Yup, I'm doing it again since Turts apparently fucked it up. I'm skimming the new pages and adding the creatures we have seen in this game so far. For the time being, Elendra tells me all of the old monsters/creatures will appear in the new game, so I decided to use Jorick's thread for this one, and add new shit accordingly, as well as drawing up images for each creature.
The Blorbish Races
These are the sentient races of the world, those who know how to build and craft tools and so forth.
Another more detailed illustration of a Blorb by Scribz.
Blorbs: Adorable squishy white blobs with a single disembodied hand. Each player controls a Blorb, and each has his or her own unique item.
Blorcs: Similar to Blorbs, but with horns and claws and possessing greater physical strength and durability than Blorbs. They aren't openly hostile to neighbors, but they are very territorial. If you enter their territory without permission, be ready to die: they have been known to slay intruders with extreme prejudice (and volleys of arrows). The Blorcs are very capable of defending themselves with their archers, catapults, and Blogre allies. Assaulting a civilization of these beings would be tantamount to suicide and should thus be avoided by intelligent Blorbs.
Blogres: See that big guy? That's a Blogre. They're large, very strong, and allies with the Blorcs. None have yet been witnessed squashing a Blorb, but come on, let's be honest here: they'd be able to do it without breaking a sweat. If you ever make a Blogre angry, start running and pray to the Blord for salvation.
Goblorbs: These beings are much smaller than Blorbs and Blorcs but look otherwise very similar. They live underground in caves fortified against intrusions from the Night Beasts and Under Beasts. Goblorbs are savage little people, having been known to kill Blorcs and hang their corpses up for decoration. Though their full combat prowess is unknown, they are easily slapped away by a Blorb with a stick and perhaps easily crushed and killed as well.
Dworbs: No Blorb has yet encountered a Dworb. As per word of the Blord, they are like Blorbs, but are black instead of white in appearance, most likely due to their time spent living in the Deep.
These are the natural creatures of the world, the fauna of the surface. So far only one kind has been encountered, but it is not unlikely that more will be found as Blorbs travel and explore.
Omega Spiked Hogs: Pictured above are two distinct species of Spiked Hog: the Omega (large one) and the Alpha (small ones). These are two separate types of creatures, not a child and adult form of the same beast. They are essentially boars with spikes on their backs. Omega Spiked Hogs attack mainly by charging and trying to gore enemies with their tusks. They are not especially resilient when compared to Night Beasts, but they might give unarmed or low level Blorbs some problems.
Alpha Spiked Hogs: These hogs are pretty much exactly like Omega Spiked Hogs but smaller. They are a distinct separate species, not baby Omega Hogs. This entry here basically to have a color picture of the hogs without removing the Omega Hog picture.
These are creatures of a magical nature. Very little is known about them. The Blord has stated that the rules for how and where a Magical Creature can appear on the map differ from Night and Under Creatures in significant ways, but we know no details about that as of yet.
Paragon: This friendly seeming Magical Creature flew down from the sky and stopped a Pithulhu from smashing a helpless Blorb. More information to come later as its abilities are revealed.
Dragons: No dragons have been seen by Blorbkind so their appearance is a mystery. Their existence may simply be a myth and a legend, or perhaps the tales are true. If Dragons do indeed exist, they certainly would be magical in nature.
These are creatures that enter our world from the Night Realm. Night Creatures are hostile to both the Blorbish races and Under Beasts. They can cross over only at night time in places where there is no light and no nearby Blorbs. Contact with direct sunlight will make Night Creatures instantaneously return to the Night Realm, though they can also be killed by determined Blorbs.
Night Portal: This is the sign of a Night Creature crossing over into the world of Blorbs. Once this signal shows up it is too late to prevent the appearance of a creature of the night. Light or the nearby presence of Blorbs will prevent these portals from appearing in the first place. When a Night Creature is forced back into the Night Realm, it is indicated by the creature disappearing and leaving a Night Portal (a closing one that is visually indistinguishable from an opening Night Portal) where it was.
