The people of the Redvale, a vast barren desert valley with only a handful of towns scattered about it, have a serious monster issue. They've lost hundreds to giant spider attacks, vampire covens, mysterious diseases, cannibalistic cults and much more. These attacks started a little over 10 years before, when a group of children were seen playing with their shadows by the edge of town. The few who were questioned after the disappearance of these children all stated the same thing; they believed it was just child's play. Days after the disappearance of the children hunters noted sightings of strange fauna; beasts which they had never seen in their lives, beasts which tried to kill them. That's when the humanoid monsters began moving into the towns, slowly but surely embedding their place in the small communities. Doppelgängers, vampires, witches, mages and walk amongst the poor unsuspecting people- and had kept their cover until just a few months before.
Presently all six towns have raised walls and aren't stranger friendly, the towns people live in constant fear and paranoia. Many have tried escaping Redvale, but of course this is an almost impossible feat. Of course there are the few insane who do not seek the protection of the towns, instead living in caravans on the desert, but these figures are elusive and untrustworthy.
Its been 10 years after the disappearance of the children, far out in the middle of the desert, 12 hyperbaric oxygen chambers lay scattered about the ground. At exactly dawn they burst open, revealing the now grown children inside. They're all dazed and recall no memory whatsoever, and they soon find out that they are naked. What's an even more shocking surprise is that, embedded deep on their skin is a gem. Each gem is warm to the touch and glows when the young adults awaken. Upon investigation of their sleeping pods they find jail uniforms, and a weapon which seems oddly comfortable in their hands. A projection soon shoots out from all the pods, forming an image at the very center, and the face of an old man greets them in a sour tone,
"My children. My work with you has yet to be completed, but I have been discovered and do not know how much time I have left. Let me make this as quick as possible; you are all warriors. Warriors which I have genetically enhanced using my scientific studies and magic. You have possibly noted the gems that are imbedded into your skin- these are your Familars, they are the core of your magic. They house an animal spirit which gives you unique powers. *a crash is heard in the background* children, I have wiped your memories for fear of placing you into any further danger. You must know this simple fact and heed my words; I have created you to save your original home, Redvale, from the evil forces which plague it. Together you are all stronger and the cause of all this madness has the answers to all of your questions. Remember this: seek out Prophet Amaria in-"
the transmission cuts there.
(Far north)Those of Norcrest have a serious vampire and gargoyle issue and many a resident fears to go out at night.
(Center)Bellham is the capital of RedVale and largest town, housing many ghouls, cults and gangs.
(Far east)La Motte is situated near the ocean and their main monsters are golems.
(West of Bellham and rather close)Dorden is home to a lot of cannibals and its been rumored that a troll using a guise spell is its mayor.
(South)Glenvar is almost completely isolated in the south by a mountain pass, giant spiders roam the outskirts of town.
Sooo underdeveloped at this point and I'm sorry. But the gist of it is: a group of people wake up in the middle of the desert with no purpose, find out the meaning of their creation, and set out to kill monsters. They rid the towns of evil and become heroes, all the while looking for the Prophet Amaria, who will help them regain their memories and finish off the evil.
Animals go as follows, paired in teams, reserves are in parenthesis:
My character'll be the 13th addition to the group, acting as a sort of guide for the others owo ALSO: once at least half of them are taken, we can start the rp. Those who's roles aren't taken will stay dormant in the pods, and if anyone drops out the other pods will open upon that persons death/ or if anymore interest is given to the slumbering role.
Name: (you're not all related)
Weapon: (guns, think really cool guns. It's set in the far future, but with the setting being similar to the late 1800s, like, 1885. Only difference is super advanced technology.)
In this rp we're all working together and your characters have spent 10 years together, so no history is needed. I will allow a few obscure memories to surface, but nothing that makes sense or that'll impact the main story line drastically. Whoever your partner is, though, you should plot stuff out together in pms and stuff- since as the rp progresses I want them to find a base and make I their home as a place to crash outside of the cities, and from there people will go out in pairs and have their side adventures and stuff.
Tell me what you guys think. Suggestions to make the rp better and such. No name is set in stone, though. Redvale doesn't have to be Redvale and I'm also looking for what to call the group of people, like a group name or whatever.