The objective of Baroque is to guide your nameless, mute, and amnesiac player character through the Neuro Tower to the bottom floor.Randomly generated, the majority of the layouts of the Neuro Tower's floors change each time the player(s) ventures inside. Portals found on each floor of the tower will transport the player to the next floor. Death in Baroque does not result in a game over screen, but advances the plot, unlocking cutscenes, new areas, and comments by the non-player characters The Neuro Tower expands after certain conditions are met.
The player character begins the game outside of the Neuro Tower with no items or experience points. Before entering the Neuro Tower, the player is presented with an Angelic Rifle, a special weapon that can destroy any monster with a single shot.However, the rifle has an ammunition capacity of five shots. The player can find items, swords, and equipment scattered around the tower at random and by defeating enemies—which also grants the player experience points, allowing the player character to gain levels and become more powerful. However, should the protagonist die before reaching the end of the dungeon, the player will be returned to the starting point outside the tower, and will lose all items, including those equipped, and all gained experience points. By throwing an item into a consciousness orb, the player can retrieve it from one of the non-player characters on the next play-through. Up to five items can be saved in this manner at the start, but the number can increase if certain conditions are met.
The game uses two gauges to measure the protagonist's health: hit points and vitality. The vitality gauge constantly drains during gameplay. If it empties, the hit point gauge will begin to drain. Both gauges can be refilled by eating various forms of flesh and hearts to restore hit points and vitality respectively. If flesh or a heart is consumed while the relevant stat is filled to maximum, the protagonist's maximum hit points/vitality will increase by a fixed amount.
^^so thankful for wiki.
-So, i thought we could RP this video game as a sandbox of sorts, and as GM i'd randomly throw plot twists at you. As you're playing an amnesiac character, i dont need any histories or bios save what your character looks like (just put up a pic) and we could get started ^_^. Any other ideas are welcomed!