Tunnelscuttle: These beetles are arguably the weakest of the Night Creatures. They are able to implant their eggs into unwary and motionless Blorbs, taking one turn to jump on them and one more to plant the eggs if they are not removed, which will then take three turns to gestate. After those three turns are up, the unfortunate Blorb will die and three new Tunnelscuttles will be birthed from their corpse. The birthing can be prevented by the death of the infected Blorb or, perhaps, by the intervention of a skilled Blorb Doctor. Tunnelscuttles have been witnessed planting multiple sets of eggs in much larger creatures and birthing a small army from them. Though they have not made any traditional attacks against Blorbs, it is reasonable to assume that they will become a threat if attacking in great enough numbers.
Glutton Guppy: This aquatic Night Creature is very deceptive in appearance. It looks small and harmless but has been known to devour Blorbs whole in a single bite. Nothing is known about how to harm or kill one of these beasts because no Blorb has ever actually engaged one in combat (because getting eaten by one while trying to harm something else doesn't count as fighting the thing).
(Image to be replaced when we see another one flying rather than trapped in dirt)
Great Horned Serpents: These flying serpents have a scaly hide that is resistant to piercing damage. Their main, perhaps only, attack consists of them shooting their teeth to stab/smash an enemy at a distance roughly equal to the length of their body. It is attached by a line of some sort, called a tongue by most, and requires one turn to retract before the attack can be used again. They are extremely vulnerable to massive boulders flung by Blorc catapults.
Abominations: An Abomination looks kind of like a horrible mix between a Spiked Hog and a nightmare. Seriously. Their combat abilities are pretty much unknown because the only one to show up from the Night Realm hasn't fought any Blorbs (one did fall on one of its beaks and become skewered, but that doesn't count as fighting).
Grongles: A Grongle has two attacks seen so far by Blorbkind. First, it can leap into the air and then slam down to earth with its Grongle Bomb attack, crushing any dirt or ninja blorbs caught in its path. This aerial attack takes three turns: one to jump, one spent in the air, and then a turn to land; Grongles seem to require a turn or two before being able to leap again. Second, its tail can be used as a spear to impale nearby Blorbs. They can be killed by a handful of moderately armed Blorbs working together and the eye seems to be a weak point.
Pyre Spiders: These flaming arachnids shoot fireballs that, obviously, light things on fire. They also happen to make Gunpowder Imps explode, which is a fun bit of synergy. It appears that Pyre Spiders can only have one fireball in the air at a time, thus the farther away they aim the longer they are vulnerable to attack. They are capable of shooting the fireballs a moderately far distance, though they must arc upward in the air (originating from the fire atop their body) and thus take longer to get to their target than a direct shot. Unsurprisingly, they can also climb things; whether or not a Pyre Spider can climb a vertical wall or cling to ceilings is unknown.
Gunpowder Imps: A Gunpowder Imp does exactly what it sounds like. Once one comes into contact with fire or electricity, they blow up and destroy everything around themselves in a large radius. They have not been attacked by a normal weapon yet, so it is unknown if it is possible to kill a Gunpowder Imp without it exploding.
Wizpiders: Wizpiders move around by using their stretchy legs like a slingshot to propel themselves in whatever direction they want to go. They use these six legs to anchor themselves in place somewhere, then begin charging up dark energy (each of these actions take one turn). Note that they do not have to attack right after this charging turn, only that they must charge up before they can attack; a Wizpider can charge an attack, move, and then attack from a new position without having to charge again. Their main attack is a long distance beam attack that destroys any Blorbs and dirt in their way. Their secondary defensive attack is a shell of dark energy to vaporize any reckless beast tamer blorbs who try to be heroes. After the attack a Wizpider must take one turn to rest before it can charge its weapon again. This gives attackers a two turn window of opportunity to slay the monster after it attacks. They have been shown to be vulnerable to a freefalling crew of four crusading Blorbs wielding spears and holy claymores.
