Dungeons and Dragons: The Clouds of War
"There are so many dangers in this strange new land of Xen'drik... The jungles and forests full of deadly poisons, venoms, disease, and all manners of wild and fantastical beasts trying to make a meal out of a humble Halfling like me... oh and the natives are just... lovely! Back home isn't much better from what I hear. My cousin was waylaid by pirates on the crossing from Khorvaire... One must ask themselves... is the world truly at peace?"
~From the journal of Cpl. Ulmo Whitewater, 16th Light Infantry Regiment of Foot
It is now the dawn of a new era.
The Nations of Teralon have fought for control of the sea routes and territories of the new world for the last fifty years. Plundering her treasures and waging war on her native populations. But for the first time in decades, a succession of treaties and accords have brought peace and order to Teralon. Uneasy nations set aside their differences, content to nurse their wounds.
With the onset of peace however, many former sailors found themselves out of a job and unable to fit back into the mundane day to day life. Many cast their eyes towards the temptations of a life of piracy. A short life, filled with cruelty, violence, betrayal, and debauchery, but nonetheless an exciting one! A golden age of piracy has just begun, and the end does not seem to be in sight.
Meanwhile, the flintlock musket has just been developed, drastically improving gunpowder weaponry, though not all nations are quick to adopt it, notably nations with rich martial traditions, like that of the Hobgoblins. As gunpowder progresses, practitioners of magic find their supremacy in warfare challenged. With the myriad of cultures and races present on Teralon, there is a nearly infinite amount of ways to wage war, from bayonet charges to ravaging the field of battle with arcane energies and alchemical concoctions.
Fifteen years have passed since the ceasing of hostilities in the new world, plenty of time for the nations to recover, and once again tensions are rising. The treasures of the new world beckon and the Natives of Xen'drik prepare to defend their homelands.
The Clouds of War loom over Teralon... What will you do?
Hello, my name is The Tactician for those of you who don't know me. I've found that the majority of fantasy role plays usually take place in the medieval era where gunpowder usually does not play too much of a role in. In this hybrid nation role play, gunpowder plays a large part in warfare and one of the main conflicts in the world is the old vs. the new. It would not be entirely incorrect to say that this is a cross between D&D and Empire: Total War, though there is a lot more room for trade, diplomacy, and intrigue. I do not want war to be the only focus of the story.
With that said, the world of Teralon is a strange one. In the Old World, most of the powerful fantasy beasts like Dragons, Hydras, Manticores, and Treants have been driven off to the far reaches and have been banished to myths and legends. In the last century however, the new continent of Xen'drik was discovered and dubbed "The New World". Rich in resources and populated by primitive natives, it was a prime target for imperialistic ambition. Sightings of strange beasts such as the Behir and other creatures that have never been seen before in Teralon prompts a sort of "Colombian Exchange", and only the fringes of the New World have been explored and colonized by nations from across the sea. Who knows what lies deeper into the heart of Xen'drik?
The Roleplay will take place on the Advanced level, and I expect good quality writing, about 4-6 solid paragraphs at the very least. This is a "Hybrid" NRP in the sense that not only will you take control of your respective nations and write about the actions your nations take, but I would also like you to roleplay through the eyes of your citizens or people of importance. I want to see actions through their lives. I like to see character development. I want to end up caring about the characters you play as, whether they're a Diplomat signing a treaty, or a soldier marching in formation amid shot and spell. Feel free to write overarching story lines for your characters, though you should always remember your fellow RPers.
With that said... Any takers?