All Slots are Taken in this RP -- Sorry, we are not accepting new submissions at this time.
Revanchist Jedi in battle against the Mandalorians, ca 3963 Before Battle of Yavin (BBY)
- Star Wars, Knights of the Old Republic Era - 3963 BBY
- During the Mandalorian Wars, right at the beginning of the intervention of Revan, Malak and his followers.
- Characters will be either Jedi or (non-Jedi) Republic officers and NCO's in the same unit, based on the same ship. They will be uneasy squadmates and comrades; the war has gone badly for the Republic and the Jedi are viewed as refuseniks, a bunch of ascetics sitting on their hands and closing their eyes. No Sith; as far as the Galaxy knows, they're gone.
- The Jedi are brand new to this war, non-Jedi have been fighting it for a while. Jedi will not be older than 37 years old or will otherwise not have had involvement with the Great Sith War (Exar Kun, Ulic Qel-Droma and the uprising against the Jedi)
- The RP will cover moral themes and the nature of the light side and the dark side of the force. Good, evil, right, wrong, abstract, realistic, idealistic, practical. Duality, decisions and consequences will all feature in this RP.
- Players will be collaborators in working the plot -- they will help run the NPC allies, the enemy and help shape the universe. It's a group storytelling effort here.
- Advanced Standards - That doesn't mean we have to write novels. A couple paragraphs satisfies the requirements and keeping it shorter can help move the plot along a little faster. Four-six paragraphs is probably a good sweet spot for many situations.
- Myself and five other players is a good number, in the past I've done RP's with too many people and folks that back out, I want to minimize that by having people ready to roll from the outset. If you want to play a character in this, please commit.
- Sorry, there is no first-come, first-serve for holding a spot.
- Google Docs will probably get a lot of use in this RP.
- Please post character sheets in the Character Sheet Thread
Table of Contents
- The IC Thread
- Wookieepedia - A general resource for races/things/equipment in Star Wars.
- Character Sheet Thread (Links to individual sheets will be added here as well.)
- #Saga - IRC Chat - This is where you can realtime chat on IRC. The server is irc.foonetic.net if you want to find your way there on your own client.
- Kato Okoye (Gunther) - Sergeant, Squad Leader, IRSOG-37
- Ihna Zhiss (HeySeuss) - Jedi Knight, IRSOG-37
- Jhar Mel'nu (Serge Drevlan) - Jedi Knight, IRSOG-37
- Salivi Thyn (Ellri) - Jedi Knight, IRSOG-37
- Qualiin Kel Salleesh (Juxtaposition) - Padawan, IRSOG-37
- Ayessa Shayal (Sundered Echo) - Jedi Knight, IRSOG-37
In Character Info
The Mandalorian Wars are going very badly for the Republic; the enemy is vast and skilled at warfare, marshaling their resources and driving in from the Outer Rim with unparalleled skill and ferocity. The Republic is tottering and frayed at the edges while one of its most potent institutions, the Jedi Order, abstains from engaging this threat to the Republic itself. The Masters, still remembering, perhaps reeling from, the lessons of the last war with the Sith, against the Jedi traitor Exar Kun, worry that a call to war would imperil the order's impartiality and discipline, something fostered in reforms that resulted from that last war.
Yet within the Order, there is a faction, mostly of younger, more idealistic Jedi, who maintain that they cannot simply sit by and watch the galaxy burn, that they must make a stand for the greater good and put a stop to the rampaging Mandalorian horde. These Jedi have a strong and compelling leader in the form of a man known as Revan, or the Revanchist who argues persuasively for intervention to save the Republic. Yet the Masters hold the Order back, arguing for nonintervention in what they view as merely a political affair. They stand apart, while the Galaxy slips out of control.
After a group of Jedi visit the planet of Cathar, devastated years ago by the Mandalorians, they experience a vision of massacre and wanton slaughter, and of a woman that tried to argue against the Mandalorian slaughter, ordered by Cassus Fett, of the defeated and helpless Cathars. Revan dons this woman's helmet and vows to come to the aid of the Republic; many Jedi who were wavering commit, and the Masters relent in their neutrality and allow the Revanchists to enter the war as a "Mercy Corps" intended to provide battlefield support. Yet the young Jedi, so close to the fray, cannot help but commit once in it; for the sake of the Republic and innocent lives, they use the half-agreement of the Masters to enter the war...