Megasnails: These Night Creatures can fly, as the wings suggest. A Megasnail's primary weapon comes from the cannon type thing mounted on its shell. It fires a spear-like projectile that is attached to some kind of chain that can then, presumably, be retracted for another attack if it doesn't get stuck in whatever it hits. Their beak can also likely be used to bite and kill Blorbs. Perhaps the worst part about Megasnails is their resistance to dismemberment: if a wing is cut off, one of the tendrils on the shell can grab it and use the wing just fine; if the head is cut off, little tendrils inside the neck can grab it and reattach it. One has never been killed by Blorbkind so it is unknown how extensive their restructuring power is and whether or not it has any vulnerabilities.
Glower: As in the sullen look, not something that glows, because look at all those eyes. Despite the fact that a group of Blorbs was able to slay a Glower, not much is known about them. They are more resilient than a Grongle but have not made any obvious attacks. It is possible that they have an attack that takes time to build up or that only affects the target after some number of turns (like Tunnelscuttle impregnation), but if that is the case we have yet to see it happen. The one encountered by Blorbs was thought to be killed but was forced back to the Night Realm by sunlight like a living creature; why this is is unknown, since other corpses remained when touched by the sun, so perhaps it has some ability to play dead to avoid true death? This is pure speculation of course. MORE SPECULATION: The Glower had an eye removed that then, apparently, turned into a Blorb and stabbed an Alpha Hog in the face. Copying ability of some kind? Not sure how it works, but be watchful for other Blorbs that don't actually belong in the picture. Same thing happened with a tooth removed from the corpse. All body parts removed probably do this, fun times.
Doblorbanger: Temporary or maybe permanent name for the copying thing... If it's just a Glower's ability I may remove this section, but if it's another creature that the Glower spawns or something this can stay and get fleshed out.
Broodmother: Not much is known about Broodmother, aside from the fact that gives them their name. Broodmothers are able to birth Tunnelscuttles from their asshole the organ on their back. This process appears to take two turns with one turn required between each Tunnelscuttle birth before it can begin again.
Angels: So named for their resemblance to creatures of the same name from the anime Neon Genesis Evangelion. Their full abilities are not known and will very likely be updated soon. They have four hands dangling from the upper body that can grab Blorbs. That portion between the legs and upper body is not a tangible body, it's a stream of dark energy that obliterates any brigands foolish enough to leap through it. They are capable of ejecting the armored plate things from their heads to smash unwary Blorbs and reveal a pointy head underneath; these plates then explode one turn after landing with a radius similar to that of an exploding Gunpowder Imp. It is possible for the top half to separate from the energy column, but its abilities when so detached are unknown.
These creatures are those that dwell in the deep dark places of the earth. They are said to grow stronger the deeper one travels. Under Creatures are hostile to both the Blorbish races and Night Creatures.
Under Portal: These things that appear to be upside down Night Portals are in fact portals for Under Creatures. They send such creatures from the depths of the earth up to a position closer to the surface, rather than being a portal to another dimension. Although it is not entirely clear how they work since only one has been seen, it is reasonable to assume they operate under similar rules to Night Portals so far as preventing their appearance is concerned. Under Creatures can apparently return home to deeper areas at will, though any requirements or restrictions for this ability are currently unknown. This return is show by the creature disappearing and leaving behind another Under Portal (a closing portal that is visually indistinguishable from an opening Under Portal).
Pithulhu-Pithulhu is still mostly a mystery to the Blorbs. We know from past experience that it is a monstrous set of tentacles that, for whatever reason, are erupting from the corpse of a Blorb. Pithulhu is usually found in the bottom of a watery ravine, and is a creature from the Under. It will reach out and grab virtually anything that comes close enough to its pit, crushing smaller foes and dragging larger ones down into the ravine, possibly to feed, but at this moment all we have seen it do is kill everything it touches.
Blightworms: These Under Creatures have displayed only one ability. They generate electricity around their bodies that fries poor Dragonslayer Blorbs and explodes Gunpowder Imps. Due to this fact, it would be a very poor choice to attack one with a metal weapon. Blightworms appear to carry eggs upon their backs.
