Welcome one and all to the city of Challum. It is a peaceful city where you can enjoy life and live without fear of dying everyday.
In truth Challum is by far one of the worst of the seven major steam powered cities spread across Spain, or what use to be Spain but now seems more like the UK in weather. Challum is known for being the closest to the of the cities to The Sea of Monsters. A massive sea that was once known by a different name which is now lost in the sands of time. Those who try to sail it die from the various monsters and beast which live in the sea. Most people now are in fear of catchin diseases such as The Ashen and Jecara Lix. Not all is as well in Challum as many people believe, it's underbelly is a horrid place filled with the lowest class of people who maintain the pipes that carry the steam across the city and the turbines which power the lights and large fans of the Upper Class which keeps diseases like Jecara Lix away. Some lower class have talked about rebelling against the Upper Class and kicking them out of Challum but none of them have ever started anything worth note. Only recently have people talked about doing something to get rid of the Upper Class once and for all but even that has been put off for the once in every fifteen year arrival of the massive Carnival de Beautif. The Carnival is for all classes and ages.
Even the enforcers have lowered their guard and slackened on the curfew for the lower class and middle class. The Carnival is a beautiful sight only see once every fifteen years which brings such joy to the city it visits and it seems to come out of nowhere. No one know where it come from just that it has been known to bring odd objects from elsewhere that have never been seen before. The Carnival puton hold the possible rebellion but they might just be the needed item for the equation of the rebellion to make it work. This puts one in an odd position; you might be lower class who might be rebelling, a middle class stuck in the struggles of the upper and lower classes, or and upper class who puts themselves before everyone else. You might even be a carny and just get sucking into this problem. Who knows what could happen in a city split between itself when place in a position of trouble.
Well, this is obviously a steampunk roleplay with a twist. It is steampunk mixed with the typical rebellion, set in a world that is post apocalyptic. It's hard for anyone to say what caused much of the land to become such a twisted place and so odd from what it use to be. There are ruins of old cities but who knows what sort of beast could lurk in the massive buildings. Any way, to the plot to explain what is going on. Basically it has been many years since Challum was formed and now the lower class have been put in the typical position of basically slavery. They want a rebellion and the upper class wants to keep them in their place. This doesn't mean that the rebellion will take place though. It might or it might not, depends of what I think is best to happen.
Rules: You hate them and you love them but they are required.
1. No barbies or stupid mixes of characters from shows. If you do have a picture have a bio to match the person to make it seem like thats who's in the picture.
2. Pictures are of course allowed, just no super anime picture with stupid Kawaii people. This is a steampunk/post-apocalyptic cross, make them match to an extent.
3. Keep the cussing to a minimum unless in character and it's appropriate.
4. Romance is allowed but keep it pg-13 unless you want your characters to have sex in which you just pm me and the other person that it's what you want and I will determine whether I should approve of it and the person says they will do it.
5. Have fun!
Beasts: Curtesy of Skryte
In forests of dead trees, some are not as dead as others. Timberstalks are lage insect like stick-bugs that imitate the dead tree around them. They enjoy playing with their prey before consuming them, often driving them insane. Timberstalks have many arms and many legs, theirlegs digging into the ground like roots. Their arms can split open, revealing crustacean like claws.
Hostility: Very. Will not hunt outside of their territory.
These black mites are like an ocean. Their swarms are known to very very few. Their natural habitat hover around corpses, where they swarm over it like a black sea of death. Some swarms actively seek prey, they dig into pores and seek control of the nervous system, taking control of the body, while consuming it. They seek to use their host to spread the swarm.
Hostility: Hostility in a physical form.
Large, plant bear-trap like traps. Hide under a layer of ash, dead leaves, whatever it can find. When one steps on it, it snaps at the prey like a bear trap. Trapping them in a hard pod like form. with acidic fluids breaking them dow.
Hostility: It's a trap.
A nocturnal creature, with a natural chameleon like camouflage. The creature is partially humanoid, as it often crawls around on four legs. The creature itself is pale beyond belief, its skin is caley and transparent, by deafault. It has no ears, eyes , or nose, only a massive gaping mouth, lined with teeth. It has ten fingers on each hand and feet like a raptor. When something is sleeping, it creeps up on its prey and places its palm on the face of its prey. Its touch induces a coma and drops the prey in a never ending nightmare, the creature then drags its prey away into its hidey hole and feasts. The nightmares that the Phasemen caust with their saliva usually center around the Phasemen themselves. Giving the appearance that they 'phase' into you dreams.
Hostility: Very hostile.
WallWorms- Cavern Only
Worm thingies, that dwell in the caverns. They cluster up in 'colonies', forming literal organic walls of flesh. They are slimey and fleshy. They reproduce by having special nodes in their brain (What little they have. Four special nodes.), become eggs. These baby worms contain the knowledge of their parent worm, the layout of the cavern, proper feeding sites, etc. These worms reproduce insanely quickly. These worms will break their colonies when presented with fire, offering a pathway through their literal walls of flesh. They are fat worm thingies with a rather large mouth, and an ass on the other end. They go around like caterpillers, and are NOT cute in any shape or form. Advise stepping on them because they make a satisfying squish noise.
