As foretold by the placement of this, Allaria will be an Advanced Roleplay, and as such the posts should be as well. Standards vary between players, but I’d at least like a few paragraphs if you can squeeze it out. If you can’t, that’s fine, but you should be able to between my posts and the fact, you don’t need your hand held, while you write the post.
This roleplay will also be used as a tool to help give the players some Gming experience. By that, I mean, at some parts(such as cities, and other major areas), one of the team members may be more familiar and thus more able to lead the group through there. None of the player is likely to have full on worldly experience in all aspects of Allaria, so it should work. What this entails is, when we reach places I don’t have a character to guide you all, one of the players will take charge. These responsibilities include:
Likely posting first.
Handling the management and overall strategy in-game
Handing the OOC portions of corresponding to the IC
--Others may be added--
I’ll still have final say.
There are a multitude of races and Gods, but I’ll likely be cutting it down. The races I will, for sure, be keeping, are classical fantasy races. Drow, Human, Surface Elf, Minotaur OR Centaur, Dwarves, and Dragoniods. I’d prefer if you picked one of the chosen races, but any interesting race may be taken and added*.
Magic is present, there are a few limits. No space/time, no reality bending, etc., etc. that overpowered, GM-likely shit.
Technology is medieval level, with a chance of firearms(Unreliable) becoming present down the line.
Spirit animals are present, and are used, primarily, as a measure of how much magic a person has left, if they are magically apt, and a go-between for messages. More explained if needed.
Chapters; Allaria will be done in Chapters, of varying lengths. Most of the time, the chapters will include basically getting from point A to point B. For instance, the first Chapter will be the group going from Jinzaga to Rocoa.
Announcements and Summaries: Allaria has a long-standing tradition of the players posting summaries of their posts, so a person who doesn't have time to read, For example:
Also, announcements will be made periodically; such as character additions, sheet placements(NPCS), character/player removals, etc., etc.
Excess of Players: While I do like a lot of interest, things get bungled with 6+ people running around a lot. So, some of the players may be asked to create a stronger character in exchange for waiting out a bit and later coming in to act as a guide to get us through places we may not have the know how to get through, for example, a forest none of us are familiar with. What this does is allows people to come in and test the waters with the group, maybe exchange spots for people who want to take a rest from the RP, or just act as a temporary agent in the RP.
Death: Some of you will probably die, get used to that fact now. If you would logically die, that's on you. ;P You will be allowed to make another character, but it will likely only be a guide when it starts.
Equipment: Be sure to list everything you want to take with you, because it will effect your choices. No money? Then you're gonna have to steal your shit until you make some. None of that, 'Oh, I didn't have money when we started, but I did this, now I got some.' Deal with your actions.
Morality: Another aspect of Allaria is the fact that your actions effect how people and the party, view you, and how well they'll listen, help out, etc., etc. Be sure to note, I don't want you all to be buddy buddy, I like conflict.
Posting time is once a week.