This roleplay is now closed to new members, if you're interested, leave me a PM and I'll notify you if anyone drops
In Character Thread
As a fair warning to anyone who has not read the novels, and especially those who haven't seen the series in any form of media but have plans to watch: Much of this roleplay is potentially spoiling, and such spoilers will be unmarked. As I'm writing this when I'm definitely supposed to be sleeping, not much has been changed from the Interest Check thread. I'll be editing a little bit tomorrow for clarity, and some other words that I'm at a loss for at this time. それじゃ、ごきげんよう。(That said, good day.)
In a world where the ice caps have melted, and every first world country struggles just to ensure their seats in the hierarchy, Academy City has managed to stay at the very top. Within the walls of Academy City resides an artificial heaven of sorts, a scholastic utopia that has held a technological monopoly over the world since before the Vietnam War. Living 30 years into the future in terms of technology, home to 1.8 million students and 500 thousand scientific researchers that double as teachers, Academy City is known best for being host to 662,400 Artificially Created Espers: children, teens and young adults with the ability to affect the world through the power of their minds, manifesting fantastic and wondrous powers.
For most students, their daily lives are marked as one would expect, scheduled as one would expect, all packaged in a livelihood not too indifferent from that of an individual going to a boarding school. One could account for the 60% of the 60% of the 80% of the students that can teleport, go invisible, or light someone on fire with their mind as being abnormal, but in Academy City, such is just a fact of life. Often times, the same institutions that teach kindergarten classes will also be developing a super-sonic stratobomber that could deliver a 50 megaton non-nuclear bomb payload simply for the science of it.
Academy City is composed of 23 so-called School Districts, numbered One to Twenty-Three and assigned specific purposes.
It's a map, yaaaay
- Tsuneharuniwa Girls' Academy (And the School Garden)
- Tsuneharuniwa Dormitories
- Friedrich The Great Academy
- Nagatenjouki Academy
- Morimiya Hyousuke Residence
- Snow Cone Shop #1
- Snow Cone Shop #2
- Heaven Canceller's Hospital
- Windowless Building
- German Chapel
- New Koenigsberg
- 23rd District Terminal Station
- 19th District Southern Terminal Station
- Watanabe Takako Residence
- Nagatendouji Dormitories
Fake "Novel" Cover
In an alternate-universe To Aru Kagaku no Railgun/A Certain Scientific Railgun, Tree Diagram is still intact, World War III never occurred, Imagine Breaker has yet to surface, the Seven Level 5s are different, and the Magic Side hasn't moved into Academy City's doorstep. This roleplay will basically be an exploration of two "themes" in a way. During the first several novels of the Index series, Kamachi Kazuma (the writer) set a "theme" for every novel (i.e. The "Theme" of the Deep Blood Novel was "Heroes" and he created Himegami Aisa as a tragic character who could never be the heroine). In a similar parallel, the two themes of this roleplay will be an exploration of the meaning of being a "protagonist" and a somewhat warped take on "love stories".
The game itself will involve the player characters in their daily lives, moving towards a sort of centralized and overarching plot dealing with these two themes. That said, I will be picking one person to be the protagonist based on their character's power and personality, with the criteria that they are able to "defeat" the antagonist 10 times out of 10 (not necessarily beat in single combat, but someone that challenges the antagonist), and that they be somewhat similar to one of the three (four including Misaka Mikoto) of the To Aru Majutsu no Index/A Certain Magical Index series: Kamijou Touma, Accelerator and Hamazura Shiage. In terms of the Antagonist, that will be myself and my character, Anshin Nozomi, a character whose ultimate goal is to "love and be loved" but has a warped idealization of what love truly is.
Fluff wise, next to nothing about Academy City other than the above mentioned factors has been changed. Aleister Crowley is still the General Superintendent, with much similar goals to the current series, merely without Imagine Breaker factored into his plans. The only other difference is that the School Garden has moved from District 7 to District 18, and District 18 doesn't serve snowcones (relevance later). The roleplay will start about two weeks before Daihaseisai, putting it around early September, and the pace will pretty much be determined by the players.
