Basically, what I'm planning on doing is a never ending dungeon that gets progressively more challenging and deadly as the characters go through each room, after everyone in the party enters a room, the doors close, and a wave of monsters will attack, also there can be traps strewn about the rooms. Each character would be around a level one or two, and I would not be controlling a character, simply arranging the traps and sending out monsters in each room.
Boss fights: After every ten rooms, there is a powerful boss enemy, they get stronger and stronger as the party progresses.
Special Equipment: There will be treasure chests in certain rooms, and perhaps even secret areas containing magical items, armor, weapons etc. Be careful however, as some chests can and will be cursed
Death: This will be based around a persistent world, if your character dies in here, his/her body and everything he/she was carrying will remain there, anyone can loot corpses for their equipment
High scoring system: There will be a high scoring system on the first post of the OOC, high scores are based off of how long a character survives, the chart will include the person's username, character name, and how many rooms they survived
People aren't encouraged to create massive charactersheets explaining the backstory of their character, because they will die, that is the full intent and purpose of this roleplay, everyone will die, we're just seeing how long they can last.
For characters getting hit by NPCs, I will be using dice for the combat, attack power will be measured by one dice, then I will roll again to see how much damage the character's armor blocks, then if the character is using a shield, I will roll again to see if the character successfully blocks the attack, this happens if the block roll matches the attack roll it works like this:
6, 3, 6
The NPC's base attack power is 6 damage, however the armor took three points of damage, BUT the block roll matched the attack role, so therefore, the character blocked the attack
1: A shallow cut or bruise
2: A deeper cut that might need medical treatment or a bigger bruise
3: A very deep painful slice, or a bone getting bruised
4: A cut that puts the victim in danger of bleeding to death, or a concussion
5: A large laceration on the chest or broken ribs
6: Dismemberment or breaking of a limb
For projectile attacks, such as skeleton archers or arrow traps, the first roll determines where the character is hit:
Additionally for projectiles, if more than one projectile is launched, I will roll for each arrow fired
Armor: Armor starts with base protection stats, your starting armor will suck, a limit of 10 protection for each piece and it degrades in protection for the amount of damage it absorbs
This is still a concept that I'm trying to make work, any and all suggestions of improvement
Would be most appreciated
SYSTEMS AND DICE ROLLS TO ADD:
Persistent wounds (Broken or severed limbs, deep cuts, zombie/infectuious bites)
Cover, (Courtesy of ImportantNobody)
Any other suggestions that sound awesome
CLASSES AND CS TEMPLATE
Knight: Has the highest starting armor, 10, Uses either Sword and Shield, Or a Great Sword (+2 on every attack roll). ((Really only applies to bosses and mini bosses))
Ranger: Has medium armor, 6, Uses a Bow/Crossbow, and either a Sword, (base damage) or a dagger (-2 on every attack roll but has 50% chance of attacking multiple times)
Wizard: (locked, trying to make a good spell system)
Rogue: very little armor, 4 but highly dextrous, so a dodge counter is added (takes the place of a block roll) uses a dagger
Beserker: has NO armor, but carries two weapons, (twin swords, or twin axes) always attacks twice
Race: (will be added later whence I get time to modify stats 'n shit, this be first edition rhye?)
Bio: (more for the family of the character than the character him/her-self
Weapon: (see above)
None so far ATM
Last edited by Specter189; 03-24-2013 at 01:28 PM.
Bio: The Angclastii are known as one of the fiercest, bravest, and reckless people to battle in anything, be it war, duels, tournaments, anything that involves combat, you'll find them there. Ever since the great Garland Angclastii denounced the knighthood oath as "a way to uphold values we battle against", the Angclastii have been known to don two weapons and no armor, to prove their independence and their battlehardiness. These warmongers will and have never stopped a battle. No enemy will be spared.
Right, we got enough people where I think we can start a "first edition" hmm? Just not right now at the moment of this posting, because I am currently away from my dice in real life, and cannot retrieve them easily, unless y'all want me to run about fifty miles in the pouring rain
I see you took my suggestion to post this in outside the arena.
I'll give you a site that will help immensely with dice rolling.
Your Birthday gift: 20 Free Bio-titans + Ridiculous Tentacle Impregnation trait (no real effects, besides excessive tentacles not being creepy)
Originally Posted by Skallagrim
And the fact that not everyone fights, just tends to be the badguys *looks at Khan* and his cohorts are trying to gain land for their lord....
Originally Posted by Greycat
Khan. You are evil.
Originally Posted by mbl
Originally Posted by MelonHead
I'd insta kill it.
As I will with every opponent/group/army from now on.
Way I see it there is probably gonna be two ways fights play out for the rest of the story. Either the dwarf is going to auto-kill it or the dwarf is going to fail to auto-kill it and some other party member is going to assume that it wants to be their friend.