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Thread: Nation RP - OOB - Nation sheets only!

  1. #11
    LOL I GOT OWNED Banned
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    Nation Sheet
    Nation Name: Kingdom of Swissland
    Race:Humans
    Race Description: They are humans, what more is there to talk about!
    Population Scale: 980,000 people
    Government:Absolute Monarchy
    People of Importance: KingWarman88-King of Swissland
    Rayn- 2nd in command
    Remus Romulus- 3rd in Command
    Jailligo- 1st Imperial Swissland Army Commander
    Nation Size: Not a bad size nation that is by the closed.
    Capital: Castle 2_5_2
    Settlements: (briefly describe your nation's architecture, do they use buildings of wood, stone or both or perhaps only tents?) They use Stone for their buildings and are some of the best in the world.
    Nation History: The nation of Swissland was founded when KingWarman88 was 11, going on 12 years of age. The nation is a very warlike nation that, despite it's peaceful tendencies at times, like to fight and will fight an offensive war or a defensive. But they know when NOT to fight as well. They have a small but professorial navy force, enough to defend from raids and to hold off major sea landing forces long enough for the land forces to mobilizes. They have a decent population that does a lot of farming and construction and they enjoy fishing as well.
    Nation's Trade Resources: Fish, Silver, lead, Iron and salt.

    Military: 80,000 troops.
    Regular troops: (swordsmen, spear-men, cavalry, etc) WIP.
    Navy: WIP
    Magic:
    Last edited by DarthWarman88; 03-18-2013 at 03:43 PM.

  2. #12
    Kyogre Tamer. AquaArchie's Avatar
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    Nation Name:Ogros.
    Race:Ogarian.
    Race Description:The Ogarians are a alpine race, and thus have impeccable lung size, as they like to build all their cities and towns on the highest mountains of the local mountain chain.Due to their impeccable lung size that they evolved over time, they are know for taking weary travelers to the tops of mountains (where they most of the time faint, and are sometimes eaten, if there is a local food shortage.)The Ogarians are a notably short race, with the tallest among them being 5ft tall.Due to thousands of years of living in the snow covered mountains of Ogros, they are naturally white haired, and white skinned.However, their population still makes them a force to be reckoned with, with about 1,000,000 members in their civilization, however most die by age 35, this is because, as most people know, breathing oxidizes your cells, which slowly kills them, and considering the thinness of the mountain air, they kill off their cells at a incredible rate.However. due to their short lives, they are ready to breed by age 15, and can have 1-3 children per pregnancy, however due to their almost primitive society, 3 out of 5 children will perish by age 8.
    Population Scale:Large, 1,000,000.
    Government: Chieftain/monarchy- every town has a chief, who is elected by a fight to the death with any competitors, which then report and take orders from the strongest of all, who lives in his own palace on the highest mountain of the chain.
    People of Importance:All 36 Chieftains, and King Orgazye.
    Nation Size:Medium-large.
    Capital: Orgzantinium.
    Settlements: As a rather primitive society, most of their structures are a collaboration of stone and wood, however, the local shamans home is always made from shale rock with precious gems melted together with the wall, using things like platinum and gold as solder.
    Nation History:The nations of Ogros was first settled and discovered, when a man from a ancient land to the north, that became Arvale. The man was a horrid criminal and was sentenced to exile along with his family long ago and ended up washed up along the beaches of current day Ogros, considering that it wasn't uncommon then, he and his family expanded and evolved until it became the current day version of a Ogrosian. in 1183 BC the Ogrosians expanded eastward and conquered the coast on the east of their islands, of which they ruled in peace for several hundred years.However in the 8th century AD revolution broke out on the coastal lands that had been conquered long ago, the revolt became known as the 10 year revolt, as it took imperial forces 10 years to utterly crush, as a result of such, almost 900 years later, the citizens on the coast are horribly oppressed, any sign of rebellion is quickly crushed, while the citizens inhabiting the western island are in the essential lap of luxury, all the finest goods produced(by hand, if I might add), by the massive amounts of slave labor going on in the eastern coastal mountains, make their way to the west island.
    Nation's Trade Resources:Slaves, gems, pottery, and precious metal jewelry, often adorned with the previously mentioned gems.

