A Dance of Fire and Steel
The Engari Empire has stood for generations under the rule of House Khell of Engar for hundreds of years, now it's future lies in peril. The Queen had been unable to bear the King an heir, instead giving him two daughters and, dieing in childbirth, a feebleminded son. Consumed by grief and unwilling to admit his son's disability to his subjects, the King hid his heir from the public eye. When he himself died, he left it to his brother to rule as Lord Protector until his son came of age... As his son's fifteenth birthday dawns, those who wish to see the Engari Empire continue struggle to find a solution, and others set in motion their own plots.
-Garbry was the last region to join the Engari Empire, a mere 300 years ago
-Garbry is largly flat and rocky with extreme weather in both winter and summer.
-The people and culture of Garbry are inspired by a mix of Ancient Sparta, the Celtic tribes, and North American Indian Tribes.
-They rely heavily on hunting and have a rich oral tradition that includes legends, poetry, and music. However they are generally regarded as primitive by the other regions
-They have a strong warrior culture, and the High Seat is held by the member of the noble families who has the greatest martial prowess.
- The equivalent of "Lord" is Kaeleth, which used to refer to a Chief.
-The Knight equivalent is someone who went through the rite of Barathoon (an optional version of the Spartan rite of manhood). They are called Bartha's (the title/abbreviation is Bar.)
-Garbry deals with intrusions by "Wildmen" Ibixans, and Giants.
-Goatmen, or Ibixians, and Giants used to be native to Garbry, but have been driven out of the Engari Empire into the Wildlands.
-Engar is the Region controlled directly by the King, It's Lords and most of it's lands are part of the original Engari Nation, the rest were taken as right of conquest when Engar originally began expanding.
- Engar is rich and fertile in the South, but as you travel North toward Garbry the terrain becomes more severe.
-The people and culture of Engar are inspired by Medieval England
- Engar is mostly self sustaining, capable of mining, farming, and crafting. However, the Engari people would not enjoy the prosperity they do if not for the tribute paid by other regions.
-Engar is a cultural hub, that enjoys the benefit of hosting scholars and artists from all regions. They also host the Diotane College and the Holy Temple of Caer (see Other Organizations)
-Nobles of Engar are often "Touched by the Princep" (Angel Touched), a physical condition in which their hair, eyes, and skin are flecked with a color not normal to humans. This condition always occurs in the royal line.
- Lord or Lady is used to refer to an Engari noble, Duke or Duchess refers to the siblings of a King, while Prince/Princess and King/Queen refer to the ruling family themselves.
-Engari knights are titled "Sir" and are both martially trained and well equipped. Knights are sworn to their God, their King, and their Lord.
-Faethin are a fantasy species native to Engar, they are winged hominids that range between the size of a large insect to the size of a small bird, and are about as intelligent as parrots or ravens.
-Obost was once an un-unified group of nine tribes, one tribe agreed to help Engar concur the land in return for Lordship. They have been part of the Engari Empire for 850 years.
-Obost is a vastly rich and fertile region mainly consisting of hills and fields.
-Obostan people and culture are inspired by France, in the Romantic Period, as well as Spain and Italy.
-Obost is the main producer of crops and livestock. They also have a considerable fleet on the Western Coast, and mines along it's SouthWest border.
-Obostan upper class largely adopted Engari culture, though they brought it further into the Romantic Era due to their vast wealth and resorces. Many of the lower class still follow the echoes of their tribal cultures.
-Obostan nobility follow the same titles as Engari nobility. They are known as Lords and Lady's. Their High Lord is known as a Marquis.
-Obostan knights are titled "Sir" and are both martially trained and well equiped. Knights are sworn to their God, their King, and their Lord. Due to Obost's relitive level of peace, most Obostan military has no actual combat experience.
-Culard was integrated along with Hythyn and Asteig 700 years ago.
-Culard is full of mountains and cliffs, with a sparse scattering of luscious valleys.
-The people and culture of Culard are based on Eastern Europe and the Caucus Mountain Region.
-Cularen People subsist mainly on hunting and gathering, however Culard mines provide most of the Engari Empire's metal.
-Cularen people tend to be stark and minimalist, with a tendency toward dark thinking.
-Cularen nobility are called Lord's and Ladies, their High lord is called a Czar.
-Cularen knights are titled "Sir" and are both martially trained and well equipped. Knights are sworn to their God, their King, and their Lord.
