Name: Alistair Grey
Race: Human (Some elvish blood)
Skills: Alistair is an experienced fighter. He is proficient with a blade, ax, crossbow, polearm as well as fist fighting. He has been told that he may have potential for magic as well but the skill hasn't awakened yet. All he can with magic is sense it. He is also an excellent rider.
- Bastard Sword (See pic)
- Light Crossbow
- Cursed Sword
- Plate Armor (see armor pic)
- Light mail (see appearance pic)
- Leather Backpack
- Belt Quiver
- 30 bolts
- 4 Belt pouches
- Extra set of clothes
- World Map
- Light Rations (Bread, Dried Beef, Oranges)
- About 2 liter Waterskin
- Insignia Necklace.
Alistair was born a farmboy. He is an orphan and his adopted parents were farmers, making him work with the animals and the crops. He had a simple childhood though. He never knew his parents and for most of his toddler years he worked at the farm. He had few friends since he was born albino, often picked on but he paid it no mind.
At the age of 16 during harvest time he had an odd sort of dream. A faintly familiar couple running away. Something chasing them. A cave. A sword. An overwhelming presence. When he woke up in the middle of the night he went out, riding his horse, Skinfaxe, in what seemed like a random direction but he came by the cave in his dream. He walked into the depths of the cave and it appeared that it had been a structure of some kind. He saw pottery and smooth walls until he came by an altar with something drapped on it by a dirty cloth with a familiar insignia, a Dragon curling around a sword, same as his necklace. When he took the cover off he saw a sword of no make any respectable blacksmith would create. It was unnerving and it gave out a smothering aura but he was compelled to take it. When he touched it it was as if hellfire was burning his palm but he couldn't let go and every vein in his body felt as if they were on fire. He screamed in pain and agony and he heard then a voice in his head, a deep ground shaking voice that said only one thing. "At last". After that day, his arm, from hand to elbow, looks as if it had been severely burned.
When he returned home he was scolded and had to do extra hard work but he could hear the demon whispering things into his ear from time to time and maybe one or twice a week he'd be plagued by nightmares.
When he came of age he left the farm and into the city to find work. He became a blacksmith's apprentice for a few months, learning basic smithing and how to effectively sharpen a weapon and he then became a mercenary. He joined a troop of them that usually escorted caravans and couriers, guarding them from bandits. He had started with simple chestplate and leather but he eventually got himself a full plate armor. But he has never used the cursed sword. Never wielded it even though he brings it with him. It still burns him and he feels deep and fierce power within it.
The spirit within the sword was something that of a man who ascended into demonhood and is also Alistair's ancestor. He whispers into Alistair's ear, goating him into searching for the sister sword. The ancestor doesn't know where the blade is but he will feel it's presence.
Alistair as a person is polite and has some sense of honor though he wouldn't lose any sleep if he would stab the enemy in the back. He has a problem with women however. He holds back when fighting women. He won't deny the strength of women or the fact that they can handle themselves but whenever he sees a woman in danger, he'll try and save her. He is also deeply angered when women and children are hurt or killed. Sexist, maybe but he feels the murder of women and children to be very wrong and just shouldn't happen in the world.
Faction: Dwarven Kingdom
Skills: CheeChee is a talented wizard. He knows simple cantrips, simple telekinesis and lighting up candles and the such. His spell focus is similar to the energy used with Magic Missile only much greater, matching a fireball spell. He can also do minor illusions. Nothing serious but under the right circumstances it could determine life or death. He can also enchant weapons minorly. Without the right tools and time, he can only make temporary enchantments. He is also an excellent baker and kind of a pickpocket. Not to mention he is exceptionally fast on his feet and stronger than he appears, able to swing a greatsword like any healthy human youth (though more awkwardly).
- Wizard Staff
- Alchemy Equipment
- Large loaf of spiced bread
- Extra pair of shoes
- A Maul(compared to Sanya's size)
Sanya is a Bolee. Something like a cousin of gnomes and dwarves but less known. They are long lived like elves and dwarves but they mature much faster. Bolee is like in his late teens. He is a very curious fellow, always poking his fingers into every new thing and more often than not the items that he fingers find their way into his pockets or satchel. He doesn't mean to steal and denies being a thief.
Through his studies in magic, working at a blacksmith as an enchanter, he learned many languages, able to speak almost fluent common, elvish and even can speak Furgian but though struggles with it a little.
CheeChee is a scatterbrain at times but he has no real concept of fear. Not that he is fearless he just rarely is afraid. Be it walking on a far off ledge or face to face with a Carrion Crawler. He sees everything as a fun adventure.
He is loyal to the dwarves and gnomes.
Da'rnu is one of the younger dragons of then golden scales. He has just reached his maturity but he is still a hatchling at heart. His age is 321. He often watches mortals from the skies, greatly fascinated by them.
His abilities are magic. Being a golden scale he has great innate magical abilities. His main magical ability is however psychic in nature, sending his voice telekinetically since dragons can't physically speak any language other than draconic. He can also enhance his breath, a pure white fire that creatures of dark and evil are truly harmed by. He can also cast simple cantrips and so on and has no use to cast fire spells die to his own innate breath. Other elements come difficult to him since he spends most of his time at play than at practice.
Da'rnu is also the younger brother of Muardu Voidheart, an ancient and powerful dragon locked away in the void realm where he awaits to return to the mortal coil and subjugate the mortals.
Cheerful, jolly, polite, not prone to violence, finds drinking much more enjoyable with a buddy.
Dwarven Kingdom of Hro
Heavy Pick, Old dwarven sword
Old family heirloom
Common Clothing and some other stuff. He has a home.