Everyone knows the story of the assassins... if they don't, they have heard the whispers on the streets of hooded men and women, perched on the rooftops and watching the citizens with beady eyes. The guards say that they're just radical believers of "truth and justice", with a voice laced heavily with sarcasm. The ones who truly know what they are, however, say that they "work in the dark to serve the light" and that they are their "true protectors".
Of course, Ireland is a place where there is much crime. Hearing two sides of the same story makes the people of Renaissance Ireland shaky. Who should they trust? The guards that defended and abused them? Or those shady figures that stuck to the shadows?
Alas, there is another type of assassin force, one that no one knows about except for the rogue pirates, and the bloodthirsty Templars; they are known as the Naval Assassins, otherwise called the ordinary "Pirate Assassins", the latter name being the most recognized.
Part of the Irish Brotherhood, the Navals keep the order on the seas, going so far east as the Baltic Sea and so far west as the beginning of the Atlantic Ocean. Sailing on their trusty ship, called the Silence, they will face starvation, treason, anger, lust, shipwreck, death, disease, and more.
Will you survive?
The plot is this; it is 1600, and you are sailing on the Silence. You are a Captain, a First Mate, a Second Mate, or someone that is less important than those you just read. The ranks of the Silence are as follows:
The Captain of a Pirate vessel was elected by the crew. This person was responsible for asserting the general command of the vessel, especially in times of war.
This person was also elected by the crew. The Quartermaster's main duty was to look out for the crew. This was done by representing the crew's interests, as well as maintaining order aboard the ship.
The Sailing Master is often referred to simply as The Master and is more commonly known as the 1st Mate. This person was typically selected by the Captain. The Master was responsible for ship handling and general navigation. It was also this person was duty to look after the ship's charts and navigation instruments. The First Mate is followed by the less important Second Mate, and the least important Third Mate.
The Boatswain (often shortened to Bo 'sun) was responsible for general deck activities such as dropping and weighing anchor, as well as the handling of sails.
The master gunner was responsible for the operation and maintenance of the Ship's cannons, guns and other arms. This also included any and all ammunition, powder, and equipment belonging to those weapons.
Wooden barrels were very valuable, as they were the best way to store food, water and other necessities of life at sea. Every ship needed a cooper, or a man skilled in making and maintaining barrels. Existing storage barrels had to be inspected regularly. Empty barrels were broken up to make space on small ships: the cooper would quickly put them back together if they stopped to take on food and water.
Doctor or Surgeon:
Most pirate ships preferred to have a doctor on board when one was available. Pirates fought frequently – with their victims and with one another – and serious injuries were common. Pirates also suffered from a variety of other ailments, including venereal diseases such as syphilis and tropical illnesses like malaria. If they spent a long time at sea, they were vulnerable to vitamin deficiencies like scurvy. Medicines were worth their weight in gold: when Blackbeard blockaded the port of Charles Town, all he asked for was a large chest of medicines! Trained doctors were hard to find, and when ships had to go without one, oftentimes a veteran sailor with some common sense would serve in this capacity.
After the Captain, the quartermaster was probably the most important man on the ship. He was in charge of seeing that the Captain’s orders were carried out and handled the day-to-day management of the ship. When there was plunder, the quartermaster divided it up among the crew according to the number of shares each man was due to receive. He was also in charge of discipline in minor matters such as fighting or minor derelictions of duty: more serious offenses went before a pirate court. Quartermasters often inflicted punishments such as floggings. The quartermaster would often board prize vessels and decide what to take and what to leave. Generally, the quartermaster received a double share, same as the captain.
It was hard to find a good navigator during the Golden Age of Piracy. Trained navigators could use the stars to figure out their latitude, and therefore could sail from east to west fairly easily, but figuring out longitude was much harder and involved a lot of guesswork. Pirate ships often ranged far and wide: “Black Bart” Roberts worked much of the Atlantic Ocean, from the Caribbean to Brazil to Africa. If there was a skilled navigator on board a prize ship, pirates would often force him to join their crew. Sailing charts were also valuable and were kept when discovered on board prize ships.
Apprentices are trainees, learning to fight and learning the Creed. They are taught by mentors, which are full, ranked assassins. They usually become what their mentor is.
Prisoners are caught pirates and Templars that are deemed valuable, either for hostage money or information.
Name: Ceto Sylvini
Birthplace: Lipari, Italy
Weapons: Hidden Blade, Sword, Matchlock pistol
Clothing: Just with a little more amor, and then you can be as good as I am. [She has boots like in her appearance.]
Appearance: Her skin is a creamy tan; she isn't as dark as this.
