You can't be charismatic AND Intimidating. You can charm someone or scare them, your choice. And the limit is three.
HALF-Elf. Get it right buddy :3
If your reading this then I have successfully managed to steal 10 seconds if your life :3
**NOTE TO ALL RPG MEMBERS I KNOW/WHO ARE INVOLVED IN RP's WITH ME!!**
I am a student, so my replies during the day will be limited. However, I have an early in-between class time where I have free time. I'll probably be able to respond later and on weekends. Thanks for understanding!!
Does the Rhogar's Appearance hider work for you guys?
Forgive me for my ignorance.
Last edited by ALoneWanderer; 08-24-2013 at 10:31 PM.
Race: Unknown; Speculated to be human.
Appearance: Ana is roughly 6'1, with a lithe build. Bandages similar to those used in Conjuskan mummification cover her entire upper body. The only visible part of her are those dark green eyes, and the flesh between them, which shows pale skin, similar to those humans who live in Aeribis. Brown trousers cover her legs, and thick boots protect her feet from the ground and whatever may lay atop it. No shirt covers her torso - the bandages provide full coverage. Rather, she wears a long black coat, which she belts around the waist. A long, slender sword hangs at her hip, and a knife is strapped to her thigh.
Your Story So Far: It should be known that, since Ana has set foot out into the world, she has left a literal trail of bodies behind her. Not by choice, mind you - it began by her being attacked by bandits repeatedly in the forests, then the entire clan came after her, which she then destroyed. Several mercenaries and slavers have also either harassed or attacked her, to which she responded with accordingly. So many bodies have been left behind that, at one point, a group of soldiers from all the nations of the continent she's on were sent after her, though it was incognito and was never publicly claimed to have happened. In response, she left their corpses out to rot, with their heads mounted on makeshift pikes.
She simply wanders the land, taking odd jobs to sustain herself, with the occasional challenger that must be dealt with.
Traits: Strong, Intimidating, Agile
Last edited by PyroTheWolf; 08-24-2013 at 10:41 PM.
"I have figured out what humans are like. We are like a virus. Viruses, their nature is to expand, to infect. That is our nature. We expand, we conquer, we infect, and we destroy. We have done it to ourselves, to further our own needs, 'races' warring each other because they think their skin color is superior to another. We are self destructive. Even if we some how stop this nature, it will return, possibly generations later, with a vengeance. And when we finally expand to space, we will take planets and war over them amongst ourselves, until we find sentient life elsewhere. And I pity those other races that my be out there. For they will die by our hands to fuel our vanity."
Florin is a unique mountain dwarf: his family are renowned siege-workers in his home city of Hardum, and while he was raised to carry in the ancient artisan tradition, his crafting interests were slightly less destructive than the war machines designed by his relatives. Instead, Florin took to tinkering and building small contraptions and toys. His creations would whizz and whir and move about on their own, emitting smoke and strange noises of all sorts, but were altogether deemed useless by his peers. Although his family encouraged him for a while, they grew tired of his antics, and Florin made the decision to leave home and wander the wide world as a cart-peddler, selling his toys and devices on the road and between foreign towns and cities.
With his artisan's toolbox, he can create a number of different clockwork soldiers and fire-starting devices in short periods of time. His hands are skilled and his inventive visions are keen (albeit unusual and quirky). He makes enough money to sleep and drink in all sorts of towns, and in case of combat, he carries a warhammer, and has the resilience true of any dwarf. He also carries a pan flute, which he plays to warm spirits late at night in lonely bars and taverns.
Glorin has a typical dwarf beard, complete with a pair of braids. His brown-red hair is long and unkempt, his eyes grey in color, and his skin warm but rough. He wears leather armor for safety, and has a leather helmet to go with it.
Traits: Resistance (poison), Tinkerer, Musician
Last edited by Talfryn; 08-24-2013 at 11:54 PM.
Certainly; he has materials on his cart which he pushes from town to town. Should the need arise, he could stuff some into his pack and leave the rest behind.