''When one single man can rise up to a great ruler, what is there to say when a group of man and women rise up? This a very remarkable age we live in, isn't it?''
-From a scribe out of Vinngealos, who wrote this in his book.
The New Dawn is a realistic medieval RPG, but before I will tell you all about the world of New Dawn, or as they people in that world say: Kanorth, I will tell first the basic rules :
Leaders of this RP:
Head-GM: Roran Hawkins
GM's: Kho - Rogue1971
Link to the IC: IC thread
Link to RP Group: Kanorth RP Group
1. Thy shall not kill another player controlled character! Talk first with the owner before you take too dramatic actions!
2. Thy shall not use overpowerd character! This a realistic medieval RPG, not where silly kung fu dudes fly over you head and chop you're pizza with their big toe...I really hate it when they do that against my pizza.
3. Respect each other, we are all together once the RPG starts. Lets keep it fun for all.
4. If you have interesting idea or plot, but if it involves other player-characters, discuss it first with the others, before you put it in action.
5. Futher, just use some logic sense and try to live up to this few rules.
Futhermore, this RPG has a time period, something like 13th-14th century. There was mostly mail, padded, coat of plates, brigandines, but also a small amount of plate (full that is, many soldiers already had plated gauntlets or greaves, but full plate was rare)
--> So that doesn't mean that you will get a army of full plated bastards, because that is also overpowerd, even if it isn't you're character!
Well enough talking about the Rules! Time to introduce you to Kanorth!
Short introduction to the world :
Once there was a mighty Empire, often called the Old Empire. It consisted of whole of current Vinngealos, Cavenin and most of Asper. It was a Empire who was feared, admired and respected, even by their enemies.
However, then the Year of Disasters came, which brought the Old Empire to its knees. Now after a century after the Old Empire has fallen, a new dawn has come ... Where will you stand? Will you try to revive the Old Empire? Or will you make a name for yourself? It's your path and it's waiting for you!
''I once went to Vinnegeal ... The ancient City of Cities ... Yes, it was quite worth the trip! Too bad of the unrest and the bloody politics ... and I mean that literally.''
-The words of a merchant of the Republic of Lyrin.
Government type :
Vinngealos is ruled by a High King/Queen, supported by the Council who is made up of the noble houses and families. Each noble house has at least one representative in the Council, but some houses have more. That is because they are more important, in both wealth and power /influence in the kingdom.
Current ruler :
High King Peandros Arpero => Current Ruler: Emperor Aedan Arianti
Brief History :
Vinngealos was one of the greatest realms of all the Known World. They fielded the best and grandest armies. None could defeat one of their armies, let alone dream to bring the Old Empire down to its knees. Its influence stretched far and wide. Their art and culture inspired everyone. But alas, then the Year of Disasters came brought an end to the once almighty and powerful Empire.
Today its a mere shadow of its former glory. To the East, they lost land to the ambitious kingdom of Cavenin. To the west they lost their influence on the Kingdom of Asper and their former archenemy, Saeron, is now too far for them to reach. Still, even though its a troubled time for the people of Vinngealos, they proudly say that they are the true heirs of the Old Empire, wich brings a problem with it. Since they have most of the eastern lands of Vinngealos, Cavenin claims the same and the two realms have unpleasant peace with each other ... A peace which may break at any moment, and turn from love and prosperity to blood and death. Only time will tell us if Vinngealos will rise to its former glory and will be the beacon of hope once more ... That is if time will tell that.
The armies of Vinngealos are still proud and fierce, when it comes to the defence of Vinngealos. They are a force to reckon with and to be feared. Their troops are trained mercilessly by the army trainers. They are trained so mercilessly that they fear to have to retake a training rather than fight their enemy. Its armies are also unique if you compare them with the other kingdoms armies. In Vinngealos young men from the age of eighteen till twenty-five are force conscripted. in the army. but once you're in, you recieve arms and armor from the state and there is an option to bribe yourself out. The money that is used by men to bribe themselves out of the army, is then again used to support and arm the remaining forces of Vinngealos!
This is also the same situation for their navy, though they tend to use criminals and slaves as rowing forces for their galley warships.
Still, even though as grand and strong the armies of Vinngealos may sound, they arent a threat to any country. They have too litte men to strike at their neighbours and the option for the young unwilling men to bribe themselves out of the army makes it shrimp. Its thanks to these situations and because of the weak leadership Vinngealos has now, that the kingdom is crumbling.
At their old days, of the Old Empire, Vinngealos controlled much trade and made the city's of Acron and Vinnegeal rich. Of nature, the lands of Vinngealos are very fertile and in the highlands, they have many mines, where they mine metals like iron and steel.