Out of Character Info
The RP is about the fall of the Jedi under Revan, their experiences in the battles and the consequences of their choices. It is about wrestling with one's very soul and how the best of intentions often pave the path to Hell (or the Dark Side, in Star Wars.) The characters are likely to be younger Jedi Knights and Padawans; all fairly young. They have not experienced true warfare on this scale, nor do they realize how it is going to change them. Much like the youth in the autumn of 1914, the first year of World War I, they are in for a shock to their entire being, a life-altering event that will mark them for the rest of their days.
Of course, those of you who have played Knights of the Old Republic, 1&2, know what is in store. We'll try to avoid foreshadowing too much or giving away spoilers, but even if we know how the plot goes, we can roleplay out specifics.
Characters should be Jedi or Republic soldiers of varying races; I'm not entirely keen on the idea of droid characters, but if one can make a persuasive argument for having one, we'll see on a case by case basis -- odds are that such a character would be attached to another character. I see droids more as an NPC type of character rather than a main character unless said droid has some agenda and is relatively independent.
Characters cannot be highly experienced Jedi Knights that know warfare on this scale beyond, say, a theoretical basis, rooted in military history. No Jedi Masters. I'd like to try to keep the feel of this being a new and traumatic experience for the characters, so I'm going to scrutinize things carefully; a character may be used to chasing around bounty hunters or the occasional chase in a starfighter, or smuggling or dealing with what the peacetime Jedi deal with, but nothing's going to prepare them for the scale of death and destruction that comes with a war of galactic-scale mass mobilization -- particularly as after the Exar Kun war, the Jedi Masters became more obsessed with staying out of galactic politics. Odds are they'd de-emphasize military theory studies and the like anyway and concentrate on a policing role. In short, the Jedi are inexperienced in logistics, command/staff work, small unit leadership/tactics and many of the other things that distinguish military conflict from a more limited use of force on the individual scale that Jedi would be familiar with. This,of course, is where non-Jedi come into play.
The RP will definitely start with events right after the visions on Cathar, when the Jedi are just joining; the Republic troops are probably skeptical and bitter about the Jedi stance on non-involvement up to this point. The story arc will probably end with the Battle of Malachor V, that being the final battle. For the sake of those who don't know the KOTOR games, let's not spoil things.
The characters will probably be leaders of small NPC units or independent operators, specialists, basically. The exact nature of how this works will be determined if the RP proceeds into OOC.
Character Situation Report
The characters find themselves assigned to Intelligence, Reconnaissance and Special Operations Group (IRSOG) 37, a highly specialized unit that is used for a variety of unconventional operations; they are the first to land on a battlefield, securing high value targets, prepping the battlefield or acting as an elite spearhead in the various operations of the Republic Army. There is a high turnover, because the Mandalorians are extremely good warriors, even though they are mass-recruiting their 'Neo-Crusaders' these days, but these units are acquiring a good reputatioin within the Republic Army -- the veterans of these units know what they are doing, even if the assembly of the units is ad-hoc. As the war gets more desperate, their methods are consequentially becoming more desperate as well.
The veterans of the IRSOGs have seen heavy fighting and are aware of the dangers inherent in their trade. They are at the tip of the spear, in the most extreme of circumstances and some of their missions resemble nothing if not suicide operations; many of the most motivated recruits have had their homes devastated by the Mandalorians, or lost loved ones. That is, of course, the non-Jedi, the ones that'd carried the war to this point.
With the entry of the Jedi into the war, the Mercy Corps Revan formed is technically supposed to provide battlefield support as healers and the such, and yet the line is blurred in the IRSOG unit where the missions are not always direct combat. But the Jedi are authorized to defend themselves, and a convenient circumvention of the restrictions the Masters placed on them is for a Jedi to find themselves in a combat situation. Of course, there is circumvention and downright disobedience.
For the Jedi, this is the first step into unfamiliar territory, actual resistance, in deed, to the Jedi Masters at the various temples. They are generally believers in the rightness of this course, perhaps the Force even tells them that this is the right thing to do, the course of compassion. Many of they younger Jedi chafe at the inaction of the Masters and yet, chafing and disobeying are two different things, particularly for rigorously disciplined Jedi.
These new arrivals are not greeted by open arms by their would-be comrades. They sat out much of the war, and the average line trooper does not understand or care much about Jedi politics; there is a split of opinion between relief and derision, a sort of 'about time you got here' attitude that runs the gamut from forgiveness to bitterness for previous Jedi inaction in the face of a Mandalorian menace that seems intent on swallowing the Republic whole.
