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Wallet Theif
Legends! Mystical Medeival RPG! *-*-Repost-*-*
Oh yay, you clicked it. The hardest part is over...
-Information-
This is a mythical medieval role playing thread, in it you choose a race and make your CS(Character Sheet).You may even be a wild animal/monster or a companion for a character.I am hoping to make this a series of role plays, but this is the first.
-Introduction-
The land has fallen into chaos, demonic creatures roam the lands always followed by death, you will be lucky to see the next dawn.All whom survive this are either lucky or a legend.
-History-
The land was at peace until one traitor -a human mage- let all the nether creatures into the land, he wanted complete control over the creatures -he of course failed- and now the nether creatures rule the land.
-Admins-
Cheetosrevenge
Any good friends who join.
-Rules-
1)No godmodding.
2)No instant kills.
3)Do not take control.
4)Use grammar at all times please.
5)You may create NPCs.
6)Character max is six.
7)Wait for an admin or I to accept you before posting.
8)Put "Legendary" in the "Other" section of your character sheet.
9)What the admins say, goes.
10) If you were in the old one, you still have to repost your CS.
11) Any Real-life animals are allowed.
-Suggestions, Complaints and Questions-
Suggestions:
Please PM me your suggestions, please do not post them here I would be glad to hear them.
Complaints:
Please PM me your complaints if you do I shall be grateful and might fix the complaint.
Questions:
Please PM me your questions and I shall reply.
-Races-
Human:
The most useless of all races in magic they are quite intelligent but lack in magic and use to the land.
Elf:
A human with pointed ears, slim faces and are faster, stronger and better at magic.They look after all wild creatures and plants.
Drow:
A dark elf.They look like elves but have greyish skin and black eyes.They can do dark magic.
Dwarf:
A tiny human that are battle strong, they can live from 200-600 years.They protect the mountains and undergrowth.
Shade:
A partly visible grey, faceless human they normally wear black cloaks.
Gryffin:
A hybrid Eagle Lion(look up Gryffin for appearance).They are quite intelligent and can make great companions but you don't want one as an enemy.
Ghost:
A dead human, they are pale partly visible humans.They unlike humans are great at magic and look after the nether but when all the creatures escaped they came to help fend the land.
Treeant:
A humanoid tree the size of a two story house.They are spirits of nature, they now help fend the land.They are great at magic.
Golem:
A human made of rocks with gems as eyes the size of a one story building.They are spirits of under dwelling animals.They defended the dwarfs before the nether creatures broke through.They are great fighters and can control earth.
Dryad:
A human made of sticks and vines.
Centaur:
The body of a horse attached to the body of a man.(Look it up for full appearance)They usually smart and great with a bow.
Minotaur:
The body of a man and the head of a bull.They are very strong.
Demonic human:
A human with black eyes, grey skin, claws and demonic wings.They use dark magic.
Demon:
Like a demonic human but a tail and more animal like.They are very good at dark magic.
Tormented soul:
A black ghost that is grate at dark magic.
Phoenix:
A giant bird made of fire, they protect nature.They are grate at pyromancy.
Dragon:
A giant lizard That come in many colors.They can do a but of magic and breath fire.
Water spirit:
A blue ghost always dripping water, they protect the seas.They are grate at aquamancy.
Dark water spirit:
The same as a water spirit but dark water and uses water to destroy the land.They are grate at aquamancy and dark magic.
Serpent man:
A human wit scales, a tail, a snake head.
Aqua human:
A human or elf with gills, webbed fingers and toes and can see underwater.They can usually do aquamancy.
-Types of magic-
(If you have magic you may only have one type and try choose one that involves your race)
Necromancy:
Controlling the dead.
Aquamancy:
Controlling water.
Pyromancy:
Controlling fire.
Geomancy:
Controlling rocks and earth.
Biomancy:
Controlling plants and nature.
Dark magic:
Controlling darkness.
Light magic:
Controlling light.
-Character sheet-
Name:
@ge:
Gender:
Race:
Appearance:
Personality:
Clothes:
Bio:
Weapons:
Items:
Type of magic: (Optional)
Against nether: (Yes or no if no you are a nether creature)
Other:
Animal/Wild monster sheet
Name: (Optional if you are wild)
@ge:
Gender:
Race/type of animal:
Appearance:
Personality:
Bio:
Owner: (Optional)
Type of magic: (Optional)
Nether creature:
Other:
- - - Updated - - -
Wasn't really planned, so yes, grammar errors are in there.
Last edited by cheetosrevenge; 03-18-2013 at 12:15 PM.
Reason: Emoticons EVERYWHERE.
I stole your wallet...

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