-Culard is difficult to patrol, and experiences a high level of bandits, highwaymen, and poachers.
-Large Mountain Cats and Giant Eagles are native to Culard.
-Hythyn was integrated along with Culard and Asteig 700 years ago
-Hythen is Has a "Mediterranean" climate, with a large desert in the NorthWest.
-The people and culture of Hythyn is based on the Mediterranean region, and the islands are based on Northern Africa.
-Hythyn produces a variety of exotic fruits, dyes and spices. Fishing is also a major source of income.
-Hythyninan culture is one of the oldest and most colorful. Bright colored clothing, strongly flavored food, and music are everpresent and highly valued.
-Hythyn was a republic before being absorbed into the Engari Empire. Hythyn is now ruled by a council of noble houses. The head of the council holds the title Sulun, the others using the title Saudu.
-The knight equivalent in Hythyn is the Derevin (title Dervi). They are lightly armored and highly trained, focusing on speed and precision.
-Hythyn deals with pirates in the South, and bandits in the NorthEast
-Drakes, reptilian creatures the size of large dogs with opposable thumbs are native to Hythyn. Drakes are about as intelligent as dolphins, with a similar personality.
-Asteig was integrated along with Hythyn and Culard 700 years ago
-Asteig has known for it's fjords and islands, and is quite sparsely populated
-The people and culture of Asteig is based on the Nordic countries
-Before being integrated into the Engari Empire, Asteig suplemented their economy through piracy and raiding seaside towns. Now Asteig's main products are seafood, seabirds, and sea salt.
-Astein culture focuses on the family and tribal unit, with an emphases on tribal bonding and a tendency toward xenophobia
-Astein nobles go by the title Thane, and generally act as tribal elders.
-Astein has no Knight equivalent, but it's warriors specialize in ship to ship battle, and hit and run tactics.
-Astein deals with pirates
-The Narrow Shore is a narrow peninsula to the NorthWest. It is inhabited by many small tribes and
-The Wildlands lie beyond the bounds of Garbry. They are widely unexplored, and inhabited by Ibixians, Giants, Wildmen, and other wild things.
-The Forbidden lands lie far to the south, It is rumored to be a land of sorcerers and Demons, but none who go there ever return to tell of them
-The Church of Caer is inspired by the Medieval Catholic Church in terms of scope, culture and power. They are the official religion of the Engari Empire, and punish worshipers of other gods quite harshly. The Church worships a single god who takes on twelve aspects.
The Diotane College trains Phyca. Phyca are men who commit their lives to the persuit of knowledge, and often serve as physicians, teachers, and advisors to powerful men. Engari culture dictates that if a Phyca asks for food or shelter, then it must be given to him.
-This is a low magic world. However magic is based on belief, and most of the Empire not only don't believe in magic, but deride those who even consider it's existence.
-Kingsteel is a rare but valuable material that is comparable to George R.R. Martin's Valyrian Steel.
-You will be operating as a "Faction," this is a group of one to five powerful individuals and their resources, with a common goal. For Faction submissions I will expect a brief description of each individual, as well as an approximation of their resources and a description of your factions goal.
-I highly encourage any Worldbuilding you might want to do, but please PM me first to make sure it doesn't break my overall setup.
-I will be working as the "Hand of God" controlling NPC's and environmental factors. If I see people GodModing or being generally unreasonable, I will 'punish' them in-game through these environmental factors, as well as PM them to explain my reasoning (If you have a spell of 'bad luck' but I do not PM you, it is likely that I am just trying to keep things interesting)
The CS format is generally free form.
What common goals is your faction trying to accomplish, are these goals known to the world or are they
You will need a character description for each of the major players in your faction (1 to 5). This will include
background, personality and resorces. A physical description is encouraged, but is less important than the
What location or location's are used by your faction? Do they own or control any land?
What symbols represent your faction? What house/family crests/symbols represent your major players?
Which region and culture (or regions and cultures) are represented by your factions? How does that culture
influence your faction or characters?
Does your Faction have a significant history or is it newly formed? What caused it's formation?
Any suggestions you have to be included in other's CS can be put in a seperate post, or in a PM to me, I will try to keep the sugested section updated with any good ideas.
Any worldbuilding you would like to do as part of your CS is highly encouraged, though there may need to be comprimises if people contradict eachother.