Even though they may seem like a warlike people, they also love to craft lovely art work. The smiths also love to have brons or copper to turn it in artwork, wich they tend to sell at the rich noble houses.
The army system of Vinngealos
The army of Vinngealos is split into five legions, each legion is made up of four companies, and each company can be made up of anything from one hundred and fifty soldiers to one thousand.
Each legion is under the command of an Imperator of the Legion and each Imperator is under direct command of the Strategos, who can assign Imperators to a legion and dismiss them. He can also nullify any orders given by an Imperator, promote whoever he wants etc. complete control over the army.
Each Legion is split in to two groups made up of two companies each, and assigned to one of the ten main forts in Vinngealos. Each Fort is governed by a Polemarchos Maxima, who has power over the two companies in his fort, and can send them on assignments etc.
Each Company is under the command of a Polemarchos, who has to report to the Polemarchos Maxima of his Fort.
Each Company can also be split into squads of twenty or so, with a Tagmatarches leading them, the Tagmatarches reports to the Centurio, who reports to the Polemarchos. Tagmatarches are not always in a company, as it all depends on whether the Polemarchos of the company has assigned any or not.
Vinngealos Army Ranks
Strategos - Has control over all the Five Legions of Vinngealos, and all Imperators must report to him and obey his commands.
Taxiarchos- This is Strategos’ adviser and vice, who can help relieve him of the pressure, and take his place should he be injured or die (until the council chooses a new Strategos). The Taxiarchos is assigned by the Strategos, with no interference from the Council.
Imperator of the Legion - A man who has made it up through the ranks and now commands his own Legion. He has the power to promote anyone in his Legion, dismiss anyone, punish etc. He is the Strategos of his Legion in a way. The only power above the Imperator is the Strategos, while the Taxiarchos is only above the Impertor when he is acting as Strategos.
Centurio of the Legion - This Is the Imperators vice, and can take the place of the Imperator should he die or become injured. He also acts as adviser to the Imperator, helping relieve him of the pressure of leadership.
Polemarchos Maxima – A man assigned to govern one of the ten main forts of Vingealos, which is seen as a great honor and a heavy burden. The Polemarchos Maxima has power over everyone in his Fort, such as the Fort Guard and the two Companies assigned to his/her fort. He can send both Companies on assignments anywhere in Vinngealos, or even outside of it in times of war
Centurio Maxima- The equivalent of the Centurio but for the Polemarchos Maxima, he does most of the paperwork such as reports for the small assignments or minor incidents in the fort etc.
Polemarchos- A leader who has control over one Company in a Legion, usually promoted to the rank of Polemarchos for showing acts of valor in the field, and good leadership when given the opportunity. The Polemarchos must report to the Polemarchos Maxima of his Fort, or face dismissal from his position, imprisonment or death.
Centurio - Has the power to take the Polemarchos’ place should he died or get injured; he is a second Polemarchos in a way, answering only to the Polemarchos of his Company.
Tagmatarches- Commands over a group of twenty soldiers in a Company.
First Legion of Vinngealos - Led by Imperator Brow’Din
Companies Stationed at Fort Bazantis (Located at the Coast North of Narzlim):
First Company of the First Legion - Led by Polemarchos Gridel
Second Company of the First Legion - Led by Polemarchos Jesder
Companies Stationed at Fort Validius (Located at the Mountains West of Fornos):
Third Company of the First Legion - Led by Polemarchos Deruz
Fourth Company of the First Legion – Led by Polemarchos Sazux
Second Legion of Vinngealos- Led by Imperator Graxus
Companies Stationed at Fort Magnus (Located at the Mountains South of Hurzil):
First Company of the Second Legion - Led by Polemarchos Herik
Second Company of the Second Legion - Led by Polemarchos Dahud
Companies Stationed at Fort Romgard (Located at the Coast North East of Vinnegeal):
Third Company of the Second Legion - Led by Polemarchos Al’Montsar
Fourth Company of the Second Legion – Led by Polemarchos Gerul
Third Legion of Vinngealos- Led by Imperator Sosildak
Companies Stationed at Fort Nex (Located North East of Helmis):
First Company of the Third Legion - Led by Polemarchos Neorades
Second Company of the Third Legion - Led by Polemarchos Felovus
Companies Stationed at Fort Letum (Located at the Borders South of Fyrn):
Third Company of the Third Legion - Led by Polemarchos Eskaster
Fourth Company of the Third Legion – Led by Polemarchos Qayzar
Fourth Legion of Vinngealos - Led by Imperator Kazrum
Companies Stationed at Fort Orcus (Located at the Borders North East of Middas):
First Company of the Fourth Legion - Led by Polemarchos Oppius
Second Company of the Fourth Legion - Led by Polemarchos Veranday
Companies Stationed at Fort Mortem(Located North East of Cilios):
Third Company of the Fourth Legion - Led by Polemarchos Brutus
Fourth Company of the Fourth Legion – Led by Polemarchos Antonnius
Fifth Legion of Vinngealos - Led by Imperator Roffijio
Companies Stationed at Fort Aegror (Located at the Coast East of Archeos):
First Company of the Fifth Legion - Led by Polemarchos Vetranio
Second Company of the Fifth Legion - Led by Polemarchos Theodosius
Companies Stationed at Fort Basilus (Located at the Mountains South of Fyrn):
Third Company of the Fifth Legion - Led by Polemarchos Leonidas
Fourth Company of the Fifth Legion – Led by Polemarchos Constantis
''You know, I always was kinda interested where and how the kingdom of Cavenin came to rise. How can one single unimportant Duchy expand so fast? I bet they got some secret to that!''
