So yeah this is the ooc for relics of a forgotten time, so if you want to play pick one of the races below and then a class after that a name and describe your characters appearance and if you want to write a background please do and please in greater detail explain how you want to change a certain class if you want to that is, so without further or do
Dwarfs are human like in appearance except from them being short and they commonly have such behaviour of being stout and loyal to the end and make great fighter's and engineer's. Dwarf's are not the most sociable of race's due to them living underground away from most other race's but that does not stop a select few from leaving there homeland and becoming adventures.
Hobgoblins are cousins of regular goblins but it would be hard to confuse them with the hobgoblins standing at an average of 6 feet tall and goblins but a mere 3 feet. Apart from the height they have several other distinguishing features such as the long and pointy noses there charcoal coloured skin and there sharp teeth. Hobgoblins have come to being perceived as malicious and evil because of there cannibalistic nature and use of slaves. A hobgoblin would make a good rogue or ranger due to there cut throat upbringing and the self reliance in the wilderness in a dog eat dog world.
Humans are definitely the most populace of races and because so there is not much special about them. There hair colourers range from jet black to a fair blonde the skin from reasonably dark to pale white and there eyes from brown to bright green. Humans make good paladins or clerics due to there unquestionable faith.
Elf's are human like in appearance except for there pointy ears and consistent slim build they are often adapt at magic and usually live well over 100 years old they make great sorcerers and inquisitor due to there inquisitive nature and longing for adventure.
Colossus' are magical constructs made of magic and stone because of this many distrust and fear Colossus' but all are weary of the aptitude for magic and great strength. Colossus' make great wizards and strong barbarians.
if your class is the favourite of your race add an additional 10 hit points to your health.
Barbarian is the class for brave bold and slightly blunt adventures there ability once per day allows them to go into a rage that deals double damage to anyone unlucky enough to get in there way. Equipment bloody club: deals 40 points of damage hard leather armour plus 40 hit points health 100 hit points also they gain two disorientating punch which knocks a medium or small opponent to the floor and makes large opponents stumble back stopping them for attacking for one round.
Wizards are the educated advisor's of many great people but when battle comes they are the bringers of death focussing on single enemy's dealing swift death once per day there special ability allows them to mind control a enemy of there level or below equipment old staff: 10 point of damage is used for casting spells wizard robes grant 10 plus hit point 40 hit points not including armour bonuses and can use two fire bolts once per day which deal 60 damage each.
Inquisitors are servants of the government sent out to kill evil beings and threats to the kingdom once a day they can use there special ability to allow them to teleport five times they can only teleport if they can see where they are teleporting. teleporting is a magical ability so anything that affects magic affects this. equipment hand crossbow deals 10 damage per bolt and can fire 4 bolts before reloading inquisitor leather armour 30 plus hit points 50 hit points not including armour bonuses and one use of ethereal shield which creates a bubble around the inquisiter granting 10 plus hit points
Sorcerers use elemental magic to control the battle field usually out cast from society some sorcerers live among normal people but all have links to the fey using these abilities once a day they can bring forth a lesser demon known as a day walker which charges at the enemy and deals 30 damage and has 80 hitpoints equipment short sword deals 20 damage sorceress robes grant 10 plus hit points and sorceress have 30 hit points and have three uses of lightning bolt which deal 30 hit points but once one hits an enemy it will hit the other closest enemy for 20 hitpoints and the links to the next dealing 10 hitpoints and then 0
Clerics are the holy healers of the church that go to spread religion and heal weary adventures there special ability allows them to create a protective bubble around the team giving each character 20 plus hit points equipment dull mace deals 30 damage wooden shield 10 plus hit point soft leather armour grants 20 plus hit points clerics have 60 hit points without armour bonuses and have 2 healing spells that heal for 20 hit points.
Paladins are holy champions and symbol's of hope, there special ability is once per day to summon a ghost horse with 60 hit points to ride into battle and while riding this all melee attacks that would affect the paladin are sent to the horse and the paladin's attack do 10 extra damage equipment one handed war hammer deals 20 damage metal shield 20 plus hit points and chain mail armour 50 hit points paladins start with 60 hit points without armour bonuses and have 2 spells of smite which deal 20 damage.
Rangers are trackers and hunters who use there skills to become adventures there special ability is to hail down arrows that deal six damage and stop the opponent from moving. Equipment soft leather armour 20 plus hit points longbow which deals 20 damage and can be shot twice before being reloaded rangers hit points are 50 without armour bonuses and have ability to summon falcon which attacks once and does 40 damage.
Rogues are a very crafty bunch that use stealth to attack there special ability makes them invisible until they attack but will deal double damage on there fist attack that breaks stealth. equipment twin daggers that deal 20 damage each and soft leather armour 20 plus hit points the rogues base hit points are 50 and can pick locks three times a day.
Engineers are the tinkerer's of mechanical constructs, once a day they can create a turret that deals 40 damage per shot and can fire twice per turn with hit points of 40. equipment apprentice apron 10 plus hit points twin barrelled pistol 30 hit points per shot and have 2 black powder grenades 20 hit points each and base hit point of 50
Fighters are the most common of adventures there fighting techniques are easy to learn but hard to master there special ability means that they take half the damage that a regular play would equipment hard leather armour 40 plus hit points two hand axes 30 damage each and fighters start of with 60 hit points and can use death grip to strangle opponent for 80 damage but leaves the fighter open to the opponent's attack.