There's always a man. There's always a lighthouse. There's always a city.
Welcome to Tarnhari, nestled in the bedrock deep beneath South America.
The year is 1982, but only on the outside. Inside, it is 2382.
The city was founded in the aftermath of Aktion T4, a Nazi eugenics programme. Scientists from the Aktion, led by Reichsleiter Karl Bauer and Dr. Augustine Clemens, defected from Germany following the cessation of the Aktion in 1941. Dozens of like-minded eugenicists from the scientific communities of Europe and America gathered together, fearing the worst outcomes of the war. They resolved to create a hidden society that would be protected from the war's fallout, where the best and the brightest could live and pursue the higher studies.
Science. Industry. Theosophy. The business of making a better human.
Tarnhari's current location was not chosen idly. One of Tarnhari's founders, Dr. Waylon McCallan, identified a pocket of 'unusual energetic activity' north of Falkland Sound, along the Patagonian shelf. It was here, deep in the bedrock, that he set up his research facility to study that exotic energy; this research station was the seed from which Tarnhari grew. Its people drew on that energy, little knowing that they were isolating themselves not just geographically. The city has been constructed within a kind of 'time bubble'; time passes much quicker within than outside.
It is 1982. The Falklands have been invaded by Argentina. The United Kingdom has responded with a counter-invasion. After a naval battle sank the ARA Rio De La Palta and the HMS Dextrous, some of the survivors washed up on a lighthouse that wasn't on any maps. With the weather worsening and their supplies limited, the enemy soldiers choose to temporarily put off their hostilities and take shelter within the lighthouse.
Leading them down to Tarnhari below, and the things that dwell within.
Welcome to The City Below, a Bioshock-inspired RP. If you don't know what Bioshock is then what is wrong with you? Are you from the Moon? Goggle it.
Rules are the following:
- Don't be a tool.
- Would you kindly be literate?
- Aiming for mid-to-high Casual level here.
- Rapture and Columbia do not exist in this world; no references to them, thanks
- Keep count of bullets and ammo. You will have limited resources.
- The game is set in the 1980's. That means modern-ish tech but no smartphones etc.
- There will be dark themes involved in the game. Don't play if you don't think you can handle.
Character sheet as follows:
(A picture is acceptable but include at least height and weight)
(Either in Argentine navy or British Royal Navy. You can be a non-combatant, as long as you have a decent reason to be on a naval vessel in wartime)
(A decent paragraph here)
Equipment:[/B] (Stuff you salvaged from your shipwreck. Only enough to carry on your person - without sinking!)
(At least one paragraph, preferably two.)