-A noble knight of Asper, about the rise of Cavenin.
Government type :
Cavenin is ruled by a king/queen, who has trusted noble lords who rule their fiefs in his/her name.
Current Ruler :
Queen Eslandra de Civan. => Contested rule due to civil war
Brief History :
Once, during the time of the Old Empire, Civan was the capital of the Duchy of Civan. They werent a real threat to the Old Empire, but when the Year of Disaters came, wich created a chance for them to grab the Eastern lands of the Old Empire. When they were had won from Vinngealos, they cast a grim look at the western city states. In a few years, they also had conquered the city states and formed the kingdom of Cavenin.
From there they learned of the islands, where the tribal groups of It'oru lived. They had great interest in the grand island and invaded it. It was there where they made contact with Saeron and it wasn't the kind of contact by wich they sended each other gifts and such. No, as soon as they realised that Saeron wanted to have the rich island for themself, a war broke out between the two. Some say that its because this war that there isn't a war between Cavenin and Vinngealos, because Saeron is too dangerous to be underestimated.
They have some great armies, wich include knights and fine achers. Altough they claim to be the heirs of the Old Empire, they don't really follow the traditions of the Old Empire. Their armies consist of levies, raised by feudal lords, to fight for their country. It's also that only the noble and rich that are in the top of the army, as they find it no place fitting for a commoner, how brilliant he or she might be, to lead other commoners.
Cavenin might sound like a arrogant nation to you, but you must taste its wines! They are the finest producers of wine and products wich inlcude olives. Those products are very wanted by the merchants of the Republic of Lyrin, who often come to buy massive amounts of it, to sell it in the kingdoms of Dunkura or Asper.
''You know, I shall never forget that image. Those beautiful coast, the gentle folk and the most of all, that very tasty beer!''-A traveler from Dunkura
Government type :
Same as Cavenin
Current Ruler :
King Hendrik of House Tirn. => Presumably poisoned. Heir apparent is princess Hassis Tirn, who needs to marry before assuming rule.
Brief history :
In the time of the Old Empire, most of the current kingdom was under control of the Old Empire. After the collapse, the king of Asper grabbed his chance to be independent of the Old Empire. They soon sought to restore the friendly bonds with Vinngealos. They had the luck that Cavenin was a thorn in the eye of Vinngealos, wich had to accept the gifts and offer to remain peaceful with each other.
After they were succesful with their mission to form a good relationship with Vinngealos, they tried it with the kingdom south of them, Dunkura. They knew that Dunkura had their own problems and wouldnt wanted some aggressive neighbour north of them. It was then that both Asper and Dunkura made the Pact of Serli. In return of having good bonds, Asper was bound to help Dunkura against Saeron, wich tried to conquer Dunkura since the days of the Old Empire. Now with peace with their most powerful neighbours, their kingdom prosper and enters a age of wealth and culture.
Asper has some very fine knights and also some good foot soldiers, who are tough and good at charging and breaking the lines of weaker armies. They have that, because they got some Northern Clans up in the northern places of their kingdom. With the tough and brave warriors, they are a strong force on the battlefield. Also with the Pact of Serli, they have acces to some troop of Dunkura, wich brings the fearsome axe-wielding warriors of the south to their ranks. Altough they have many strong men and good horses, their arms and armor arent quite wel made. They lack good metal for their troops and must buy it from Vinngealos or Lyrin. Still, if there was a ruler who could make sure that the bond between Vinngealos and Dunkura stays secured, then that ruler would have a kingdom at his/her disposal who could forge a bright destiny for his/her people!