Personality: Some may call her obnoxious, annoying, and irritating. Others would call her loud and belittling, and very stuck up. Ceto really isn't a people person; being five feet tall, her attitude makes up for her size. She doesn't want anyone to tell her what to do, and will often sail straight into an oncoming storm just for the thrill. Other than that, her somewhat good heart is buried under layers and layers of ice. She really does care for her crew, but she makes sure that no one knows about it. In romantic terms, she is... Well, very loosely entwined with any male on board. She will pick some man that she thinks looks attractive and use him, then move on to another man. Surprisingly, she hasn't gotten pregnant.
History: The story of Ceto began with a rogue pirate captain that came across the tiny island of Lipari. The man was tall, broad, and could smash in a few heads, yet very handsome and attractive. He came across a woman who was short and shy and quiet, and they spent the night in an inn. A few months later, Ceto was born, small, tiny, and delicate, with an extremely loud wail. She was then named Ceto, for the ocean that her father was from, and for her blue eyes.
Ceto spent the rest of her early childhood without a father. She scrambled around the dirty streets, picking her nose and yelling at older boys. She would soon get into fist fights when she was ten with men that were older than her, usually losing.
When she was twelve, a huge storm ripped across the tiny island. She was torn from her mother's arms when a rip tide came in, and dragged her out to sea. She thought she would surely die... But she had gotten hold of a piece of driftwood and was alone at sea.
After a day, a ship sailed into her view and its crew picked her up. She was told that the ship was called the Silver Knight, and they were pirates. Ceto could tell that as soon as she had set foot on the wooden floor. They were laughing and drinking and singing, and were all speaking in a strange dialect that she heard that pirates spoke. After a while of being on board, Ceto was trusted enough to be put to work. She tied knots and fixed swords after proper training, and even began to sing and drink with them.
Two years passed, and the pirates had dropped her off in the country side of Ireland. They said that there was a Creed that would take her, though they were very hidden. They gave her a piece of cloth, silver and black, like the sails that the Silver Knight bore. The captain, Captain Arod, told her to go into the middle of the countryside and wave the cloth around, saying "I am one of the Silver Knight!". She did just that, but no one came. Again, she did that the next day, but no one came. Ceto cried out of anger and hunger, and again waved the cloth the third day. One of the assassins seemed to come out of nowhere, and led her to the Creed.
She trained there for six years before she became a full assassin. Ceto was louder and more brutal than her twelve year old self. She would laugh and drink and sleep more than ever... That was why the Irish Creed wanted to rid her. They had a naval force set up, and they needed a captain... So they put Ceto at the wheel of the Silence, saying that her ship, and her crew, was her responsibility. She has sailed the seas ever since.
Ability: Sword fighting.
- Loyal to her cause.
- Good leader.
- Very prone to violence.
- People think lowly of her.
- Doesn't get along with other women.
- Rash and brutal.
Likes: Men, the ocean, drink, violence, the sun, warmth.
Dislikes: Templars, British people, and about everything else.
Username: Just Avery
Birthplace: Leinster, Ireland
Weapons: Flintlock, Axe
Shirt: Grimy White
Bandana: Dark Green
Hair: Dark Brown
Personality: Difficult to talk with as it appears he has no interest in anything let alone the topic on hand. Though he has opinions he prefers to keep them to himself, and won't even share them when asked. He is most comfortable on the sea, and is overly protective of his sister.
History:When Niall was growing up his mother would tell him stories about his pirate father, later on she would of course tell him none of them were true. He was a stubborn kid, but did always seem to listen to his mother. When he was four his mother remarried, she had tried explaining that his father was decseaed. He didn't beleive a word of it. He found calm from the turmoil of a new sibling, and a mother trying to make him believe his father was dead by running off to the docks. He soon knew every swear word , the stars to look for, and how to find north even on a cloudy day. When he started to pester the sailors they taught him how to tie knots, once again he picked up the skills quickly. He had never done well in school, but tasks like these came as easily as breathing.
When he was eighteen, his beloveded mother passed. His step-father nowhere to be found, and he was suddenly left with just his half-sister. They had bonded over the years, but this was the point that they began to rely on each other. With a mutual decision to find a new life somewhere else, he got them passage on a ship. They however never reached their intended destination. WIth a sudden storm, and a sad excuse for a captain they got washed overboard. They manged to survive by climbing onto a piece of the smashed ship. The fact that they were still alive didn't matter, they were stuck in the middle of the ocean. They weren't there very long before they got "rescued" by pirates. Once Niall's navigation skills were learned of, he and his sister were seperated for several months. She was working with the doctor, and it sickened him to think of what the doctor was making her 'assist' him with. He however did his job well, he eventually was able to formulate a plan. He did manage to get them off the ship, but he misjudged the depth. Once again they were washed out to sea. The only thing he had cared about though was that her and his sister were reunited. Just when the realization that he might have lead them to their doom. He saw a ship coming on the horizon. This one was different. Their skills were reconginzed by the crew, and when they were dropped off on land they were sent. They had learned who their captors had been and were ready for revenge.
