IntroductionKansha. A world reborn from the ashes of its predecessor. A planet inhabited by beasts and monsters, littered with relics of a bygone age.Once a world of civilized races, comfort, and progress, it was now a husk. War had come to that bygone age, wielding magic that had torn mountains asunder and ripped the very life from the ground. The War of Ashes, it was called, for there were no winners. It was presumed that the losing side, instead of allowing their enemies to conquer them, had ripped the very world apart. The release of magical power was so strong that it altered the very fabric of reality, had awoken dormant powers within the planet... or perhaps the planet itself. The few survivors of the War were scattered and broken, and were soon beset by monsters. Titanic golemns, mutated fauna, even the plants themselves seemed to have grown hostile. The old world, what was left of it, was quickly lost.
Humanoid races were forced from their homes and most died in the journey, but some survived and made it to The Coast. Originally just a stubborn group of soldiers held up in one of the few surviving garrisons, the region known as Jek was quickly flooded with refugees. Safely hidden in bunkers and behind reinforced walls, the number of people quickly swelled. Eventually word got out, and the garrison of Jek soon found itself a single beacon of a world once lost. The inhabbitants soon cleared away the forest around the area and constructed a primitive wall, allowing them to farm and expand. This push came with heavy losses, as did any attempt to encroach back on what the War had taken. Even that very edge of the forest was teeming with danger. Still, people pushed forward, desperate to rebuild their lives.
Fast forward a hundred years. The garrison of Jek had become the city of Jek, thousands strong and still growing. A few of the more industrious people had engineered a way to quickly construct stone walls, and had surrounded the city in short order. Word had filtered in that another city, south along the coast, had also survived and that there was a small settlement to the north as well, though they were few in number and hard pressed in those colder climates. The wild forces that had denied the people the powerful magic of the pre-war era had faded, allowing some of the more powerful or clever spell-casters to regain a fraction of their strength. With the decline of magic, the power of machines was on the rise, engineers building great steam engines to power the city and to hopefully regain contact with their lost brethren to the north and south. It was another century before the railway was completed, and several decades beyond that where our story begins.
Jek- The great capital of the Coast, this city is home to a myriad of races all living in relative peace. The city is dominated by a central tower, and has a variety of magical and mechanical constructions that power the city with stable electricity. Jek is ruled by a parliament, and that council rules over all three cities. The city of Jek lies between Vermuda and Galrath, her two sister cities, on the West Coast of the Western Continent.
Galrath- The northern city of the Coast, Galrath is a much smaller city that Jek or Vermuda. It's people are tough and resilient, though rumored to be friendly. The weather is cold most of the year, making it difficult to farm or produce any food. Supplies are usually short in stock, though adequate. Galrath is ruled by a half-elf named Luke Lorston, rumored to be in possession of a magical gauntlet from the pre-war era.
Vermuda- The southern city, Vermuda is known for the almost tropical atmosphere. Though smaller than Jek, Vermuda is a close rival in population. While the othjer two primarily face threats from land, Vermuda is placed on the tip of an easily defended peninsula. However, the warm weather attracts many monsters from the sea, and only a thick wall covered in cannons and ballista keeps the city safe whenever a rainstorm blows in, as monsters from the deep normally arrive in hordes. Vermuda is ruled by a queen, though it's a monarchy in title only as the official is often elected by the people.
Races- The people of Kansha are as varied and diverse as they come. Humans, elves, dwarves, beast-men, and all manner of other creatures live among the cities. Humans are most common, though not a majority. Galrath hosts the largest group of minorities, the outlaws of the other cities often seeking refuge there, for they could not turn down extra manpower. It is not uncommon to see a fiery half-demon walking around the streets of Galrath.
Magic- Magic has lost a lot of its power since the War of Ashes, traditional magic from before the war having been nearly destroyed. The fabric of the arcane had shifted around the entire planet, making traditional spellcasting all but useless. Scholars and a few very gifted people have rebuilt some sembalnce of power, but it is in no way as uniform as it was rumored to be. All sorts of magical casting has been seen in the years since the war, runes and glyphs, encantations, channeling crystals, and even simple sorcery. There are none to rival the arch-mages of pre-War times, but there are still powerful mages capable of felling monsters with sorcery alone.
Technology- The Coast has a technology relying primarily on steam engines and the rare bit of magitech. Several mines are scattered along the safe zone, supplying the cities with coal to fuel their engines. Coal is not cheap, however, and the bulk of it goes the fuel the cities themselves. A rare talented engineer may be granted some to research or to fuel a necessary machine, but otherwise it comes at a very high price.
The Border- The edge of the safe zone, and the edge of the region known as The Coast. it is heavily guarded and patrolled, and most sections are walled off. Old walls from previous years are still erected but usually not maintained, leaving for a few mile stretch of broken and decaying masonry before you reach the outer wall. A backup line of defense in case the newest wall is ever breached. The walls are ever expanding outward, though slowly. The cities need more room and desire more influence and power, but it comes at a high price as the wilds outside always fight back.
Hunters. Those foolish enough to venture beyond the protection of the city. They seek riches, fame, power... and a select few simply want to explore. Thrill seekers and ambitious folk all, the Hunters are often outcasts or outlaws fleeing the city. Few return, only a handful over the past hundred years have every safely made it back to the wall. Less of those had anything to show for it, but there are stories that the treasure from the old days is still imbued with powerful magic. Relics. Some people would kill simply for the chance to hold such a precious item, but they were very rare. Those few known to exist were often held by Jek, in a great vault, and not open to the public.
Our Story Begins
Hunting parties were rare, maybe a couple every generation, for to leave the wall was to meet an almost certain death long before you see any treasure. However, there have been rumors of one forming at one of the smaller taverns in Jek. Small fliers, that the city guard tore down at every chance, had been posted up. Some who had glimpsed it had read about a way out of the city, a chance to see what's beyond the walls and to, hopefully, find a relic or two along the way.
"Going alone was suicide, but a group... maybe if they were very skilled." Was the conversation around the city that week. Nobody knew who was posting the fliers or if it was simply a joke. Some people had curiously inquired about the tavern, but nobody who frequented the place seemed to know anything. The night of the proposed meeting was this afternoon, and surely there was a small crowd about the tavern that night. Most lingered outside or around the edges of the room, wanting to see who had called Hunters here, and which, if any, of the people gathered would join in.
Okay! So here's the general character sheet layout. I'll have mine posted up later tonight.
Racial Description: (if not a common fantasy race)
Physical Description: (pictures are welcome)
Abilities: (magical or otherwise, make sure to list everything important!)
Weaknesses: (If any)
Gear: (excluding clothing)
History: (doesn't have to be huge)