Asper is famous about her beer. They sell most of their beer to Dunkura, but the Republic of Lyrin also noticed the value of their beer. The only other fine product that Asper produce are horses. The great Denirak plaines are home to many fine horse herds. They bred their horses for many purposes, such as farming but also the well-known destriers for battle.
Republic of Lyrin
''Never ever trust a merchant from Lyrin, my old man used to told us. Sure, they will make you rich in no time, but then they say you robbed them of wealth. Then you will lose everything and the riches they were so willing to share will be your end. When your broke, down and nothing more than a ordinary tramp, the same merchant will go to other people, to repeat the same.''
-Words about the merchants of Lyrin by a commoner of Dunkura.
Government type :
Merchants state. In Lyrin the rich rule the state in democratic way. The richest merchants houses have one or more votes in the Merchant Circle, wich is the great council of the Merchant houses. The Merchant Circle choose the Doge, who has the grand fleet of Lyrin at his command and the military around it, also the police guard.
A Doge stays active for 10 years if he gets the most voted member of the Merchant Circle.
Current Ruler :
Doge Nestor da Ain
Brief history :
A rahter unique sight among nations, the merchant republic is the only democratic nation in the whole known world. They are a nation of great wealth and trade with every other nation and some may expect that they saill the unforgivable oceans in the east.
Back during the days of the Old Empire, they were just a bunch of independent city-states. Most of those city's were under protection of the Old Empire, for wich they ofcourse paid tribute to.
How ever, when the Old Empire went down some long time ago, the city states came together and formed the Republic of Lyrin. Now it isnt a surprise to encounter a merchant or traveler from Lyrin, doenst matter in wich coastel city you are. They are bound to be there in rich cities.
The focus of Lyrin lies in its fleet. They have the best and biggest fleet of all the nations of the known world. Still they have more intention for trade than warfare. This attitude made the presence of a land army almost worthless and they have a very small army, for wich they use to bring order in a city where the unrest is too high for the local police force to control.
There is a saying about the military of Lyrin and goes like this : ''They can swim and fight like sharks, but on the land, they ran and fight like a fish on the dry.''
Still, it quite clear they will use their wealth to make sure their enemies will regret it they wanted to bring the Republic of Lyrin down.
There is too much to say about their trade. They have almost everywhere merchants in any coastal city of any nation. While they don't produce much these days, they tend to buy a product, for exempale the fine wine of Cavenin and sell it to Dunkura. That is how they gain their enormous wealth, putting it simple.
''You know, I wonder if there is even a real sign of civilization down there. Every men I met who claimed to be born there was eiter a damn liar or just a annoying drunk. I wonder if they are all the same there in Dunkura...I even fear that their womenfolk are the same!''
- A noble from Cavenin about the folk of Dunkura.
Government type :
Their ruler is called : The High Prince. Like the kingdoms of Arpes and Cavenin, the nobility holds fiefs for the High Prince, but the main difference with the other kingdsom is the freedom of their subjects. The people who live on the ground of a fiefdom are automatically sold, whenever the fief is sold or transferd to another owner. That said, the common people of Dunkura don't have much freedom of their own.
Current Ruler :
High Prince Tarnold Garsam
Brief History :
Dunkura is a very old kingdom. Some may say its one of the first kingdom that was created. Ever since the memory of mankind there was always war between Dunkura en Saeron. Because of the war and the desperate attempt to stay free instead of being conquered by the mighty hordes of Saeron, they literal threw everything they had. Since those old days Dunkura had paid heavy prices to keep the hordes of Saeron out of their homelands by fighting the bigger armies at the Serli mountian region.
Because of their successful defense at keeping the hordes at bay, their nation has thrived. It is true that the land isnt fertile like that of the other kingdoms, but they have their own way and wouldn't prefer another.
Because of the more harsh climate, it doesn't rain often in the south, the people are used to the tough environment..And a tough environment, makes people tough..Doesn't it?
The troops of Dunkura are most of the time lightly armoured. This is because they value speed and agility more than protection. Their troops also tend to wear more bardiches, two handed axes and long spears, instead of swords, one handed axes and shields. Their achers and cavalry are also te be feared, cause they are the fastest troops in the known world.
It don't mean that all their troops wear light armour, this only counts for the majority. The nobles who go in to battle, wear fine crafted mail armour and often have their steeds wear some kind of armour. Short to say, they are a terrible force to fight if you're unprepared.
They don't trade much. After all, their lands arent very fertile and the climate isn't perfect for producing any luxury goods. They do however, had acces to some gold mines. They mine the gold and sell some to the merchants of other lands, most of the time to the merchants of Lyrin. The other profit they gain from the gold mining, they use it for their own good.