IRSOG 37 faces these problems, as well as the other problems shared by the Republic Army as a whole; the integration of Jedi and their capabilities into their structure, the adaptation of command and control and tactics to this infusion of Jedi. For while there is bitterness about the Jedi, there is no doubt that even a handful of Jedi can change the course of a battle. Much as resentments may divide allies during the downtime, there is a greater enemy that looms.
These are useful roles that can help round out the plot, but these are not demands -- you can come up with whatever sort of character you think fits this scenario. If these roles aren't taken, we'll develop NPC's for the job.
- Commanding Officer, the being in charge of IRSOG-37 has a lot of work cut out for them; not only are they integrating replacements into their operation to account for casualties suffered in previous missions, they also have to deal with the difficulties Jedi additions to IRSOG-37 pose. While the Jedi have capabilities beyond non-Force users, they are trained differently, think differently and aren't always going to listen to orders. They're used to having things their way, often enough. This being is the one giving commands to the military operatives in IRSOG-37.
- Jedi Leader - The senior Jedi in IRSOG-37, this person is not necessarily in charge of the Jedi in any formal sense, though they are deferred to because of their experience. This character is not a master (No masters will be accepted) but is an experienced knight. Nonetheless, even an experienced Jedi Knight is going to find themselves dealing with an entirely new scope of conflict and combat beyond their ken as peacekeepers and diplomats -- this is mass warfare, fleets and armies, slaughter at a traumatic level that echoes through the force. This character, like the other Jedi, are in for a shock.
- Other ideas entertained as submitted, including droids. Various races, including nonhumans, are preferred.
Character Sheet(This isn't meant insultingly, but please, no wall of text. Put spaces between paragraphs, try to format your character sheet for some sort of readability. I consider knowing how to space paragraphs part and parcel with Advanced RP. Most of you won't have this issue. Please post the sheet in the Character Sheet Thread, not in the OOC thread.)
Rank/Title: (no higher than Jedi Knight -- No masters.)
Planet of Origin/Birth:
Force Sensitive Y/N:
Appearance:Insert a physical description here; include how they dress. Pictures are acceptable, so long as they are star wars pictures rather than of actors you like. Illustrations/real actors, etc. But it has to be Star Wars.
- Please list with most potent skills first.
- List here, item by item.
Personality:A psychological profile, something to work off of. It should relate to the character history and give insight to their motivations and why they're here.History:A personal history of the character -- enough to get a feel of where the character is coming from -- please don't say, "The history will come out in the RP." I want you to work on the history ahead of time so you have a better, clearer picture of how your character thinks and acts. You don't have to nail down every minute detail, just flesh out the important parts of the character's life, what shaped them into who they are.
History:How they got to this point, their background. Incidentally, Jedi are restricted in their combat experience; they have yet to face the Mandalorians or serve in this war. They have only the experience of law enforcement and the such as Jedi, their experience of combat is not necessarily useless, but they are new to strategy, logistics, the scope of it, the destruction.
Relationships and Acquaintances:How your character knows at least one or two other PC's. I want there to be some overlap between characters, so this is sort of how I am trying to prompt that. This is for actual characters only.
Subordinates and Entourage:This is where you refer to the NPC's that your character commands or have as followers/entourage. This includes droids, padawans, and troopers (even a squad) or crews under the command of your character.
While it is perfectly allowable to play humans, Star Wars has a diversity of playable races, and you are encouraged to try various races out. These are just a few suggestions; you can try other races as well (pending GM approval, anyway.)
- Twi'lek - The head-tail chicks. A race that often finds themselves enslaved to others.
- Rodian - A bizarre reptilian species with a comical look, but from a culture that glorifies death and hunting, often found in the fringes of space as smugglers, assassins and others. They look cute and harmless, and it's a facade they use quite well on the unwary.
- Droid - The workhorses of the galaxy, often sent to do jobs to make organic lives easier, there are nonetheless some considerable surprises to be found among various examples of these programmed, self-aware machines.
- Wookiees - Big, hairy, scary and often misunderstood, but highly useful. If all else fails, pull their arms out.
- Duros - Blue skinned, red eyed and noseless, this race is known for their daring and as one of the first spacefaring races in the Republic. To hear the Duros tell it, they invented courage and the hyperdrive.
- Bothan - A furry humanoid race with vaguely canid features that are well known for the ferocity of their internal politics, their prowess at subterfuge and spying and their ferocity toward those they deem racial enemies.
- Other races are totally allowed so long as I can read up on them at wookieepedia, though I reserve the right to turn down anything I think is too unbalancing.