Found and captured from a random island.
Former slave, now apprentice.
- Three flintlock pistols.
- Several throwing knives.
Aylen wears simply clothes and not much at all. Simple leather to hide intimate portions of her figure with several accessories to hold and hide her weapons. She also wears beads and feathers in her hair.
Aylen is often soft spoken though she is rough around the edges despite her quiet demeanor. She often displayed a sincere kindness towards those who are taken advantage of by someone stronger then them, having been taken as a slave at a young age she is sympathetic.
Aylen was a young native girl from a small island when she was taken as a slave by a group of pirates searching for gold. Though finding the young, pretty girl as plenty of a compensation before being ran out by the rest of her tribe. She spent several years as a slave before she was able to escape at a port town where the crew had luckily all been drunk. She left and never looked back, unable to help the other slaves as that would cause to much of a scene to be successful. Alone the young Aylen wasn't able to go back and get vengeance on the group of pirates that took her and used her. So she looked for an organization that she could join and refine her skills. Hearing a rumor that the same pirates that took her were joining up with the templars, hearing of the Assassins and their duty to foil their plans Aylen sought them out to join their cause, to stop those pirates and the templars in the process.
Swift, agile and cunning.
Not physically strong, no diplomatic skills what so ever, not very persuasive or intimidating and not great with direction or demands.
- Soft beds.
- The open sea.
- Bitter food.
- Hot days.
She prefers women, romantically speaking.
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Eyes: Bright Blue
Hair: Pale Blonde
Alignment: Chaotic Neutral
- STATS -
Dex: 11 + 2 Racial
Hitpoints: 17 (That's what I got anyways)
Rest of stats I need help with.
- Equipment -Longsword
Basic Medium Armor
- SKILLS -Need help with this section.
- FEATS & SPECIAL ABILITIES -
- Bravery: +1 will save.
Need help choosing these.
- TRAITS -
Standard Racial Traits:
Ability Score Racial Traits: +2 bonus to Agility.
Type: Both the human and the elf subtypes.
Size: No bonuses or penalties due to their size.
Base Speed: Base speed of 30 feet.
Languages: Common and Elven.
Defense Racial Traits:
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits:
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits:
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits:
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. (can you explain more how this works?)
Self-Raised: These half-elves were born and raised by themselves in lonely environments, often in poor towns or in the woods. The parental person in their life, if they had them, were often absent and spent hardly any time with them; this taught them little other than to be responsible for themselves and trust little in the help of others. These half-elves have the dual minded and wary racial traits.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws.
Wary: Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others' motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks.
- HISTORY & PERSONALITY -
Generally speaking Cerul is a rather introverted and silent man. He often doesn't trust people and quick to judge. He is a rugged hardened man. Having spent most of his life alone he usually tries to avoid people. Cerul greatest desire and driving force in life is gold and power, though he is not evil or ill-hearted. When someone is in distress and he has nothing more to do he will help out. It angers him when people are weak, in power or mentality, and have no desire to change. But what angers him the most is the powerful taking advantage of those who can't defend themselves. Cerul gets great enjoyment from challenging himself by hunting dangerous monsters or high ranking targets.
Cerul was born alone and raised by a rugged mountain man named Bahram who had little place in his heart for affection. Cerul was raised to do for himself for the man who raised him gave no slack and no hand outs after the day he could properly hold a weapon. Cerul learned to hunt and survive since before he could develop vivid memories. He lived alone as Bahram spent most of his time out in the forests hunting or taking bounty hunting jobs from town to earn money to buy what he could not gather himself. Often when Bahram was around and Cerul did not do as told as perfectly as Bahram expected he often received a beating, forcing Cerul to never half ass anything he did and never become complacent as Bahram always knew when he was not doing his best.
When Cerul became a man of twenty years he left Bahram's home and began his travels. Living in random Inn's and finding odd jobs to finance his necessities. After eight years he took on plethora of difficult tasks and joining along several exploration teams to check caves and foreign regions. During an excavation of a large cavern with a party of five they were attacked by a large black bear. Unluckily Cerul was the closest to the unseen threat and it clasped down on his upper left forearm. The bear flung Cerul across the cavern and knocked him unconscious from hitting his head on a boulder. Cerul did not come back to consciousness for a couple of days. Upon waking up Cerul was groggy and covered in several layers of blankets to keep warm yet he was still cold, presumably from loss of blood. The only truly strange sensation was the lack of feeling in his entire left arm below his shoulder. Blinking away the blur from his eyes he looked over only find the absence of his left arm and the only thing left of a bandaged stub.
Cerul began to freak out from the new discovery but the four survivors who saved his life held him down til he calmed. They explained what happened. Three fought and killed the bear and the other saved his life as the bear took his arms clean off. The three continued the journey and one helped Cerul back to the town they had met in. The next couple of years Cerul had to learn how to fight with only one hand, having previously favored large two handed swords it was a change. As of recent Cerul had began to try again to get back into his hunting and exploring as he had in past.
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Diego is a rather eccentric smooth talker with a rather ravenous appetite for the flesh; he's a pervert. He loves the ladies and he isn't afraid to admit it. Most things he says are usually a flirtatious statement or promiscuous proposition. He enjoys the finer qualities in life, aged liquor and fancy tobacco's. He is often found to be rather handsy, often landing him unconscious from their jealous significant others. All in all he is a drunk pervert that has a fantastical vocabulary that usually mystify the more dim-witted prey.
Not many know the true origins of Diego Alvarez, a rather secretive individual. But truth be told Diego was raised on a pirate ship. He was swashbuckling since the age the young Diego could hold a cutlass. A life time of pirating has left Diego skilled with many forms of weapons and ways of escaping harm. He is a slippery little bastard and can't count how many times he has barely escaped a blade to his throat. Diego has been on more adventures than he can remember and has collected several trinkets and unique swords to go into his arsenal.
Currently Diego has been left on a small port town after barely escaping his last crew after being caught fooling around with the captains wench. Diego now spending him time in the tavern hitting on woman and guzzling booze.
A uniquely styled bastard sword, an ornate katana, several oddly crafted throwing daggers, a couple single shot pistols hidden on his person and a letter opener.
Did I mention he likes women? Cause he really likes women. Like a lot. Seriously. It's a problem.
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Annabelle "Belle" D'Veaux
Belle doesn't remember any of her life before the out break. When she was only three everything went to hell. She was dragged around, kept safe by her parents as long as they could. But she lost her mother at the age of seven as they tried to survive in the wilderness. At the age of fourteen they found a settlement where they lived rather peacefully. Though her father was required to do watch duties. Seventeen years old and her father died from an over run at the main gate from the infected, but not before she was trained by her father the basics of survival. The rest of her life Belle did her duties as a watcher, she could hold her own but mostly she was incredible at avoiding harm. She was fast, agile and able to maneuver through rough terrain with ease.
- Small blade.
- 9mm pistols w/ seven rounds.
- Free-running and other running oriented skills.
- Evasive and able to wiggle away from harm.
Nothing so far.
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Healer // Herbalist
Irelia was born into a small village of Elves. She lived a simply life among them, learning of nature and magic. Though through her raising she seemed to show a natural affinity for healing magic. She took apprenticeship under the local healer and learned all he had to offer over the next thirty years of her life. She was now forty-two and a master healer and still young, comparative to her kin. The next twenty-one years of her life she traveled through the realm looking to teach and heal those her sought her out. She had only recently found the small fishing village, acquiring a small shop and thinking it was time to settle. She was still young though she was tired from all her travels.