''I wouldn't go there, if I were you! They dont like outsiders for one bit and besides, why would you go to a land that is just one big sandpit?''-A merchant against a curiously traveler about Saeron.
Current Ruler :
Great Sultan Farlil Harkan => After the great rebellion and coup d'état, Al'Homam bin Nimr Al Wah'Shey and his council of wises.
In Saeron there is only one person who rules the entire realm, only one person who decides what really happens. That person is the Great Sultan. He have priests, who acts as his eyes and hands in most of the regions.
Another rather unique thing is : nobody has any real freedom. Really, the only one with freedom to say his opinion and thoughts is the Great Sultan himself. Due to the succesful rebellion the old Sultanate has been replaced by a council of leaders, resembling the Ottoman Empire.
Brief history :
Saeron was once nothing more but a tribe in the south. After the tribe took over command of several other tribes, things changed very fast. Fueled with ambition, they had conquered the south almost in a few decades. After that there was a pause in the always conquering hordes of Saeron. They rebuilded the new conquered regions and it looked like they were going to stay like that. That was until a Great Sultan wanted more, so they declared a war against Dunkura, a war that is going on longer than two centuries. They caused so much horror and fear amongst nations, that even the Old Empire wanted to be rid of them. But, they didn't succeed at it. Recently a succesful rebellion has changed the nation forever. The old Sultanate has been replaced by a council of wises.
Now, after decades when the Old Empire has fallen, Saeron only finds a weakened Vinngealos and Cavenin as adversary's. Dunkura remains very strong in their defence, so will the hordes of Saeron be in their attacks!
The troops of Saeron are weak. One brave militia soldier can take on two soldiers of Saeron. But, you will need a huge army of militia to even defeat one single horde of Saeron. Their troops may be very weak, but many have failed to repel wave after wave. You can compare the strategy of Saeron like that of a ocean. Wave after wave will slam against their opponent, till they surrender or be slaughterd till the last men.
Most often they are slaughterd, cause the manners of the troops of Saeron are cruel. They will torture you first for as long as they can. Then they will cut of you're manly parts and cook it. They do this, because they believe it will make them stronger...If it works? Don't ask me, I am not from Saeron!
After the succesful rebellion they have adopted a new system:
Young boys are gathered all around the land and sent to the military training academies where they receive very strict and propet training, as well as decent equipment. These new troops are called Sajinnaries.
They only trade with the merchants of Lyrin, who may enter several cities. But, only to several sectors of a city. It's also extremely rare to find sombody not from Saeron in their heartlands.
WHERE THEY ARE NOW: The Saeronian Army System Under the Great Sultan
Army? System? What ARE you talking about? There's only a horde, and lots and lots of people living in Saeron, and all of them have to go to war when the Sultan says so, push a sword or spear and a shield into their hands and send them off to war. If they die? Oh, there's plenty more to fill the gap.
The Saeronian army has no organisation whatsoever, if there's any new conflict, a new army is levied and sent off under an Emir to fight whoever is to be fought, half of the time the Sultan and his "council" do not know what army is where and how many have been levied and how many have been lost, or whether any conflicts have actually been resolved, all they do is dish out more troops and send them into the great unknown (usually to never return.)
WHERE THEY SHALL BE: The Saeronian Army System Under the Council of the Wise
Training and Service
One thousand Loqat - agents who search for children with potential for physical and mental strength - are sent out every five years to find children with potential for a military carreer, usually five to six year olds, any younger and they won't learn, any older and it is too late. Each Loqat is expected to find at least ten children with potential over a one month period, searching a particular area of Saeron, or a particular part of a city. Once these ten thousand children are collected - the parents usually persuaded by the promise that their children will have much greater opportunities in life - they are split into four groups of two thousand five hundred and sent to four different locations: one group is sent into the mountains west of Zoril. The very first group to ever go there will help build a huge military barrack which shall become their home for the next five years - and the home of all the generations who come after them. The second group will be sent south of Jatal in the scorching Namar Desert, where the first generation will also build their barrack. The third group will be sent south of Tsam/ east of Gahnek, and the fourth group will be sent south of Gahnek, nearer to the Mountains of Serli.
The very first generation will have to build their barrack, which - with the professional help, the two thousand five hundred children, and paid construction workers - is expected to take no more than six months.
Once construction is completed, the real training begins.