Hostility: Not at all. Just disgusting.
Akrens are similar to Praying Mantis. However, these have sixe legs and four forearms. Their mouth is plated over. The plates over the mouth can be retracted, revealing pincer like teeth. The teeth are covered in a paralyzing venom, that causes full body paralysis in mere seconds. Akrens are similar to ants, they both make dirt mounds as nests, and they cluster up in colonies. Hundreds of them go out on food raids where theyy find and bring back any kind of food, they sometimes go after animals, stunning them with dozens upon dozens of paralyzing bites, and then carrying the stunned animals back to the nests, to slowly eat them alive.
Hostility: Mean and will attack anything alive.
Car sized armored canines. They have bladed elbows, a single horn at the top of their nose. They have two sets of teeth. The first is their helmet overlapping the top and bottom pieces, sharp pieces of helmet. The second set is their normal set. They are pack hunters.
Hostility: Feral dogs.
Pathogens, Diseases, Sicknesses Also curtesy of Skryte
Airborne parasite infection that hitchikes on molecules in the air. Higher concentrations can be visible as a thin green gas. The virus burrows through the lungs and into the blood stream where it continues to burrow through veins, streams, organs, etc. The virus eats flesh and it multiplies. It's favorite food is bone marros, but it usually doesn't get to working on getting to the bone marrow until its consumed most of the flesh. The virus clusters and quickly becomes a larger organism, the designs vary on location for efficeny on that part of flesh.
"You're dying very slowly. Feeling every bite into your flesh and then you see a large worm burrow out of your arm. It screeches and burrows back in, realizing that there is no food in that direction. Some have toothed arms to scoop up loose squishy bits. After its done with you, after you're dead. Some decide to stay, to get into that delicious succulent bone marrow. Other leave, going about 15 to 20 meters away from the corpse before dying and releasing spores that carry the virus into the air."
Week 0- Contracting the Ashen. High chance of curing if noticed.
Week 1- The body does everyting in its power to get that shit out of you. You have explosive diarrhea, you will voimit anything from water to chunks to blood, you will not be able to control you bladder. Parts of your body will shut down temporarily in an effort to kill whats in it, while your immune system invades that part like D-Day. You will experience fatigue, bleeding from your ears, poers, eyes, nose, and pus secreting from them as well. Fallen warriors of your immune system.
Week 2- You have lost. Your body begins necrosis, to rot away, but strangely, your vital parts don't rot. Only you extremeties, skin, immediate flesh. You will see yourself rot away like a corpse, you will still be able to move, if you have the strength to overcome your fatigue. Your temperature will skyrocket nearing weeks 3. Your nevrves being to die, feeling as if you are on fire.
Week 3- You are now ash, Dead, your bones will turn into dust the instant a breeze so much as breathes on them. Your nerves would have died before this as you watch yourself turn to ash, you feel nothing.
-ASH IS VIRUS LACED.
-DO NOT BREATH IT
-WEAR MASK AT ALL TIMES UNLESS PROMPTED OTHERWISE> RECCOMEND, KEEP MASK ON.
-OPTIONAL TO REMOVE MASK IN SECURE AREAS.
-REPLACE FILTERS HOURLY.
-DECONTAMINATE EVERY 3 HOURS.
-DO NOT GO OUTSIDE UNLESS SOMEONE INSIDE HAS CONTRACTED. LEAVE THEM TO DIE. YOU CANNOT SAVE THEM.
-DO NOT LET ANYONE LEAVE THE CITY.
-VIOLATERS WILL BE INCINIRATED ON SPOT.
Noteable Locations and Events Curtesy of Skryte
Places covered in ash. The wastelands in the wastelands. Nothing lives there, only the black seas of the Epidermites. Even if they were to leave, there are high concentrations of Jecara lix, and in some deadzones, Ashen.
Forests of Ash
The forests are dead. The trees are dead, nothing else lives there but the Timberstalks. It is said, that deep in the Forests of Ash, life is starting anew. Green, in fields of ash. Good luck traversing past the Timberstalks and Bushelsnaps.
Sometimes the winds carry the whispers of long dead expeditions, or sometimes, the whipsers of what the wasteland was before the event that turned it into the wasteland.
Areas of blurs, and these blurs kill. The blurs are like minefields of elemental chaos, created by what turned the place into a wasteland. The blurs do not 'activate' until something triggers it. Examples of these anomalies are slicing winds, electric fields, and fire towers.
Character Sheet: This thing is somewhat limited right now.
Class: (Lower, Middle, Upper, or Carni.)
Occupation: (Jobs are varied depending on class, most upper's are aristocrats or married to one while some middle are enforcers[guards] and the lower are mainly manual labor.
Bio: (Flesh it out if you want or keep it a secret to be shown in a later post.)
Apperance: (Pic or discription.)