    Military:Ograsian militant force, or O.M.F for short. There is little use of magic, only the occasional shamans in training with the ability to heal minor wounds.Most of the military however uses swords of guerrilla war fare tactics.
    Regular troops: The Ograsian military mainly uses swordsmen trained highly in the arts of guerrilla warfare, however O.M.F. does make use of a sizable force of archers, used for shooting at any attackers from their peaks on the mountains, making them quite effective.
    Navy:The Ogrosian navy is one, of which none really pay any attention to, simply because most of their wars are waged on land, however they do have one large enough to defend their channel from invasion, which would separate the two mountain ranges completely.Their standard navy ship is comparable to the ancient Chinese: However their navy is well trained, but not often used.
    Magic:The Ograsians find little to no use of magic in their military, however the occasional shaman in training is drafted, in which case they can maybe do a small amount of healing magic, and potentially slight earth magic.

  3. #13
    Nation Name: Vayr'Berijy


    Race: Humans.
    Race Description: They're human.
    Population Scale: Small - 200,000.
    Government: Monarch - The king and Queen only server for ten years after that, they have to leave the capital so they don't become as famous as the King and Queen.
    People of Importance: Ger'vy Hov'es - Founder of the capital city, Grt'Mwz - Qsux'iyn, Viley'Gu - Current King, and Juyia'Beoiy - Current Queen.
    Nation Size: The nation's size is large for a nation that's only has deserts, and oasis and it's next to three nation that it's trying to be allies with:
    S'laaeth, Avara, and Kal’Arrak.
    Capital: Grt'Mwz - Half Population - 100,000.
    Settlements: The outside of the city, there is wall that're made of stones, bricks, and traded lumber. The houses that are made out of dry sand, and sand stones. Beside the house, there is underground houses, which are made of resources find while mining, in case of an attack in the town/city that could hold up to 500 per people in a town and 10,000 per people in a city. It's unknowed of how many underground houses are or are they linked to an other one.
    Nation History: The history being when a man for a unknowed settlement traveled to the deserts and came birth of Grt'Mwz, the capital at the middle of no where. Later years, they had a population of 1,000 due to expands to oasis, find all over the desert, which had water in it. When the population him 6,000, the nation started to run out of water fast and think of the underground houses, due to be coldest then the surface, the first underground houses was built at a city called, Juwa'Sor. The nation had its worst down in years, 3,000 peoples died due to the heat and the sand storms most of the small lead a hand by giving them food, animals, and water. The population lived to see an other and expand was order to find water the project called, Project Gvs'Msopy, it was a success, they found an ocean and named Ger'vy Ho've Sea due to the first founder. The nation, that was a desert, now have water for 200 years and It built its first roll of trading ships.
    Nation's Trade Resources: Clay, sand, furs, cotton cloths, camels, cacti, plants, salt, slaves and meats.
    Military:
    Regular troops: Hdi'gen' - The man and woman hide in the sands by putting sand there self with sands or they're useful in sand storms and they can't be see due to their sand cloths, theirs 40 men per troop.
    Firn'Por - Cannon that's moved by camels or people with magic powers. They can move fast and fire far but, they have a 6 cannon and 18 men helping out.
    20% of man, women, and slaves are in the army and navy.
    Navy: Since this nation lives in a desert-like place, their hasn't being water for 200 years until now, they're just made 250 trading ship with 8 cannons and a crew of 25. They're current making ten battle ships that'll house 10 cannons and a crew of 25 .
    Magic: They are useful and helpful around the nation like, in battles, building, and mining. Their's classes for the gifted one.

    Made By Lillian Thoren.




  4. #14
    Universe = AWESOME! xcalx1dw's Avatar
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    Nation Name:QUAZEN
    Flag:
    Race: Brivivon (Mutant humans)
    Race Description: Brivivon, Are a Human looking species, that normally average 6'5 ft. All Females have bright blue eyes, While All males have Red eyes. They have an average life span of 300 years. Most have very pale skin, and they elf like ears. what most peope don't know is that they have two hearts (Which mean they don't often bleed out) Some people belive that they are a mix of human and elf, but the brivivon like to think that they are they're own race. One thing that is intresting is that brivivon have a very high IQ. One disavantage is that they have such a week immune system, simply dying from the common cold.when Brivivon are born, the local priest blesses them with the "Avinci Cuas" Which means when they die, A ball of energy floats up...and expodes Aside from this, their looks and internal body is the same of a human.