For the next ten years these boys are conditioned physically and mentally, they are subject to harsh training and discipline. They are allowed no shoes, very few clothes, and are taught to take pride in enduring pain and hardship. Throughout their years, the boys are required to become proficient in all manner of military activities. They are given rigorous strength and endurance training and physical conditioning through endless field and track events. They are taught boxing, swimming, wrestling, javelin-throwing, discus-throwing, and the art of ancient martial combat to make them lethal. A further part of their basic military physical training, are things such as running, long and high jump and carrying heavy packs.
They are fed - but it is a weak broth and in quantities only enough to exist, so that they may get used to the hunger and be able to endure such hardships when the time comes, although once a week they are given a filling meal to keep their strength up.
Discipline is the word to live by, with terrific punishments meted out if caught performing the most minor infraction. As a part of discipline they are also taught to march. It is seen as a matter of greatest importance that Saeronian soldiers can march at speed, after the great disorder and havoc not being able to do so caused under the Sultan, any army which would be split up by stragglers at the back or soldiers trundling along at differing speeds would be vulnerable to attack, hence right from the beginning the boys are trained to march in line and to keep the army a compact fighting unit on the move, so that it becomes second nature to them.
For this, during the summer months the boys are to be marched twenty miles, which has to be completed in six hours.
The boys are taught what is needed for them to become great believers in their nation. They are taught to place Saeron and the people above themselves. They are also cared for by older scholars whenever they are not training, who teach them religion, ethics and generally strengthen their moral wellbeing and their will, usually through strengthening their religious feelings, after all, a man who believes God stands by his side is unstoppable. They are also educated to count soldiers in a formation, read war sagas and sing and recite war poetry.
At age twelve the lean and hungry boy is taken from the barracks and made to eat, live and sleep in one garment with no shoes under the open sky for one year, exposed to the beasts and the weather. This yearlong exercise teaches survival and fieldcraft skills that he would need when deployed fighting abroad. From age thirteen until the boy reaches what is considered manhood at twenty the boys play very, very serious war games. These games often leave the contestants dead or injured and would include armed attacks on each other in small groups representing armies. These war games teach small unit tactics, raids, reconnaissance and surveillance, and the art of the ambush.
For this they primarily use wickerwork shields and wooden swords. Both the shields and the swords are made to standards which make them twice as heavy as the original weapons. After all, if a soldier can fight with a heavy dummy weapon, he would be twice as effective with the proper one. The dummy weapons are at first employed against heavy wooden stakes, about six foot high, rather than against their fellows. Against these wooden stakes the boys train the various moves, strikes and counter-strikes with the sword.
Only once the boys are deemed able enough in fighting against the stakes, are they assigned in pairs to train in individual combat, and eventually, they go on to play the war games, where the best are distinguished from the rest, possible leaders are found, and any who have not improved to the correct level usually meet their downfall.
Along with completing the initial training with the sword, the boys master the use of the spear and various other weapons. For this the wooden stakes are also put to use as targets. The spears and other weapons used for practice are twice the weight of the regular spear and weapons. Training is given such importance that even in the worst of whether conditions, weapon drills, exercise and horse riding goes on.
At the age of twenty, the boys are men, and what’s more, they are full-fledged Sajannaries (Sa-Ja-Ne-Reez), ready to go out into the world and put their training into good use. The training takes on average, fifteen years, from the age of five/six to twenty, and every five years, a new wave of five year olds turn up at the barracks, so that at any one time (apart from the first two generations) there are 7500 boys-in-training ranging from five to twenty in any one barrack, which is why they are initially built to be larger than needed for the two thousand five hundred children of the first generation.
Once they become full-fledged Sajannaries at twenty, the boys have a further fifteen years of service. Each generation that graduates past the barracks becomes a Horde. Each Horde us split into four Regiments of two thousand five hundred, and usually those the two thousand five hundred who trained together form a Regiment. The person who leads a Horde is selected out of five candidates, those being the very best from each Regiment, and one close runner up, through an exercise which tests every aspect of their training and more – martial arts, track and field events, swimming, weapon mastery, tactical and strategic ability, intelligence, religious fervour, charisma – and the one who proves to be the most skilled in all areas earns the role of Lion of the Horde, or just Lion. The other four become Saero’s of their respective Regiments, at the command of the Lion, who in turn is loyal to the Council of the Wise. The Lion also receives a host of five hundred veteran Sajinnaries who had completed their fifteen years in service and chose to continue on.
After the fifteen years in service, the Sajinnaries can either choose to retire and get married, living on his considerable wage, or he can choose go into another line of work, such as a political one as part of the Council of the Wise or a minister in some other position in Saeron, and of course, he can choose to continue in the army, becoming a part of the Veteran Sajinnary Corps and be tied to one of the Lions of a Horde. The final thing a Sajinnary can become is a Great Lion in the Council of the Wise, who has power over all the Hordes, any Lion of any Horde answers to him and the Council.