Roleplay relevant information will be placed here, this will act as a sort of pseudo-encyclopedia, just a whole lot less organized. Expect this to be added onto.
As with the original series, seven Level 5s exist. As of now, Ranks #3 and #4 are taken by players, but the rest of the ranks (with the exception of #6 and #7) are technically free game and can be replaced. This is a tentative list of the Level 5s, and a brief description of their powers. Should someone else make a Level 5 character, I'll determine their rank amongst the seven after some evaluation, and replace the respective NPC. At this moment, the current Level 5s are:
- Misdirection (鉄道変更 Tetsudou Henkou lit. Railroad Change) - Another Vector Controller!
- Ionosphere (電磁周波勢力 Denji Shouha Seiryoku lit. Electromagnetic Wave Force) - Conservation of Acceleration and Energy, technically a controller of Scalars within a limited scope.
- Supernova (素粒子攪拌 Soryuushi Kakuhan lit. Particle Agitation) - Manipulation of Particles and Molecules in order to facilitate all three forms of heat transfer
- Motivation Rewire (潜在意識掌握 Senzai Ishiki Shouaku, lit. Subconscious Control) - Manipulation of various types of signals
- Wave Crasher (共鳴災害 Kyoumei Saigai lit. Resonance Disaster) - Extreme control over sound waves.
- <INFORMATION REDACTED> - Index Novels haven't released who #6 is? I WON'T EITHER.
- Monochromatic System (ディラックシ Dirac Sea) - A power that no one understands. Just like Gunha! Except this time it has to do with a hole into a sea of negative energy, and something about anti-matter.
Tsuneharuniwa Girl's Academy: Basically a high class girl's private academy, an expy of Tokiwadai in the main series, it teaches grades K-12 rather than only middle school. Similar to Tokiwadai, it's one of the top five schools in Academy City and is said to be the most renowned girls’ school in the world. Also in parallel, it's located within something very similar to the School Garden, which is a sectioned off area of the city in District 18, right on top of where Kirigaoka Private Girl's Academy is located, it consists of three Girls' Schools, two of which educate K-12, and one being a High School only. Tsuneharuniwa is one of the schools that educates all grades, meaning that the girls are literally in Tsuneharuniwa nearly their entire early lives.
Tsuneharuniwa's Emblem/Uniform Patch
Friedrich the Great Academy aka. The Fritz/Alte Fritz
- Only two Level 5's are allowed, one of these positions is taken already
- One person will be elected as the Protagonist, I'll announce the decision to everyone. Should this person have to leave for whatever reason, I will have a second choice.
- It is HIGHLY suggested that all the characters know each other and are either acquainted or in a friendship. Stray roleplayers will have trouble in this roleplay.
- As is linked throughout this Interest Check, please read the Wiki. For all questions that can't be addressed by the Wiki, please refer to myself.
- To restate: Any questions, concerns or suggestions can be directed towards myself in this thread, or via PM or VM.
- Don't feel bad or get angry if I murder your character. It will not be without context, and it'll be for the sake of plot.
- More guidelines may arise
- No flaming, excessive swearing, discrimination or other inappropriate behavior towards anyone else in the IC or OOC.
- No god-moding, auto-hitting, character hijacking, meta-gaming or other bullshit in the IC, I'll kill you off if you do this.
- You should be able to make yourself understood, clearly. If you're not familiar with the English language, well— Better luck somewhere else, namely the Free Roleplay section.
- There's no post-order, but avoid spamming or flooding the IC. Give other people a chance to respond and act.
- Obey and respect the GM and her decisions, calls and judgement.
- No explicit, graphical or narratively sexual content. You can hint at or use innuendos, but if you want to cyber, I encourage the use PMs or something. For all other situations, Fade to Black.
- This is one of those "High-Casual" stories. At least three paragraphs per post. No one-liners and/or two-sentence posts. Ever.
- Follow these rules and don't be a jerk to everyone else. Otherwise, have fun.