    The brivivon are sometimes accused of being vampires, which of course gets them killed, and hunted, which has dwindled their population, but they have now been on the increase
    One of the things you must never do, is hurt in some way a blue rose, in fact...everyone must have a blue rose in their house.
    Population Scale:Medium: 400,200
    Government: monarchy: One king and queen ruled over the whole nation, but there are seven "Levon" that rule over parts.
    All Familys are the same, A person can get into the grand court by order of the king, if the person makes a name of themselves that is.

    People of Importance: King Verias Scullion and Queen Camille Scullion,Levon Declan, Levon Kinnie, Levon Sharon, Levon Sponnie, Levon Deric, Levon Jorden, Levon Las-Sin
    Nation Size: Medium
    Capital: Miasto Rubiny (Aka, The city of Gems)
    Miasto Rubiny...Like most quazen cities, is crowded by loads of small houses, But unlike the other cities, there was no castle, but a huge palace where the king and queen was, and right next to it, "The grand court" which leaned over the moutain of which the city was on

    Settlements: (briefly describe your nation's architecture, do they use buildings of wood, stone or both or perhaps only tents?): Quazen cities are made of loads of little houses, made of clay and stone, some of the building on the edge are made of wood, they all compose of little allyways, only one road which leads to the local castle, where the levon is, if you went through a city, you would see lot's of cows and sheep and pigs. Perhaps a disavantage is the lack of walls to protect the city, though they don't see this as a problem

    Nation History: Quazen was one of the first...if not the first nation to be built, it was a empire, ruling over the moutains, But the fear of people thinking they we're vampires cause them to attack quazen, They got hunted and killed. The nation was almost gone, when a leader rose, Ryan Scullion rose, and fought back from the (If anyone wants to fill this spot). Even though people have not excatly treated quazen nice, they are very diplomatic, and ony attack if needed.

    It is now proven that Quazen is not full of vampires
    Somehow Quazen has never had any civil war, They all live in some type of peace
    Nation's Trade Resources: If not seen from the captial name, Quazen's territory is full of valuable gems and ore, that they mine and mine. Which had led Quazen to be very rich

    Military: Military take about 20% of the population when war is on, but when there is no war...only about 5 percent of the population is active Quazen miltary is very, up close with swords, while people from the back shoot magic, they often use sly tatics
    Regular troops: (swordsmen, spear-men, cavalry, etc): Most ground based troops are swordsmen, with only 5% being calvalry
    Navy: Brivivon ride being creatures called "Vanal" They build a wooden base on top of the creature, why they put mini cannons on top, that arn't that powerful
    Magic: One of quazen main strenght is that all brivivon are born with the abilty of magic, mostly elementry.

    Oh I'm sorry...Is this still opened..the Ic wasn't up when I started this...took a break..then wen't back to it and everything
    So I'll just wait and see if I get accepted
    Also sorry if Something is mis-spelt (English is not my first language)
    Last edited by xcalx1dw; 03-19-2013 at 04:00 PM.
    I think and learn



    "Someone left the cake outside in the RAAAAIN! I don't think I can TAKE IT. Cause it took so long to BAKE IT. And I'll never have that recipe AGAIN. OOOOOHHHH NOOOOOOOOOOOOOOOOOO!"

  5. #15
    Bitch Queen GrievousKhan's Avatar
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    Order of The Bloodforge
    Races: Warforge

    Race Description:
    Warforged appear as massive humanoids molded from a composite of materials—obsidian, iron, stone, darkwood, silver, and organic material—though they move with a surprising grace and flexibility. Flexible plates connected by fibrous bundles make up the body of a warforged, topped by a mostly featureless head. Warforged have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some warforged seem more masculine or feminine, but different people might judge the same warforged in different ways. The warforged themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience. Unique among constructs, warforged have learned to modify their bodies through magic and training. Many warforged are adorned with heavier metal plates than those their creator originally endowed them with. This customized armor, built-in weaponry, and other enhancements to their physical form help to differentiate one warforged from another.