The Rank System
The Great Lion – A former Lion of the Horde who has become part of the Council of the Wise, and has complete control over all the Hordes at all times, along with the Council of the Wise. All Lions, Saero’s, and Sajinnaries in general answer to this man, not only because he is a Council Member, but because he is also a former-Lion himself. Any command from this man must be answered without question, unless there is direct opposition from the other Councillors. He holds the right to remove any Lion from his position should he feel it is necessary to do so.
Lion of the Horde – There are three of these at any one time, as there are three Hordes present at any one time. These are the great commanders of the Hordes, who have direct control over their entire Horde and which Regiment goes where and whether a certain move is good or not. A Lion is answerable to the any of the Councillors, and especially the Great Lion who holds the right to remove the Lion from his position. Seeing as this person has ten thousand Sajinnaries under their control, they wield immense power and authority wherever they go, including the Council, where the views of a Lion are seriously considered whenever they are put forward.
Saero – A Saero has direct command over a Regiment, which is made up of two thousand five hundred Sajinnaries. A Saero sees a great number of battles, as he is expected to fight with his Regiment in the battles that the Regiment has. He is also expected to design the strategic and tactical battle plans for each battle. Reports are written by the Saero containing information about any casualties, detailed narratives of events that happen such as battles, and of any Sajinnaries who have distinguished themselves in the battlefield and are worthy of promotion.
Saerojin – Each regiment is split into two groups of one thousand two hundred and fifty, group led by a Saerojin. These act as assistants to the Saero more than anything else, and do not weild much more authority than other soldiers except during battles where they can give orders, and in the design of battle plans where they usually sit with the Saero and devise the best strategy. Other than that, they are normal soldiers, who cannot give any orders out of battle.
Sajinnaries – The elite soldiers that make up the entirety of Saerons army, the first Horde of ten thousand men is to be put to the test fifteen years after the fall of the Sultan. While they are being trained, the old Saeronian soldiers have been trained in the basics of warfare and marching, and can now be relied upon to keep the Dunkuran threat at bay, and any other threat with their sheer manpower./hider]
The Northern Wastes
''We hear a strange howling...Maybe we did wolves, but who knows? Maybe it were the Exiles!"
-Some villager from a village, near the Northern Wastes
The Northern Wastes ... There is no other region or place that can be compared with the dangers of the Wastes. It's freezing cold out there and you might just last two days before you freeze to death, if you're not used to it. Even when you grow used to it, you must wear a pretty thick set of clothes. Then if the cold doesn't kill you, then the animals are next. The place is home to bloodthirsty wolves, powerful bears and what not. In the winter, the whole region is packed with snow and ice. Then when the summer almost arrives, you will see most animals search refugee at higher grounds.
If you dont follow their exempale, you will regret it....Then life will be literal sucked of you're body! During the summer, the snow will melt away and the litte eggs of many mosquitoes will come out, seeking for blood of what ever they find. They will attack and sting you like a massive horde and there is no blade, no armor that can protect your body against them. You will be eaten alive and when its has begun, there is no escape from it.
So, if you survive the cold, the dangerous animals and the hordes of mosquitoes, there is a last threat that remains. During the days of the Old Empire, and even now, it's seems normal for both the kingdoms of Arpes and Vinngealos to send their most brutal and cruelest of criminals towards the Northern Wastes. Some died right away, not knowing of the dangers that lurks there. But some survived and even made it to form a group. After decades these groups started to live in the Northern Wastes, like if they were some kind of natives there. They formed their own very small communities. Still, those can't support more than fifteen men at a time, because of the low amount of food available, during both the winters and summer periods. They are called : the Exiles.
A short guid to the Island of Maleth (Canon)
The island of Maleth is the largest island in the It'oru archipelago, which is situated between the Pilomar ocean and the Temlan ocean.
Numerous bays along the indented coastline of the islands provide good natural harbours. The landscape consists of low hills with terraced fields, with a slightly more rocky terrain in the very south-west of the island.
The climate is subtropical/mediterranean. The winters are mild (sometimes even warm) and prone to lots of rainfall. The summers are warm to hot and is the dryest of seasons. The rivers of the island (there are about three) are very often dry during the winter, but flow generously during spring, summer and autumn before they dry out again.
For centuries, the island of Maleth relied on its agriculture. Spring and autumn are the most productive seasons, followed by summer and finally winter being the least productive season. The islanders grow a wide variety of crops, like olives, grapes, figs, peaches, and mulberry trees for silk production. Although Maleth is an island, fishing is of a lesser importance. There a handful of stone quarries on the island, but Maleth relies on import for its metal production as the few mines cannot sustain the island's needs by themselves.
