I shall send out a mass message to my acquaintances and friends list to gain people for this.
We're currently accepting new entries, feel free to post a character sheet.
Those of us who played through Act II will be more adept at magic and possibly have material or magical advantages compared to new characters.
IC thread: here
~Blood~
CHAPTER ONE:
THE INFERNO, ACT II- "Dead Ends"
Blood, a Naersan Childrens' Rhyme
The demons' wail in inferno’s depths,
As restraining chains are shattered,
The Pitted souls in their abodes,
then broke free and scattered.
Upon the crust war wages on,
Between the red and gold,
Neither side gains any ground,
As nations and men grow old.
The LichLords rise in wild power,
and slay all who oppose,
the Chaos reigns in tainted glory,
always their power grows.
Arcane fades, weak and dim,
but never does it fail,
the gods walk on Tiien again,
looking for Savior's sail.
...
IC is up!
Accepted CS
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Foreword
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This rp is derived from a world I came up with several years ago and had planned to turn into a book, but, my drafts of it were wiped off my computer, and I abandoned the project. It has a fully blown lore, as well as several cultures, etc, etc.
If you wish to change or add something, feel free to ask me about it, and if I say no, don't take it personally. This place has a set lore which I'd like to abide to, though I'll add new things if I must.
My view on this is completely changed. This has become an open project and world; ready for any change you suggest. If I like it, and it doesn't interfere with in-character lore too much, I may actually use your idea.
Another thing is the addition of small villages, caves, etc.
Seeing as coming up with all of them alone would be a large undertaking, if you want a settlement of some sort, I'll have a sheet for you to fill out along with your CS.
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Please read all of the below, or you might end up horribly lost.
Mechanics of MagicIn the world of Tiien, Magic reigns supreme. One out of three people is a mage; born with the Mageblood; exclusive to them. Mageblood is their source of power; and without it, they'd be just as normal as everyone else.
Mageblood, as is hinted, is actually within... well, the Mage's Blood. In fact, it substitutes for about 50% of their total bloodstream. As spells are cast, Mageblood is used, and the less Mageblood the Mage has, the more sickly they will become. Seeing as Mageblood is more than half of their normal blood, overuse of it can cause "Blood-Sickness", which includes Nausea, Disorientation, and to a point, fainting. It can also cause death, when the heart begins to pump so fast, trying to circulate enough blood to sustain magic as well as bodily functions, it can burst. That said, the more the Mage uses magic, the more they learn about the control of Mageblood. Stronger and more experienced mages know ways to restrict the flow of Mageblood, and can cast spells for a long time, while newer mages will be able to cast little without fatigue. Mageblood also regenerates as normal blood would.
Aside from that, there are also different types of Mageblood. Within each Mageblood, there are two classes of magic, of which anyone with the appropriate Mageblood can cast from, though most Mages specialize.
Magic in itself is simply the manipulation of Arcanite. With current scientific understanding, I'll put it into terms. Arcanite is the building blocks of the building blocks, atoms. They are the "Thisness and Thatness" of matter as a whole. It is the... Pure essence of the world.
Mageblood is the catalyst which allows mortals to use it.
Mageblood itself is only one way to get to Arcanite, and mostly, each blood only has a capacity to manipulate one branch of Arcanite.
Magebloods and SchoolsEach Blood is made up of two different schools; a seperation of powers that really only applies to those less experienced in magic. In time, most mages will become a master in both Schools of their Blood.
I have several plot ideas lined up, and your characters will become more adept at magic as we go along. You'll all start as somewhat newbies, having no official training, though you may have been trained locally.
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The World of Tiien
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Major Political powers/alignments
Gods~God-Domains~
Billant-Light; Sun; Warmth
Torria-Fire; Pyromancy
Gaurot-Death; Rebirth; Souls
Crugh-Earth; Stone; Dwarves; Geomancy
Whein-Water; Ice; Seas; Hydromancy/Cyromancy
Kurth-Nature; Floramancy; Fauna
Aarem-Black magicks; Vampirism; Evil; Suffering
Ren-Generality (God of all Domains)
Leehno-Moons; Space; Stars; Sky
Baltam- Body; Flesh; Physical; Vitalimancy
Moltom-Mind; Brain; Intelligence; Wisdom; Knowledge; Mental
Duur-Insanity; Mental illnesses; Cripples (Bodily or mentally); Psychomancy
Gusstha-Air; Wind; Clouds; Flying
Xiah-Lust; Beauty; Passion; Love
Sammel-Thievery; Beggars; Mistrust; Wealth
Other Deities/Beings
Demons of interest
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Kudd-Gro'Feesah: He's been around for a long time. Yep, that's right, he's Satan. In this day and age, we only have faint memories of him, warnings in a book. Little do we know, he lies beneath our Science-shrouded noses, deep within the Inferno. Now, nearly 2,000 years after modern times, after a nuclear war, the rise of magic, and such... He's back; on the mortal plane. He is the lord of Demons and Infernal magic; he knew of magic since the beginning of time, and allowed some of his followers to preform magic before mageblood was widely distributed.