- Please post on a regular basis, meaning more than once a week. Any inactive roleplayers that do not PM me with an excuse (i.e. "I've caught the bubonic plague, dysentery and typhoid all at the same time.") will have their character's fates fall within the relatively lethal and cruel grasps of my imagination and will "accidentally" have a run-in with a horde of skill-outs, dropped in fires/incinerated, run into Fictional Hero and be killed (or worse), get stuck in a shipping container and jettisoned into space, get fed up and run away forever (might make for good story), explode, and the list can go on.
- a. If you do want to leave/drop out, please tell us before you go and summarily decide your Character's fate before I do.
- Always try to use correct spelling, grammar and punctuation consistent with the High-Casual nature of this roleplay.
- As this will have the potential of turning into a slice-of-life roleplay, try to actively contribute to conversations and direct them somewhere. Please try not to simply do actions that only affect your own character, or only give one word replies
- Instead of simply saying "Yes." try more for something like:
- "Sure thing, but is that really a wise course of action? That crazy girl just made his heart stop, literally!"
- Japanese loan words are to be kept to a minimum. Again, this is simply a given as this is a High-Casual roleplay. So avoid using things like "pantsu" or "kawaii"—even in conversation—unless there are no logical equivalents, or it makes complete sense in context. Honorifics in speech are one of those things that you don't have to, but can go along with as they do add some flavor. This roleplay does, after all, take place in Japan. Along this line of thinking, one will notice that Nozomi's dialogue will randomly have or ☆ thrown in, this is an example of random flavor that I can be lenient about.
- I don't quite encourage the usage of first person roleplaying, as it is often done in a way that is not conducive to good reading. That said, if you really think that the world JUST has to be completely described as such, and you can do it well, then give it a try.
- Keep all OOC remarks or announcements to the OOC thread, or Private Messages!
- Once again, do remember that this is taking place in Japan! Things are in Yen, cars drive on the left side of the road, websites end in .jp, etc. Also, I must note as this does irk me: the Plural form of basically EVERY Japanese noun does not contain a "s", meaning "Katana" as a plural is not "Katanas", it is still "Katana".
- Komamisa – Anshin Nozomi — Antagonist
- Xaltwind – Serafina Aleksandrov
- Pono – Morimiya Hyousuke — Protagonist
- KSPAM – Beta a.k.a Watanabe Takako
- Nekomancer – Fumihiko Hiro
- ERode – Kazanari Rui-ling
- Nallore – Koizumi Nari
- Level 99 Slime – Ventus Fields
- AkaneM – Moon Ji
- Skyswimsky Sorane Rei
- Ragnakor – Ventura Alamez
- Ionion – Yamada Hikaru
I encourage you to work with myself and the other interested parties when it comes to writing your Character Sheet! If you're interested enough in joining, feel free to write one up!
BE AWARE!!! This sheet may be added on to, or I may remove sections.
Name: (If Japanese, use Last/First "Nickname" order. If a Foreigner, use First "Nickname" Last order, nickname is optional)
Age: 12-18 (Preferrably 14-16)
Gender: (Female, Male, etc.)
Physical Description: (Pictures are acceptable [anime styled art preferable], please give me textual details on height, weight, approximate physical condition [muscles!], typical fashions and anything else you feel necessary. If no picture, please also include hair color, skin tone and eye color. Also, please keep your character presentable.)
Ethnicity: (It is suggested that if you're not Japanese, you're either American, Korean* or Russian. I'm also making a suggestion that if you aren't at least 80% confident in your knowledge of Japanese customs and culture, that you should roleplay a foreigner. As a note of interest, America has the second best Esper program in the world.)
Non-Esper Abilities: (Skill sets, no matter how useful or detrimental to daily life they may be.)
Esper Level: (Levels 0-5, take note that Academy City itself may not fully put an effort to increase levels, as is noted by the Parameter List. It is outright stated the only reason why Level 0s exist is because Academy city doesn't want to waste money developing the powers of people whose abilities can't be militarized or can't be brought above a certain level without massive effort. Thus, the power development curriculum of schools that cater to people like Hamazura, Kamijou and co. have been deliberately sabotaged via the omission of classes that would allow them to develop their powers.)