The two cities, Careth and Iormo, are important trading locations. Lyrinese merchants come here to buy Maleth's silk, velvet, wine, dates, figs, almonds and other commodities, while they come to sell precious Dunkuran stone and metals from the Cavenian mainland. The industry in the cities is mainly focussed on textile production, with manufactories that create velvet, silk and satin from the island's silk.
The island's culture is a meltingpot of Caveninean, Saeronean, It'oru and old Imperial influences, as can be seen in its architecture. The islanders are known for their hospitality towards strangers, as they love to boast about the preciousness of their dear island. The architecture also shows its many influences, yet Saeronean architectural influences occur mostly in the south, whereas the Caveninean ones are more found in the north. The islanders have long abandoned their It'oru pantheism and follow either the Old Imperial religion or the Saeronean religion. Several old, stone It'oru temples can still be found, the largest being the complex of the Sun god, somewhere in the middle of the island (think of it as some large neolithic temple). Cattlefarmers now let their herds graze around the abandoned temples, but never dare to actually enter them.
At the dawn of time, Maleth was inhabited by tribes who travelled over sea from the east. These were what are now called the It'oru tribes. The It'oru still use their obsidian and stone tools they used thousands of years ago. When they inhabited the island, they named it "Mal' qath", meaning honey-island. The It'oru built many temple complexes allover the island, every one dedicated to a single aspect of worship. The largest is the temple complex of the Sun god. The most disturbing temple is the temple complex of Death, where the walls are decorated with skulls and bones. The It'oru mainly lived on hunting and fishing, cultivating little crops.
When the Empire rose over three thousand years ago, colonists from the Imperial mainland settled on Maleth. The It'oru on Maleth were less agressive than those on the smaller islands and thus the Imperial settlers were able to construct the cities of Iormo and Careth. The population steadily grew and the Imperial, Saeronean and It'oru cultures were molten into one, homogeneous culture. Though the island was always considered a 'far-off backwater province of the Empire', they raised more and more attention as they became more and more productive over the years. The island grew so much in importance, that the Emperor decided to build a winter residence on the island, to escape the cold mainland winters. Sailors from the Lyrinese city-states were and still are a very common sight in the cities of Iormo and Careth.
Over a hundred years ago, the Empire fell and the Kingdoms of Vinngael, Cavenin and Asper rose from its ashes. The Cavenineans conquered the eastern parts of the empire. Geiseric Estermont, a knight and leader of the infamous 'Black band' mercenary company, sailed to the island and conquered it in a short campaign. Geiseric pledged allegiance to the King of Cavenin and became the Lord of Maleth, effectively founding the noble House of Estermont. Geiseric left two sons, each inheriting a part of the island as there were no real laws on succession. The brothers hated eachother thoroughly and went to war against eachother often. The youngest brother, Lord of Iormo, called the Great Sultan of Saeron for military aid, which was provided. Before the reinforcements arrived, the youngest brother was captured in battle and executed. The Emir arrived just in time to seize Iormo and effectively taking the southern half of the island. This ignited the war between Saeron and Cavenin, that is still ongoing today. Ever since Saeronean intervention, the Estermonts have always been reluctant to ask help from the mainland. The war went on with limited succes for both sides. Saeronean troops were always of worse quality than the Cavenineans, but always greater in numbers. It often happened that the Cavenineans destroyed armies three times their size. Lady Estermont's father, Lord Matteo, enacted laws that focussed on centralisation, gradually decreasing the power of his own vassals. He also convinced the Crown, through shrewd diplomacy, to grant him and his House several privileges that were not granted to the other grand houses on the mainland. Lord Matteo thus secured a very autonomous control over his island.
Lyrinese merchants visited the island less than usual because of the war. Several minor Houses on the island include the Farneses, the Trastamàras, the Toustains, the Mirabelos, the Avernes, the Tolosans and the Mulls.
The current rulers over the island are Lady Joan of House Estermont, with no apparant heir, ruling the north from Cerath and Emir Waled-al-Nasir (captured in the Battle of Pontinus park), with his heir Ghengo-al-Nasir, ruling the south from Iormo.
Crest of House Estermont:
Warbanner of the Estermont armies:
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The new OOC has been made because Gerontis (yes celebrity gerontis) lost interest in this RP after it had nearly died, and several diehard RP'ers have continued to carry the dying RP, and revived it succesfully! A summary of what has happened so far will follow soon!
A messy summary of the Civil War in Cavenin untill now (22 December IC)