Hit and Run, Skirmisher
    >> Apparent Age: 31
    >> Profession: Black Raven Captain
    >> Alignment: Chaotic neutral
    >> Marital Status: Single
    >> Sexuality: Heterosexual
    >> Status: Alive
    >> Deity: Set
    >> Height: 5'11
    >> Weight: 163Ib
    >> Hair: black
    >> Eye: dark brown

    Image:


    Family:
    Mother, Unknown
    Father, Unknown

    >>>>>>> Possessions:

    Naffatun pots: Naffatun or Naphtha is a mixture of chemicals that become a fiery liquid that is difficult to put out. These can be thrown in the form of deadly ceramic pots of flaming Naphtha that burst into flames on impact spilling a sticky molten mess that can seep through armour. The prospect of a fiery death can unnerve even the bravest warrior. Zubili has two of these tied to his belt.

    Weapons:

    Janbiya: A dagger with a wooden hilt with silver/brass fittings. Double edged blade. The blade is slightly curved, and is free of any decorations and markings. Complete with brass over wood scabbard decorated with silver in floral motifs. Worn on a belt across his chest for easy access. Overall length in scabbard: 15.75 inch. Blade length: 7.5 inch

    Khopesh: Zubili carries a sickle like sword, the khopesh is 60 cm (24 inches) in length. The blade is designed for hooking an opponent's shield or disarming them. The blade is only sharpened on the outside portion of the curved end and weighs roughly 4lb.

    Glaive: The Glaive consists of a long blade (being roughly 16 inches in length shortened to make it usable in one hand) on top of a wooden shaft about six feet long. The blade is fixed to the shaft by means of socket, much like an axe. The blade is made of light steel giving the weapon the overall weight of 6 lb's.

    Javelin: Zubili carries three Javelins on his back in holsters, each weighing 2 Ib's

    Armor:

    Helmet: The helmet is part of Zubili's full lamellar armor suit. 1.58 (16 ga) cold-rolled steel with additional segment on top, closed face and lamellar full-round neck protector.

    Lamellar Armor: The lamellar armor possess great balance between flexibility, protection and weight. The armor is made of blackened cold-rolled 1mm thick scales that is double-covered with the composition of leather plates underneath and blackened steel scales atop, gives great shock-absorption armor properties as well as very light-weight for body armor. The shoulders and front/back plates are made of CR steel (1 mm i.e. 16 ga). Each line of scales is covered with red leather for the best shock-absorption and contact between scales. There are 10 holes in each scale in accordance to Gybahdin style- the most complicated and reliable fastening method.

    Shoulder Armour with Neck Guard: Zubili wears a shoulder armour with neck guard as he wears no heavy armored breastplate or cuirass as the pauldrons connect right to the included neck plate which in turn is connected to the Lamellar armor. It is crafted from 8/9 oz leather covered in steel scales and the leather and scales are black in color.

    Leather Swordsman Gauntlets: The palm, hand and fingers are made of soft, pliable leather. So supple they give you the kind of flexibility you expect from driving gloves. They are approximately 15' long and come in dress black.

    Round Shield: Zubili's carries a classic round shield that features a iron lump in the center designed for hard shield bashes. The shield is made from wood with steel edges. The back of the shield features two leather straps that allow it to be held and used with remarkable ease, once strapped on it still allows limited use of the shield hand. Measuring a full 24 inches in diameter, this shield provides more than adequate protection when used. Overall weight add up to 7 lbs.

    >>>>>>> Personalty: Zubili often seems reserved and stoic, rarely speaking unless it is to give an order. His disciplined nature likely born from his early life as a solider. He is often brief and forward, straight to the point. Though he may seem cold, he dis possess a dry humor which often times appears during the heat of battle.

    Combat Skills:

    Proficiencies:
    >> Archery: Learned
    >> Daggers: Poor
    >> Maces: Learning
    >> Polearms: Perfected
    >> Staves: Learned
    >> Swords: Mastered
    >> Unarmed: Poor
    >> Projectiles: Excellent
    >> Whips: Extremely poor
    >> Shields: Sufficient
    >> Hammers: Extremely poor
    >> Axes: Extremely poor
    >> Poisons: Poor

    >>>>>>> Fighting Style:

    As a battlemage, Zubil's role in combat depends on the magic he uses, and to a lesser degree, the weapons and equipment he carries. All battlemages know the school of Evocation, so his primary role is that of an arcane combatant. Zubili often enters combat with a few well selected buffs for his allies, once done he often falls back into a support role. Wearing lighter yet durable armor, he is capable of hold his own, quickly aiming to out maneuver. He uses a heavy mix of magic and martial combat, switching between the disciplines to throw off his foes.

