A duel to the death between an angel and a cyborg! Begin!
(Minus the swords on the pauldrons)
Race: Divine, a race human-like in appearance but otherwise akin to angels in his universe. His blood is gold in colour and though he has most of a human’s organs (save for pointless ones) he only needs his heart and brain to survive.
Full name: Unknown
Gender: Assumed male
Height: Seven foot.
Weight: Fully armoured, comes in at around 500kg.
Weapons: Hammer of Judgement, God’s Judgement
A massive warhammer made of angelic metal of massively enhanced steel quality, five feet in length with a foot long head pronged with spikes as well as the end of the shaft. Passively he may charge the hammer with a glowing nimbus which allows it to overcome physical and magical defences in proportion to its charge. It is near indestructible. It weighs roughly 100kg, but no other person can lift it without first praying to his lord, false prayers will result in one’s immediate death. When thrown, it returns to his hands after his next move (my next post.)
Equipment: The armour of the gods, full plate mail of an unidentified origin, imbued with runes of power, specifically designed to distort the flows of magic. Elemental magic and entropy connected to a mage is wavered and eventually cut. Prolonged exposure from attacks like elemental fire usually fails after a few seconds. It’s incredibly tough, mundane weapons like steel swords bounce off, ballista and catapult barely scratch it. Bullets and explosives are likewise repelled. Only a concentrated effort from these weapons or the use of a far more deadly futuristic weapon is likely to outright pierce his armour, although blunt force can get through without doing this.
Superhuman strength, roughly the ability to bench up to 25 tonnes of weight.
Indomitable will (Superhuman endurance) Judgement is an agent of the divines, his hammer is their judgement, he will not be stopped.
Speed: 50mph max sprint, superhuman reflexes only marred by the slightly cumbersome nature of his armour.
Divine resistance, As well as resistance to aging and magic, he is more than a hundred times more resistant to things like poisons and paralysis solutions, it is not necessary for him to breath air, if in a hostile environment.
Battle hardened; Judgement has fought some of the greatest warriors of all time, and lived to fight again. He’s defeated some of the greatest, and been beaten by the best. However he always returns an agent of the divines, their immortal judgement.
Prayers to the lord; Judgement can pray to the God he serves, granting him the ability to briefly overcome powerful magic or abilities at the same level as his charge. He must pray consistently over time to match stronger attacks. With this ability he can also be transported into other dimensions, times, and planets. This also allows him to heal himself, with each sustained prayer building up on the healing with minor wounds (for his tier) healed immediately and more serious ones healed after more time.
Agent of the Gods, when not testing budding warriors, Judgement often serves his purpose as an extension of the will of his God, serving xir to the best of his abilities. He is at max power, and when faced with evil opponents he can literally set them alight with a brush of his hand, provided he can overcome their magical defences. This is because the God’s aura within him flows outwards, infusing with the enemy. It also means lesser minions like undead and the like can easily be dispatched with divine magic, and any unholy magic cast upon him is particularly weakened. This is combined with Prayers to the lord, allowing him to build up a glowing shield that protects him from all forms of attack in proportion to its charge.
Name: Richard Homily
Now more machine than man, Homily has fused himself with the technology to sustain himself amid the broken ruins of his home. He wields "walls", powerful psychic shields that he uses to enclose, entrap, and crush opponents.
Grown from a test tube by unfeeling machines in the distant future, Homily was cultivated as the ultimate weapon. Throughout his childhood, he was subjected to genetic modification, high voltage electroshock therapy, and excruciatingly painful preternatural ability testing. After years of abuse, he finally discovered his gift for creating "walls" by breaking out of his containment chamber, wielding the psychic barriers like battering rams and blades to cut his way out of the facility. It seemed that his rampage would earn him the freedom that all living creatures innately crave, but once all was leveled he understood that "outside" was not freedom. The world outside of the immaculate maze of chambers he called home was a devastated husk, the battleground for never ending military conflict. He rejected this violence, deciding that he would not be used for the purposes that his overlords had dictated for him. He would be the shield rather than the sword, defending his solitude by all means necessary. Quiet amid the chaos, he returned to the ruins of the facility and began to build. He enclosed himself within the heart of his old rooms, rejoined himself with the building's computer and ample power supplies, and created ever more walls with the power of science, eternally waiting for the war to end...
• Walls can be created in a variety of shapes extremely quickly
• Capable of average movement speed while manipulating walls
• Skilled aerial combatant
• Internal parallel thought processors allow speedy reaction time to a variety of threats
• Immobile when shields are being created
• Vulnerable to direct attacks to "body"
• Precision of wall manipulation is decreased over long ranges
• Finite energy supply
Homily floats serenely above the battlefield, choosing to hover anywhere from a meter above the ground up to a mile above sea level. This ability allows him to keep an eagle eye view over the battle, assessing and manipulating his walls from afar. It also gives him a distinct advantage in aerial combat, and a favorite ploy is to lure an opponent up with stepping stone like walls before dropping them from the atmosphere.