Esper Power: (The basic category of your power, i.e. telekinesis, pyrokinesis, extrasensory perception or electromaster)
Power Name: (i.e. Motivation Rewire, Mental Out, Railgun or Imagine Breaker. This mostly applies to powers above level 3 like Musujime Awaji's Move Point)
Power Description: (A one paragraph minimum [Level 0's exempt] description of what an esper's power does. Suggested format would be similar to Mental Out's description.)
AIM Emissions: (Every Esper emits some form of "force" from their body, the Railgun will emit an electromagnetic charge, Accelerator turns away vectors, and Telekinetics emit pressure. These are very faint, but also particularly important.)
Relationships: (It is actually a requirement that all characters be friends, acquaintances, or have pre-determined plans to meet each other early in the roleplay. This will be a story-heavy roleplay with a specific plot [I will do my very best not to railroad, though]. That said, please list your character's prior relationships here!)
Personality: (Values, likes, dislikes, loves, hatreds, the way the character would interact or work alongside others, cultural notes, verbal ticks, mannerisms, and even sexuality. Also, as a requirement, I want at least one 'drawback' for each character; this can be as minor as always wanting to hear minor details, or as major as Kamijou Touma's great misfortune, for ideas on Drawbacks, refer to this link**.)
Disposition: (Further expanding on Personality, this is specifically how your character will treat other people.)
Origins: (All Ability Users having gone through the Power Curriculum Program, and even Level 0's will have a personal reality connected to their powers and AIM fields. A personal reality dictate's one's power and their power level, as well as gives a thorough insight into the nature of their power. It's highly hinted that a person's upbringing (nurture) and initial genetic disposition (nature) has an influence on how their personal reality will manifest. This stuff can get pretty metaphorical and start delving into psychological explorations into the human state and existentialism, and I'm not requiring a detailed description of their actual personal reality, but instead the nature and nurture that influenced the development of their powers. This is sort of an impromptu "Background/History" section pertaining specifically to how they were raised and what conditions they were raised in. I SUGGEST WRITING THIS BEFORE WRITING YOUR POWER DESCRIPTION. If this confuses you, it's seriously just a "History" section.)
Position: (Only applicable to the Antagonist, Protagonist, and possibly their love interest. Everyone else, just write "Main Character". The Protagonist will be Assigned after I read everyone's profiles. The Antagonist is my own character.)
Other: (Anything not fitting into other sections will go here, preferrably in list form)
*A note on Koreans: While Academy City is a little bit removed from Japan in terms of culture, it's still a city that is consisted of ~98% Japanese people. That being said, Koreans are often looked at negatively due to a high proportion of them being Yakuza muscle, or delinquents, or some other form of not so nice thing. It's a stereotype, but if you choose to be a Korean, and make that fact well known, chances are some people in the city MIGHT take issue to that.
**Pulled from the Adeptus Evangelion Tabletop Roleplaying Game, which itself is based on the Dark Heresy TRPG's. Just ignore the stats.
Character Sheet Skeleton (Copy and Paste!)
Code:[SIZE=4][B][U]Basics Section[/U][/B][/SIZE] [B]Name:[/B] [B]Age: [/B] [B]Gender:[/B] [B]Physical Description:[/B] [B]Ethnicity:[/B] [SIZE=4][B][U]Abilities Section:[/U][/B][/SIZE] [B]Non-Esper Abilities:[/B] [B]Esper Level:[/B] [B]Esper Power:[/B] [B]Power Name:[/B] [B]Power Description:[/B] [B]AIM Emissions:[/B] [SIZE=4][B][U][U]Personal Section[/U]:[/U][/B][/SIZE] [B]Relationships:[/B] [B]Personality:[/B] [B]Disposition:[/B] [B]Origins:[/B] [SIZE=4][B][U]Miscellaneous Section:[/U][/B][/SIZE] [B]Position:[/B] [B]Other:[/B]
Anshin Nozomi, Antagonist (Also the Example Sheet)
Do note, my sheet is needlessly long, and shouldn't serve as the bar for the length or amount of detail you need to enter.
Name: Anshin Nozomi "Brainscorcher/Motivation Rewire/Queen Mab/Nozocchi/Micchan/Nozo/'Did-that-whackjob-just-hit-himself-in-the-head-with-a-baseball-bat?-Oh-it's-just-Nozomi-making-him-do-that."
Physical Description: It is easy to describe Nozomi's appearance as being that of an "elegant Japanese beauty". Standing at 156cm and weighing in at 46kg, she is markedly very pretty by most standards. She has crystal-white skin, very long locks of straight black hair with a blunt fringe normally tied by a pair of ribbons of varying color, and peculiar golden eyes that some describe as something a person possessed by a fox-spirit would have. Nozomi has a relatively conservative bust (82B), but makes up for it with a spectacularly rounded build that is an agreeable mixture of muscle and fat, similar to a well-proportioned fashion model. Additionally, she is almost never seen without some sort of smile on her face, though some may describe it as looking a tad sinister at times.
Nozomi seems to hold a particular taste for more modest clothes, having a collection of sweater dresses, knee length or longer skirts, and other such items, though she also seems to enjoy miniskirts with thighhighs. Many of her non-school outfits seem to stick to the warm side of the color spectrum, holding the color red in particularly high regard; when not a warm color, she seems to have an affinity for green clothing. Outside of her clothing, Nozomi is always seen with a paper fan. When opened, the paper fan can only be described as being covered in a dazzling and mind-numbing plethora of optical illusions and stimulating patterns. On long trips, Nozomi can be seen with a waist bag, filled with identical paper fans.
Non-Esper Abilities: Can eat three large 6oz Snow Cones in a row without getting a brain freeze, self-proclaimed "good" cook, fan dances, putting on complicated kimono without help, theatrics, running, swimming despite how much hair she has, flower arrangements and preparing tea
Esper Level: Level 5, Rank #4
Esper Power: Electromaster
Power Name: Motivation Rewire (潜在意識掌握 Senzai Ishiki Shouaku, lit. Subconscious Control); Skill-Outs and Nozomi's enemies often refer to the power as [the] Brainscorcher
Power Description: An incredibly powerful if not particularly queer offset of the Electromaster power, and drawn with a lot of parallels to Shokuhou Misaki's Mental Out Ability, Motivation Rewire involves the manipulation of signals, including the signals between human/animal synapses, mind reading, creation of illusions, brainwashing, and the manipulation of machines like robots and artificial intelligences. Depending on the degree of power and tuning that Nozomi puts into controlling, she can absolutely dominate (temporarily) a human's subconscious and conscious, putting them entirely under her control, even seeing, feeling and knowing anything they see, feel or might have thought about. Similarly, she can do the same with robots throughout the city, and even overwhelm magnetic shielding on military-grade equipment to access their data cores.
Moreover, it has been shown that Nozomi can brainwash people outside of her immediate range by broadcasting various subliminal messages through radio waves or by feeding them into a security feed, as long as a "receiver" for her transmissions is within her range. While not absolutely necessary to her powers, they have such a broad range of uses and there is enough difficulty of finding methods of control that Nozomi often reminds herself of actions through self-made mnemonic queues by using a paper fan, utilizing various motions with the fan to dictate the kind of command, and sometimes the number of targets for her power. Any paper fan will do, but the most effective is her own. An exception to this fan guide would be in the case of direct mind-reading, or permanent alterations to a person's psyche, which both involve incapacitating an opponent (not a required step, though it makes it a great deal easier) and touching them directly on the head with her hands.