    >>>>>>> Proficiency Level:

    >> Extremely poor.
    >> Poor.
    >> Learning.
    >> Learned.
    >> Sufficient.
    >> Excellent.
    >> Perfected.
    >> Mastered.
    >> Surreal.
    >> Godly.


    >>>>>>> Backstory:

    Zubili was born as a child solider, an indentured slave of the Nation of Gybahdin. Zubili never knew of a father or mother, from the day he was born he was but a slave, trained from boyhood in the ways of the warrior. All his young life he knew only of the lash and blade. When his training was complete, he was enrolled in the army. His only hope of freedom was to serve, or more survive, his five year service time, at which point he could earn his freedom. In his time he fought many battles, most of them against he vicious Gnoll hoards and Darfari savages. It was not long before his skill at arms caused him to be enrolled to be the first in the elite circle of the Gybahdin Sagorin sorcerers, or more often known as Battlmages by those of other lands. The first battlemages were little more than specialists in evocation. They threw fireball spells into densely packed ranks of enemy units, incinerating soldiers and playing havoc with formations. Zubili developed a knack for the arcane arts, learning all he could.

    Finally at the age of 25 he was finally freed, free to live his own life and walk his own path. Having no skills or training in any trade he fell back on the only art he had ever known to support himself. He first began as a sellsword, soon his skill was recognized by the priest of Set. They 'offered' him the opportunity to serve them as an enforcer of the laws of Set. It would be four more years serving the hated priest of Set before he was found by a Black Raven recruiter. With his talents in the arcane and marital arts, he soon climbed the ladder of rank within the Mercenary guild, becoming Captain of his own squad. Zubili now has great ambitions, and dreams now of acquiring even more power within the Black Ravens to further his own goals.



    >>>>>>> Spells:

    Every spell requires a 'set-up' time before use, in the form of a simple gesture and uttered words of arcane might before they can be used, thus they need two post, the set-up, then the next post before they can actually be used. Once the set up begins, more time and energy can be charged into the prepared spell before activating it for increased results. A wise man never let's a battlemage or sorcerer finish their spell...

    Ray of Frost: A ray of freezing air and ice projects from his hands. Capable of freezing water instantly and dangerously lowers the body temperature of an enemy, can be used up to four times a day.

    Magic Missile: A missile of magical energy darts forth from his fingertip and strikes its target. The missile strikes unerringly, even if the target is in melee combat or has less than total cover. the impact is the kinetic equivalent of a crossbow bolt, however it's total range is 30 feet. Can be used 10 times per day.

    Concussive Barrier: At the time this spell is cast, Zubili creates a spiral of invisible walls. When any creature attempts to cross one of these walls, they are immediately hurled directly backwards several feet. However the walls can only launch a single individual and then vanish. Can be used once per day.

    Mage Armor: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing protection from up too two strikes before dissipating. Unlike mundane armor, mage armor entails no armor penalty as it has no weight. Zubili can use this spell twice a day on himself or an ally.

    Dust Cloud: A bank of dust billows up and out from the point Zubili designates. The dust obscures all sight, within a 60 foot area. A creature within the dust cloud have concealment for up to five turns/rounds. The cloud can be blown away.

    Gust of Wind: This spell creates a severe blast of air (approximately 50 mph) that originates from Zubili in the form of a long drawn out exhale of breath, affecting all creatures in his path. It is capable of blowing away fired missiles, like arrows and thrown weapons, and can be charged for a greater blow back. Can be used twice a day.

    Bull’s Strength: The subject becomes stronger. Acquiring the strength of five men for a single round, also granting them a renewed vigor of stamina. Can be used once.

    Cat’s Grace: The transmuted creature becomes more graceful, agile, and coordinated. Their speed increases to twice of what they were capable of before, Zubili can use this once per day.

    Fireball: A fireball spell is an explosion of flame that detonates with a low roar and deals severe fire damage to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. Zubili point's his finger and determines the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) The blast has a 10-ft.-radius spread and can only be used once a day.
    Last edited by GrievousKhan; 03-19-2013 at 01:41 PM.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




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