Tiny. That is your world, tiny. All you can see around you are mountains close by at every angle and the valley in which your village is situated. You and your people cannot recall history beyond too few of the generations before you and as far as your knowledge spans you are the only humans alive. The world that you know is brutal. Every morning is a race of work. You must do everything you possibly can in the small hours of light you are permitted before you retreat to your cabins. Night outside is hell. If you are caught there with no shelter or no light the terrible monsters from below swallow you up or worse, drag you to the pits they call home.
How is it that you, the sole manifestations of mankind survive in this tiny little world? It is simple. You are blessed. The gods of this harsh nature have decided to grace you in your quest of simple survival. The first of these blessings is the blood from which you were sewn. A solitary couple, said to have been born from the gods' breath created this village. They brought with them knowledge of language, technology and worship from lands far beyond and even then shrouded too deeply in the past for them to remember.
But your knowledge is not your only blessing, child. The select of your people are imbued with the power of the Breath. This is the ability to perform great feats which have allowed your people to shape the land around them for greater survival and carve from the earth a proper home. The shamans have said that the Breath is a shade of this world's creation, others have said it is the energy the gods used to create it. When manifested in humanity it grants the power to perform a great variety of tasks from ripping columns from the earth to build the bones of shelter or send forth tongues of flame to lash the beasts from below back to their holes.
Now to the final question. What is there to do now? You and several other young, able-bodied villagers were selected by the Chieftain to explore the lands beyond the borders of Hope, your village. It will be a dangerous and arduous task indeed, from which it is very likely none of you will return. But you have accepted in the name of your gods, for you have been commanded by them to spread good seed among the cursed and scorched lands beyond. But what will you find outside your tiny little world?
This is a work in progress, and for this rp that is the way I want it. I wish to format this in an obscure and experimental fashion. The storyline will evolve from the IC and what we then decide we wish to find. This means the OOC will be a quick jump and will add no more to the rp than a rule sheet and a skeleton for character sheets. But it means that all of you will have almost equal power to world-build as I do (except I can reject them if I or many others see fit). It will be limited to a small scale and big things must be accepted among most of us by way of vote. But this should add a different experience to the writing and in theory will be very fun for us as long as we don't take it too slow. So I urge you to try it here despite the obscurity of this method.
The rp has elements inspired by Minecraft, Fallout and BioShock for the survival exploration, post-apocalyptic exploration and large variety of magical(ish) abilities respectively. I feel it is necessary to name your inspirations for a particular work in case others can build it up from these various inspirations.
Any and all questions or suggestions are open, there is absolutely no wrong thing to say unless it is a mean thing to say. We don't want people getting pissed off, do we?