Nozomi can control up to three people at once with a generally vast set of commands, one person with complete domination, up to ten with relatively simple commands, and twenty-five with single-actions. The upper limits of her power's control over a large group are particularly straining for her, and are never really used. It is known, however, that through interfacing with a strong enough antenna (a cell phone wouldn't work), Nozomi is able to slightly boost her power, though several calculations are needed to ensure the proper signals are sent. If the antenna is already broadcasting to a destination, she's able to send messages to the broadcast's receivers, but this is different in nature to boosting her powers. Not particularly savory, Nozomi is known to be able to remotely cause heart arrhythmia or cardiac arrest with enough power transmitted, and be able to "scorch" someone's brain through touching their heads. Needless to say, while she can be malevolent, she usually makes people kill themselves if she wants them dead, rather than doing the deed herself.
Level 4+ Electromasters have an immunity to Nozomi's control as long as she's unable to touch them for long enough to transmit a signal directly, Level 3 Electromasters seem to be able to have a resistance, if they actively transmit a "radio" control over themselves. Telekinetics and Psychics of Level 3 and above can do similar, and certain sound manipulators can counteract the brainwashing effect. There are a few other powers that naturally counteract Nozomi's power, and as shown in Serafina's case, it's possible to become immune to her powers over years of being brainwashed for various actions without recieving a permanent mind-alteration. Of course, it's theorized that Nozomi might have stopped brainwashing Serafina, or she simply just hasn't changed the "Wavelength" of the signals she's sending.
As a sort of "signature" move of sorts, Nozomi tends to play on Cognitive Blindness similar to the Dummy Check skill, rendering her invisible to observers merely through a sort of subconscious brainwashing. Nozomi ups the ante and masks her presence to even cameras and mirrors, so she can sneak around quite efficiently until she runs into someone that's immune to her powers.
AIM Emissions: A constant pink noise (all audible octaves played at once, as opposed to White Noise) clearly broadcasted 5cm around her person at radio frequency 1020AM, the signal quality rapidly drops off after 5cm
Relationships: Serafina Aleksandrov (Best☆Friend☆Forever!)
Personality: Nozomi appears to be a cheerful girl, and is seen near-incessantly wearing a grin or wide smile, remaining smiling even when angered. At her core, Nozomi is compulsive, spasmodic, spontaneous and has a pretty much every screw in her head loose or downright missing, being quite the eccentric individual amongst the already normally eccentric host of Level 5's in Academy City. One of the easiest indications of her state of mental derailment is her tendency to talk in third person, always referring to herself as "Nozomi" or "Micchan", often while staring directly into her target conversation partner's eyes without ever blinking. She can ultimately be described as a spoiled brat, or as a supreme example of a hedonist, doing things that befit whatever whimsical concept of "fun" or "happiness" she has at the time. Despite her lunacy, or perhaps due to it, Nozomi is known to have a determined streak, taking whatever steps necessary—as arduous or dangerous to her or others as they may be—to achieve whatever she has her eyes set upon. To this extent, her often pragmatic actions can mark her as both antagonistic and benevolent at the same time, sometimes starting chains of events that can lead to the benefit or the detriment of those around her.
With her psychosis, Nozomi is a particularly energetic individual, tending to react unexpectedly to situations with a whole range of varied emotional and physical responses. But despite her ever-changing modes, she seems to maintain a few constants in her life. First and foremost is her particularly beautiful and respectful physical appearance, which she may sometimes comment is something she actively maintains, hinting that she believes that looking good is one step to always being happy. Another thing, likely tied closely with her constant striving for things that make her happy, is Serafina Aleksandrov, of whom she proves to be incredibly protective of—sometimes even hoarding—and sometimes displays some undertone of being romantically attached to her best friend, though that might just be due to both of their personalities. Also despite her insanity, Nozomi displays a knack for mathematics, neuroscience and quantum physics, marking her as a slight bit of a savant in those fields.
On a food and beverage note, Nozomi's favorite food is snow cones, which to her chagrin is not served anywhere within her school district, leading her on long treks out of the district—sometimes with disastrous results for those in her path—to one of the neighboring districts for the treats. In contrast, and to the chagrin of Serafina, Nozomi's favorite beverage is black coffee, as scaldingly hot as possible, and enjoying other bitter things as well. She has a thorough dislike for most sour things, disliking the way the muscles in her face involuntarily move whenever eating something too sour. On the flip side, she somehow greatly enjoys spicy foods. Also, Nozomi is incredibly fond of breakfast sausages, marking it to be her second favorite food.
