Have you ever played a sandbox game before? Have you ever heard a phrase that someone added 'on steroids' to? Well this game is a sandbox ON FRIGGIN STEROIDS!
Your character will be an elemental giant charged with the task of growing a harmonious and prosperous planet with your powers. I shall take on the role of the Forces of Nature, choosing the repercussions of each action performed by the giants. I have given you all the key to unlocking your abilities, which is mana, and have put you on a dried husk of a planet which the last batch of giants cheerfully died on. Use your regenerating mana reserves to perform great feats of creation and turn this sad sack into a lush Eden! Or die slowly and horribly at the hands of your own creation in the process!
Basically, at the beginning of each game you choose what element you wish your giant to represent. This can be anything you can put your mind to so get creative! The livelihood of your fellow rpers depends on it! You are each put at separate ends of your very own desolate rock and have to work together in creative ways to keep the planet alive and growing.
As this is a game format, each player gets turns and your turn runs out when you run out of mana. Your next turn will start with a fully renewed reserve. How do you know how much mana is being used you ask? Well the happy and certainly not sadistic Forces of Nature will tell you each individually how much mana you have expended. If it is not yet empty, then you can keep posting! If it was empty in the middle of your post then nature will not allow you to perform that action, for better or for worse. Even though there are turns, the others do not have to wait for you and can post whenever they want until their mana reserves are depleted.
Now what is the point of all this turn-based propaganda? Well aren't you impatient! I think I'll give you a demerit for not listening! (Demerits mean nothing, and the Forces of Nature is making things up to scare you) The point is that when your turn is over, the Forces of Nature can get to the fun part if it's job. That being listing all the things you did wrong and showing how you suffer for it. Or... Good things could happen too... But who cares about that garbage?
As mentioned before there are multiple games. This is because if your team has not worked well enough, has been slacking off or has been raining down too much godly smack-down on the lower life forms then the planet crumbles and dies. The giants, of course go along with it. After that, a new planet is picked and a new team is dragged from it's core to repeat the process.
Sometimes the Forces of Nature likes to play games with it's giant subjects. When it fancies a little action, a random event is triggered. These are obviously RANDOM and are quite a big deal to players because they can be as large as forever changing the laws of physics. These events can be harmful or helpful to players, it depends on how they approach the situation. These events are also the reason why new worlds start with a specific trait which are as equally double-sided and influential as the in-game events. For the best to be made out of the situation though, teams should approach as a team or else the consequences could be... Entertaining...
The Forces of Nature would like to add that it has posted this thread here in the Casuals because of the level of creativity needed. It suggests that any giants that have no imagination box should find another universe to die -- it means... -- prosper in...