    Population Scale: 400,000

    Type of government: Monarchy

    People of Importance:
    The Lord of Blades
    Tigon
    Mordor

    Nation Size: Medium

    Capital:
    WIP

    Settlements:
    Few permanent warforged settlements exist. Warforged require protection from great heat and cold due to their vulnerability to nonlethal damage, but in most instances shade or a fire provides what is needed without a permanent structure. Similarly, since warforged do not need food and do not procreate, interpersonal contact is unnecessary. Even so, as warforged attempt to find their places in the world after the Last War, they often remain in the squads, units, and battalions they were members of before. Larger groups of warforged have taken up residence near some cities, having built their own boroughs after their units were officially disbanded. Immediately after the war, warforged often lived outside settlements in large tent cities, built in the orderly and clean fashion the warforged were accustomed to. Some of these tent cities still exist, but in other places warforged have replaced them with more permanent structures, usually utilitarian, single-room dwellings large enough for a few people and a fire. Such warforged boroughs have grown considerably smaller since the first few months after the war, and it seems likely that in a few years they’ll disappear entirely. As warforged find jobs in other nations, they’re often offered shelter where they work, which has the benefit of providing their employers with guards at night. Also, some warforged leave in search of adventure or a purpose.

    Nation History:
    Nearly 300 years ago, Maximilian Khan created the first sentient warforged. Other creatures similar to warforged had been created before, but the warforged that emerged from the creation forge, or Bloodforge, on that day marked the successful end to a long series of experiments with the goal of creating living, thinking constructs. House Khan had been creating constructs built for labor, exploration, and defense for some time before King Jarot, growing ever more paranoid about threats to Galifar, urged Arlan Khan, Maximilian’s father, to build constructs designed for war. For armies of constructs to march on the fields of battle, the constructs needed to be able to think for themselves, and up to that point, even the most intelligent constructs to emerge from the creation forges required minders to give them commands and control their actions. The new intelligent constructs also needed to be inexpensive to build; although an army of intelligent golems would be unstoppable, Arlan Khan realized the kingdom of Galifar lacked the resources to pay his house to build such an army.

    After the kingdom split, Arlan devoted all his energy to the concept of sentient construct soldiers, but his son made the first breakthrough, using documents dating back to Kedran Khan that some say originated in ancient Xen’drik. When the secret of warforged creation was shared, the bloodforges of House Khan began selling warforged to whomever could afford them. Breland, Cyre, and Thrane had the largest forces of warforged, but most of the various factions in the war boasted at least a small contingent of the soldier constructs. Warforged participated in all the important battles of the Last War, on the side of at least one of the various parties in the conflict. Warforged distinguished themselves in the Last War due to their speed traveling long distances, their tirelessness, and their fearlessness in the face of overwhelming foes. They also surprised many with their rather mutable loyalty. Although warforged were unquestionably loyal to their owners, it was found that a captured warforged’s concept of who owned it was often easy to change. Many battles during the Last War were fought for the sole purpose of capturing an enemy’s warforged. Such battles imperiled the capturing force, since the need to use nonlethal tactics against constructs that were under no such constraints made combat doubly deadly.

    As the war progressed, new types of warforged emerged from the Bloodforges. Most were made by request in limited production runs, but some were experiments driven by House Khan. Of these, the warforged scouts and warforged chargers were the most successful products, but they still paled in comparison to the success and the numbers of normal warforged that were built to fight the Last War. Early in their employment in the Last War, certain warforged distinguished themselves greatly in battle after battle, and their growing skill in the tactics and strategies of warfare couldn't be ignored. Ancient Aundair was the first nation to promote a warforged to a true command position. Previously, warforged had been given only temporary field commands, usually only until a human commander could reach the battlefield. (Human commanders often lagged behind warforged forces due to their need for rest.)

