I'm currently very interested in setting up a fantasy roleplay where there isn't a clear good and bad side. There are simply greater and lesser evils within different factions. My current idea is this.
A kingdom ruled by an oligarchy of powerful families has effective control over the many smaller kingdoms and tribes who are often treated less then fairly because they are not human. And of course the ruling families tend to view others of lower castes as little more then tools for their kingdom. The King has symbolic power only, and is the one expected to lead the troops for defending the land and quelling rebellion. The heads of the families are part of the circle. They are the ones in charge of all spiritual and magical matters within the kingdom. Which at the end of the day is really just another way they maintain their power.
The only other kingdom that is independent lives in the more arid plains and dessert, also human but very much a matriarchy as opposed to the patriarchy of the larger kingdom. Their fanatic devotion to their spiritual leaders and powerful sorceresses are largely the reason why the larger kingdom is hesitant to risk war lest their non-human subjects might choose to rebel while their armies are busy.
I have much more I could add to this world ready but I'm hoping for more collaboration then creating it all myself. What I am hoping for is that we create the races to be unique, and that our character will be imperfect like the societies they come from. They can be good characters but what culture and race/class they come from will still leave it's mark. No blatantly modern thinking making our characters not fit into their world.
I do have a plot in mind but I'm hoping that Characterization drive much of what happens. Hence the more rough or real a character is, the more interesting their interacts can be.
Ideas, thoughts, likes?