By recording disturbances in a constantly projected magnetic field, he is able to achieve a state of hyper-awareness within a radius of 10 meters, and precision wall manipulation is much easier within these boundaries.
Active Ability- Wall
He gathers electrical power from his internal generator, issues a command for his onboard computer to process, and uses his body as an energy conduit to create a tangible representation of kinetic force. These force fields can be manipulated with a flick of a cycle, creating a material barrier in a nanosecond. They appear as flat planes, but can be pieced together as polygons to create a variety of three dimensional shapes. They are durable but not wholly unbreakable, and larger, more complex constructs require more energy and concentration to maintain. His entire fighting style is based off of the manipulation of these walls, and as such combat against him is more akin to fighting a sentient structure or building than a single warrior.
A sub skill of wall manipulation, enables Homily to break his own walls and control the smaller pieces. Though it requires a great deal of concentration, he can do anything from launch larger shards like spears to send them flying as a razor sharp cloud in a projectile attack.
Another more complex variation of barrier manipulation, he creates and maintains several walls simultaneously, wrapping them around his fragile body for a more assured defense. The technique is primarily used to both protect him and give him minor melee capability, but he can also create a walking armor within the range of his magnetic field. He controls its movements as a puppet master and must focus entirely on its maintenance.
He hones a wall into an extremely thin blade, condensing it into a dense string of energy that can be sent out at speed. The result is a guillotine like cut into the enemy, a mid range attack that bisects opponents with ease. Like all walls, it can be broken, but the material in question must be extremely hard to break through its coiled string.
If his vital signs show signs of failure, his onboard computer takes over and merges with Homily's consciousness, redirecting the energy normally used by his life support system into combat functions. As a result, he extends his magnetic field to 20 meters, is able to create and control multiple large or complex constructs at once, and loses the human empathy required for mercy. By its nature as a desperation attack, this built in failsafe can easily exhaust itself, leaving Homily mentally broken and completely at the mercy of his assailant.
BATTLEGROUND: High Mountains
Name: Adamant Citadel
Picture of Battleground or Description of battleground:
General Size: The size is quite great with the base in likened to traveling through a small city of temples, finding your enemy is half the battle. The higher one goes the more abundant energy can be taped into but the harder it is on the human body.
History: High in the mountains of Badaiar, in the dwelling-place of the gods themselves, the adamant citadel city was forged by the hands of mortals. It was carved and crafted out of white limestone, through eons of manual labor in the frigid conditions of eternal winter, to defy nature itself. The thin mountain air of the pass make's it hard for mortals to breath. This place is known to having a dark and deep connection to the abyss and thus unholy cultist from all over the world have made pilgrimages into the mountains, to dedicate another temple to the site, constructed and added onto by their followers. The monumental, heavy buildings pierced the mountain, open to all the winds, defying all enemies and opposing even the harsh hands of time.
Participant Limit: 2-6.
Magical Properties: Wind, Ice and water magic and power's are greatly enhanced in this environment. Those who have power over the storms are also at a great advantage. Dark magic is abundant in the place and is thus also greatly empowered here as well.
Restrictions: Fly is tricky in here as the winds, cold, and low visibility due to snow storms make it almost suicidal rather then any real advantage.
Suggested Character Level: Mid(4-6)
Battleground by GreviousKhan
The cold was biting hard.
The midnight wind screeched through a small frost encrusted valley, whistling through the maw of the mountain and combing the monstrous teeth that were its peaks for stragglers. Most didn't survive more than a few hours in these conditions, but the one who waited now in this cradle of ice was no hapless wanderer. No, there were already far more threatening things in this valley than a mountain storm, and once all the players were in place, there would be far more danger to the lost than any mere avalanche. The wind increased its volume, howling, baying to be stained with blood like an ancient Colosseum crowd. Yes, the wind knew, the wind could tell. This valley would soon be a battleground, its dirty snows swallowing the corpses of the defeated as readily as any mass grave. This was winter's other face; the side that didn't simply kill, but murdered and enjoyed it. But this time? This time it would have to satisfy itself with just watching.
It waited. Black, isolated, motionless upon the expanse of snow. It- he- was a made thing, a construct, in the shape of a man. Feathery snowflakes fell upon gleaming metal, heedless of what sort of weapon they touched. They didn't melt, for the unit designated as Richard Homily had no need to create heat. He- it- simply waited for an opponent. And one would find him soon.