Of Gunpowder and Steel
This is a working title, but I think it's a damned good one. On an unrelated note, Iveron is apparently an "Eastern Orthodox icon of Virgin Mary". Huh, learn something new everyday. Ok, on to the actual post.
I wanted to throw out an idea I had a week or so ago about a fantasy world entering a period of industrialization. First it was just "oh hey, guns and magic!" but now I think it's become a little more unique. It's drawn some inspiration from a lot of things, including Dungeons & Dragons, mythology, the Spirit Engine, this book I read about an industrialized Faerie that I can't remember the name of, and a bunch of other stuff. I wanted to try to do a few things to make it unique like not having true humans and magic restricted to licensed users.
The world of Iveron is a wild one. This earth-like world is home to many races and species. The world is dangerous and monsters roam the plains, deserts, and forests. There are cities, but only so many. The world still progresses though, gunpowder along with steam and electric power now becoming much more common.
Iveron is a world of fantasy and magic, but the one thing the world seems to agree on (with the help of the mysterious Council, a sort of world government) is that magic is a dangerous force with proper training and restrictions. Only those trained in special magical academies, whether for military use or healing or study purposes, can legally use magic. The Council's agents keep this balance, but they sometimes miss the few that practice magic unlicensed.
The Corvus, crow men with a chess-based hierarchy, rule over the other races in their kingdoms. The Angels, once human but now near-immortal creatures, hide in their underground cities, churning out new machines every day. The Satyrs, men with goat-like legs, wander Iveron's landscapes along with the Masque, eeriely beautiful masked preformers. Kolbolds, short lizard men with a knack for traps, hide underground in their dungeons in fear of the bigger folk. The Fair Folk, tall and disturbing insectoid beings of mysterious origin, watch from their forest homes. The Worldkin, the embodiment of the elements themselves, mingles with the more fleshy folk. The Outsiders, beings not of this world with strange powers that they're willing to share... For a price. Many more races dwell within the cities of Iveron, playing their own roles.
And so begins the information section where I put a bunch of spoiler tags and fill them with text about STUFF.
SpoilerAngels: The Angels are what became of the human race. A bunch of blind, albino, underground monsters. And they live 'forever', with a catch. They have to be pumped with an extremely addictive drug 24/7 and are only able to live a week without it. The drug comes in the form of syringe like vials that are jabbed into their backs and slowly release the liquid into their system. Each vial an Angel has will last them a week, so they will often wear up to 8 vials. The Angels live in underground cites of stone and metal and are one of the driving forces behind the industrialization of the world and the inventors of most modern technology.
Corvus: the Corvus are proud crowmen who base their class system off of the game of chess. The higher classes live in massive castles of stone with the Pawns living in the farms and villages surrounding their fortresses.
Satyrs: The Satyrs, along with the Masque, are a nomadic people that travel across Iveron's many landscapes. They have goat-like legs and horns of many, many styles. They are fond of music and the simpler things in life. Many Satyrs live in the cities of other races.
Masque: The Masque are a strange sort, seemingly not of this world. All Masques wear a mask of some sort, thus the name. They never reveal their faces and rumors has it that they don't have any faces. Their bodies are made of some unkown all black material and it seems the only way to kill one is to destroy their mask. They are also a nomadic people and tend to travel with Satyrs. They are talented preformers and dancers and magic seems to come naturally to them.
Kobolds: Kobolds are short lizard men that live in dungeons and caves all over Iveron's, worshipping their obscure gods and stealing any of value. Some kobolds live in normal society and lead normal lives, though are usually stuck with less important jobs. They have a strong work ethic to compensate for their small stature.
The Fair Folk: Horrible, horrible creatures. The Fair Folk are alien creatures that take many forms, some blindingly beautiful and other mind-destroyingly horrifying. They delight in the pain of the mortal races and love to torment them in every way. Many seem to have insectoid or animalistic traits, including antlers, carapaces, wings, and more.
Outsiders: Outsider is a broad term for the god-like beings that exist outside of Iveron's realm of existence. They are not necessarily evil and are willing to make deals with mortals.. But often for a price.
Worldkin: Seemingly created by the Fair Folk, Worldkin are humanoid embodiments of the elements. Fire, water, air, and earth. They are few and far between and it is rare for Worldkin to meet eachother outside of the biggest cities.
Council Members: Council Members are a form of outsider that make up the Council that regulates magic use among other things. They all wear hooded robes with elaborate designs on them to conceal their appearance. The have abilities directly tied to combating magic users. They are known to recruit some of the mortal races as agents.
I'm still working on this and I'm willing to take suggestions on the world and it's many inhabitants and the story of the RP. So... Yeah. Once I get a few more interested people I shall begin dicussing the specifics of the story so I can make an OOC.