Nozomi has a few habits, including a proclivity to enter situations in a flashy way, often falling to her skills in fan dancing to make some sort of entrance in an attention grabbing way, accompanied by loud music "played within the minds of the surrounding people" originating from her powers making an illusion. In-line with her fan, she almost always has one of her many fans carried in hand, and often fans herself, or taps a closed fan against her cheek. When talking, she tends to talk either cryptically in a way that make it seem entirely off-topic, or in a form of rhetoric, often reinforcing the end of her sentences with "You know?" or "Yeah?" Other habits include a tendency to always volunteer for dangerous things, and a tendency to break off into giggles in the beginning, middle or end of her sentences. She has strange and sometimes contrasting tastes for incredibly fluffy and romantic visual novels, and incredibly violent video games, sometimes going as far as brainwashing Academy City personnel to get her some desired items.
Unlike most of the Level 5s of the city, Nozomi doesn't seem to have any rivalries with any of the others, considering their constant competitions amongst each other to be "unfun".
Disposition: Innocently insiduous and maleficently helpful, Nozomi treatment of other human beings can be as spontaneously random as the winning lottery numbers, sometimes proving to be a great deal contradictory, or displaying a particularly orange and blue (as opposed to black & white or grey) morality. In addition to her odd ideosyncrasies in speech, she tends to speak to everyone with a display of teasing actions, diction and tone, sometimes playfully interrupting people talking mid-sentence, or making nonsensical or sometimes socially unacceptable statements. She typically stays away from social contact beyond getting what she needs from people, having seeming disinterest in making altogether too many friends or acquaintances, finding most company of people that can be brainwashed so easily to be on the boring side. Even when a person is immune to her powers, she finds herself off put by their mentalities and concepts of normal, implying that she may be aware of her own psychosis (though she is still legitimately insane).
Origins: Born in Tokyo, altogether not too far from the walled-off wonders of Academy City, Nozomi's past is either the opposite of what one would surmise from her current personality, or exactly what one would expect. Those that have known her as far back her induction into the city are still often oblivious to her past prior. Shrowded by a veil of secrecy and forgetfulness, much of her past is lost due to a combination of purposely repressed memories, and a mere factor of time.
Her parents were—and continue to be, albeit without Nozomi's knowing or caring—particularly rich, influential and altogether rather ambitious folks, apparently having distant ties with the current Imperial Family and owning one of the financial firms that sponsor Academy City. Nozomi's early life prior to being moved into Academy City was a constant trial of repression, expectations, and a sort of caged bird lifestyle. The young Nozomi, not knowing any other life, was wholly willing to participate in such a lifestyle that could be described as that of a feudal era Japanese Princess.
One of four, Nozomi is the youngest child in her family— a last minute, unplanned addition to a family that had meticulous plans laid out for each and every one of its offspring. In the confused stupor that marked the first years of Nozomi's life, the parents made things up as they went, resulting in raising a perfectly obedient child that would pretty much do anything they wanted her to. The bleakly sordid state of living that marked the first few years of the young girl's life was conducted within a cloistered portion of the estate, where she was taught only the things her parents wanted her to know, raised to be farmed for whatever potential that might arise from her. Here, Nozomi proved to be lonely, if not warm-hearted, incredibly refined, and most of all, decisively naive.
Years of this lifestyle continued, and even barred from her siblings, Nozomi resorted to the only thing a lonely child could do: make her own, imaginary friends. From her imagination alone, the silent and naive girl learned of laughter and easy tears, she somehow influenced herself through creative entertainment. Her parents were well aware that she had made some imaginary friends, at the time a small contingency in their plans for her. It wasn't until the girl who never asked any questions... began to ask questions... that her parents realized the true terror of a child's imaginations, the threat of friendship that the controllers had so awfully strived to bar her from. They knew they needed another element of control.