His personality, made him disliked among the Assasins, but his skill was rather remarkable. Not that anyone wanted to admit it to his face. His navigational skills weren't as useful on land, as they would be on the sea. So, when the ship Silence was getting her crew. He was one of the people selected. It made him uneasy that his sister was too. It would be better to keep her close though. At least then he would know if she was in danger or not. Plus the sea just called to both of them.
A pretty face
His Sister Safe
His Sister un-safe
Men near his sister
Other: Has an Irish accent. Older Brother of Cara.
Username: Strayed Risaia
Name: William Blackmoore
Birthplace: London, England
Position: Master Gunner
Weapons: Hidden Blade, Naval Cutlass, many, many Throwing Knives, and Three Flintlock pistols.
Clothing: When not required by a mission to wear anything else, William favors a longcoat customized by the Assassin order. While at first glance it appears to be a ragged thing typical of a desperate pirate, the coat it much sturdier and better assembled than its appearance would lead you to believe. It has been reinforced with strong leather, allowing to function as a discrete form of light armor, allows William to conceal all manner of things within its confines, and also provides a reasonable amount of protection from the elements as well.
Personality: William is a sly young man with an impish sense of humor and a somewhat cynical world view that all but compels him to unleash it upon everyone and everything within earshot. Frequently his verbal jabs are just that, but other times William's humor is simply his way of making a potentially controversial observation or asking for someone's counsel without leaving himself completely at their mercy.
It is also likely a coping mechanism since pretending to be a pirate was never exactly a lifelong dream for him and William was raised with a somewhat higher standard of living than anything less than very successful pirates enjoy. Not to mention the distinct possibility of starvation or dehydration if the slightest miscalculation is made or a sail-destroying storm rears its head. Or the fact that the only women he's likely to see for months at a time are capable of cracking ribs or lacing food and drink with paralytic poisons if they take offense to a poorly chosen phrase.
Yes. Perhaps a Pirate-Assassin's life is not the life for William after all.
History: There really isn't that much to be said about William's story before he became an Assassin. His family owned a fairly successful mercantile enterprise that was in fact a vital part of the Order's infrastructure in Britain, providing them with both funding and a front for more direct operations. Unfortunately, the Templars eventually discovered the connection between the Assassins and the Blackmoore's business ventures and immediately set upon with every tool in their considerable arsenal. After that, every deal the family made fell through, every alliance crumbled, and scarcely a shipment or caravan was sent bearing their crest that wasn't waylaid by thieves.
The Blackmoore's had no choice to but seek refuge with their Assassin contacts, something William was far from pleased with. That was when he learned that much of the training his parents had insisted he undertake had been secretly geared to turn him into an Assassin himself. To him, it simply meant that the Assassins were not only responsible for indirectly ruining his family's livelihood, but had also planned to strip him of what freedoms he might have possessed as a wealthy merchant's son so that he could be a soldier in their war.
None of it mattered, though. Whatever his grievances against the Assassins were, the fact remained that they were the only way his family could be assured a comfortable life. Or the only way to make the Templars pay for everything they had done...
Ability: Ranged Specialist. William is very good with ranged weaponry, as in capable of consistently hitting even distant targets with flintlocks or potentially clearing entire rooms of cover-deprived enemies in a matter of seconds.
-Comes from a very well-educated background
-Incredibly dexterous and skilled with his hands
-Capable of remarkable focus. When William sets his mind to, or notices, something there is nothing in the world that can distract him from it. Very good trait when taking a difficult shot on a battlefield or coordinating cannon fire during a naval engagement.
-Won't be fooling anyone into thinking he's a pirate. His speech patterns are too articulate to pass for a scurvy buccaneer. Concealing that fact would require William to shut his mouth, and the Templars are more likely to give up on the whole “world domination” thing before that happens.
-His loyalty to the Assassins isn't as...fervent as would be ideal. William isn't likely to turn traitor except under extreme circumstance, but it does make him easier to demoralize and could strain his relationship with the other members of his order
-As befitting an Assassin, William is a skilled melee combatant. However his abilities aren't quite on par with the rest of the crew's due to his focus on projectile weapons.
-Really, really doesn't know when would be a good time to stop antagonizing the scary people with sarcastic remarks
-High class food and drink
-When a plan comes together
-Attractive women who are not secretly Templar agents planning to stick a knife between his ribs
-Having his abilities questioned
-Being ordered to do something in a rude manner...without provocation, that is
-Talking to or about his parents
Form [Keep the Coding!]
Code:Username: Name: Age: Gender: Birthplace: Position: Weapons: Clothing: Appearance: Personality: History: Ability: [One max] Strengths: [Three max] Weaknesses: [Four minimum] Likes: Dislikes: Other: