Alright so I haven't been doing much exciting writing or roleplaying recently and I need something to keep me on my toes. Also I actually want to do something with Pokemon that lasts for more than five pages before glacier-ing, which is a term I just made up to describe how most (i.e. all) roleplays tend to die.
So my idea is to make a roleplay in which there is no story other than the ones players make for themselves using the environment they're given and the characters they design, with maybe some random macguffin thrown into the mix. In a roleplay like this, there will be no character limit, players can roleplay as Pokemon or Trainers, and take the roles of protagonists, antagonists, and antiheroes. Character sheets will not have too many standards and character skeletons can be modified by people wanting to join. The area the roleplay will take place in will be somewhat ambiguous, possibly connecting to a region (Unova seems a good candidate right now) and featuring different terrain types and possible a few Human settlements, so that interactions and setting won't be too limited. In short- Open world, create drama. Using Pokemon.
Obviously, though, drama isn't going to just happen on it's own. There needs to be a bunch of events and/or characters that provide stimulus. So there is, by necessity, going to be a little backstory to this roleplay- Something not too complicated, but which will push events forward nonetheless. What I came up with is that, with some or other unexplained cosmic fluctuation, the so-called reigning gods (i.e. Legendary Pokemon) of Pokearth slowly and quietly died in about the same span of time. The deaths were fairly painless, a kind of gentle waning of power. Luckily, in this roleplay's interpretation of the canon, mythical Pokemon died naturally from time to time, in a process of renewal. Young spirits would grow and replace old ones that died, each in their own way and cycle, keeping their power and dominance strong.
This case is obviously different, as with all fifty-ish different types of gods and spirits forced to renew all at once, there was a lot more instability going on, and a lot more room for adolescent gods to go astray. This is where the roleplay comes in. Roleplayers will have the choice to play as a mythical Pokemon (and knowing Pokemon fanatics, they'll probably take it), within reason (obviously there has to be more normal Pokemon than mythical ones). The roleplay will take place at the point where most of the developing mythical Pokemon are nearing the point of taking full control of their respective spheres, and their more world-shaking powers are beginning to manifest (remember how Regigigas pulled continents with ropes? And Ho-Oh purified an entire region by fire? And the four musketeers fought off two seperate Human armies single-handed? Those are the kinds of power levels the mythical Pokemon are starting to channel). This is the stimulus of events. Although the mythical characters will still operate on a largely mortal level, and may even be defeated by a powerful regular Pokemon with enough knowledge and/or advantages, their growing or occasional access to more god-like abilities will increasingly alter the course of events and shape their surroundings. To summarise- Old gods died, new gods are now teenagers, if they screw up, bad things happen on an increasingly large scale.
Aaaaand that's all I've got for now, I think, in terms of story and roleplaying. There is something else to consider, though. I have seen Low-Casual Pokemon roleplays survive beyond the thousand-post milestone on other forums- It is possible. Most roleplays here don't even approach that, and I'm starting to think that the reason is that they are often heavily story-reliant, and have a character limit and a required post length. Although I don't really want to call this roleplay low-casual, I am going to use the following rule in terms of post regularity and length- If a player is stressed for post time, and their post advances the current events of the roleplay and does not leave other players reliant on them posting again, then neither detail nor length is priority. Vomit up something three sentences long, if you REALLY have to. If you want to leave, don't fade away silently- Be as blunt with me as is necessary, even if your honest opinion is "Fuck you, AT, your roleplay is boring and bland and I don't want to be in anymore", and then make an exit/character death post. Just no matter what you do, keep the ball rolling smoothly. That's all I ask.
Hopefully this roleplay may work. Anyway, a few questions I'm expecting will be asked-
AT, what about when Generation VI rolls along?
We'll pretend it was always there. Don't roleplay a Pokemon X/Y 'mon until then, though. If anything released in Gen VI really opposes what we're doing in the roleplay at the time, we'll discuss it then. We still have like two months.
AT, do you really think the players will be able to keep a story going?
We'll discuss short-term future events in the OOC to help co-ordinate important in-character occurances, but mostly, yes, the characters will drive the story.
AT, do you realise that this was only two questions, but you've already run out of hypothetical questions and this doesn't actually qualify as 'a few'?
Yes. Shut up. I'll add more as they're brought up, or as I think of them.