    The decision to put warforged in permanent command roles was made by General Argus after the human commander, Lord Major Derge ir’Lain, sent to marshal the warforged battalions consistently managed battles more incompetently than the warforged that had been given temporary command. The ousted lord major complained to Queen Aurala, and both General Argus and the warforged, named Chase, were demoted. A year later, Argus had the opportunity to appeal to the queen, showing as his evidence the performance record of the lord major compared to the record of every warforged given temporary command of the same forces. Lord Derge ir’Lain left the army in disgrace, and both Argus and Chase were restored to their former command positions. Soon other warforged were given permanent command positions. Without the need for human commanders, Aundair’s armies seemed to race across Khorvaire. Other nations saw the benefit of warforged commanders, and in a few months every army had promoted warforged to permanent command roles. Of course, due to the protests of the other soldiers, warforged were given command only of other warforged.

    During the Last War, some warforged acted as bodyguards and personal attendants to captains and higher-ranking members of the various armies involved in the conflict. In Ancient Breland, warforged particularly suited to such roles were often given by their owners as gifts to superior officers. One such warforged, named Bulwark, distinguished himself so well that he was eventually gifted to King Boranel. Although few but those in the king’s inner circle know the exact reasons, it’s generally accepted knowledge that King Boranel campaigned for the freedom of warforged at Thronehold due to the influence of Bulwark. The freedom of warforged and the destruction of the Bloodforges were major sticking points in the negations at Thronehold, with Thrane offering the most resistance. After two weeks of argument and bargaining, it was agreed that warforged should be free. When the announcement was made, Bulwark left the king’s service. King Boranel would have ordered him to remain, not as property but as a subject of his kingdom; however, after arguing for warforged freedom for so long, he felt he could not keep Bulwark in service to him if the warforged wanted to leave. Bulwark vanished from history at this point, although the events that led to his freedom happened but two years ago. The construct largely responsible for warforged freedom left Ancient Thronehold on foot, walking east, and has not been seen since.

    As time passed the numbers of warforged declined since the end of the Last war. it was believed all the Bloodforges had been destroyed, some 150 years after the Last war however, a leader rose up among the warforge, known by only by the title 'Lord of Blades'. He soon assembled a brotherhood of his kin and traveled from from the lands of men into the mountains of Azawrath. Here the Order of the Bloodforge was made. Their goal simple, a realm that protected and porvided a safe haven for all freed warforged.

    Nation's Trade Resources: Gold, Tin, Iron, Silver, Adamantine, and Mithral

    Military: TBD

    Regular troops: TBD

    Navy: TBD

    Technology and Magic:
    Warforged are constructs, but they are not machines. Warforged have bodies composed of inorganic materials but also of living magic. In this way, warforged combine technology and magic in an unparalleled manner. During the Last War, most warforged were discouraged from taking any interest in magic or their own construction. The only practice of magic taught in the House Cannith training halls was that of the artificer, and House Cannith strictly controlled the training of the few warforged selected for that duty. Thus, most warforged think very little about magic and attach no emotion to it.

    Magic and how it interacts with a warforged body hold no interest for most warforged beyond pure practicality. A warforged values magic that aids him, particularly magic that repairs his body. Warforged enjoy the ability to accept magic into their composite plating and to graft particular magic items to their bodies, but few warforged are curious about how or why either process works. Still, some warforged, mainly those who have taken up spellcasting classes, are beginning to investigate their pasts and the rumored links between warforged and the ancient magic of Xen’drik. These few seekers of knowledge see the discovery of the means to create warforged and docent components as a strategic goal.


    ^^Credited to Silux, the Mighty God Emperor!!^^

    “Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty.”




  6. #16
    Nation Sheet
    Nation Name: Avara

    Race: Avarian



    Population Scale: 1,800,000





    Nation Size: Very Large









    Nation's Trade Resources

    Bamboo, Ebony (small, expensive amounts), Fish, Rice, Salt, Iron, Tin, Coal, Stone/Marble, Herbs, Ships, Weapons, Silk, Sugar, Avarian Yak Meat and Wool

    Last edited by DEMoGorgon47; 03-31-2013 at 07:11 PM.

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