Gornun'Tu-Gash: Kudd's right-hand man, he's been with the Dark Lord since the beginning of time. He is a mere rat compared to his master, but even the most powerful mortal Demonomancers pale in comparison to him. He specializes in using mortal's weaknesses against them, especially greed.
Gro'Kree: Bird-like demons who feed primarily on human flesh. They are known by their distinctive "Kree" screech.
Gro'Dorn- They are the grunts of the demon force. They're known for their swiftness and deadliness in combat. They have minimal control over fire, classifying them as Pyromancers. Sometimes, they are also called Imps.
Gro'Shai- These demons are some of the most powerful and feared, albeit least understood. They are often known as Wraiths, and have no 'real' physical form. They are ethereal to anything in the Mortal Plane, thus cannot do damage. BUT, they are the only demons capable of possessing a living creature, taking over it's body, sometimes permanently.
Gro'Na- Sometimes considered the most powerful demons; the Gro'Na are the few, few demons with free will. Not only can they deny Kudd's call, they can also use any magic they want; they seem to not be bound by Magebloods. It is assumed that Kudd'Gro-Feesah is actually a very powerful Gro'Na.
(This isn't EVERY demon out there. Just the majority of them. There are others, use your imagination!)
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Death, Rebirth, and the Pit
Death- When a person dies, the soul vacates the body and leaves it as a lifeless husk. Little respect is shown for corpses, as the dead are not considered sacred. The soul is then brought to the Underworld, Gaurot's realm, to await judgement by it's Angel of Death which will be tending to it.
Rebirth- The Angel who attends to the soul depends on how the soul was forced to leave it's body. If the soul lead a bad life, it is forced into 'The Pit', basically a place of torture for souls. If a necromancer summons a spirit, he/she pulls from the pit.
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Races
LiteratureThese are excerpts from books of interest in the world of Tiien, for easier comprehension.
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RULES
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1: Follow all RPG basic rules.
2: Respect your fellow Rp'ers.
3: If you think someone is overstepping their boundaries, tell ME and I will look into it.
4: If you overstep your boundaries, I'll tell you, void what you did, and give you a warning. After two warnings, you are at risk of being kicked from the RP. DO NOT BE OP.
5: If you want to apply, put the word 'Faded' in the area in the CS which asks for a word.
6: I'm not much of a stickler, seeing as this is casual, But I want a minimum of a paragraph per post, if at all possible.
Character Sheets!
Last edited by Warden of War; 03-24-2013 at 08:10 PM.
Thanks, Lillian Thorne, for my Signature and Avatar!
Blood-Chapter I: The Inferno, Act II "Dead Ends" OOC- A fantasy Magic-based roleplay.
The deepest shadows are always cast by the brightest lights.
I shall send out a mass message to my acquaintances and friends list to gain people for this.
I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS
I AM LOOKING AT THIS SHIT AND I MAY OR MAY NOT BE SLIGHTLY AMUSED. COMMISAR FUKLAW IS BEST COMMISAR.
- - - Updated - - -
As opposed to mastering both schools in a particular type, could I instead have a character that becomes supremely awesome in one?
Yes. InkedWolf's character is just that. All healing magic, no pyromancy.
I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS
I have a character thought up. He specializes in Vitomancy and, believe me, there will be punching with gory results.
"4E20 Skooma erryday, drink it, fargoth" - A friendly reminder from the Tribunal
RP's That Have the Magnificently Good Fortune to Have Had Me Show Interest Towards Them in Any Way
Spoiler
The messages are working! I look forward to the exploding people. XD
I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS
I'm trying to come up with some kind of character, but my mind keeps going in circles, always ending up in some sort of concept of a character that instead of being a mage, is more like a swordman/swordwoman with little magic on the side.
That can work. I think so at least.
I WILL BE GONE MOST SATURDAYS AND A GOOD HUNK OF SUNDAYS
may make an esyire considering it's basically what I always play.
that said, i've been a bit lacking in the old inspiration lately, and definitely won't be able to get started until I get home much later.
Back, sorta. not gunna be involved in too many RPs for a while, still getting my writing skills back.
My username for every other game is the same as here, mostly playing League of Legends right now