At this point, Nozomi's questions and mentality were getting far out of their control. It was blithingly obvious that one couldn't just completely rewrite an entire person's mind...
But wait... What if they could?
Nozomi's parents were sponsors of Academy City, a city living 20 years in the future, with an amazing Esper program that produced powers through science and the alteration of the mind. Though they knew nothing of the process, there should have been a way to warp the child's mind to their exact will. They were sponsors, so they pulled strings and ushered Nozomi into Academy City's research centers as a guinea pig and right into its Power Curriculum Program. It was perfect, the would be able to have their perfect child to serve their financial empire in the way they wanted it, and gaining powers was just topping the cake. Entering Academy City at the raw and impressionable age of 7, Nozomi went into the program, the girl herself excited just to be out of the house for the first time in her entire, short life. Either through the predictions of the Parameter List, or merely through sheer luck, Nozomi was wildly successful in the Curriculum Program when it came to gaining powers, news that undoubtedly reached the ears of happy parents. Starting off the at a huge headstart of Level 4, Academy City was quick to jump on opportunities to research her powers and probe out the limits of what Nozomi's control over other human minds could do.
Not all was entirely as planned, however. From the beginning of Nozomi's placement into the program, her mentality was entirely flipped, and her moral compass had been irrevocably changed. The actual reasons behind her drastic change from an absolutely obedient child into the lunatic hedonist she is today are unknown, but theories range from some form of mix-up with the psychoactive drugs used in stimulating the Esper development to an already developing case of dissociative identity disorder. But in any case, the earliest contact with Nozomi's personality resulted in a few decomissioned researchers, and malfunctioning lab equipment, as well as a few incidents that no party today would like to be found recalling. Despite these set-backs, as more applications were found and limits were extended, and especially as Nozomi reached Level 5, multiple research facilities have been dedicated to her power, ranging from methods on replicating her ability for the use in cybernetics and prosthetics, and various attempts to increase the viability of neurochips. Throughout this time, Nozomi has been mostly willing to participate in the research, landing herself in particularly prestigious schools and making herself well known amongst researchers as a rather compliant subject. Though she has been known to have brainwashed researching staff to let her out of some projects, or just for the mere fun of it.
Somewhere along the line, Nozomi had met a confused girl named Serafina on the streets of Academy City, taking an interest in the white-haired girl and with reasons unknown made—literally forcing Serafina through brainwashing—her first, and currently only friend.
- If Nozomi were to have a voice actor, it would be Hanazawa Kana, known for her roles as Gokou Ruri/Kuroneko of OreImo and Lisa the Yandere Cast from Phantasy Star Online 2
- In Kanji, Nozomi's name is 行進 願, which vaguely translates to Parade [of] Wishes/To Proceed and Act [as one] pleases
- Though the Kanji are very different, the "Anshin" last name, more normally pronounced as Yukinobu, is a reference to Ajimu Najimi from Medaka Box, who went by the nickname of Anshin'in, and is also the character of the unmodified version of Nozomi's picture.
- The nickname "Brainscorcher" is a reference to the S.T.A.L.K.E.R. series of video games, where a machine known as the Brainscorcher emits a field that brainwashes unwitting victims
- The Queen Mab nickname makes two references, the first to the early development of this character, where she was an American named Mabel Fitzroy (which itself is a reference to Queen Mab, Fitzroy meaning "Child of the King" and Mab being derived from Mabel). The second is Queen Mab of Shakespearean fame, a fairy queen who tempts sleeping people to dream of success.
- Nozomi's longest nickname is a very vague reference to Jack Rakan from Mahou Sensei Negima!, also known as "That Damn Guy Who You Can Stab With Swords All You Like And It Won't Do A Thing, Dammit"
To Aru Kagaku no Railgun and all related © ASCII Media Works & J.C. Staff. This roleplay is purely fan-made and will not be used for profit or illegal sharing. This has been created to share and create a few good memories with anyone that is possible. As a note to anyone reading this and shaking their head, I have been DMCA'd once for a roleplay. Don't ask how the hell that works as I can't begin to fathom what kind of person brought that about.
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