Dark Amoebas: Despite looking like a boring little blob, Dark Amoebas are fucking scary. Two of these beasts can combine into one larger creature, and perhaps more can combine together at once. They are able to absorb almost anything they touch to grow in size and strength, including nosy Puzzlesleuth Blorbs, Glutton Guppies, and water. Where other creatures are stopped entirely by wooden walls, a Mega Amoeba (a combination of two Dark Amoebas) that absorbed the contents of a lake was able to break through a stone wall. They appear to be wholly immune to traditional attacks with swords and the like since severed pieces just recombine with the main body without a problem. Their only known weakness is fire, which seems to do significant damage to them and reduce their mass. Due to their potential for nearly infinite growth in size and power, Dark Amoebas are not enemies one should underestimate.
Goliath Ants: They're giant ants who are virtually impervious to attack. The only thing they seem to be weak to is fire, but even then they turn into a flaming puddle of goo that torches everything it touches. They have been seen attempting to break through Goblorb foritifications.
Laser Sloths: Named thusly because it looks sort of like half of a sloth combined with weird alien shit. Oh, it also shoots a giant fucking laser of dark energy that can blast through dirt and maybe even stone. Yeah. They also seem to make really nice Tunnelscuttle incubators; four Tunnelscuttles impregnating a Laser Sloth resulted in dozens of the things being born. These Laser Sloths are just fucking lovely in every way, don't you agree?
Bead Ants: This form of Under Creature looks a lot like anal beads with some extra parts thrown on; yay for name explanations. They have been observed using two attacks: their little hand thing between their pincers can shoot forward and grab onto stuff, probably to reel it backwards for impalement on said pincers. Judging by how quick some Goblorbs were to sever this thing when it grabbed onto their perch indicated that it might be able to pull stones out of built walls and such. The spikes on the back of their middle bead can shoot off and hit stuff; one such spike was observed to strike and slay a Grongle in one hit. Their resilience and vulnerabilities are currently unknown.
Katamari: Although this creature looks like a bunch of Bead Ants rolled up into a ball, it is in fact a separate (but possibly related) creature. The pairs of pincers can be used like a hand to reach out and probably grab or impale things, but this has not been seen in action. Fire hurts a Katamari, but whether it is very weak to this or just not resistant is unknown.
Various things that are worth knowing that aren't about one specific creature shall be placed here. Most of these will be revelations from the Blord about how the world works, though some may be things notices by the players themselves. Consider anything stated here that is not directly attributed to facts revealed by the Blord to be speculation and thus not 100% accurate.
Blorb Anti-Portal Field: The distance of safety around a Blorb in which a portal cannot open (dubbed the Anti-Portal Field by yours truly) has been indicated by the Blord. See this image, the lines drawn on it show the distance that the Blord has said is required between Blorb and potential portal opening areas (anywhere that's dark) for a portal to be able to appear. The Blord has confirmed that this Anti-Portal Field extends in a full circle around the little fur balls and penetrates ground and walls alike.
Light and Portals: The Blord has stated that the range of portal prevention around a source of light is greater than that of a Blorb. How much greater that distance is is unknown. Light is stopped by both friendly and unfriendly walls, so if you build a fortification remember to put some light in there to prevent spawns.
Creature Hostility: The Blord has revealed to us the way in which the various creatures of the world see other groups of creatures. In short, it is broken down thusly: Night and Under Creatures are naturally hostile to all other groups of creatures; Magical and Mundane Creatures are naturally hostile to Night and Under Creatures but are not naturally hostile to each other or the Blorbish races. This means that Blorbs can keep Mundane Creatures as friends/pets/livestock (as has been shown with Alpha Hogs) and that they can hypothetically befriend Magical Creatures.
Creature Threat Prioritization: The different types of creatures all make threat assessments in combat to decide who or what to attack: they will go after the strongest nearby hostile creature and pretty much ignore everything else. This has been seen in action via a Pithulhu ignoring Blorbs to attack Night Creatures and Night Creatures ignoring Blorbs to fight a Dark Amoeba that got very strong. Logically this can be reversed: if a group of Blorbs is stronger than any surrounding creatures, everything will focus on them rather than fighting each other.[/QUOTE]